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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
7/05/12 10:03:45 PM#21
Brad is back! Quick, hide any good game ideas before he destroys them as well!
He does have great vision though.
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7/05/12 10:07:54 PM#22
Has he kicked his Cocaine habit this time around? Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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7/05/12 10:14:55 PM#23
I've gone from 0 interest in returning to Vanguard to it being likely I will play once again based on my fanboism for Brad and early EQ. I'm also a terrible person I derive my strength from passion. Do you feel that? That is what seperates you and I, Jedi! |
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7/05/12 10:19:11 PM#24
Ugh, nail # 8, can we get a coffin nail # 8 over here please? EXCELSIOR! |
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7/05/12 10:31:12 PM#25
Originally posted by Kost What an ignorant post. Say what you will, but MMOs wouldn't be what they are today without Brad Mcquad. |
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7/05/12 11:52:33 PM#26
People seem to ignore the fact that every feature about Vanguard that isnt a cloned WoW feature was Brads idea. Housing, the still unmatched crafting system, diplomacy, all his work. Say what you will about his personal life, but when it comes to mmo inovation, few developers have the vision he does. Vanguard was killed buy rushing it out the door in a huge pile of buggy mess, due to issues with money. If it had another year to polish, the game would have been a huge success, and quite possibly could have altered the course of mmo's away from the current endless slew of WoW clones. |
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7/06/12 12:01:00 AM#27
Brad McQuaid is a hack. EQ1 was only successful because it had little to no competiton. If I released the only working teleporter in the world I bet it would be pretty popular too, no matter the faults. Brad McQuaid admitted to pretty much all of Vangurds problems being his fault. So you can stash the fanboi attitude, even he knows he was terrible. As it turns out there WAS a development team. And again, by McQuaids own admission and the statements of the team (the team that got called to the parking lot and fired by him), he was an absentee developer, usually on opiates. Vanguard was NOT his game. It was his idea to make an MMO and call it 'Vanguard', probably threw in a few ideas at the beginning, but that is about it. This is like hiring Alexander Graham Bell to work on the next smartphone. |
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7/06/12 12:06:16 AM#28
Originally posted by ace80k Oh, so its his fault they are linear, shallow pieces of crap. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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7/06/12 12:06:44 AM#29
Originally posted by ace80k Your post is the ignorant one bro. The entire reason Vanguard launched so poorly can be attributed to that dumbass. They promised an enormous amount of content on release and probably could have done it had his, coke snorting piece of shit, self not decided proper developer tools were unnecessary in game development. Speaking to "MMOs wouldn't be what they are today without Brad" Well there were three major mmos at the time of everquest, We had UO, AC, and EQ, Of the three EQ was the only one to turn in to a gear treadmill raider game and thats what mmo's are today for the most part, Thanks but no thanks brad. |
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7/06/12 12:10:20 AM#30
Originally posted by Beiloch UO, AC, DAoC, FFXI, Lineage, SWG, AO (fixed by then) these games were all out before EQ2/WoW started EQs downfall. It had competition, most would argue very quality games were up against it. |
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7/06/12 12:12:14 AM#31
Originally posted by Kost
WRONG! Worst thing to happen was sigil getting dumped by microsoft or whoever it was, then SOE buying and forcing the game into their engine instead of the original one. Then SOE F'd around with more of the Development like usual and that is what messed it up. The guy hasn't been perfect but he definitly knows his stuff and how to make a challenging but fun game. SOE being involved in anything is never good news. |
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7/06/12 12:12:34 AM#32
Originally posted by teakbois The time of the mmo release is the only time that matters in terms of becoming successful. Only UO was available at launch out of that group and you can add AC as it was shortly after. The rest of those games are irrelevant, completely. |
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7/06/12 12:13:29 AM#33
Originally posted by Mizzmo Go back and read the developers disclaimers on this subject because it's clear you have no idea. The game was announced for the unreal 2.0 engine in 2k4 and released on unreal 2.5. Brad was the problem here don't fool yourself |
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7/06/12 12:23:22 AM#34
Originally posted by Kost That is not really fair, Brad is an excellent idea guy. The problem with Sigil was that it lacked a realistic master programmer, someone like Jeff Strain that can realize the good and workable ideas and slap Brads bad ideas. The best teams have both a dreamer and a realist, SIGIL sadly only had one of those. |
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7/06/12 12:26:16 AM#35
Originally posted by Mizzmo That is not fair either, SIGILs game was horrible programmed and it took SOE 2 years to fix it up to a reasonable level. SOE aren´t exactly master programmers either but they are miles better than anyone who worked on SIGIL. The worst thing was SIGILs decision to hire in totally incompetent programmers (my theory is that they were Brads drinking buddies), if they had good programmers from the start VG would have been a totally different game. |
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7/06/12 12:28:55 AM#36
Brad = Game designer = epic Brad = Boss = Smedley level fail
This is a great thing as long as he's not in charge the dude is a great game designer . |
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7/06/12 12:31:42 AM#37
Originally posted by Loke666 Can't really say Brad provided many ideas considering he wasn't there.
If all the people defending the man would like to educate themselves head on over here. |
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7/06/12 12:32:43 AM#38
Originally posted by Loke666 Stop making assumptions we have the after action report go educate yourself or stop posting. |
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7/06/12 12:32:46 AM#39
Originally posted by Loke666 This. people got on SoE for taking a long time to fix up VG, but what they did in 18 months is impressive when you consider they inherited a disaster. Working with shitty coding is not an easy task. |
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7/06/12 12:41:04 AM#40
Originally posted by Carl132p what he said is still accurate, even if you believe what that guy said as gospel
what I want to know, is where is shit like that about the behind the scenes at the NGE |
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