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News & Features Discussion  » The Secret World: Five Surprising Things About The Secret World

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67 posts found
  UsulDaNeriak

Apprentice Member

Joined: 2/19/07
Posts: 638

7/05/12 2:28:58 PM#41
Originally posted by arieste
Originally posted by Ryowulf

A builder and a finisher with 5 other situational skills that have overly long cool downs. Yeah that's deep.

That's not deep.  The deep part is that while you have that, I have:  ST Builder, ST Weap 1 Finisher, AE Builder, AE Weap 1 Finisher, AE Weap 2 finisher and 2 skills with short but complementary cooldowns that result in one of them always being up.

 

and this also not, what i call deep ;)

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  maji

Spotlight Poster

Joined: 1/15/04
Posts: 1724

7/05/12 2:31:45 PM#42

The awful tab-target combat is enough for me to avoid this game. That combat system was ok like 8 or 10 years ago, but now it's absolutely outdated and boring. I don't understand how they can waste interesting stories and settings that way. Since the game doesn't excel in anything AND has awful combat, I will skip it.

It's a pity that most larger companies create titles that are technically great, but incredibly boring. While smaller indie companies have great ideas, but not enough money and manpower to give the game the frame required to be successful.

Let's play Fallen Earth (blind, 265 episodes)

Let's play Guild Wars 2 (blind, 45 episodes)

  Dakirn

Hard Core Member

Joined: 2/16/04
Posts: 326

7/05/12 2:34:28 PM#43

Interesting article. I hope you decide to give the game more of a try.  And.. try to realize the inner trees are bland and simple for a reason. The real meat of the system is in the outer wheel where you really start to add complexity to combat along with much harder NPCs once you get to Blue Mountains and beyond.

Lots of fixes for many annoying bugs in the test server build today.

 

http://forums.thesecretworld.com/showthread.php?t=39024

 
  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 296

7/05/12 2:42:38 PM#44
Originally posted by Vutar

My 5 surprising things about TSW.

 

1. The amount of bugs during questing. Not just small bugs but rather bugs which keep you from completeing a quest which is needed to unlock other quests.

I have completed all my quests to date. All it took was seeing someone inviting people to a shard where the quest was working properly and accepting.

2. How shockingly bland combat is. It is even worse than I thought it was in beta. The ability wheel is great but it is completely overshadowed by how bad the animations/feel of combat is. Mashing a couple buttons over and over gets very boring, especially when fighting mobs with a lot more hp as you get past kingsmouth/savage coast.

I am enjoying my 5 builds so far and constantly tweaking them to adapt to content. But all MMOs can be boiled down to mashing the keyboard. In this one the only limit is the effort you want to put into it.

3. That there have been few updates since early access started with all these bugs around. Rift by comparison was patching nearly everday to fix problems at its release.  There has been one update since early release started that I'm aware of.

And people were constantly whining about Rift doing constant patching, damned if you do damned if you dont. Devs cant win that one.

4. At the number of people who blame players rather than funcom for the bugs.

Players will be players, its not Funcoms fault for the players choice to belittle others.

5. At the number of people who refuse to figure out quest's for themselves or at least find the information themselves. I cannot believe how many people are constantly asking for answers in chat. I had to shut off all my chats except LFG. The entire point of the game is figuring out the quests. If you take that away there is literally zero reason to play the game.

Again, blaming Funcom for the choices the person behind the keyboard made.

None are surprising and especially the combat because it was that way in all the betas I played. Not sure why anyone would be surprised to be honest. It also cant be that bad if you are still playing.

  Asamof

Elite Member

Joined: 9/19/04
Posts: 518

7/05/12 2:50:50 PM#45

funny how bioware spends 300,000,000 dollars to make the first immersive story based MMO with voice acting and they still had quests that were "I lost my eight power generators in the ice cavern. Can you retrieve them for me?". (also not to mention intentionally corny dialogue, because its star wars!)

 then underdog TSW sweeps in from out of nowhere and pretty much puts TOR to shame in the story/quest writing/voice acting department.

the actual game definitely needs a lot of polish, but it's still incredibly refreshing to play after all the failed 'wow killers' (which ironically were all vanilla wow clones)

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 2372

7/05/12 3:27:28 PM#46
Originally posted by UsulDaNeriak
Originally posted by arieste
Originally posted by Ryowulf

A builder and a finisher with 5 other situational skills that have overly long cool downs. Yeah that's deep.

