| 81 posts found | |
|---|---|
|
6/11/12 12:37:22 PM#61
I'm not sure anyone's still reading this, but I just wanted to say that I felt EXACTLY like the OP last beta weekend.
|
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/11/12 12:47:39 PM#62
People need to stop playing this game like WoW and realize that GW2 is its own game with its own combat and ability mechanic. Just like in the first game, you're not going to be able to use all of the skills available to your class. You're going to have to choose. In between combat you can swap out utility and elite skills and weapons at will, during combat you have an option of swapping between 2 weapon sets or between attunements if you're an elementalist. Besides utility and elite skills, at any given time, most classes have access to 10 weapon skills, elementalists have access to 20. Not all of those skills are DPS related but they all are combat related. Which is as it should be, they are weapon skills after all. Also, OP, in the options menu, there is a way to set your AoE to fire off where your mouse cursor is. It really helps streamlining the use of AoE skills like that warrior greatsword Whirlwind Attack. With the option selected the ability will fire off towards your mouse cursor, meaning that you don't need to choose the skill and then choose the direction.
|
Originally posted by Kuppa I think everything turned for me with GW2 because I decided to forgo any attempt at leveling or seeing PvE content this weekend and spent the entire time concentrating on sPvP. Which lead me down an ever wideneing rabbit hole in attampt to make a perfect class of balance. I failed miserably because of this and I think if I would of skipped sPvP I wouldnt of even made this post. Theres soemthing about getting ones ass kicked repeatedly in PvP which puts a damper on ones spirit. The only class I seemed to have any success on was a Rifle Warrior which suprisingly enough I spent a great deal of time on in BWE1 in PvE.
The thing that strikes me though is that familiarity should build good structured techniques, however Thief is the class I spent more time on in PvE then my Warrior but for the life of me I could not build a good sPvP thief kit to save my life. I spent the majority of my time either downed or not having enough damage because I built him to tanky but not as tanky as any of my Warrior builds. The thief was jsut really hard for me to get down in sPvP. |
|
Originally posted by Size-Twelve I hope so too because it would be ashame if i didnt find a class to my liking because of a simple little issue like aesthetics. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/11/12 1:13:33 PM#65
Originally posted by Zylaxx There is your problem right there. Thieves are a bit broken right now. There is literally 1 viable sPvP build and 1 viable WvW build and not a lot of synergy between various abilities besides that. Not to mention the innitiative thing which allows for some good burst but leaves you completely defenseless afterwards. During BWE1 thieves were better. There were some "exploitive" builds like the Lotus Death Blossom spam build, which caused people to complain so the thieves got hit with the nerf bad, hard. The class does less damage and attacks slower that certain other classes. A dagger/dagger elementalist is actually a better thief than the thief. Beta is beta.
|
|
6/11/12 1:50:34 PM#66
Originally posted by korat102 My experience is the reverse. I am content to go back to WOW while waiting for GW2 is released. Yes I like GW2 but like another poster I have tried all the classes (except the mesmer and elementalist) and did not find anything that I felt like sticking with. I had hopes in the last beta with the engineer but with the tier change I gave up. The thief holds my interest for the moment. Ironically it is not that GW2 has stretched so many ideas that has me disappointed but the lack of a healer. Like the other "action games" they want combat to be fast and healers slow killing down. I like to heal. It frustrates me that I am unable to help others stay alive. Yes you can revive people but that is not the same as keeping them alive with their "alive status" skills. I understand why Anet refuses to have a healer class/spec knowing how most hard core pvp players hate healers (they make combat go longer and they are hard to kill - maybe they are afraid?) Just add another disappointment to a great game that could be. |
|
|
6/11/12 2:04:04 PM#67
There is a cost associated with the removal of the trinity, and that is that people who love playing pure healers cannot play this role in this game. For those that love being a pure healer then they will need to go elesewhere unfortunately (only when wanting to play the true healer role ofc) Its not just to do with pvp, its about breaking the triad. As soon as you have a healer, you need to balance everything around having a healer, especially pve. And then Healers are compulsary for runs, and then fights are balanced so you need x healers, and then you need to balance so you cannot overheal a run, so you need to set dps targets on fights, and then people need to do x dps, and then you need to balance spike v sustained dps, and so on and so forth.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
6/11/12 2:18:37 PM#68
Biggest ... but(s) ... I'm having: 1) Dynamic Events still don't come out very far on top of regular public quests, they're very fun and ArenaNet made them quite diverse, but faced with the zerg of people running through the starter areas you'll still see the same "Bandits are attacking X" thing over and over again. The most interesting things actually happen when events fail, but again, the zerg prevents that from happening.
2) Long times in downed state / ressing others in some of the more massive events and boss fights. Not always a bad thing: keeps you on your toes, but can get frustrating when you can't really help it.
