| 50 posts found | |
|---|---|
|
7/05/12 8:17:24 PM#41
I m reading the thread and so far none of the things listed were things that were announce. So far everything has fall under "things players wanted but Arenanet couldn't implement BUT will after release features". None of them were things Arenanet intended to implement but did not. |
|
|
7/06/12 7:52:44 AM#42
Dynamic Level Adjustment was touted in early PR as going both ways in open world PVE. According to the official wiki: "In early beta builds, a character's effective level could be increased by joining a party with a higher level character. This has been removed and dynamic level adjustment now only scales characters down in level" http://wiki.guildwars2.com/wiki/Dynamic_level_adjustment
GW2, after 5 years of hype, turns out to be just another Asian end game cash shop grinder. Now that sales have dropped off, F2P can't be far off. |
|
|
7/06/12 7:55:03 AM#43
Originally posted by ennymith And this was a wise decision. |
|
|
7/06/12 7:59:17 AM#44
Traits were supposed to be like this: http://www.guildwars2.com/en/the-game/combat/traits-overview/ but ended up like this: http://www.arena.net/blog/play-your-way-jon-peters-on-traits-and-attributes "You acquire traits by completing profession challenges scattered throughout the world. For instance, you walk into an inn and persuade a shadowy stranger into telling you a rumor about a mysterious tome full of arcane knowledge. Or you challenge a legendary swordmaster to a duel while exploring Divinity's Reach." I really liked the idea of this, too bad they scrapped it :( Block the trolls, don't answer them, so we can remove the garbage from these forums |
|
|
7/06/12 8:00:59 AM#45
Originally posted by The_Korrigan +1 Upscaling in PvE is a bad idea, it makes players skip content and actually makes levels obsolete altogether (which isn't necesarily a bad thing, just there seems to be a lot of folks that need that sense of vertical progression). |
|
|
7/06/12 8:03:42 AM#46
Originally posted by The_Korrigan yeah. The topic is very misleading. People will think there are launch features missing. Gw2 is already a very polished feature packed mmo compared to other garbage MMOs at launch. |
|
|
7/06/12 8:04:34 AM#47
Originally posted by ennymith Originally posted by seridan Those two "examples" aren't features that have been removed - but changed after testing them during beta, which is what a beta is made for after all. Looks like the profession challenges have been renamed to skill point challenges - which aren't bad either, and can be just as varied (I had combat ones and lore related ones). |
|
|
7/09/12 10:04:22 AM#48
Originally posted by seridan These have simply been changed to skill challenges. Same idea, different name (though I do kind of wish there was something more to trait acquisition). |
|
|
7/09/12 10:28:02 AM#49
Originally posted by seridan This is kinda how Skill points are distributed now, along with getting them through leveling. I was dissapointed that they scrapped this acquiring traits in the world idea, but I'm glad they kept it for something important like skill points. |
|
|
7/09/12 11:17:47 AM#50
Originally posted by stragen001 The templates system in GW1 didn't come until later either. |
|