Trending Games | WildStar | Guild Wars 2 | Ecol Tactics Online | Neverwinter

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

The Secret World

The Secret World 

General Discussion  » Is this game mostly singleplayer/solo like SWTOR, or does it focus on the social side quite a lot?

4 Pages 1 2 3 4 » Search
70 posts found
  Citalkay

Novice Member

Joined: 4/21/12
Posts: 151

 
7/10/12 10:25:51 AM#1

Only thing stopping me buying this game is the fact that I've seen serveral posts claiming that the game is much like SWTOR when it comes to the storyline.

 

I'd really like to avoid being solo 24/7. Are a lot of the zones intanced? I don't want to buy  another singleplayer RPG with Co op options that costs monthly.

  User Deleted
7/10/12 10:28:42 AM#2

SP with co-op is what themeparks are in the first place. Zones aren't instanced. You can do anything in a group, nothing is stoping you, expect for solo instances. These are used for certain missions, but, since i'm not playing yet, they seem to be only a small part of the game. Also, you can avoid them if you want.

MMO is what you make of it, unless you wnat open world bosses to zerg with other players, in which case you have lair bosses that you can summon which are for 10 players. The rest is the tradtional TP stuff, like dungeons and pvp, which are group of course. Beyond that, FC as plans for social locations in the hubs like theatres, but i'm not sure if it's been installed yt.

  Citalkay

Novice Member

Joined: 4/21/12
Posts: 151

 
7/10/12 10:29:56 AM#3

Thank you <:

 

One more question! Is the game 'smooth' and does it have that freedom feeling? Or is TSW filled with invisible walls and un-responsive attacks?

 

Wish I could try a trial before buying.

  blackhawkzz

Novice Member

Joined: 6/18/12
Posts: 53

7/10/12 10:32:45 AM#4

It has the feeling of a sandbox with the way the quests are set out and the zones are pretty big. The only instancing is a few solo quests, found around 4 so far anyway. There currently trying to make as many as they can groupable but a few won't be possible because of the mechanics such as sabautage missions.

 

Seriously its worth the box price at least and if you like it support a devloper which isn't doing the usual wow copy mmorpg.

  L0C0Man

Novice Member

Joined: 1/30/09
Posts: 918

7/10/12 10:33:02 AM#5

Haven't played SWTOR so can't really compare, but TSW is very solo friendly and instanced so far. It's a lot like Age of Conan in that sense if you've played it.

Zones do seem populated in my experience so far, but they are instanced, meaning that once the population reaches a certain limit a new instance of the zone is created. Actually, the most popular workaround if a quest is bugged is to get invited to a group by someone on another instance (or dimension, kinda like servers on other MMOs but that you can enter at anytime), and when grouping you go to their instance where the quest will hopefully not be bugged (note that not many quests are bugged and suposedly today's patch should have taken care of most of them). There are also several "solo dungeons" that are basically short solo areas where you go, usually for a specific missions.

That said, nothing prevents you from grouping, and actually I've done it several times so far, and each zone has one dungeon on it and people seem to be asking for groups (or people for those groups) constantly so doesn't seem to be hard to get into one.

The storyline so far, though, seems to be a purely solo thing.

What can men do against such reckless hate?

  User Deleted
7/10/12 10:33:10 AM#6
Originally posted by citalkay

Thank you <:

 

One more question! Is the game 'smooth' and does it have that freedom feeling? Or is TSW filled with invisible walls and un-responsive attacks?

 

Wish I could try a trial before buying.

No invisible walls that i know off, but maybe i missed them. The way the game is setup is that you go to Kingsmouth first, then you keep moving to the next zone (no levels, but still require certain gear QL). In each zone however, the quests aren't hub based, so you can go in any different.

There are buddy keys, which if i'm not mistaken, will let you play the game for 1 day. Atleast that's how i think it works. Try to get one

  User Deleted
7/10/12 10:34:36 AM#7
Originally posted by L0C0Man

Haven't played SWTOR so can't really compare, but TSW is very solo friendly and instanced so far. It's a lot like Age of Conan in that sense if you've played it.