That's not deep.  The deep part is that while you have that, I have:  ST Builder, ST Weap 1 Finisher, AE Builder, AE Weap 1 Finisher, AE Weap 2 finisher and 2 skills with short but complementary cooldowns that result in one of them always being up.

 

and this also not, what i call deep ;)

Well, it's all relative.  It's deeper than 99% of the skill systems on the market.  Pretty much the only AAA MMO with a deeper skill /progression system is EVE.  And I'll easily admit, compared to EVE, TSW is shallow.  (Although the movement factor does add a dimension to TSW that EVE doesn't have.. but that's not really depth per se).  

 

last time i had to spend so much time theorycrafting my build was Fallen Earth.  Also a good game, but a bit too FPS-ey for me and lacking on challenging PvE.  

 

So yeah, it all depends on what you're playing.   If the last 3 games you played are SWG, EVE and FE, then TSW's depth probably isn't very impressive.   Whereas if you've played TOR, Rift, GW2 or any of the other recent AAA releases, the depth of TSW is quite refreshing.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2

  Xstatic912

Advanced Member

Joined: 8/20/11
Posts: 350

7/05/12 4:07:16 PM#47
Its the first mmo i've played where i'm not gonna make an alt.. Because after doing all the quest and unlocking all skills on the wheel, i'm sure not gonna do it again..

For me I see little replay value after maxing all AP point.. Story/lore while cool and all can only hold me for so long..
  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

7/05/12 4:26:50 PM#48
Originally posted by TalulaRose

1) The same people who were bashing the game before it went live have not moved on and are still bashing.

 

I think the vast majority of people who expressed disinterest in the game have moved on, really.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Freezzo

Novice Member

Joined: 3/28/12
Posts: 198

7/05/12 6:40:57 PM#49

I also realy like how the game did away with the 'Class looks'. In PvP/PvE there's no clear seeing how certain classes look any more, which makes everyone just unique (or at least how they want to look)

"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...

  Thorqemada

Advanced Member

Joined: 8/30/04
Posts: 1047

7/05/12 6:57:27 PM#50

Well, i finally got me a game and played Kingsmouth and i like it so far.

With my limited knowledge of the later zones in mind i say that TSW has done the Story-Pillar better, far more immersive than SWTOR.

The Voice Acting is very good, even in german.

The character and mood of the NPCs is refelcted in the acting.

The quests fit the zone and setting very well.

The seach and abotage missions be a welcomed addition to the kill ridden usual quest offering.

Did not encounter a serious bug so far and only one crash in the first 30 hours of gameplay.

Yet i have two things negative and that is the size of the fonts of the quest journal and knowledge base at high resolutions of 1920x1200 which is far, far, far to small.and DX11 wont run for me.

Is it again a TWIMTBP thing and only Nvidia users see DX11 running?

"Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!"

Mechwarrior Online - A Thinking Person's Shoter
http://www.youtube.com/watch?v=gIhnZQqSs60&feature=player_embedded
http://mwomercs.com/

  Panthien

Elite Member

Joined: 6/07/12
Posts: 372

7/05/12 7:02:49 PM#51
Originally posted by Vutar

My 5 surprising things about TSW.

 

1. The amount of bugs during questing. Not just small bugs but rather bugs which keep you from completeing a quest which is needed to unlock other quests.

Non critical missions, personally I havent found any that pervented me from unlocking the next mission. The ones I heard people complain about that where required to progress to the next missions where not bugged, just people missunderstanding the hints.

2. How shockingly bland combat is. It is even worse than I thought it was in beta. The ability wheel is great but it is completely overshadowed by how bad the animations/feel of combat is. Mashing a couple buttons over and over gets very boring, especially when fighting mobs with a lot more hp as you get past kingsmouth/savage coast.

