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The Secret World

The Secret World 

General Discussion  » So it was a successful launch?

5 Pages « 1 2 3 4 5 » Search
96 posts found
  JR4D

Advanced Member

Joined: 9/27/04
Posts: 2638

7/05/12 1:29:30 PM#61

Didn't have any major issues with my computer expect for some bugged missions that are still present in the game since CB, other than that Funcom did a Great Job on their new title.

I also haven't come across any memory leaks, crash to desktops or blue screen of death this time around on this title. So you know how I voted.

  BigCountry

Apprentice Member

Joined: 5/31/05
Posts: 476

7/05/12 1:48:12 PM#62
Originally posted by DJJazzy

Players burn through content in 1-2 months? Try 1-2 weeks. Developers cannot keep up with that pace, and they don't need to. Just put out quality content in a reasonable amount of time ( a bit faster than Blizzard time in my opinion) and go from there.

 

X2

BigCountry | Head Hunters | www.wefarmpeople.com

  fallenlords

Elite Member

Joined: 5/16/10
Posts: 692

7/05/12 3:25:10 PM#63

Nice article about how Funcom have mastered the art of releasing a bugged MMO,

http://kotaku.com/5923604/with-the-secret-world-funcom-has-mastered-the-art-of-the-buggy-mmo-launch

This time I am not joking it is a nice article.  But also perhaps one of the reasons the 'anti-TSW Trolls' as it was so nicely put aren't so enamored.   I especially love this quote taken from the article, 'one might say the glitches and bugs enhance the experience'.   

 

Just so you know this anti-TSW person  is still here but refuses to post that  much these days.  At least after a concerted effort by the 'staff' to moderate any form of open discussion on this game.  Must say didn't even know TSW had launched until I got an email today.  Nice to see some positive reviews but I am hearing too much of the same old story.  Where can I find details of sales figures? Anybody got any links. Just interested to see how well the game is actually doing.

  Dakirn

Hard Core Member

Joined: 2/16/04
Posts: 326

7/05/12 3:31:28 PM#64

I'd love to see the MMO that launched with absolutely no bugs.. too bad it doesn't exist.

 

The bugs that were found in TSW (for the most part) are related to massive amounts of people attempting to start/interrupt/click the same time as other people... bugs that are extremely hard to catch in any environment but one with a massive amount of users doing the exact same thing at the exact same time.

 

Rift had bugged quests too but people gloss over that.

 

Funcom has a patch on TestLive today that fixes almost all of those little bugs that article was complaining about.  Do it right or do it quickly.. what kind of bug fixing would you rather have?

  shamall

Advanced Member

Joined: 7/30/04
Posts: 438

played: almost every mmo out there

7/05/12 3:35:00 PM#65

So...many...b.ugged quest.....I...just dont know......so many............so many bugged quest....how did..............how did this happen......so many.........................

This is what I will be muttering when they lock me up in a padded cell.

The Brave Do Not Fear The Grave

  dougmysticey

Novice Member

Joined: 6/25/06
Posts: 1180

7/05/12 3:35:55 PM#66
Originally posted by tom_gore

One of the smoothest launches I've seen through my MMO career, which includes about twenty-so titles from Meridian 59 forward.

 

+1.

 

My first MMO was Never Winter on AOL followed by M59 then on to play almost every AAA release out there. This was a fantastic launch. Best for Funcom for sure and one of the better ones all around.

RIFT had a few less buggie things than TSW at launch but I am very pleased with the TSW product so far.

  Dakirn

Hard Core Member

Joined: 2/16/04
Posts: 326

7/05/12 3:44:27 PM#67
Originally posted by shamall

So...many...b.ugged quest.....I...just dont know......so many............so many bugged quest....how did..............how did this happen......so many.........................

This is what I will be muttering when they lock me up in a padded cell.

There are what... 4-8 maximum bugged quests between Kingsmouth and Savage coast.  In those quests that are "bugged" you can fix them by getting an invite to a group in another instance where it's working and meet up with them.

 

Out of the 120 quests between these two zones around 8 are acting weird or broken.

 

Some people need better math skills.. I wouldn't consider that "so many bugged quests" at all.  I had more buggest quests in a single planet on SWTOR at launch.

  dumpcat

Apprentice Member

Joined: 3/06/12
Posts: 130

7/05/12 3:47:22 PM#68
I was in beta for AOC, standard beta with little direct contact from the devs. I was in Closed beta for TSW and not only Dev jump in on the conversations regularly, Ragnar himself would jump in discussions and would actually interacted like a fellow gamer rather than just a Dev. They are a very cool team, I am not surprised how good live is.
  Kost

Newshound

Joined: 1/15/10
Posts: 1884

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

7/05/12 3:53:11 PM#69
Originally posted by Dakirn

There are what... 4-8 maximum bugged quests between Kingsmouth and Savage coast.  In those quests that are "bugged" you can fix them by getting an invite to a group in another instance where it's working and meet up with them.

 

Out of the 120 quests between these two zones around 8 are acting weird or broken.

 

Some people need better math skills..

Agreed, it's pretty sad to be entirely honest.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/05/12 4:16:48 PM#70
Originally posted by Atlan99
Originally posted by heartless

Broken quests and broken skills. The farther away from the start I get, the more I run into broken quests. Now I ran into an issue with my character build, where one of my resource builder skills is bugged and does no damage. My main character story quest is bugged so I'm essentially stuck in one zone, since I need to finish my main story in order to move to the next zone.

So yea, it was successful launch in a sense that there were no serious server issues but sadly the game was released unfinished.

You sure it's bugged?

What builder are you talking about?

I have finished the first two story quest chains. So I might be able to help.