Zones do seem populated in my experience so far, but they are instanced, meaning that once the population reaches a certain limit a new instance of the zone is created. Actually, the most popular workaround if a quest is bugged is to get invited to a group by someone on another instance (or dimension, kinda like servers on other MMOs but that you can enter at anytime), and when grouping you go to their instance where the quest will hopefully not be bugged (note that not many quests are bugged and suposedly today's patch should have taken care of most of them). There are also several "solo dungeons" that are basically short solo areas where you go, usually for a specific missions.

That said, nothing prevents you from grouping, and actually I've done it several times so far, and each zone has one dungeon on it and people seem to be asking for groups (or people for those groups) constantly so doesn't seem to be hard to get into one.

The storyline so far, though, seems to be a purely solo thing.

You mean zoned. There's no copy of the same area. The game isn't seamless in the sense there's no loeading screens, but then again, that's 100% impossible in this game anyway.

  Citalkay

Novice Member

Joined: 4/21/12
Posts: 151

 
7/10/12 10:35:18 AM#8
Originally posted by FredomSekerZ
Originally posted by citalkay

Thank you <:

 

One more question! Is the game 'smooth' and does it have that freedom feeling? Or is TSW filled with invisible walls and un-responsive attacks?

 

Wish I could try a trial before buying.

No invisible walls that i know off, but may i missed them. Thway the game is setup is that you go to Kingsmouth first, then you keep moving to the next zone (no levels, but still require certain gear QL). In each zone however, the quests aren't hub based, so you can go in any different.

There are buddy keys, which if i'm not mistaken, will let you play the game for 1 day. Atleast that's how i think it works. Try to get one

Brilliant! Thank you ^^

 

I don't mind instancing when the players in a zone reaches a certain level, just as long as it isn't just me in an entire zone thats locked to me and my party like a lot of games haha.

 

 

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/10/12 10:36:35 AM#9
Originally posted by FredomSekerZ

SP with co-op is what themeparks are in the first place. You say that like it's not terrible game design for a MASSIVELY MULTIPLAYER game  Zones aren't instanced. Almost everything in the game is instanced, especially all the areas with content. You can do anything in a group, nothing is stoping you, expect for solo instances. Which is the vast majority of the game, and the mechanics don't encourage you to group. aaaaaaaaaaaa

Long story short, this game is almost entirely instanced/singleplayer.

  User Deleted
7/10/12 10:39:46 AM#10
Originally posted by Garvon3
Originally posted by FredomSekerZ

SP with co-op is what themeparks are in the first place. You say that like it's not terrible game design for a MASSIVELY MULTIPLAYER game I know it sucks, but i'm talking about the actual game, not my opinion on the matter  Zones aren't instanced. Almost everything in the game is instanced, especially all the areas with content.  Instanced are copis. My your definition, every game with zones is instancedYou can do anything in a group, nothing is stoping you, expect for solo instances. Which is the vast majority of the game, and the mechanics don't encourage you to group. No, it really isn't. Maybe later on, because i'm not playing like i said. aaaaaaaaaaaa

Long story short, this game is almost entirely instanced/singleplayer.

In a single player, i can't play with other people.

  User Deleted
7/10/12 10:41:41 AM#11
Originally posted by citalkay
Originally posted by FredomSekerZ
Originally posted by citalkay

Thank you <:

 

One more question! Is the game 'smooth' and does it have that freedom feeling? Or is TSW filled with invisible walls and un-responsive attacks?

 

Wish I could try a trial before buying.

No invisible walls that i know off, but may i missed them. Thway the game is setup is that you go to Kingsmouth first, then you keep moving to the next zone (no levels, but still require certain gear QL). In each zone however, the quests aren't hub based, so you can go in any different.

There are buddy keys, which if i'm not mistaken, will let you play the game for 1 day. Atleast that's how i think it works. Try to get one

Brilliant! Thank you ^^

 

I don't mind instancing when the players in a zone reaches a certain level, just as long as it isn't just me in an entire zone thats locked to me and my party like a lot of games haha.

 

 

No, each zone is open ended. Like i said, in each area there're solo instanced for you only, no group. Also, like i said, not sure how it flows in later regions, so it could get worse.