3) Mechanics still aren't explained enough for people who haven't actively been following the game. Last beta weekend I kinda found out about the "deposit collectable" feature on crafting mats by accident. For such a cool feature they sure don't tell me what it does (I thought it would just delete my mats for some silly achievement first) or where to retrieve them once deposited. That's just one example. |
|
|
6/11/12 2:22:00 PM#69
GW2 is great ....but.... it made me lose all desire to paly any other game currently available. |
|
|
6/11/12 2:26:30 PM#70
Originally posted by Zylaxx Do you usually pvp? And not gank open pvp but structured pvp. Because getting good at pvp is not something you learn or do well in a weekend, even if you have a good strategy/build. This game is going to have good pvpiers since its mainly a pvp game. I used the thief this weekend and had success, but never felt I was rolling through everyone. It felt like a really good balance. |
|
|
6/11/12 2:27:36 PM#71
Originally posted by heartless Hmmm I did pretty good with a dagger/dagger and pistol/pistol build in spvp. Did not feel broken at all. |
|
|
6/11/12 2:35:47 PM#72
Originally posted by Size-Twelve Well, one would think there should at least be one class for everyone out there but few players like all of them. I loved tanger in GW1, but I thought it was so-so. I didn't like assassin but love thief.... Just try a new class until you find one you like. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/11/12 3:07:33 PM#73
Originally posted by Kuppa Pretty good compared to who or what? Like I said, there are a couple of builds that are decent but compared to other classes thieves are lacking. They are too gimmicky and their F1 ability requires investing into certain trait points in order to actually be anything other than a shadowstep with a long cooldown, whereas other classes get useful F1-F4 abilities from the start. Innitiative is cumbersome. It suppose to make thieves no able to spam abilities but other classes that use cooldowns, like warriors, can spam their abilities nonstop with a weapon swap. All innitiative does at this point is leave thieves defenseless if the enemy survives the burst, and a lot do, since the defensive abilities cost like 5 innitiative and innitiative regens slow. You can trait to make it less painful but that goes back to my original point, there are only a few really viable builds right now. The official thief forum is full of people outraged at the changes between BWE1 and BWE2.
|
|
6/11/12 5:11:19 PM#74
Originally posted by heartless I will agree thief needs work. Steal is a horrible mechanic for many reasons, not the least of which is you can't hardly see what you stole while in combat, so knowing how to use it is horrible. Initiative is too slow sometimes and needs a little tweaking. I personally feel pistol mainhand and swords in general are a bit lacking.
As for defensive moves, they could maybe use a little more...but thief is supposed to be reliant on movement for defense. Hence leaping abilities like Death Blossom, which can act as an extra dodge roll, and all the shadowstepo stuff. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/11/12 6:36:38 PM#75
Originally posted by terrant LDB costs 5 innitiative to use making it very expensive to use as a defensive ability. Besides, you're probably going to be out of innitiative if you ever need that extra dodge. As far as movement goes, for a class that relies on movement thief has some of the slowest attack animations in the game. What's worse is that some of these attacks take away character control from the player. While there are some decent builds, as a whole, the class needs a lot more work. It just feels unfinished to me. it's evident that the thief was designed to be played differently and then changed to its current state, without properly balancing the strong aspects with the weak.
|
Originally posted by Kuppa Yes was a Gladiator S3 on Warrior and S5 on DK in WoW. I was also a Duelist every season I played except S4 (quit to go to WAR). The last 3 MMO's Ive played structured PvP or Warfronts/Battlegrounds are the ONLY endgame activity I do. Im not a boastful person but I am pretty damn good when it comes to small scale PvP, which I got started in running 8 man gank groups in DAoC. |
|
|
6/12/12 12:34:53 AM#77
Originally posted by korat102 This was my first Beta and am still uncertain myself, didnt have time to run through every class in detail. Althogh the Mesmer seems the best option for me so far I like the survivability and control. |
|
|
6/12/12 2:38:51 AM#78
Originally posted by Zylaxx well all these negatives are postives for my and are some of the little things that attracts me to the game except the big things xD
just another opinion for the otherside .
|
|
|
7/07/12 9:42:54 PM#79
The fact that you dont play with the skills you like because you don't agree with the aesthetics of the weapon makes no sense to me, sometimes i dont like the model of my bow but I only look at my toon in one of the Zen moments, plus you can swap the armor and weapon models without sacrificing stats.
I believe that your opinion about weapons lacking skills is unfounded, all weapons have exactly what they need but in various flavors, for example you complained about the Rangers Longbow needing a snare, as a Ranger my self i can tell you that you do not for several reasons:
and last but not least, you can switch weapon to anything you want since all other weapons have a skill that applies cripple. There is another solution which I believe is possible, which is using two sets of the same weapon, I have not tried this yet but if it works has it does with different weapons the cooldowns will not be shared meaning you can preform a skill two times in a row at the cost of losing the flexebility of using two different sets. (has anyone confirmed this?) In the end aren't you being a bit too picky? You dont like the weapon aesthetics, you dont like targeting skills, you dont agree to a particular skill in the set, you dont like the mechanics or you dont like concept of the proffesion...
|
|
|
7/07/12 10:16:09 PM#80
Originally posted by DeadlyGhost Busted, I'm afraid. If you have two sets of the same weapon, they share a cooldown. For instance, fire number 5 on your longbow, then switch to another longbow, 5 is still on cooldown.
You can use two different offhands with the same mainhand, and the offhands will not share cooldown (though the mainhands will) In other words if I have sword/shield and I use sword number 3, then shield 4, then swap to sword/axe.....my axe skills will not be on cooldown, but the mainhand sword 3 still will be. Hope that made sense. |
|