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TERA: Rising

TERA 

General Discussion  » NA Tera is Bleeding

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80 posts found
  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

7/06/12 12:57:04 PM#41

My guild still has 30-40 online at prime time, as long as the guild stays active and the enemy guilds we are constantly at war with stay active all should be fine for me.

 

Hey i'm playing for free anyways, Chronosrolls cost 1.7k in the broker... that's nothing lmao.

 

Dragonfall, VoT, BC and Jagged Coast are the only lively servers, all BETA servers, it was expected, that's why I rolled on one. Apparently the RP server Celestial Hills is doing alright as well, but I can't confirm anything on that.

 

With free transfers it just creates a snowball effect and everyone goes to what they hear is popular, even my guild on BC has lost probably 10 member to VoT, however we did gain 2 from VoT.

 

Inb4 TSW and GW2 are bleeding, also D3 already bled out.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

7/06/12 1:02:17 PM#42

I think TERA is a pretty good game but I also think that it should have released as B2P instead of P2P. The publisher didn´t have that huge cost for converting the game so they could easily have afforded that and the game would have had a lot more players that way.

It is not a nice read on the most voted game on this forum, TERA was number 2 after GW2 before the release, now it isn´t even on the list.

  Pivotelite

Hard Core Member

Joined: 1/19/12
Posts: 2111

7/06/12 1:03:48 PM#43
Originally posted by Loke666

It is not a nice read on the most voted game on this forum, TERA was number 2 after GW2 before the release, now it isn´t even on the list.

 The hype meter is completely broken and jumps games all over the place all the time, in one day I watched TERA drop a huge amount but the number of votes cast remained the same.

 

Also it looks like every game dropped a significant amount recently except BETA games, no idea why, the hype meter is definitely busted.

 

Not using this to defend TERA, just pointing it out.

  AtmaDarkwolf

Elite Member

Joined: 6/08/04
Posts: 302

7/06/12 1:03:59 PM#44

All of the 'new' games fail, in many ways like the OP (And others) have described. Back in the old day, where you had buy + sub games, you ALSO had a very involving, deep story, that 'updated' each month(or so) based on player interaction, and ontop of that, max level wasn't reached in a week/month/or even year, by the average gamer(and also remember, at this time, the 'average' gamer was what u would call the 'elitist' these days, as in we would spend 3-4 hours a day 5 days a week playing, it was our way of saving money, or what we spent INSTEAD of going out to watch a movie)

 

Add in over the last 15 + years, players who 'DEMAND' instant gratifcation, 'easier' games, faster leveling, autoroute to quests, and so on, you got what was once good involving questing/interaction boiled down to 'click->level' and little more(I mean honestly, in those new games, beyond the first few quests or important 'storyline' missions, does anyone even READ quest text? And if so, does it really contrubute to the game?)

 

Yes, we definatly got better looking games, but truth be told, if I want 'pretty' games, i'd go single player.(Don't get me wrong, I appreciate the advances we have made since the days of EQ1, AC, etc. I just feel that the 'life' of the games we HAD and what we HAVE now have changed so drasticly.)

 

So back to the original point.. if a new game provided a deep story, one that someoen could follow, and feel as if they shaped the future of that story, a game where accomplishments FELT like accomplishments and not just another check mark on a list of 'achivments', The player base(The ones not screaming for easier leveling, autoroute to quests, etc) I feel that we would not mind paying for the box AND a sub.(Item shop is another story though, it can help the game since hopefllly item shop items are not 'required' to advance)

 

For those others? We need more facebook games with 3 buttons and a pretty animation: Level up, Better gear, Win! (For all it amounts to, many of the new games are basiclly just that)

  Crisazgo

Advanced Member

Joined: 7/05/03
Posts: 40

7/06/12 1:13:21 PM#45

I gave tera a try about a month ago.

I like the style of the game, i think its one of the best looking games i ever played. The combat also felt excellent but..