  Citalkay

Novice Member

Joined: 4/21/12
Posts: 151

 
7/10/12 10:41:49 AM#12

As long as the social aspect of the game isn't dead and as long as I can see other players running about whilst I do missions/quests, then I'm happy.

  L0C0Man

Novice Member

Joined: 1/30/09
Posts: 918

7/10/12 10:44:08 AM#13
Originally posted by FredomSekerZ
Originally posted by citalkay

Thank you <:

 

One more question! Is the game 'smooth' and does it have that freedom feeling? Or is TSW filled with invisible walls and un-responsive attacks?

 

Wish I could try a trial before buying.

No invisible walls that i know off, but maybe i missed them. The way the game is setup is that you go to Kingsmouth first, then you keep moving to the next zone (no levels, but still require certain gear QL). In each zone however, the quests aren't hub based, so you can go in any different.

There are buddy keys, which if i'm not mistaken, will let you play the game for 1 day. Atleast that's how i think it works. Try to get one

I've found some invisible walls... but only at the edge of the maps when I was trying to swim off to the horizon on kingsmouth.. :)

Usually nothing prevents you from going to other areas (sometimes there are restrictions if you haven't reached a certain point in the story, but not always). You'll probably die a LOT if you go with gear below the recomended QL.

Once inside a zone it's VERY free, you can move anywhere you want, and don't be afraid to jump off high ledges and things like that because there's no fall damage. As other people said, no quest hubs, most you'll find are some places where two or three quest givers might be there, but most of those times you can only take one of their quests at a given time. Sounds annoying in theory but works very well in practice to really inmerse yourself in why you're doing that particular quest IMHO. It's actually very common for you to pick up a quest, find another one on the way to it, or when you finish it that takes you to another place, find another quest there and so on.

In general the world is very well done, wherever there's an area I'm not supposed to go (like a mountain ir something) I've never found an invisible wall blocking my way, but usually more organic ways to block it, like tall rocks and stuff like that. Normally if you can see a way there, nothing blocks your way from getting there.

What can men do against such reckless hate?

  Gargola

Novice Member

Joined: 12/14/05
Posts: 356

7/10/12 10:47:01 AM#14

Quite often when i'm soloing and get to a part where it's hard due to mobs or the like, the people also there end up working together, with or without teaming and the cooperation serves all.

 

Quite a few people has ended in my friend list due to this.

  User Deleted
7/10/12 10:47:16 AM#15
Originally posted by citalkay

As long as the social aspect of the game isn't dead and as long as I can see other players running about whilst I do missions/quests, then I'm happy.

Kingsmouth and savange cost youll see a lot of people off on their own and youll probably be soloing.  Once you hit blue mountain youll see a whole lot of people running in pairs and small groups as the content get harder, and will find yourself wanting to group up to make some of the final tiers of missions easier...also theres a lot more mob density, and these mobs seem to NEVER give up chase, which makes dashing through mob areas a bad idea, but it also makes soloing in an area very fustrating since youll aggro more than you can take often.

The main storyline offers material that you can and usually should group for, but always ends up with you in a solo instance.  Also investigation missions are often solo instances, but those are more about avoiding mobs designed to be avoided (attacking will get you killed fast) and honestly work fantastic as a solo instance.

People are everywhere in the game, and if your on a server and missing people to group with in your area you can get pulled onto another server with a group invite from someone on that server...so really servers only serve one purpose and thats who you pvp with.

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/10/12 10:53:40 AM#16
Originally posted by FredomSekerZ
Originally posted by Garvon3
Originally posted by FredomSekerZ

SP with co-op is what themeparks are in the first place. You say that like it's not terrible game design for a MASSIVELY MULTIPLAYER game I know it sucks, but i'm talking about the actual game, not my opinion on the matter  Zones aren't instanced. Almost everything in the game is instanced, especially all the areas with content.  Instanced are copis. My your definition, every game with zones is instancedYou can do anything in a group, nothing is stoping you, expect for solo instances. Which is the vast majority of the game, and the mechanics don't encourage you to group. No, it really isn't. Maybe later on, because i'm not playing like i said. aaaaaaaaaaaa

Long story short, this game is almost entirely instanced/singleplayer.

