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7/06/12 6:07:52 AM#121
Originally posted by helthros Because 1- Those games are lobby based which means you don't need as much of a population as an mmorpg. But even then it's bad. I just came of Operation 7. Do to the lack of players (well, not that much), there's less maps, less variety, etc. That 10x worse in an mmo. Which is why GW1 is not the same as GW2 2- Games liek FPS, MOBA, and all other genres revolve around pure gameplay. It's addctive. MMORGP don't have the addictive factor those other have with nothing more than gameplay. progression in rpgs has always been importantr. Not only that, even many of those game have several progression mechanics to even give more longevity. "Grinding" isn't bad per se. It's just the gear treadmill that's so annoying and repetative. However, GW2 is an mmorpg that needs players, sub or not. it doesn't work the same as lobby games like it's predecessor. EDIT: Also, to me, quality mmo doesn't mean i have to play it for all of eternity. I like TSW and GW2 because of just that. |
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7/07/12 7:54:55 PM#122
Originally posted by seridan
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7/07/12 9:00:44 PM#123
Originally posted by kedoremos The arrogance of "Doing it how we always did it because that's how it has always been done."
To put it mildly, I despise that sentiment.
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7/08/12 4:06:20 AM#124
Originally posted by helthros You kidding right? Name a boss back in GW1 that could not be defeated using henches. There are very few elites that only spawn in one location. Hell's Precipice and Thirsty River are the only two mission if I remember correctly that have elites not found in explorable areas or other missions. And from Factions onward capturing elites are pretty much none issues. Even with the initial mechanism most skills (other than stances which did not show up initially) are easy to capture if your aim is to skill cap, simply leave the boss alive. It does take a few repeats I'll give you that, but it is hardly a grind, especially when you don't even need to kill your way to the boss, and each area give you multiple locations for a potential spawn, so while they may not show up on the first spot, the chances of them showing up in the area is actually not that low. I played from the day GW1 released, the only time I felt there was grind was the faction point lock in Factions and Sunspears in NF. And finally, the Ring of Fire, Abaddon's Mouth and Hell's Precipice can easily be done with no elites. I know because I henched my way through on my first character and the only elite I had then was Mark of Protection (and what an awesome spell it is....). |
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7/09/12 9:06:40 AM#125
Originally posted by kedoremos Actually, EA-Bioware talked about bucking all the conventions, but then cloned WoW. So no one wanted to play. Did you just come out of hypersleep on Tuesday? SWTOR didn't turn out like the devs described it would be. |
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7/09/12 9:12:51 PM#126
Originally posted by Denambren ^^ Why did it take 14 pages for someone to finally say it?
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7/09/12 9:20:21 PM#127
So what do all of you geniuses think is going to happen when the game is a ghost town in 2 months because nobody has any reason to stay because of the lack of "grind" as you all love to call it? Whats going to happen is the game is going to receive 0 support, none whatsoever, bugs will go unfixed, no new content will be added, etc etc. Absolutely baffles me that people continue to think the F2P models are good for a game. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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7/09/12 9:22:04 PM#128
Originally posted by kedoremos
Cool, you don't plan on playing thx!
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7/09/12 9:25:37 PM#129
Originally posted by Hrimnir It's not F2p..WTF did you get that impression?
Also the same reason why I still play Master of Magic .
Ever think maybe people actually enjoy playing video games?
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7/10/12 2:04:59 PM#130
Originally posted by kedoremos This is true if you're looking for an MMO to replace your real life. I'll play GW2 instead. |
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7/10/12 2:14:16 PM#131
Originally posted by Hrimnir It's B2P not F2P.... Block the trolls, don't answer them, so we can remove the garbage from these forums |
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7/10/12 2:46:33 PM#132
Originally posted by Hrimnir Err, Guild Wars 1? |
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7/10/12 2:47:45 PM#133
Originally posted by kedoremos I don't even know what to say, I retyped at least 10 times, oh my God lol. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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7/10/12 3:07:09 PM#134
Yeah, it's amazing how quickly people put everything in a box. |
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7/10/12 3:11:44 PM#135
Originally posted by Irus What does a lobby based game that came out during a time with no competition and as become known for it's arena based pvp as to do with anything again? And for the record, i like GW1 |
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7/10/12 3:20:45 PM#136
Originally posted by dlld Well said. I grinded gear in GW(1) myself, but not because I had to. My gear after a week or 2 was perfectly good but I wanted something to show of how good I play and that required both grinding and to complete hard content. That will turn off players but frankly do the raid for gear policy many other games have as well. Focusing on the rest of the market that doesn't want Wow is the smartest thing ANET (and a few other companies like CCP and Undead labs) have done. There are alreaady a zillion games out there for people that are hoarders and love to improve their gear all the time. |
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7/10/12 3:25:33 PM#137
Originally posted by FredomSekerZ Things are indeed different now but remember that GW came out in mid 2005, otherwise known as "the rise of Wow". If that was no competition I don´t know what was, a lot of games went under at the time. In fact I think 2005 was the worst year in history to release a MMO, Wow released late 2004 and GW1 was probably the most successful game releasing withing 2-3 years after Wow. But I think Irus more was thinking of the support GW1 actually got, it got as much support as most P2P games. |
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7/10/12 3:29:02 PM#138
Originally posted by kedoremos Er... SWTOR failed because it didn't actually buck any conventions. It plays just like WoW. Singleplayer oriented quests, with maybe a bit more polish. Gear grind is NOT required, many MMOs have done without it, same for profession and "achievements" (whatever that means). Current "convention" (WoW clones) aren't fun. Else they'd be growing, not failing and going FTP. |
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7/10/12 3:29:52 PM#139
Originally posted by Johnnymmo You're talking as someone who hasn't played the game. Do so, try a dungeon and/or PvP, and then come back and tell me that you can just AoE until everything is dead. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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7/10/12 3:35:07 PM#140
Originally posted by RizelStar LOL I know what you mean. The only thing I can say is that kedoremos must only have experience in themepark MMO's that follow the EQ/WoW model. Then again, I have an inkling that by "grind" he really means "progression" and in that case...yes progression is required in an RPG (otherwise it's not an RPG). But this is not to say that, that progression need be unpleasant or overly repetitive (grindy). And it definitely doesn't mean that you need one specific kind of progression (gear, achievements, etc.) to be successful. Are you team Azeroth, team Tyria, or team Jacob? |
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