| 58 posts found | |
|---|---|
|
7/04/12 5:55:48 PM#41
Originally posted by Paradigm68 I believe your getting very close to the truth. Give this man a doughnut |
|
|
7/04/12 9:31:10 PM#42
Originally posted by DrWookie Well done sir. That's exactly what I think. I played D2 for about 5 years. I played D3 for 2 days. It was the biggest disappointment in recent memory. "How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
7/04/12 10:25:46 PM#43
How many of you are blown away that obvious feature X is the reason it sucks but developers refuse to grasp this concept and change it? It's not just D3 or blizzard. it's all these games that start to fail, but developers are locked into this concept "if we ignore them it will fix itself" it never does until they act and admit they made something that needs to be fixed. You never ever see that from devs. i'm not sure why it's so hard to admit it failed until 8 years later when they're removing all traces of a game that made it popular. just strange to me, carry on. |
|
|
7/05/12 1:51:46 AM#44
Originally posted by jeremyjodes May be it's because it's a very stupid thing to think that games fail because of some single "feature X"? No game has failed because of one feature. Games fail because the combination of their features, joined with demands of current market, make them fail.
Any of the former hits will fail in today's market, because the demands of the market has changed. Tastes have changed.
For example. Every obsessive-compulsive sick person who craved diablo1-2-style item-hunt have satisfied their craving with D1 and D2. The demand for item-hunt mechanics went down below the treshhold of fun. People simply don't want item-hunt anymore; even the same people who spend years doing it in D2. That's it, end of story. It's not an auction, it's not rmah, it's not pretty much anything. It's just that market demand for item-hunt is satisfied. |
|
|
7/05/12 2:07:05 AM#45
Originally posted by Grahor So they should just give you all the items in the game when you start, right? That would make the game so much more modern. Some of us didn't even play because of the item-hunt; we played because we could BUILD characters. Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk. |
|
|
7/05/12 4:14:16 AM#46
Originally posted by Ramonski7 I never played a diablo game. But I understand people kept playing Diablo 2 because of the loot. So I think this could be described as end game. Since Diablo 3 has a gold (and money) warehouse (and I read some "issues" with loot dropping) people don't keep playing for loot. So no end game. |
|
|
7/05/12 5:25:51 AM#47
As the fastest selling PC game of all time 6M+ in the first week and in the top 10 selling list for USA still, doubt Blizz is going 'Failure!' anytime soon. :P Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|
|
7/05/12 5:31:28 AM#48
sure jnpz, but a bare fraction of those are still playing. They wanted / still want people playing over a much longer term in order to milk the rmt and possible expansions, instead they killed it with barely any item drops providing a meaningful upgrade or saleable. It launched with exploits which have buggered up the economy and people's expectations of loot, honestly 1.03 should have been the launch build. |
|
|
7/05/12 5:31:48 AM#49
Originally posted by Redemp I think Kormac says to Jondar that betrayal cannot be forgiven. |
|
|
7/05/12 5:36:22 AM#50
Originally posted by Ruinal I doubt they expected the sales numbers so projection wise, D3 is probably above what they expected. Box sales > RMAH It doesn't take a genius to figure out (if you are Blizz) how many items are in your game and what percentage of players are using 3rd party sites to get items for D2. Compensate a little more since players will feel secure in dealing with Blizzard rather than 'gold-seller.com' etc. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
|
|
7/05/12 5:55:51 AM#51
Originally posted by Mephster Actually, it does look good. They are acknowledging the issues and want to improve the experience. Blizzard needed to learn this the hard way, that you can't simply deliver the same endgame that you did more than a decade ago. If Diablo 2 released today it would have been a disaster because it was even more simiplified than D3 at launch (its endgame).
We need pvp, we need ladders, we need leveling, we need a hard to achieve max level, we need more unique loot, more bosses/acts and more classes, we need legit procedurally generated content not 3-5 version of a dungeon. We need more game modes in general. This isnt the 90s people wont just farm four acts for random loot forever anymore like they did when they played Diablo 2.
Edit: I would also like to say that as a Diablo 3 player you can't expect Blizzard to deliver D3 content like its a subscription based MMO. You paid for your game and thats it. Blizzard needs a few more patches fixing and adding things and then people need to be happy with that (or leave) and wait for a paid expansion.
Playing: GW2 |
|
|
7/05/12 9:14:23 AM#52
Originally posted by Z3R01 But they didnt deliver the same endgame as a decade ago. That is the whole point. Being pessimist, that blizz post reads to me like "well, cars are not powerful enough to haul furniture, my beetle cant do it, ill buy a train". This means they will go out and about in creating many game modes (expect something like scripted 10mans), but they will leave the fundamental flaws, the reasons why the item game is a failure in d3, but wasnt in d2, in place ("we think the systems surrounding the item hunt are right"). Flame on! :) |
|
Originally posted by Banaghran Exactly. They traded the heart and soul of a Diablo game for a RMAH. Epic fail right there. |
|
|
7/05/12 9:23:51 AM#54
Originally posted by Badaboom Try continent of the ninth seal (c9) I've been pleasantly surprised so far... Combat is a lot of fun. I have tried hunter, fighter, and witchblade so far... and out of them fighter is the only one I didn't like (wasn't fluid going from shield attacks to sword attacks).
|
|
|
7/05/12 9:21:46 PM#55
Originally posted by DrWookie Well, one has to remember, the people who made D3 are a gaming generation removed from the ones who made D1 and D2. blizzard is a far different company, for better or worse. |
|
|
7/05/12 10:10:50 PM#56
Originally posted by PanDaZmOO If anything Vanilla WoW was a D2 clone. WoW always reminded me more of Diablo than the Warcraft series. Probably the RPG elements. Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1. |
|
|
7/06/12 11:51:40 AM#57
Originally posted by thekid1 Sure the stars aligned, and people kept playing D2. However, this is NOT D2 and it was not marketed as a MMO. I will keep playing if it is still fun, but i have no expectation of an "end-game". This game is not designed to last for years, and it does not need to be. . |
|
|
7/06/12 4:08:20 PM#58
If people would remove their blind hate for anything Blizzard does, the world would be a bitter place.
Somehow people blame all gaming ills on Blizzard. ZOMG Blizzard destroyed MMOs! When what they are really saying is "I was enjoying SWG and EQ and then Blizzard made WoW and it was better so everyone left MY game to play WoW! Blizzard ruined MY gaming experience!!"
|
|