In a single player, i can't play with other people.

This game calls itself massively multiplayer, yet I can never play with more than a small handful of people in PvE. I expect more from an MMO with a monthly fee.

And no, not every game with a zone is instanced. Every zone that is instanced is instanced.

 

  tares

Novice Member

Joined: 8/16/11
Posts: 384

7/10/12 10:58:26 AM#17
Originally posted by citalkay

Only thing stopping me buying this game is the fact that I've seen serveral posts claiming that the game is much like SWTOR when it comes to the storyline.

 

I'd really like to avoid being solo 24/7. Are a lot of the zones intanced? I don't want to buy  another singleplayer RPG with Co op options that costs monthly.

You are as solo as often as you where in SWTOR, both games have instances you can do while leveling, SWTOR had +2 and +4 areas and TSW doesn't have as many.  SWTOR had instances you would go in to change your story but you could bring in other players. TSW has single player instances to finish parts of a story, I'm not sure if can co op those.

Pretty much the same game when it comes to grouping up. Most players in both just play the game like a single player and co op a few times to get group instance gear.

Ah forgot, the game's use space differently: SWTOR has was more geographic space, at least 6-10 times more so used a channel type system where you would go from one hub to the next and also because of the space it apeared as if fewer players where playing, that two split factions, and a billion servers.  TSW has 8 medium zones and just throws some quest hubs all over the zones. You can only pick up one main quest so it is a lot of back and forth running, so will see more players in TSW but will also reuse the same content often.

  JonnyBigBoss

Advanced Member

Joined: 6/13/07
Posts: 668

7/10/12 11:00:29 AM#18

I found it even move single-player heavy than SWTOR. SWTOR might have way more quest instancing, but grouping in TSW is boring overall.

www.gamerevolution.com

  User Deleted
7/10/12 11:00:49 AM#19
Originally posted by tares
Originally posted by citalkay

Only thing stopping me buying this game is the fact that I've seen serveral posts claiming that the game is much like SWTOR when it comes to the storyline.

 

I'd really like to avoid being solo 24/7. Are a lot of the zones intanced? I don't want to buy  another singleplayer RPG with Co op options that costs monthly.

You are as solo as often as you where in SWTOR, both games have instances you can do while leveling, SWTOR had +2 and +4 areas and TSW doesn't have as many.  SWTOR had instances you would go in to change your story but you could bring in other players. TSW has single player instances to finish parts of a story, I'm not sure if can co op those.

Pretty much the same game when it comes to grouping up. Most players in both just play the game like a single player and co op a few times to get group instance gear.

You havent gotten past savage coast then, i rarely see a person alone in blue mountain or egypt, most people roll in pairs or groups.

Yeah theres solo instances, but in no way is it like SWTOR where your solo the whole game.

Did you even play TSW?  Or did you just hop in for one of the beta weekends that was limited to kingsmouth...the starter two maps are pretty easy and you really dont need to group, which might explain your opinion on the whole game if its based off kingsmouth only.

edit: oh didnt realize who i was responding to...which explains the opinion i guess...

  BioNut

Spotlight Poster

Joined: 7/14/08
Posts: 427

7/10/12 11:01:17 AM#20
Originally posted by Garvon3
Originally posted by FredomSekerZ

SP with co-op is what themeparks are in the first place. You say that like it's not terrible game design for a MASSIVELY MULTIPLAYER game  Zones aren't instanced. Almost everything in the game is instanced, especially all the areas with content. You can do anything in a group, nothing is stoping you, expect for solo instances. Which is the vast majority of the game, and the mechanics don't encourage you to group. aaaaaaaaaaaa

Long story short, this game is almost entirely instanced/singleplayer.

 

This is an all out lie.  Very few quests have solo dungeon instances and the ones that do are really quite good (the haunted house in Blue Mountain is really fun as is the carnival stuff in Savage Coast).

 

You obviously have not played the game.  

 

Most of the "instancing" happens in the main questline which is like Personal Story in GW2 (which is completely instanced lol).

Playing: Tera, BF3, ME3

Waiting on: Guild Wars 2

4 Pages 1 2 3 4 » Search