The build in question is Striker, from the shotgun line. It does no damage if you use an attack which sets a hinder state. It still applies resources but do no damage.

As far as that bugged story quest, it was tier 15 of the "Dawning of an Endless Night." The part where you have to defend the ward stones against waves of zombies and such. I got kicked off the server during the Blue Mountain portion of the quest, in the middle of defending the ward stone. When I clicked the "switch server" option, I was not able to continue the quest. The mobs didn't spawn and the stone was not clickable. I was finally able to finish it today, when I saw another player doing to same quest.

  User Deleted
7/05/12 4:19:25 PM#71

Today I thought I'd make a new character on a different "dimension" to help out the lost souls with broken quests. I noticed that there was a total of like...7, one being german, one being french. I believe it was a worldwide launch?

So is the game running better than most expected, yup. Is it successful? I guess only Funcom would know.

  User Deleted
7/05/12 4:20:24 PM#72

Well, i'm playing myself, but from live streams i've seen and post all over the net, it seems to be only certain tiers of the quest, not the whole thing. Also, it seems to be less than most of all missions, so it looks quite minimal, but again, can't confirm.

Good news is that patch 1.0.1 is suppose to fix it all, or most atleast.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 910

7/05/12 5:04:07 PM#73

It does indeed suck somewhat to have to dodge the off broken quest as it distracts from your first immersive impression. Spreading around your points a bit too thinly and picking mediocre powers due to learning they system slows you down a bit but I must say this:

 

I have been through much much MUCH ...

 

.... much worse launches. Won't complain too much just yet. The leveling process is so alien to normal mmo's that you are required to wrap your head around it. Once done it isn't so bad.

  fallenlords

Elite Member

Joined: 5/16/10
Posts: 692

7/05/12 5:56:15 PM#74

Perhaps the CEO resigning has had some positive effect at Funcom.  Or did he go a day prior to launch because he knows something you don't?  Hey you want intrigue, rumors, gossip, misdirection, secret societies ... mothing more intriguing than what is happening at Fucom :)

  jdnyc

Advanced Member

Joined: 4/10/12
Posts: 827

7/05/12 7:20:36 PM#75
Originally posted by fallenlords

Perhaps the CEO resigning has had some positive effect at Funcom.  Or did he go a day prior to launch because he knows something you don't?  Hey you want intrigue, rumors, gossip, misdirection, secret societies ... mothing more intriguing than what is happening at Fucom :)

Or perhaps his new position is just that...a new position.  He moved from an administrative role to a creative one. 

  Fendel84M

Elite Member

Joined: 5/20/04
Posts: 1080

I actually still like MMORPGs

 
7/05/12 7:39:42 PM#76
I feel like it was a huge launch sales wise. But with all the positive user reviews and hopefully similar press reviews we will see some decent growth as hype grows and people try it out. It definitely feels so fresh and new to me it really does.
  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

7/05/12 11:44:09 PM#77
Originally posted by heartless

Broken quests and broken skills. The farther away from the start I get, the more I run into broken quests. Now I ran into an issue with my character build, where one of my resource builder skills is bugged and does no damage. My main character story quest is bugged so I'm essentially stuck in one zone, since I need to finish my main story in order to move to the next zone.

So yea, it was successful launch in a sense that there were no serious server issues but sadly the game was released unfinished.

I saw you ended up finishing it, before I saw that I was gonna tell you to page a GM. I hear they've been sorting out missions where you can't progress.

.. But in a good way.

  freegames

Apprentice Member

Joined: 12/17/10
Posts: 139

7/05/12 11:47:20 PM#78

Did not know it came out until today, but probably missed it due to me playing my korean mmos.

  Dakirn

Hard Core Member

Joined: 2/16/04
Posts: 326

7/06/12 12:02:33 AM#79
Originally posted by fallenlords

Perhaps the CEO resigning has had some positive effect at Funcom.  Or did he go a day prior to launch because he knows something you don't?  Hey you want intrigue, rumors, gossip, misdirection, secret societies ... mothing more intriguing than what is happening at Fucom :)

Honestly this game was more Ole's baby than the former CEO's.  Ole (the COO during development) spent a lot of time reading the Beta forums, answering questions and even getting his own hands dirty researching bugs and account issues.

 

He's been with the company a long time and deserves the position.  The old CEO left because the project launch.  There's no conspiracy to it at all.  Companies do this all the time with CEOs.. most large companies don't retain a CEO more than 3-4 years.

  Dakirn

Hard Core Member

Joined: 2/16/04
Posts: 326

7/06/12 12:05:54 AM#80
Originally posted by heartless
 

The build in question is Striker, from the shotgun line. It does no damage if you use an attack which sets a hinder state. It still applies resources but do no damage.

 

As far as that bugged story quest, it was tier 15 of the "Dawning of an Endless Night." The part where you have to defend the ward stones against waves of zombies and such. I got kicked off the server during the Blue Mountain portion of the quest, in the middle of defending the ward stone. When I clicked the "switch server" option, I was not able to continue the quest. The mobs didn't spawn and the stone was not clickable. I was finally able to finish it today, when I saw another player doing to same quest.

The Striker bug sucks but I didn't notice it tonight (Striker + passive + close quarters) on my run in Inferno.  I wonder what's up with that.

 

As far as the Dawning step I think that's been fixed on TestLive for the next patch.  Honestly though, if you run across something like that again, Petition a GM about it they will advance the quest for you.  The GMs (despite what some trolls may say) are super helpful.. the most helpful in any launch I've seen.  I haven't seen a single launch game where a GM will take the time to advance a broken quest for you.

 

I had one bend over backwards to replace a lost item for me the first day of headstart.  Give them a try when you run across a problem you'll probably get to move past it in a timely manner.

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