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bezado
Advanced Member
Joined: 1/21/04
*WARNING* |
Yes you're correct, I left out the word most in my post and will edit to fix it, thanks for catching that. While some older players like it, I think maybe and you can tell us is it due to being easy for you that you just looking for something simple now that you went the whole gamut of mmorpg's? For me and I am 33 now I feel like I hate the easy mode and lackluster appeal of these types, and I can see the point how some older players, of my generation might like the easy mode now too, could be that it just grew on them and they joined that side or just want a break from their old favs.
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
7/09/12 12:16:10 PM#22
Originally posted by bezado I started MMO's with EQ in 2000, I'm one of those old school. I think the combat is just fine. The ONLY thing that was midly difficult was trying to use the 1-7 buttons and WASD at the same time. That was it. Once I got the hang of that the combat is fine, and really is pretty much the same as all the other MMO's out there. Hit your buttons (the same buttoons too), some have you move, other don't. It is less repettive than EQ mellee, more repetitive than WoW. About the same as CoH, except you have to move. Personally I think EQ was actually far easier and more of a button mash (by easy I don't mean in the difficulty of the mobs, just in the difficulty/complexity of combat gameplay). edit - I don't even think it's most old school gamers. I think it will be a tiny percentage of any generation of gamers that can't figure it out. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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7/09/12 12:17:22 PM#23
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7/09/12 12:19:48 PM#24
Originally posted by bezado I see petty insult hour has begun. Bummer, never got the memo.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/09/12 12:23:09 PM#25
Originally posted by bezado Look my friend... you're caught in the rose tinted glasses. I was too. Take Shadowbane for example. I have all these grand memories of the game, but when it comes down to it... we stood around farming f'n ettins and lizzards for hours on end farming for our city and gaining levels to defend it. Talk about easy? It was ridiculously easy; However... the hard part of the game was making a good character. Just like TSW. You have a lot at your fingertips and it's pretty easy to screw up once you get to higher areas of the game.
And don't get me started on eq1, DAOC, Asheron's Call 2, Ultima.... whatever. I mean shit.. Please enlighten me on where these games were "hard". They weren't. It was just a different time in our lives. Fact. Go play DAOC again. It's still running and I know cause I was playing it not long ago. It sucks. I liked it back then, but now... just sucks.
Perhaps I just suck, but I found myself dying more in TSW then I have in any other game I've played recently due to a poor build. Again, please show me the game you're talking about that was so hard. I'm curious. |
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7/09/12 12:24:11 PM#26
Originally posted by pierth Exactly. Thanks! I got my ass handed to me over and over again in Blue Mountain...lol |
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bezado
Advanced Member
Joined: 1/21/04
*WARNING* |
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7/09/12 12:26:58 PM#28
Originally posted by pierth I would love to know this too because being an EQ vet myself and having played numerous other mmos I have yet to see a solid example provided. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/09/12 12:31:44 PM#29
If combat was enough to keep an MMO interesting, everyone would be playing Tera. |
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bezado
Advanced Member
Joined: 1/21/04
*WARNING* |
It is probably irrelevant anyway because each to their own I guess. But if you are saying EQ, AC, DAOC, UO, just to name a few, that they were not hard starting out and even playing for the first 3 years at least then you my friend have a really poor understanding of what difficulty is. Those were hard games, they really did challenge you, as with these mmorpg's today are just way to easy and linear. Let me just say I am not picking an argument, rather some people like yourself will find they have no problems with current mmorpg's and find they like them. That is fine, I did edit my last post and put the "most of" in there as it was left out. I believe another thread is started by someone else and it has a few good points of the generational gap of mmorpg players and pretty much has a lot of others saying the same thing in what I believe as well.
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7/09/12 12:35:06 PM#31
I don't understand why everyone is so defensive about the combat in TSW. It's pretty terrible. To say "it's new" is sort of laughable and gives you away as a fanboy. From my perspective they weren't even trying to hide that combat was not a priority for them. Combat in TSW = tab to a target, hit some number keys. As far as tha animations go, they are off. They don't look fluid, they don't make sense half the time.
