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7/03/12 3:02:51 AM#81
Originally posted by Orphes I thought that quest was bugged. I couldn't click on any of the white ravens. If you looked closely it looked like multiple ravens were sitting in the same spot. At least 2 or3. It is interesting making some of the quests so hard. People get to argue back and forth on whether they are broken or just too hard. |
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7/03/12 3:59:27 AM#82
The launch went great., with no hiccups I haven't had any crashes or any bugs. I've heard that there was a certain quest that was bugged, but that was fixed quite quickly. Now I enjoy my existince in this secret world, enjoying the sight of all the new people that are "born" into it. After its launch, I haven't had such a good feeling since when WoW was released. And I've tried many mmos :) See you ingame! |
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7/03/12 4:14:32 AM#83
This has been THE best MMO launch for me hands down.
And I've played quite a few.
Rift comes in at a close second.
(I don't consider WoW expansions as "Launches" otherwise they would beat everything.) |
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7/03/12 4:24:41 AM#84
Originally posted by udon TOR was a staggered nigthtmare, how can you throw that together with Rift and TSW launch ??! |
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7/03/12 5:36:38 PM#85
Originally posted by rawfox
I agree. It makes me wonder if people have even actually played the games they comment on. |
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7/03/12 6:04:45 PM#86
Originally posted by Carrotsan85 A r a from MENSA? |
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7/03/12 6:23:10 PM#87
I had to rate it "Good". I'm playing it pretty obssessively and mostly having fun doing so. However, I'm also finding myself constantly having to temper my enthusiasm due to less than ideal game design issues. I'm even more convinced than ever that this is a game I will only want to play through once, while hoping it remains fun enough to actually play though to the end. I hate that repeating content is a built in assumption and requirement for the game. I like MMOs with massive worlds and a huge redundancy of content. That's not TSW. I hate that every element of mission design and combat XP/drop rewards makes other people being around an impediment, rather than a boon. I've never seen such an anti-social in game community and that's largely due to bad cooperative element game design. (People are constantly stealing quest objectives and far too often if you don't get the objective you triggered, you aren't going to get it unless you steal it from someone else, or find someone on the same mission willing to group up and share the objective credit). I love the environment. I like the combat, (although I wish there were a better variety of skills). I love the depth of the character progression system, even if it is possible for people to gimp themselves with bad decisions. (There is no reset, if you screw up, you have to go back and repeat lower tier content in order to earn AP and SP to take your skill base in a different direction). So, yeah, it's good. The frustrating thing is that it could be great if it weren't for some serious flaws and short-comings. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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7/04/12 3:25:49 PM#88
A few minor hiccups aside, I thought the launch was extremely good. Funcom got it right, for the most part. The game is a hell of a lot of fun, and has a decidedly different feel from the average themepark as well. Hell hath no fury like an MMORPG player scorned. |
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7/06/12 12:51:30 AM#89
I experienced a perfect launch, then again it could be because of how few hours I spent each day playing, real life stuff.. always getting in my way :( But I didnt have to deal with any frustration, enjoyed my playtime, no super annoying bugs.. all good here :D |
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