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7/07/12 2:21:37 PM#41
No, they did not waste resources on hearts. |
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7/07/12 2:21:38 PM#42
I would rather they weren't there but it's obvious how problematic that would be, I fear chat would have been endless questions or statements of 'OMG nothing to do, empty game FTL!'. |
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7/07/12 2:59:39 PM#43
"In reality there are a lot of hearts in any given area and the same few repeating events."
This line of the OPs just...staggered me.
In the average zone there's maybe what...a dozen hearts? If? In that same zone, there will be 2-3 DEs that "respawn" at varying times around each heart, maybe 6-10 or more DEs that require some exploring to find, and 2-5 "patrol" DEs, where the target is a caravan or other moving unit that travels back and forth btween certain points and can be accepted at multiple points across the way. I never felt that there were more DEs tghan hearts in any zone I've been to. To answer the titlular question....probably not. I wouldn't have minded a system with more DEs and less (or no) hearts, but I can accept them as something needed to prevent from completely alienating people used to traditional MMOs.
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7/07/12 3:20:50 PM#44
No, they didn't waste resources on Hearts. I think it's been a good compliment to the dynamic event system actually. Storymode though... |
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7/07/12 3:26:08 PM#45
Considering their plans to continue updating and adding more DEs, I'd say there wasn't any waste of resources on hearts. Once I got used to the DE system I stopped looking for or trying to complete hearts, and I found that I still completed a good number of them just by doing whatever DEs were going on around. I didn't really feel that I had to do them just to level, but I also harvest/craft/explore and do some WvW, so maybe without those things it would be more necessary to do all hearts and repeat a lot of DEs. I also like the fact they become karma merchants. Having more options to sell junk and pick up interesting gear is a good thing.
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7/07/12 3:27:19 PM#46
No. |
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7/07/12 3:35:21 PM#47
No. The hearts serve a triple purpose. Somethinf to do, A way to lead you through or around the map and a place to purchase certain somewhat exclusive items. |
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7/07/12 3:40:19 PM#48
People ALWAYS seem to forget that the development of multiple portions of a game are not mutually exclusive. Content developers, and the people who program/designed the hearts system are probably not the same team or department in any way whatsoever. I don't know why, but everyone seems to forget that. |
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7/07/12 4:04:11 PM#49
I believe they put the hearts in because people were complaining that they didn't know where to go or what to do. It wasn't in the initial plan. I am sure they could have done more with the events without putting time into the hearts, but it is a little late for that now. And I agree that the hearts feel very much like boring run of the mill MMO quests. I would have much prefered more events and cranking up the frequency of them. Though, in a zone with high population, there are so many events going on, I don't even know what to do with myself. We'll see how it plays out on release, but I am pretty happy with what we have currently. I think the hearts are a nice "guide" for those that need/want it. It does really suck when you run around doing the hearts and you hardly see any events though /cry |
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7/07/12 4:12:21 PM#50
Only problem I have with hearts is people complaining they are not high enough level to leave a zone after filling all the hearts.... ignoring the fact that hearts are guidelines and the main xp source is DEs Block the trolls, don't answer them, so we can remove the garbage from these forums |
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7/07/12 4:38:42 PM#51
I enjoyed these quests and like the variety. There is nothing wrong with including game mechanics that appeal to as abroad an audience as possible. Not everyone is hardcore.