TSW has a lot going for it, the only sad part is that it's a very small portion of the game currently. If the vast majority of the game was investigation it would have been a lot better. I don't think it's fair to jump on people for critisizing the combat in this game. This combat in this game was done over 10 years ago. It is far from new. |
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MMOarQQ
Novice Member
Joined: 2/20/12
"Against stupidity the very gods themselves contend in vain." |
7/09/12 12:39:36 PM#32
The diehards are going to have to give a little and come to terms with the negative perceptions. If I'd resigned myself to Totalbiscuit's intro videos for example, I would have stopped looking, then and there. There are positive aspects to this game that soften the blow, absolutely. I myself am just waiting on more content, fixed animations, improved character creator and a deal on the box price. I'm just done jumping straight into theme park releases. |
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bezado
Advanced Member
Joined: 1/21/04
*WARNING* |
Thank you, and as much as it sucks to say I think this one will only last another 5 months max before going F2P just because it has only the quest and storyline going for it. Like many have said and myself here in this thread, combat and animations is terrible.
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7/09/12 12:45:31 PM#34
Originally posted by ShakyMo TBH I like WoWs combat alot better...The animations are far superior and I just find it more fun (and Im not a wow fan)...... TSW combat just never felt right.....I didnt like fighting a group of 4 zombies and watching the oens off to the side die when it looks like I wasnt even hitting them......ALso if 4 zombies were beating on me I think I'd take alot more damage than I did in TSW. |
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7/09/12 12:46:51 PM#35
This thread is hilarious !
Poster 1: "Combat in TSW is easy mode, not like in the old days" Poster 2: "Yeah really ? I was there in the old days too, and it was pretty much the same actually" Poster 1: "Nope, it was harder in the old days. If you don't agree, you clearly were playing it wrong in the old days" |
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7/09/12 12:47:44 PM#36
The poor combat is part of the reason I can't stand the game. I can't remember myself having fun while playing, either. www.gamerevolution.com |
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7/09/12 12:48:04 PM#37
granted i only finished up kingsmouth and didnt really continue I love the environment with the whole left4dead like zone, which im sure changes later on. But if you go to the offical forums and even here you see so much negativity from fans of this game towards people especially in builds. This games combat and skill wheel are lacking period as they force you by mid to end game into cookie cutter builds far less viable than most tradiitional mmorpgs to date. Im seriously not sure what the big deal is with the whole skill wheel as its more confusion then it is possitive. Comments like your build is bad go back and rerun quests or you have to take this build or switch to this one makes any normal gamer besides the elitist or min / maxers cring. Some of us just want to enjoy a game and not be punished by wanting to say play pistols and magic abilities? I spent more time researching builds in this game then i actually did playing it so i didnt gimp myself and so far lets see its boils down to like maybe 4 or 5 builds for combat once you leave the savage coast. Combat in this game is not all that fun its lackluster and so is the entire system behind it. They need to severely fix combat annimations , bugs with combat abilities not firing off in certain skill keys , and the entire wheel itself. Sorry but total freedom means you dont have to take a cookie cutter build to survive. All weapons should be on equal footing in terms of relivence and synergy not this one goes with this one , that with that crap. Its funny though instead of helping others whom give up on this game the regular forums and here to players are constantly telling them they are terrible or this game isnt for them etc ....Way to shoot your own community in the foot! |
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7/09/12 12:48:11 PM#38
Okay, not comparing repetition, got it. So then where is the increased difficulty you speak of? Is it just in the number of people necessary for content? Is it because there's an adequate tutorial in modern MMOs where in the past you just had to figure it out? You mentioned four older games- EQ1, AC1, UO, and DAOC- UO is a sandbox game so I'm not sure that its difficulty can even be judged versus a themepark game. I ask regarding EQ1 because it's the one of the remaining three I have any amount of time spent in.
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7/09/12 12:49:55 PM#39
Originally posted by gaugemew Who is saying it is new? I haven't really seen this. Most are just tired of hearing the whole combat is too simple. It is pretty much the same as any mmo. If you want to say it isn't innovative or unique then I would have to agree. If you want to say the animations are laughably bad or simply completely lackluster I would have to agree. But this argument? It's a total bandwagon soapbox cliche and unless you think the same of all mmos you're essentially full of it. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/09/12 12:50:40 PM#40
Originally posted by SpottyGekko This pretty much sums it up XD 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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