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7/05/12 5:30:24 PM#501
Originally posted by Silvermink Well, that is different than not wanting you to have housing. That is about devs devoting resources to what THEY like. I mean, that is fair. I don't care about housing. I like dungeons & items. Of course i will want devs spending their resources on dungeons & items. Why wouldn't i? If some devs making games i don't play want to put housing as a priority, i have no issues with that. |
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7/09/12 8:11:42 PM#502
TLDR Multiplayer access to housing item storage is costly to police. Players more often don’t use housing as social hubs.
I guess I cancelled my original post to this thread, because the truth hurts. As I intended to say originally. Developers share lessons learned amongst the industry. SOE has tried both open world housing and instanced housing. And I seem to remember being called on this. Player use of housing as a social hub is approximately naught. My original post was probably mod deleted because I gave a number or percentage rather than say approximately. Dev's like to call themselves service providers, their goal is a service with a minimum of customer service. Especially in game conflict resolution. You know that saying about a bell ringing and an angels wings? Well every time a GM is hired, a VP losses his bonus. The perfect service would have no human GMs or customer service at all. Conflict resolution would be handled by AI code that sounded human and resulted in no exploits and no customer dissatisfaction.
Pardon any spelling errors |
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7/10/12 2:11:55 AM#503
Artificial player hubs won't work unless they have access to 5 areas of the game -Transportation to/from Battle grounds, Dungeons, Raids -Bank -Trading (auctionhouse or what ever system they use -commonlands tunnel) -Mailbox if trading requires it -Crafting Players will congregate where those 5 items are most well represented. |
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7/10/12 10:48:27 AM#504
edit delete does your game have rainbow sprinkles and magic ponies!? |
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7/10/12 10:53:58 AM#505
Originally posted by Silvermink many here have question the very premise that people havent been asking for housing. I know at least in the Darkfall community the ask was very loud, clear and often before they put in housing. After housing I think the community agrees that its the single best feature Darkfall ever did after orginal release of the game.
That said, if most player entire experience of a house is a place to put crap on the mantel you cant blame them for not caring much. The vast majority of people do not have good skills in imagination so if they havent experienced it they dont have a reference. does your game have rainbow sprinkles and magic ponies!? |
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7/10/12 10:59:21 AM#506
Which brings up the question would housing have made most of the games to release without it better games? I really think the addition would have been inconsequential for games like TOR or others. I personally don't think SWG would have been a worse game without it, in all honesty I think it may have A: peformed better and B: had a more interesting world layout. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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7/10/12 11:16:35 AM#507
Originally posted by Cuathon I think you can boil it down, people that are invested in the toon and the game like housing and want a connection to thier charectors. The people that dont care about housing are looking for the next game to play and are not invested in any one game beyond the newness. I wonder if thats the real reason why their not building more well rounded games. Why spend money in the area that the nitch market likes, "the player thats going to stick around". Instead spend it on bells and whistles for the larger crowd of players that are only here for a month or two before moving on to the next game. |
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7/10/12 11:20:53 AM#508
One of the main reasons why it isn't looked at is because it requires huge server power. Think of millions of people being able to build things in the game world. I am talking about real time housing. Alot of games have housing but most of it is instanced.
Ultima Online had real time housing. I think Vanguard and SWG had or has it. I think with cloud technology they will be able to pull it off. |
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7/10/12 12:11:12 PM#509
Originally posted by apb2011 I will reply to you but its also to a few others all at the same time. 1. I really doubt housing requires a huge server power compared to every other feature in the game! Darkfall added housing to their system without altering the servers (at least as far as I know. They did a server upgrade but not related to housing). 2. For the vast majority of people, if they havent experienced it they cant imagine it. What about SWG style housing in AOC would AOC housing then be unimportant? hmmm. 3. people who have experienced SWG housing typically are the ones who ask for it in other games. People who have had experience only with 'a place to display my crap' housing typically dont care. anyone see a trend here?
