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After playing WoW for 2(not sure :D) years and jumping with F2P games i have developed myself to that chatting helpful guy, who rarely doesn't have the wiki open. But i have also learned by the hard way, that even tough i like the look, the game itself can be horrible -_-' Most recently this dawned to me when i played TSW beta... And with intro done, we skip to the main thing! Guild Wars 2!As a WoW player the media given title (curse) of "WoW killer" makes me feel more suspicious against the game, i don't like that, but it's new and a fresh feeling :D So from what i have heard it has a lot focus on PvP. and i'm not experienced in PVP... In WoW it is (as you may have heard) dancing with retards and over competitive players. The most PvP experiences i have are from game called Lost Saga... So i feel that i should first ask what kinda PvP/PvE the game focuses on? I could read this from the site and news, but i would prefer to hear from actual people, who have experienced Beta :D
Edit: I was informed that saying "WoW Killer" kills kittens, and i don't want that... GW II obviously isn't one... Argument is invalid! |
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6/19/12 3:10:36 AM#2
Well as you probably know already there are 2 types of PvP in GW2, Structured (sPvP) or World vs. World (WvWvW). Structured PvP is smaller scale and similar to the battlegrounds from WoW, Rift, and Swtor. I have played the wzs/bgs in the latter two and I can say that GW2 is much more fun due to the map designs as well as GW2s more active combat. Both maps shown in beta are capture point maps and come in 5v5 scrims and 8v8 pubs i believe. World vs World vs World or WvW is the widescale open world pvp with supply camps, towers and other capture pts worth pts depending on the type and 3 different servers are faced against each other in trying to hold the most points and getting more points for their server at each scoring tally. You will probably see the entire spectrum of players in both types of PvP however I would say you are more likely to find the elitist/highly competitive types in sPvP due to its smaller and more intimate scale where individual skill has alot more weight and more casual players would probably be found in WvW because of its grander wide scale setting. |
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So if what i wan't from PvP i s pure chaos and mad fun, bigger modes are just for me? |
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6/19/12 3:30:34 AM#4
Originally posted by Shariest Yup. Thats what I love about WvW at least. But I like it all to be honest PvE, PvP wide and small scale. I like to dabble in everything. The only problem is that as far as I know, the structured PvP doesn't progress your character and is more for the competition and fun aspects, which is fine for me, but I could see some people avoiding it and just going with WvW since you can lvl up and gear up in it. |
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6/19/12 3:32:37 AM#5
I'll chime in.I'm more an action game player with a deep rpg love. For me gw2 is'nt the usual numbers game where the math fights for you. You will have to manouver and use your skills wisely. The problem thats not really a problem is that the game hides under a hot bar but is really a better action game than a rpg if that makes sense. I found the game best played with a controller due to the action oriented play and it all clicked for me. Though I know many mmo players will have negative views on my controller opinion I would suggest to try it that way if only to see for yourself. What I loved was the skills and attacks are really situational and this leads to a strategy that isnt based on the best build if you would or this move leads to that etc. It once again feels like a shooter where you have grenades and a gun but and maybe a few guns and the way you use your skills is kind of similair to that kind of situational thinking. What is also great is the combat has style. In shooting games I will often use a hand gun though it isnt the most powerful or best weapon because its fun and this game is like that. You can have fun with the combat in more than just a smart strategic way but a stylish fight scene sort of way. This I feel is more important than talking pve or pvp for this game. In general it is a game I think you have to play so I would def try to get a beta key or hopefully demo when it comes out in some way. Either way I hope you get a chance to love or hate it for yourself.... |
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Gurpslord
Advanced Member
Joined: 7/22/09
You can't be a hero hiding underneath your bed. |
6/19/12 3:42:27 AM#6
Originally posted by Shariest Where has the media used the term "wow killer"? This is something I can't say I've seen the media use all that often, only people posting on forums because they don't understand how these things work. Anytime I see the term, wow killer, I immediately think the poster is ignorant and couldn't possibly have anything useful to contribute... With that aside, since you're not making the claim yourself, I don't think you are ignorant...just..don't use that term..it kills kittens. The PVP in GW2 was ridiculously easy to get into, considering you can get into it at lvl 2. WvWvW is a bit chaotic but loads of fun. Regular PVP leans more towards the balanced "hardcore" pvp in my opinion. Then there's the PVE game, a seperate entity from the other two. PvP won't get in your PVE sandwich and vice versa. If you're wondering what does the game focus on the most? I dare say that it spreads it time out, however that's all in the eyes of the beholder. Do yourself a favor and try to get a beta weekend invite or find someone who has one and take an hour or two or nineteen and play for yourself. Nothing we say here, no matter how informed or otherwise, is going to influence your opinion. Find out for yourself |