I didnt stick around lnog due to appalling queue times (1 tank class in eu) meant waiting 1.5-2 hours. This isnt good enuogh and is basiclaly a broken game when 5man is all lthere is to do. Who wants to afk in towns for hours or do something meaningless to wait the queue.

Also the customization is poor, everyone is practically the same the glyph system doesnt change anything. Many glyphs are redundant anyway. I would of liked some option to use a different rotation like changing spec, there were plenty of abilities ingame that just werent good enough to be used so were removed off the bars. I also feel 1 role classes are a thing of the past and what helped kill the game with queue times.

  Reas43

Apprentice Member

Joined: 4/27/11
Posts: 306

7/06/12 1:23:50 PM#46
I've seen this mentioned twice already so let me ask. Ultimately, as the driving means of revenue, how is B2P different from F2P? It has always struck me that B2P is simply buying the game's box for the privilege of playing an F2P game ( limited character numbers, inventory, etc that you must pay cash to unlock.)
My issue (or I should say experience ) with F2Ps is that development resources go where the money is: fluff or stuff that is normally included in a P2P at the expense of actual playable contents, system updates and most of all: customer service.
So my question again, how is a B2P not considered as B2F2P?
  Sebber

Novice Member

Joined: 6/13/12
Posts: 230

7/06/12 1:31:37 PM#47
Originally posted by Reas43
I've seen this mentioned twice already so let me ask. Ultimately, as the driving means of revenue, how is B2P different from F2P? It has always struck me that B2P is simply buying the game's box for the privilege of playing an F2P game ( limited character numbers, inventory, etc that you must pay cash to unlock.)
My issue (or I should say experience ) with F2Ps is that development resources go where the money is: fluff or stuff that is normally included in a P2P at the expense of actual playable contents, system updates and most of all: customer service.
So my question again, how is a B2P not considered as B2F2P?

That's like saying after you bought a game and then payed for your sub fee, that it's F2P after that. So P2P = F2P.....

  otacu

Novice Member

Joined: 4/08/12
Posts: 454

7/06/12 1:33:35 PM#48
Originally posted by Reas43
I've seen this mentioned twice already so let me ask. Ultimately, as the driving means of revenue, how is B2P different from F2P? It has always struck me that B2P is simply buying the game's box for the privilege of playing an F2P game ( limited character numbers, inventory, etc that you must pay cash to unlock.)
My issue (or I should say experience ) with F2Ps is that development resources go where the money is: fluff or stuff that is normally included in a P2P at the expense of actual playable contents, system updates and most of all: customer service.
So my question again, how is a B2P not considered as B2F2P?

You might want to check out how B2P worked 

http://en.wikipedia.org/wiki/Guild_Wars

 

  Reas43

Apprentice Member

Joined: 4/27/11
Posts: 306

7/06/12 1:34:30 PM#49
LoL I don't even... Oh wow.
  doho7744

Advanced Member

Joined: 12/22/06
Posts: 33

7/06/12 1:52:41 PM#50
Originally posted by silvermember
Originally posted by FireRunner

 

5. Tera is too easy.  I was able to reach the level cap within three weeks, and that's not playing every day.  Leveling to max level should take at least 2-3 months, not 2-3 weeks.  Players (even with their complaining) need a challenge to stay interested.  Tera was so easy players left after hitting level 60.

Aion a few years ago took a long time to hit level 50, i remember it taking me about 2 months to hit 50, after level 45 it took me pretty much a week to gain a level. How did that help the game? the answer is, it did not the sub dropped significantly. The point being, very few people enjoy grinding to level up, because most MMORPG are set up in such a way that pretty much make leveling a race to endgame. WoW created a MMO population were ENDGAME is the point of the game and until that attitude is removed from players, slowing leveling will always be perceived as bad. Anothing thing to add is tht in most games there really isn't any incentive to not rush to the end, because everything punishes you for staying as a low level.

The problem isn't slow leveling, the problem is grinding to level.  If I take a week to level but the leveling is full of entertainment then its not a problem. 