does your game have rainbow sprinkles and magic ponies!? |
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7/10/12 12:52:33 PM#510
Originally posted by BullseyeArc1 There is a lot of truth in that. There are so many games out there that there is really little reason to stick around just one for a long time. |
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7/10/12 12:54:54 PM#511
Because most devs don't care about making good MMOs anymore. They want to make super singleplayer hand holding WoW clones, and WoW doesn't have housing. |
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7/10/12 12:58:02 PM#512
My guess is because devs are no longer concerned with developing a MMO world for a dynamic community.. But instead spend their time on the arcade Esport teir grinding.. It's quicker and cheaper.. MMORPG's are more like FPS games with PvE elements, than anything.. |
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7/10/12 12:59:52 PM#513
Originally posted by nariusseldon most people who havent experienced it cant imagine it. So for many the word 'housing' just means something simlar to what EQ2 which is a joke. I dont think you would ever hear someone who played SWG making the same points about housing has he has made here. So a point of reference is important. does your game have rainbow sprinkles and magic ponies!? |
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7/10/12 3:26:08 PM#514
Originally posted by apb2011 "Cloud" technology has been around in the server fields for decades. Do you really think any MMO runs one machine per server? One rack box usually has anywhere from 10-20 server computers in it. With decent programming, I doubt server hardware limitations have had much effect on MMOs in years. Bandwith, Routers and Storage are where companies need to spend more than they have been. |
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7/11/12 9:39:58 PM#515
Every mmorpg that has ever had housing has screwed it up and back again. When player housing makes me feel like I am playing Sims 2 instead of an online game I'll support that game with all my heart. |
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7/21/12 7:59:28 AM#516
When WOW was in its prime time, imagine all those thousands of players being able to build whatever they want wherever they want on a server. SWG and WOW back then, and also UO, were not resource intensive as games are in this time. The company can spend tons of money on hardware, but if you have the players being able to put game assets in the world, I don't care what anyone says, it will lead to the game being taken down for maintenance alot.
EDIT* And UO was not a 3D game, so it is obviously not as resource intensive. And we cannot speak of SWG, mainly because it shut down. If the game were still alive i'm sure housing would be fun like it was in UO. I remember in the late 90s when i played UO, it was so fun to gank someone and get into their house. Take all there stuff. I think because the game allowed players to build houses wherever they want made it so fun. One thing that sucked is the way the game looked after. The landscape looked ruined. Now imagine that in an MMO nowadays. It would look kinda like fallen earth. Messy. |
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7/21/12 9:44:30 AM#517
I was so excited to see housing again in Aion. I chose the craft furniture making. I discovered you can buy cheap elegant furniture from an npc. If you craft furniture for days spending a LOT of money you get these crappy looking crate colored furnishings. I left Aion disappointed. |
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7/21/12 9:53:08 AM#518
Originally posted by GTwander Man that video makes me sad I never really played much SWG for one reason or another :(.
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7/21/12 9:58:35 AM#519
Because I'm a themepark guy of the XYZ generation. Playing themepark first and then sandbox games...I didn't find the total freedom that great. Player housing, so what, its a boring feature. Fishing...thats dumb feature to me. Cutting trees and mining ores, thats an uneeded feature. It be great if GW2 got rid of player based economy, lol. |
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7/21/12 10:18:32 AM#520
Originally posted by Icewhite The problem is not that it is a failure per se, it is all about investor perspective, games in general are a very very bad investment, if I had money to invest, I would never invest in games, and I am a games programmer for a living and would love to own a company to make things "my own way" and"just for fun" but would never expect it to be my main investment, it is just a bad investment, WoW proved these investors wrong, being an anomaly in the gaming world or not, it showed investors that there were big bucks to be made out of online worlds with high constant revenue stream. This has attracted the big investors and equity firms to actually take a gamble, these people pumping millions of pounds into a project are not interested, in a return where they have 250k subscriber base, because they can probably get their money and put it elsewhere and have a much better return, they are only interested in putting money into the system if they can get the same sort of return that WoW had. The MMO genre for the most part has been pretty badly funded pre-wow, it was always a sort of indie scene with companies picking up revenue stream from other products ( UO with the ultima series for instance ) or funded by people who were already in the industry but could provide financial backing, the funding you see today that has allowed so many developers to attempt to replicate WoWs success comes from investment funds that have been given certain return expectations, expectations that cannot be met most of the time ( as we have seen time and time again ). The consequences of this, are products being left dead in the water for the most part, I have yet to see an MMORPG that has been released after WoW that has the same content development cycles that WoW has, you can just tell that companies have lost big funding and that they are no longer actively trying to improve the game as much, even if they want to. After that it's a slippery slope.
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