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atziluth
Hard Core Member
Joined: 9/18/04
Killer 73.33% |
7/07/12 7:49:58 PM#52
Originally posted by Kothoses O.o So many things are wrong in your response. 1) Wow came out six months before GW1. In fact devs from Blizzard that worked on WoW jumped ship to develope GW1. So your timelines are a bit suspect along with your point. EQ1 AND 2 also released well before GW1. I beta tested WoW for about 9 months before release... In beta they had quest markers, but hey... You have been spot on with everything else I am sure you are 100% accurate on this as well. 2) How you got minority from what I said is beyond me. You need better reading comprehension. The MAJORITY of players out there now, especially the ones that came in with WoW have gotten use to hand holding. Now I never said it was a bad thing, I said in MY opinion I think it is a waste. I cut my teeth in AC and DAoC... I am use to having little to know hand holding. So it is not MY cup of tea however as I already stated I can understand why ANet put the system in. 3) MY OPINION. I stated that several times. I never said hand holding sucks... I never said quest markers sucked. I in FACT said the heart system was well done, but feels out of place from the key features of the game. You response was that I was evangelizing. So yes you were using hyperbole and exageration in your response... AKA Drama. Shall I go on. Do you wish to continue to derail this thread with innane attacks on me? I was trying to add my opinion peacefully per the OPs questions. You have some sort of delusion which places meaning in my words that were never there nor ever intended. I don't expect that to change, but I will be ignoring you from this point forward as I find no value in anything you have said and as pointed out above you are clearly incorrect on several points which can easily be found. -Atziluth- - Never underestimate the predictability of stupidity. |
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7/07/12 7:58:40 PM#53
The sad truth is, NO, they didn't. I am one of the people who wish they weren't in the game, but I also understand that I am not the only one playing. The simple truth is they did not implement hearts on a whim. They tested the game for a while without them. They did not want to have hearts in the game initially. However, based on series of tests they did in beta, people kept getting lost without some sort of handholding to guide them. The hearts & scouts were the best way they could figure out to split the difference between having a completely handheld MMO (which they don't want), and an MMO that offers no direction, and instead just has a bunch of content packed everywhere. This is why completely open games don't generally do that well. People need a certain amount of direction to enjoy anything. It sucks for those of us that prefer to figure things out for ourselves, but we aren't the majority. Not even close. Especially when it comes to entertainment (and games are primarily a form of entertainment), a lot of people just want to go into a game and relax, forget about work, etc. Many people don't want to think, they just want mindless fun. I will say that the hearts bother me less and less the more I play. They don't take away from the dynamic events, and they do provide some insight as to places that may be worth checking out. They also seem to get a lot more elaborate as they progress. |
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7/08/12 7:54:18 AM#54
Originally posted by atziluth 1, Yes wow came out first. However GW1 was the first to introduce quest GOAL markers on the map wow did not have these for a long time after (it was a mod for a long long time).
2, Minority, Vocal minority a term used to describe players who post on actual forums as the vast majority of players in any game do not post on forums.
3, Tone and inflection convey a lot more than content in your posts, you attempted to state that the hearts were some how a concession that Anet didnt want. Clearly they did or they wouldnt be in, they might not have thought they needed them, but once they realised that the commenting players (or enough of them to take notice of) wanted them, in they went.
Im still unsure how you think this is some how "personal" its a debate, and I disagree with your stance, I have nothing against you as a poster or a gamer and hope you go on to enjoy what ever game you go in. Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background. |
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7/08/12 7:57:28 AM#55
Originally posted by Kothoses He must be too young to know that WoW introduced them much later. SWTOR is the greatest mmo ever! |
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atziluth
Hard Core Member
Joined: 9/18/04
Killer 73.33% |
7/08/12 1:19:16 PM#56
Originally posted by Kothoses
-Atziluth- - Never underestimate the predictability of stupidity. |
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7/08/12 2:27:31 PM#57
Hearts give consistancy to the game, i don't see how they could even be considered as "waste" of anything. |
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7/08/12 4:09:40 PM#58
Originally posted by Lord.Bachus ^ This. It gives a sense of direction in the zones like "Hey, there's stuff over here, and here, and all the way over there, you should check these out." It gives you something to do when you aren't doing what the majority of your XP gains will come from (gathering, exploring, skill challeneges, waypoint/point of interest unlocks).
A few guildies and I were running around one of the zones (believe it was Kessex Hills) and we found a Renown heart we didn't do on the map and decided to go do it. Well, it led us into a cave where a Hylek NPC turned us into Pigs to go collect some mushrooms or some crap from insect burrows. The icing on the cake was that vendor had some upgrades to our underwater weapons and there was a long water-filled tunnel that led out of the cave and into the surrounding lake with mobs to go use them on. |
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7/08/12 5:11:03 PM#59
Originally posted by atziluth Fair enough, I apologise (or apologize) if I came across as debating the person rather than the point this was not my intention.
Aslo the term Evangelicising, yeah it may be a bit too hyperbolish so fair point on that one. As for what I meant by tone and inflection, well the wording you use can be just as toneful and inflection filled as actual tone and inflection. It struck me you were attempting to paint a picture where the hearts were some evil thing, a concession to the "Dumbing down" of the genre (another phrase I hate because it gets thrown around with out any real context especially on these forums).
I was not looking for anything from you just attempting to clarify and elaborate a little as I really did not want to get into a tit for tat argument (If I want that I will just go talk about SWTOR and then wait for the doom mongering haters to show up). Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
7/08/12 5:27:59 PM#60
They wasted time on it catering for the unimaginative and/or inexperienced who need to be lead by the nosering through their online experience - either initially, or all time.... This was an unfortunate necessity. That some people now think it's a reason to criticise them just goes to show how basic reasoning can break down when faced with even fairly simple principles. Was it a waste? - yes - forced on them by those now prone to criticising them for doing it! lol Well the old saying proves true once again - "You can't please all the people, all of the time". Do something different - get criticised that it isn't enough, or it is too much. Do something familiar to assist people who can't cope with the new and get shot down again by the armchair critics. ANet must have the patience of saints.... |