I think devs have focused to much on the end and not enough on the journey.  In that sense they are light on content in mid game areas.

I remember going back to WoW in WotLK and totally blowing past areas due to fast leveling.  In progression it would be starter area, Westfall, Redridge, Duskwood, etc.  Now its starter, Westfall, Duskwood and so on.  It seems like instead of going 1,2,3,4 I was only hitting every other area.  There was no slowing down to see the area and exploring.  I would not do all the quests in an area maybe a third.  By accelerating the leveling the devs wasted all that good questing area and there by shortened my time in their game. 

If you have 100 hours content in your game and I blow by half it due to increased XP then you need to have a constant stream of content at end game.  I think devs are screwing themselves out of breathing space by hurrying people to end game to quickly.

  otacu

Novice Member

Joined: 4/08/12
Posts: 454

7/06/12 2:37:58 PM#51

But if you have slow leveling xp AND you design the game around "endgame" you're doomed: the players no matter what will feel the urge to rush the content because they have more options and variety at cap. And they will whine that the leveling is too slow and "grindy" too.

 

  CrunkJuice2

Novice Member

Joined: 1/28/12
Posts: 584

7/06/12 2:47:39 PM#52

"3. End game can be bought.  If you don't feel like running instances 100 times to get your full T12 gear set you can simply BUY IT off the broker.  One of the worse things Tera did was allow end game gear to be BOE and sellable.  Many players would rather farm gold (which is very easy) and buy their T12 set.  This destroys the focus of a level 60 to run instances.  This is why players in WoW run end game over and over and over again - to get their gear!"

i was under the assumption that Tera's end game wasnt filled with a bunch of loot obsessed little kids like wow.i thought Tera's end game was pretty much like Lineage 2,you get max level and then grind and pvp

 

  otacu

Novice Member

Joined: 4/08/12
Posts: 454

7/06/12 3:14:30 PM#53
Originally posted by CrunkJuice2

 

i was under the assumption that Tera's end game wasnt filled with a bunch of loot obsessed little kids like wow.i thought Tera's end game was pretty much like Lineage 2,you get max level and then grind and pvp

 

... or spend dollars to buy gold with chronoscrolls and then comfortably obtain the best gear with minimum efforts.

Right now in US Tera chronoscrolls are really cheap because there are rich players that spend lots of cash to enchant their gear. Cash -> power

Just like an F2P game. 

 

At least there is no chronoscrolls in Eu Tera. Maybe Frogster wants to just go directly F2P and not "almost F2P" like Enmasse. lol

 

 

  Postcards

Novice Member

Joined: 4/19/12
Posts: 86

7/06/12 4:14:26 PM#54

You're not really buying the best gear with Tier 12 gear. Tier 12 gear enchanted will make you eligible for HM dungeons which drop Tier 13 gear. This gear is BOE too but they sell for a lot of gold. You can only buy 2 Chrono Scrolls a week which can get you about 1.6k gold each. So you'll need to buy and sell a lot of Chrono Scrolls to get the best gear. The price of Chrono Scrolls are constantly dropping on the broker so their value is diminishing. You also need to enchant your gear which has a chance to fail. I don't really see the Chrono Scrolls being buy to win at all.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14620

7/06/12 4:17:19 PM#55
Originally posted by Postcards

I don't really see the Chrono Scrolls being buy to win at all.

Yeah I checked out the whole chrono scroll thing and it seemed like one would have to buy a lot of them over time in order to make a huge amount of money.

If one can only buy two per week and the scrolls were selling for 1500 - 5000 or so then that's gonig to be qutie some time before one can pay teh 10,000 for one piece of gear, not enchanted.

That's on Dragonfall.

  Mishakai

Novice Member

Joined: 4/27/12
Posts: 70

7/06/12 4:19:11 PM#56

My biggest issue with TERA is the lack of pvp.  On a pve server I can duel or do the guild duel thing..  I need a little more variety in my daily gameplay choices to keep me interested.  On the fence about keeping my sub any longer.  Between TSW and GW2 right around the corner, unless they get their battleground style pvp into the game quick, I doubt I'll be around to see it when it gets there.