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6/19/12 3:49:20 AM#7
Originally posted by Shariest As for PvP: The PvP in this game is broken up a bit. First off there is no open-world PvP. There is structured PvP (think WoW's battlegrounds) and then there is WvW (think DAoC's keep seige/ massive -based pvp). Both can get competitive to varying degrees, but the main form of competitive PvP seems aimed at the structured PvP. However, you can form your own games, so you aren't victim to randomly joining matches you don't want to. Structured PvP is very non-intrusive, and is more for short rounds of fun / honing your skills, than anything else. WvW gives your entire server bonus' based on how well your team is doing, so there is more incentive there, especially if you are a more casual player. As for PvE: PvE is very much a mixture of a lot of different playstyles. It seems best suited for those who enjoy exploration. There is also a sense of territory that becomes more apparent as you get deeper into the PvE areas. Events tend to start shifting away from the standard 'help mary gather apples' or 'defeat the evil slug monsters' type quests to 'trolls / bandits / orcs are invading our village, and we need to drive them back!'. There are a lot more areas / waypoints that become contested if they aren't regularly defended, and in a way it's not unlike a PvE version of WvW in some cases. PvE also offers dungeons, and heart quests for the more traditional questers. There's also jumping puzzles / puzzle dungeons if that's your thing. - The game basically offers something for everyone, and seems to really shine if you don't lock yourself into one specific playstyle. Many of the ways this game rewards you are anchored in variety, and by doing a variety of different things you will gain a lot more than someone who is doing nothing but heart events all day. Furthermore, because of this, the game seems to present itself in the way you choose to see it. What I mean by this, is that since it allows you to play how you want, it's really easy to get comfortable with doing one type of thing, and then not realize that the game offers many different things that are enjoyable. Hope this helped. |
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6/19/12 3:52:16 AM#8
Originally posted by Shariest I haven't seen media outlets touting the WoW killer stuff. Maybe some really biased ones have, but overal no. The ones that keep bringing it up are the haters. As well as the title the second coming. GW2 is both PVE and PVP focused. As they are seperate entities and either can be used to level up in. WvW Is unbalanced PvP that you can enter as soon as you made it through the intro instance. You can level entirely to 80 without ever having to do something else. It will take some time to become effective sure, but that doesn't mean you can't be useful. They also implemented a Dungeon in which you can thwart opposing teams in some form or other by activating traps. Structured PvP though is a different beast again. A player is always max level with the highest armor available. PVE is the same as any other MMO with the exception you don't go around questgivers for quests. You encounter them naturally, though for the most part the contents of what you are doing will be the same. It's how it is brought and the effects they leave behind after succeeding or failing. Hitting level 80 isn't the end of the line. All content will still be available to you as you scale done to slightly above the content you are doing. So starter areas won't be steamrollable even at 80. There will be 8 dungeons, which all of them can be done 3 different ways. So effectively it's 24 dungeons with 8 settings. Furthermore there will be chain DE's that will result in an epic boss fight. For example around level 50 you can fight the shatterer a dragon luitanant of one of the elder dragons. These chains will take effort to complete though. |
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Originally posted by Gurpslord I Feel like seeing GW 2 being said to be WoW killer... But on the other hand, i have a very,very,very,very,very bad memory... argment is valid! But, i think that this game could be it for me, thank you! |
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6/19/12 8:05:53 AM#10
There's two things I'd like to say.
First, you should not let someone else's opinion or media statements (which are after all just someone else's opinion) influence how much you enjoy a game, or skew your judgement. Second, while pvp is a major part in GW2, there is plenty of PvE content that is enough to keep you busy for a long time. I get the feeling that many pvpers do not play anything else and thus give the impression that its a pvp game. I am also not a big pvp fan, and i've found a LOT of pve things to do. Just exploring 1 capital city was fascinating (and got me enough dp to level). As for gamplay, I'm sure many others will tell you these things as well: Combat is more action oriented, using the right skills is important, but so is moving around to strategically position yourself, and dodging enemy blows. To get the most out of the events you should explore on your own. There is no quest giver to send you to some place. And events in an area differ based on past events as well as how many people are around participating. That's my humble advice. |
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Originally posted by ZenonSeth Yeps, what media says isn't the law for me :D Other commenters already told quite a bit about PvE, and i also enjoy the need to explore :) |
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6/20/12 7:50:01 AM#12
You should really spend a few minutes on reading this information: http://www.mmorpg.com/discussion2.cfm/thread/337506/Guild-Wars-2-Mass-info-for-the-uninitiated.html The language in that post is a tad hyperbolic, but the information is good. Read with caution.
