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7/05/12 10:26:25 PM#61
Robin Hood was a wanker. Chaotic Neutral is where it's at. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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7/05/12 10:31:55 PM#62
Originally posted by Poison_Adele I'm going to assume you intended to make a point but forgot to get to that part. |
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7/05/12 10:33:19 PM#63
Chaotic Evil was always the most fun to play. Lawful Evil was also pretty damn fun, but a little more difficult to pull off well.
Having said that, one of the main things I don't like about GW2 is how everyone holds hands so I feel your pain OP even though I don't RP anymore. |
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7/05/12 10:37:19 PM#64
Originally posted by helthros Law-Evil is a snitch lifestyle. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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7/05/12 10:39:12 PM#65
Originally posted by helthros Odd. Where you see everyone holding hands, I see everyone lending a hand. |
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7/07/12 4:47:46 AM#66
Originally posted by Poison_Adele
Certain anarchists disagree with you. The real world has a tremendous population. |
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7/07/12 4:53:45 AM#67
Originally posted by Volkon
There is a difference between lore and gameplay mechanics. I agree with that gameplay mechanics restrict a lot of options, but the lore itself does not. Yes, there is a dangerous threat and yes there are things which are expected of you, but that doesn't mean that the lore prevents you from finding reasons to not do exactly what is expected of you. Gameplay mechanics does to an extent, but the lore doesn't. |
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7/07/12 5:12:12 AM#68
So... if I'm reading the OP right, he is basically saying 'because this game is not D&D Online, I don't feel like I own my character'. That seems like an incredibly limited perspective to me. Some of the points in the OP are valid. Most of the storylines so far do seem to be 'you're the good guy, and only the good guy'. However, there are definitely choices to consider, even in the human storyline. Fairly early on you have to choose between letting the villagers get poisoned, or saving your friend in one of the storylines. The consequences for this involving letting people die. The whole 'good, chaotic, evil' mechanic is very specific to D&D and not a requirement to RP. It works for D&D, but honestly I'd say I prefer to not have that distinction at all. Why declare 'my character is a dark evil warrior who: this', and instead just act the part. Isn't that what roleplaying is all about? It's not about who has the best written bio, it's about how you play the character as a whole. As for weapons, it seems like the OP is half-right. Choosing a specific weapon doesn't mean you have to play 1 specific way. Do the weapons have specific skills? yes, but the utilities & talents you choose most definitely change up how you determine to play. Granted, those who choose builds which synergize their weapons, utilities, & talents together will definitely be more effective. However, if you want to be that warrior that only uses sword & shield, you are welcome to. TL;DR - It sounds like what the OP wants is not a new game, but rather D&D Online. There are choices, and yes some of the voice acting isn't as good as SWTOR or TSW, but the game is not based off of old school D&D roleplaying mechanics. It's a different game. If you were only interested in this game for the personal story (which would be surprising), then I could definitely understand being a bit let down so far. It's not as well done as the event systems, pvp, exploration, or combat. Other games definitely do personal storylines better, but tend to fall short in most of the other areas in exchange for that. |
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7/07/12 7:40:02 PM#69
Originally posted by Volkon
Yah, lending a hand so the next person can hold it. It's pretty much the same thing. I've been doing FFA full loot PvP since my MUD days - If I wanted everyone lending a hand I would play Hello Kitty Online. To each their own though. |
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7/08/12 10:30:08 AM#70
Originally posted by hundejahre This is exactly what I was going to say. Take a look at each weapon set and you will get a pretty good idea of which suit you better.
Regarding the RP and your comment about not liking if another weapon appears "out of thin air"; surely lots of what happens in an mmorpg is in a similar vein? What I mean is, the laws of physics from real life obviously don't apply to our characters in an mmo environment, so it seems strange to me that the weapon suddenly appearing is the thing that really bothers you. Or maybe it's the straw that broke the camel's back kind of thing?
When I roleplay (or even just play) an mmo, I tend to embrace the world as is, including its limitations, but I agree, little things can really break immersion. For me, those things tend to be more about how the character moves in the world, interacts with npc's etc. |
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7/08/12 10:46:55 AM#71
@OP this game is not for you. Stick to solo RPG'S seems more in your interest then mmo's i gues. |
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7/08/12 10:53:54 AM#72
I very much agree that warrior charge style skill animanitons suck terribly, all of them. And not just visually. It's like - you press the button = delay - animation - delay - hit. 2h sword's 5th skills is a perfect example, especially if you use it on short distance. |
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7/08/12 10:55:26 AM#73
Its just not for you, but by those standards I doubt you would enjoy any mmo and that I wouldnt disagree with you on because most of them suck. Maybe you should stick with single player rpg's as they have better and more character driven stories. |
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7/08/12 10:56:19 AM#74
Originally posted by helthros I think what you just said is more of a personal problem. FFA full loot PvP does not exist in any MMO that actually wants to be successful. If call the exclusion of FFA full loot PvP hand holding then there is nothing wrong with hand holding as long as it keeps players you like from MMORPG, the lost is insignificant and it actually improves my enjoyment of the genre more. |
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7/09/12 5:07:02 AM#75
Originally posted by Lord.Bachus That's a pretty huge fee just to try out an unfinished game that I might not even be interested in buying. Not saying ArenaNet is bad for doing in this way. Just saying it's in no way a small fee unless you're already going to buy the game. - vigilo confido - |
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7/09/12 5:50:38 AM#76
Originally posted by helthros Grats then for being a real eMan and an example to us all. Seems GW2 won't be the game for you. |
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7/09/12 7:19:43 AM#77
"I really don't see what you're talking about as anything more than a minor challenge for RPers--and the right sort of challenge." I was thinking the same thing; the game might challenge a role-player, but it doesn't prevent. Instead of saying "my character wouldn't say that", you might ask yourself "why would my character say that?" - if your character is self-serving, you might say "stupid good" things in order to make the other character believe something about you that isn't true, or to get something you want out of them. About the weapon choices, do you expect the world your character lives in to accommodate their particular choice of weapons and make it the equal of any other choice or combination? If you lived in Tyria, and you refused to use anything but a sword and a shield, should you expect to be able to do whatever another warrior can do with a two-handed sword? You've put yourself at a disadvantage, but so what? Why not accept the disadvantage and succeed anyway? Play the game your way. I'm faced with the same situation with my elementalist. I don't want to play a "fire & ice" elementalist because my elementalist finds fire disagreeable. He must go with water, air and arcane. This leaves my elementalist at a disadvantage in many situations, but isn't that what role-playing is about? Who and what your character is, is not going to be the best in every given situation unless he/she compromises their nature or character. That sets up a nice tension for role-playing, IMO. Get creative :)
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