  Acidon

Elite Member

Joined: 9/09/05
Posts: 488

Permafried

7/06/12 4:19:20 PM#57
Originally posted by Chase187666
Originally posted by Isometrix

The only reason TERA is failing in my opinion is because of its pricing model. It asks full price + a subscription fee in a time where multiple triple-A MMOs are free to play or buy to play, when it cannot hold a candle to their quality. Your complaints are all valid, but they all become invalid when the game is free to play.

I'm pretty sure they know they released a product that won't hold peoples interest that long. I'd say they're just cashing out on the true fans, keep an eye on when those subscriptions start falling off and then go free to play. 

It's just not good enough to justify the cost.

This for sure ^^^^

I think that the majority of MMOs coming out will have the same problem if they try to go for the subscription. Everyone is sick of subs

 

I'm not sick of subs.  It's my preferred payment model.  I don't even mind a "fluff" CS on top of it. 

Why anyone thinks that $10-$15 a *month* is too much money for entertainment is beyond me.

Now Playing: Rift, Defiance, And occasionally TSW, APB
Cautiously optimistic about: ESO
Excited for solid info on: EQN, WoD


Think you're mad now? Check out my blog here @:
http://www.mmorpg.com/blogs/Acidon

  JudgeUK

Elite Member

Joined: 10/15/11
Posts: 310

7/06/12 4:32:53 PM#58
Originally posted by Vutar

Not surprised at all this game is dying. It is basically a unique combat system surrounded by garbage topped off with one of the worst communities i've ever seen in an MMO. They actually think PvP is ganking lowbies. Players spend hours defending why ganking lowbies is PvP.  Is no surprise at all that people are fleeing this game in droves.

Agree

+ over in the UK (and the rest of the eu), we have the other nail in the coffin - Frogster.

Played a mystic to lvl cap then just quit. I found the community in general to be absolutely awful.

I do check the eu forum now and again to see if Frogster are going to eventually release some patches - I believe they are at least 5 behind en-masse - but the pure nastiness and abuse just drives me away every time. I've been an mmo player for many years and am familiar with the usual forum trolling - the tera crowd takes this to a whole new level of vitriolic spite.

Thinking about it, the players base over there and Frogster just about deserve each other. Long may they stay together and not contaminate other games.

  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

7/06/12 4:35:09 PM#59
Originally posted by Acidon

 

I'm not sick of subs.  It's my preferred payment model.  I don't even mind a "fluff" CS on top of it. 

Why anyone thinks that $10-$15 a *month* is too much money for entertainment is beyond me.

Im the same.  But if you have a fluff cash shop you better be investing that money into the game (Blizzard, Im looking at you)

  rexzshadow

Apprentice Member

Joined: 12/02/11
Posts: 1437

7/06/12 5:33:36 PM#60
Originally posted by otacu
Originally posted by CrunkJuice2

 

i was under the assumption that Tera's end game wasnt filled with a bunch of loot obsessed little kids like wow.i thought Tera's end game was pretty much like Lineage 2,you get max level and then grind and pvp

 

... or spend dollars to buy gold with chronoscrolls and then comfortably obtain the best gear with minimum efforts.

Right now in US Tera chronoscrolls are really cheap because there are rich players that spend lots of cash to enchant their gear. Cash -> power

Just like an F2P game. 

 

At least there is no chronoscrolls in Eu Tera. Maybe Frogster wants to just go directly F2P and not "almost F2P" like Enmasse. lol

 

 

execpt you can only redeem 2 chronoscroll a week and they only sell for 2k gold each, I easy farm 2k gold in 3-4hrs or 1 lucky drop from a dungeon. And 4k gold is barely enough to just get your weapon depending on yoru class. So idk unless you want to do nothing and just sell chronoscroll for idk maybe 2-3 month than ya you can buy the gears you need.

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