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7/10/12 11:52:07 PM#21
Well, I think the missio nsystem in TSW doesn't suit everyone. Judging from general chat (even in beta) not everyone likes to solve riddles or use Google and pen & paper to do so. But for me the answer is definately: Yes! |
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7/11/12 12:03:22 AM#22
Insofar as actually making me care about them & introducing me to the setting, definitely. There are a few fedex / kill ten rats quests, but they're generally few and far between, or relegated to side quest status, meaning they can be done alongside your main quest. This game gets so much right it's scary. Literally. Had a fog roll in tonight and after Kingsmouth, it was definitely a bit more unsettling than usual, heh. |
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7/11/12 12:04:48 AM#23
Originally posted by Sebber GW2 doesn't have quests SWTOR had less variation than WoW for quests. It really was quite limited and ultimately it was disappointing to see the limited quests from BioWare. TSW easily has the best quests I've seen in an mmo. |
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7/11/12 12:11:23 AM#24
So because the quest in GW2 are so good, we can't call them "quest" anymore? |
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7/11/12 12:14:54 AM#25
Yes but why so many buuuugs x.x Even with all the glitches that will get smoothed out, this blow any other story driven questing out of the water. |
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CujoSWAoA
Novice Member
Joined: 10/27/04
"Pablo Picasso said art is a lie that tells the truth." |
7/11/12 12:19:13 AM#26
Originally posted by Sebber Lol. SW:TOR? Nice. I don't think so. |
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7/11/12 12:19:43 AM#27
In general I enjoy just questing in GW2 more in general. Investigation missions in TSW are definitely more fun, the other missions aren't quite as good. |
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7/11/12 12:19:58 AM#28
TSW is hands down without a doubt the best questing system ever implemented in an MMO. Nothing even comes close really. In fact, it's probably the best MMO i've ever played, and I've pretty much played them all. |
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7/11/12 12:22:17 AM#29
As far as I'm concerned, TSW has the best missions/quests of any themepark game I've played by far. Whatever would be second would be a distant second. Hell hath no fury like an MMORPG player scorned. |
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7/11/12 12:22:32 AM#30
Originally posted by Sebber Well the only quest is the personal story. But other than that, no quests. Don't be pendatic. |
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7/11/12 12:50:01 AM#31
No. It's decent for singleplayer/coop games, but its very VERY bad for an MMO. MMOs are not about singleplayer linear storylines with light coop. |
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7/11/12 12:56:25 AM#32
GW2 has quests? When did that happen? I don't mean the personal story.. I mean quests.
Events are NOT quests. People have such rose colored glasses.. what do you do in a GW2 event? Kill X Defend X from Y Assault X that are at location Y Escort X to Y (a moving Defend X from Y) Gather X of Y Kill X of Y Do X Y times (throw X snowball at kids Y times, etc)
Did I miss any? Those are the Events I remember from the first 25ish levels of the game having explored every race area that was available (so not including Asura or Sylvari but how different are those going to be?)
Honestly.. this is what people are hanging their upcoming gameplay on? I got to 25 the last BWE and was bored out of mind. I uncovered all of the explorable areas (save for the highest 20+ area that opened) and the Events were all the exact same thing except a different area with a slightly different flavor.
The backlash from GW2 is going to be huge when people get to play it for more than 3 days a month... I won't want to be anywhere near the GW2 forums.
I say this as someone who's already purchased it and plan to play it. I still think TSW is superior, most especially in the quest department. |
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7/11/12 12:59:49 AM#33
Originally posted by Dakirn Here's the difference though, GW2 events actually belong in an MMO. SW's quests are basically mediocre singleplayer game quests. |
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7/11/12 1:01:27 AM#34
Originally posted by Garvon3 What MMO would you consider to have superior quests for an MMO?
You'll be hard pressed to find one because they don't exist anymore.. they're not popular. People don't want to be forced to group they want to group when they feel like it.
People who force to group do so because they don't have a choice. It's a path of lease resistance. I'm not looking for a time commitment of being forced to group... the time I wasted grinding mobs in Karnor Castle in EQ getting tiny bits of XP was an excercise in insanity.
I've learned over the years that I play games (especially MMOs) to have fun. TSW isn't a single player MMO for me because I play with my friends. We quest together, do dungeons together and have a great time. Just because wer'e not forced to group up to quest doesn't make this a poor MMO. |
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7/11/12 1:03:24 AM#35
I think it depends on the quest really.....SOme of them I didnt have to do a single thing and beat the quest....The sherrif's quest in Kingsmouth (the one with hordes of zombies and you and two officers hold them off) comes to mind.......After the first wave it felt like I really didnt do anything, so the second wave I just stood there and didn't attack.....Same with the next wave and the next wave........BY the time it ended I had beat the quest without doing anything really......I know some people are stoked that they have to put in answers for some of the quests, but really its nothing special......ALso with this type of questing system there is no replay value....At least with kill 10 quests I can do them as long as I want, but one that requires solving is literally one and done as you will never have to work at it again......I really didn't think TSW was even a good game, but since launch alot of you are acting like its the greatest game of all time. |
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7/11/12 1:03:52 AM#36
To add to what Dakirn said: The combat feedback in GW2 is no where near as clear as TSW. Well...unless you just pay attention to where the red circles are. You don't read monsters in GW2 as much as you do in TSW mostly because the mobs are lit up like a lighthouse if a party is attacking them. You just...get...red circles. TSW just has a better variety of attacks and a superior way of mapping out a mobs animation cues. TERA had great animation cues as well (but they always looked silly to me...eyes sparkle...). Still going to be playing GW2 as well, just not as much as I thought after really getting my head into TSW. |
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7/11/12 1:04:47 AM#37
Originally posted by Garvon3 Here's the difference though, GW2 events actually belong in an MMO. SW's quests are basically mediocre singleplayer game quests. If GW2 events are what an MMO should be, why aren't all MMOs this way? Calling TSW quests mediocre shows that you have no real understanding of the game and are just here to troll so I'm not really interested in wasting my time. |
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7/11/12 1:05:07 AM#38
Originally posted by Dakirn Actually, they're more popular than most WoW clones. Age of Conan, from 1 million subs down to about 80k? In this day and age? Even modest success stories, like AC, had more subs than that in the days of dial up, despite fierce competition from other MMOs. I'd venture to say that solo oriented MMOs aren't popular, because every MMO that adopts it as a core part of their design (WoW, LotRO, Rift, SWTOR, WAR) goes into decline almost right away and never recovers. Whereas, group oriented MMOs grow over time. |
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7/11/12 1:05:49 AM#39
Originally posted by Dakirn Because the genre is polluted by publishers who don't understand the genre, and just copycat whatever has the biggest player base at the moment.
TSW quests are mediocre. They try to be singleplayer, but that doesn't work because a) Quests in an MMO will be padded out to keep you subscribed longer b)nothing you do in the quest will impact the game world, it'll only stay in your instance c) the game mechanics are limited by the engine
So TSW is trying to make singleplayer style quests... well their quests just don't compare to the quality you find in singleplayer games. And now, consider the fact that MMOs are supposed to be multiplayer, and you've got a double failure. Quests in MMOs should take advantage of the virtual world and the other players. But, sadly, the genre is in free fall chasing WoW's poor game design. |
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7/11/12 1:06:49 AM#40
I give up on this forum, the game is bad, period.... Score on metacritic 72/100. In 2 month you all be playing something else. |
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