| 481 posts found | |
|---|---|
|
atziluth
Hard Core Member
Joined: 9/18/04
Killer 73.33% |
7/08/12 2:21:02 PM#441
Originally posted by travamars GW1 was not an FPS so it could not have competative PvP. [mod edit] GW1 while not a traditional MMO, did have servers and operational costs similar to a traditional MMO. It was proven to be a sustainable revenue model which they have transitioned to GW2. They have financial people which almost certainly are more qualified than you to determin if this revenue model will work... [mod edit] -Atziluth- - Never underestimate the predictability of stupidity. |
|
7/08/12 3:59:23 PM#442
Originally posted by Gaia_Hunter Your first 4 words sum it up nicely. Thanks for proving everybodys point. |
|
|
7/08/12 4:21:51 PM#443
Originally posted by travamars You are truly adorable, people. Like a little cute puppies. You make a pool in the corner and think you've "won the debate". Yeah, you are totally "Winning!" this. |
|
|
7/08/12 4:25:02 PM#444
Originally posted by travamars Not in a competing situation with other players though. Or to be more clear not in a combat situation. As long as you reckon that we are in agreement. If I have enough money I don't need to work and I can stay all day playing GW2, money gave me advantages. Currently playing: GW2 |
|
|
7/08/12 5:04:28 PM#445
Can we get moderators to lock/delete threads like this? I think it's pretty evident that you cannot use real life currency to buy any sort of items or boosts in the game that the result of doing so is "I bought this so I automatically win or have a such significant advantage over you that it would be a one in a million shot for you to beat me."
Those simply do not exist, getting XP boosts to level to 80 faster doesnt matter, as all the PvP auto-scales you to level 80 anyway. Getting Karma boosts matters so little because the only thing you can do with it is buy gear from vendors, and gear matters about as much to a PvP battle as losing a $100 bill matters to Bill Gates. And if your guild has a decent size (10-20) of even remotely active players (~10-15 hours a week each), your research will be bottlenecked by the fact they take days to research and that you can only queue up so many at a time.
I'm not vastly knowledgable in the area of economics and the like, but a couple friends are Business/Accounting majors and know what pay-to-win means (they game every now and then, just not on MMOs). But when even they say there is not a snowball's chance in hell that the cash shop in its current form is pay-to-win, I'm going to have to agree with them (even though they merely confirmed my earlier opinion). |
|
|
7/08/12 5:20:15 PM#446
Is it just me who thinks this thread should of been locked a long time ago? |
|
|
7/08/12 5:23:13 PM#447
Originally posted by steeler989 Nope.
|
|
|
7/08/12 6:41:47 PM#448
where we can enter in contact to moderators to lock this topic? |
|
|
7/08/12 6:48:03 PM#449
Originally posted by gainesvilleg I don't think you read my entire post. Even if you were to posit the fact that a 4% boost to a single attribute, in a single keep, for whatever brief period of time a single guild owns that keep, is going to have any sort of significant impact on the match in general...there is still the fact that you haven't proven, and I still doubt, that buying gold with gems will allow a guild to buy more influence upgrades than a guild that doesn't do that. Yes, you can buy influence with money, but there is a hard cap on how fast you can spend influence because of the 24 hour (or longer) build time. We don't really know what influence rates are going to look like in a large guild that's focused on WvW, but unless buying gold leads to significantly faster rates of upgrade acquisition than simply farming the gold (or influence), there is literally zero P2W here. An advantage isn't an advantage if everyone has equal access to it, without spending money.