Other peoples impressions really aren't all that usefull, unless you know that person shares the same interests, has the same background/experiences like you. |
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Originally posted by Naqaj I have a wierd ability to analyze people... Most crazy thing is, that when i see people who are boring and easy to predict, i start yawnimg -_-' Ah, and thank you, wasn't excpecting to see so... Precisely named topic -_-' |
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7/07/12 10:43:29 PM#14
There are so many videos about it everywhere that i believe if you spend about a couple of hours watching them you will see what the game is like, but if you want it "short": PvP Is fast-paced and action-based, guild can have fun doing WvWvW(or 3W as i like to call it), indivuduals will like the tipical isntant join" pvp and the hardcore will love the structured tournaments, other than that there is not much to tell you. PvE: Has good for roleplaying capability because the lore is very rich and the world beautiful and fun to explore with jumping puzzles and small secrets spread everywhere even npc talking to each other is surprisingly entertaining. Quests(aka hearts in gw2) are somewhat similar to what one would expect but its improved, you no longer need to talk to the NPC in oder to understand what is going on as simply login around you will sufice, you also have several ways of completing the quest and you can mix them up as much as you like as there is always more than one way to help a person which is refreshing. There are also a various number of dynamic quest event which are quests that have repercussion upon completing or failing them, one that comes in mind is around lvl 15 in the second area of the humans, a kid comes asking you to help free his kidnaped mother and a merchant near the camp asks you to retrieve some tolen items from the same bandits, later i found out that players could prevent both quests from existing if they where there when the bandits ambushed the merchant or when they attacked this kids mother. Your level will always be lowered to the area level meaning that even if you are lvl 80 you can have some fun with a lvl 20 friend as you will scaled down to about lvl 20ish, this means that playing with lowerleveled friend is no longer a boring shore about rushing him to max level. Gameplay-wise combat is entertaining as even to kill a npc may require you to do a bit more than spam 1 button, some tougher mobs will require you dodge a bit. The only thing that may not be that interesting is the fact that there are o Raids... all dungeons are 5-man instances mainly for balance issues, but there is no competition for loot or anyting like that... anything beyong this point is pure speculation. If you want my personal opinion, yes the game is worth it because even in a worst scenario if you like MMOs or RPGs in general it is a 1-time fee that will hold your interest for at least a couple of months, but I believe the best thing is to try it for your self or if you can't, watch a lot of gameplay videos without commentary and use your own judgement. |
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7/07/12 10:51:21 PM#15
The uninitiated thread is a bit out-dated in some areas since at least the traits and the rangers pets no longer work like its written there, but overall it catches the general idea. |
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7/12/12 7:28:40 PM#16
Originally posted by Randallt3mp You gain XP in sPvP, iirc. |
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7/13/12 1:59:41 AM#17
Originally posted by Irus No, you don't. Only in WvW and PvE. In sPvP you gain Glory and Rank. :) |
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7/16/12 12:00:17 PM#18
Guild wars 2 is not the "WoW Killer" simply because both can coexist peacefully. Guild Wars 2 is like a fun hobby you do after work. WoW is your day job. Surely you can still make time for fun after work, right? |
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7/16/12 12:16:01 PM#19
Originally posted by Shariest Not sure where all these threads about GW2 being 'Primarily about PvP' are coming from all of a sudden. This is actually a pretty big misconception. GW2 actually focuses on both PvP and PvE at the same time. It's one of the few games that actually does this fairly well. As for the main forms of this, you have the following: World vs. World vs. World: - This is a 3server 2 week war over territory in the mists, The mists is basically a series of 4 separate maps that are all open world pvp. They have castles, supply depots, PvE elements, and a PvP dungeon. If you've ever played DAoC, there's a LOT of similarities. Structured PvP: - These are instanced battlegrounds, and is setup with the idea of being an esport. You're character is auto-lvled to 80, with all skills unlocked, and given lvl 80 pvp armor. You are free to buy PvP equipment (for free) to customize your character however you want with the best gear in the game. However, all the standard PvP weapons & armor are very generic looking, so you won't look as impressive as someone who has unlocked more stuff, but you will be just as powerful. Dynamic Events: - These are literally 1000s of events scattered around the world. This is the bulk of the game's PvE content. Dynamic events don't have quest markers, and are things you will need to actively look for to participate in. Also, many of these events will just happen, and the player can choose to participate or not, but there isn't usually an indication of whether something will start a dynamic event or not. Dungeons: - These exist both in the open world, and also as private instances. Dungeons have 2 modes, story and explorable. Story is basically easy mode, and meant for those new to a dungeon, who also want to experience the story behind why you are there. Explorable mode is a re-visiting of that dungeon, however you choose different paths to take within it. These paths lead to different parts of the same dungeon, have different bosses, different traps, and randomly spawning events. These are also where you will get the coolest looking armor in the game. There are many other things this game offers, but to most people the above are the main 'focuses' for this game. However, the game is designed with the idea that people should explore, and experience many different things. It's generally best to not focus on 1 specific feature exclusively, as there is a lot to this game. |
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