Mercenary slots and skill unlock packs in GW1 were far more "P2W" than these miniscule boosts, and the boosts aren't going to be exclusive to people who pay money anyway. If this is the worst "P2W" that GW2 has, it really goes to show how well the cash shop was designed. |
|
|
7/08/12 7:01:41 PM#450
too bad its not pay to have your OCD cured some gamers could really use it |
|
|
MMO_REVIEWER
Novice Member
Joined: 8/20/09
MMO's are the ark of the gaming world. let it take us in new directions |
7/08/12 7:27:54 PM#451
Originally posted by Atlan99 This guy again... He lives to disagree. MMO's are the ark of the gaming world. Let it take us in new directions. |
|
7/08/12 10:44:08 PM#452
It's kinda irritating that every time someone brings an unpopular oipinion here they get called trolls and people call out to lock the thread. I'm new to learning about this game and I'm trying to figure out just what can get bought. I'm very interested in the game, but I'm disheartened by the fact that you can essentailly buy in game gold with real money. It might not be a huge advantage, but it makes me much less interested in the game. I'm not trolling, just saying how I feel. And seeing you whiteknights jumping all over anyone daring to have another opinion is also a turn off if it's remotely indicative of the kind of community this game will have. It may not be pay to 'win' but it's certainly pay for advantage. I'm honestly not sure how people can deny that. Frankly, it's mindboggling. Is it a significant advantage? Doesn't look like it no, and that's good. But it's advantage and if you deny that you're just wrong. |
|
|
7/08/12 10:46:21 PM#453
Originally posted by Regomar Dude who cares, you can buy gold from a goldseller in any other game. |
|
|
7/08/12 10:58:34 PM#454
I feel like I'm the only one enraged here about how my hard bought gems are going to some person who had the time to play the game and get gold. Why should they be able to get things that cost gems when they didn't put up the money for it? And another thing, why is it that my gems fluxuate in value based on the gold/gem market? These are the real issues here in my book. :D I'm not here to complete my forum PVP dailies. |
|
|
7/08/12 10:59:23 PM#455
Originally posted by p_c_sousa The real question is that since we get once of these threads pretty regularly, how many more threads exactly like this can detractors get in before 8/28/12? And do people think it will actually influence sales or enjoyment? So many people who haven't played the game are arguing theoretical points about how the store "might in some contexts give an advantage if other conditions are met, ergo it is P2W". Great, keep complaining on these forums or the BWE forums or play and be angry about it or don't play, those are the options. All I know is that I played the first closed BWE after the press event and each BWE since then and enjoyed myself immensely. The game isn't perfect. I don't like the lock boxes and I said so in the forums but they're going to be in game so I live with it, which is made much easier by the lack of a sub fee. Still, at no point did I feel compelled to purchase anything to compete in WvW or to enjoy the content and it doesn't apply to structured PvP. In fact, I didn't use the cash shop at all except to buy a "box of fun" with the free gems for the last event, and it was actually a box of fun. Shocking. This last BWE I had more gold than I knew what to do with at level 30, and I figure it will be like that as I level. My skill, my build, and the people with whom I play the game will determine my enjoyment, and I will not be worrying if someone has a particular shade of yellow for their armor or turns into a chair for 15 minutes or gets an crafting xp bonus. "Loading screens" are not "instances". |
|
|
7/08/12 11:42:41 PM#456
I'm taking the opportunity to block everyone that disagree's with my opinion. Why bother with acknowledging they exist at all, there is nothing that they can say that would seem valid to me. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
|
|
7/08/12 11:51:17 PM#457
Originally posted by SebberOriginally posted by Regomar Yeah you could. And you could also get your account banned, your identity stolen, or be generally disdained by the community for being "ebayed." You can't use the fact it is possible to perform an activity illegally as justification to legalize said activity. If you could use that argument, then I could argue that bath salts, the drug that turns you into a face eating zombie should be legal because...hey, people can get it from illegal drug dealers right now. Are you team Azeroth, team Tyria, or team Jacob? |
|
|
7/08/12 11:53:06 PM#458
Originally posted by Regomar I'm with you 100%. I really don't see how anyone can deny that the ability to buy anything on the AH with real money could be considered an advantage for RMTers, and yet they do. Are you team Azeroth, team Tyria, or team Jacob? |
|
|
7/09/12 12:29:27 AM#459
I like how this thread has redefined "pay to win" to mean pay for small advantage. In most p2p games the players with the most time to play have the advantage, often so big that people with full time jobs can't compete at all (without illegally buying maxed characters off ebay or something anyway). Generally, the more someone can afford gems, the less time they have to play (I am aware there are numerous exceptions, no need to waste time pointing them out). If someone who works 50 hours a week is able to buy items that allow slightly faster leveling and trade some cash for some siege blueprints or crafting mats, that hardly breaks the game. In those same 50 hours the stereotypical basement dweller should easily be able to farm enough gold and materials to buy plenty of blueprints as well. No one will be selling gold unless they have excess, as it is all generated by (and thus limited by) people actually playing the game. Don't want currency exchange to give an advantage? Simple, don't sell your gold. Someone else selling their gold bothers you? Why? Does it matter which specific player ends up clicking the npc to buy blueprints with it? It's not like there is an unlimited amount of gold for sale generated out of nowhere when someone uses their credit card. The huge advantage players with unlimited game time have in many games is mitigated here. People with full time jobs and lives can actually compete fairly, awe, so sad...... By allowing and regulating RMT in game ANet is getting rid of all the problems associated with 3rd party illegal RMT companies. These are a very real issue in any game without the ability to trade currency legitimately. The price of working full time should be either a stigma as a gold buyer or banned/hacked accounts? I'm not sure I follow the logic there.
|
|
|
7/09/12 12:45:24 AM#460
Not like it wasnt expected GW1 was pay to win as well "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
|