Combat is more down to earth, I do agree there is plenty of room for improvement but the main gripe people seem to have is the animations are too normal, no power ranger pose before discharging a weapon, no tripple backflips after swinging a blade.  Not to mention.. if you saw the animations in beta.. how did they still suprise you?

3. That there have been few updates since early access started with all these bugs around. Rift by comparison was patching nearly everday to fix problems at its release.  There has been one update since early release started that I'm aware of.

Overall TSW is running properly, unlike rift there arent that many critical bugs and exploits which required the servers to be brought down for. Other then some minor inconveniances the game really is working rather nicely.

4. At the number of people who blame players rather than funcom for the bugs.

Most "so called bugs"are people not "getting"the clue and simply put went to the wrong spot. Not understand clues isnt a bug.

5. At the number of people who refuse to figure out quest's for themselves or at least find the information themselves. I cannot believe how many people are constantly asking for answers in chat. I had to shut off all my chats except LFG. The entire point of the game is figuring out the quests. If you take that away there is literally zero reason to play the game.

These people are in every mmo not sure why it suprised you.

 

  Flirt

Novice Member

Joined: 4/10/08
Posts: 44

7/05/12 11:23:46 PM#52

What surprised me is that I have this feeling of not being in a hurry. I can go back to the starter area and help a friend who just started. I can do the same quests and get AP and SP from them.

With this game I can take my time, replay some parts if I want to, I can join some of the quests my friends are further along with. I have no need for alts (and believe me that is a big change as I am a true altoholic).

I do love the questing - I do listen the cinematics, and I just love how the NPCs have attitude and personality. One called me a parasite yesterday lol.

 

Oh and what surprised me as well as I thought only women were after the fashion in games, that so many of my cabal friends - males - are checking up on outfits and really putting thought on their choices and using the in-game store and shops to buy some fancy clothes :)

  Farstryder

Novice Member

Joined: 5/13/07
Posts: 46

The word cornucopia comes to mind.

7/05/12 11:29:58 PM#53

I believe a  lot of people have waited for this game. I believe it really tryed to break the mold as Conan did. Funcom should be applauded and revered. Not bashed and ridiculed better to have tryed, and failed than not tryed at all. The combat and immersion is amazing , I would say the best bar none in my humble opinion. I don't post much I have  recently merely because I dont want this game to be washed aside like so many others with potential. We need to spread the word and give them the chance to further develop and fund this great game.

Farstryder,

  Trackerkun

Novice Member

Joined: 7/05/12
Posts: 10

7/06/12 3:05:14 AM#54

the question system is simply the best I've ever seen in a mmo

it's so good, that I am sometimes a bit disapointed if I don't have to do tons of research XD

  Terroc

Apprentice Member

Joined: 9/22/04
Posts: 4

7/06/12 6:27:39 AM#55

The thing that surprised me the most was how engrossed I have become in the story.  I love me a good story in a game, but after I played SWTOR, I just didn't think an MMO story could draw me in.  Boy was I wrong.  It feels like I am back in my CIV 1 days, but instead of "just one more turn" it's now "one more quest to advance the story."  Then last night, I did my first run of the Polaris dungeon and was blown away at how much fun that was.   It wasn't easy, but between the atmosphere and puzzling out what each mob had to do, it was so much fun. 

There are still flaws in the system, but there are with all MMOs I have played.  But this is the first one where the story was one of the strongest aspects of the game and it has kept me coming back and wanting more.

  WildNature13

Apprentice Member

Joined: 7/05/12
Posts: 22

7/06/12 8:48:31 AM#56

After reading through this thread I've sat back and thought, "hell if those are the only things wrong with it--it's golden."

Oakwillow Xfire Miniprofile
  angryguildleader

Novice Member

Joined: 9/23/07
Posts: 193

7/06/12 2:57:48 PM#57

I've played everything under the Sun, and I am completely blown away. The combat seems eh at first, but as you go along and build your APs it gets a lot better. This game is really solid, and I haven't been hooked on a game, staying up until 4AM for a long time. Searching the clues and working with your guild is great, too, because we're playing before 800 sites come out to search. So far I've had to break out my Bible, an Edgar Allan Poe story, and more to solve quests. The questing is SUCH an improvement over other games. You can play for hours and feel like you are making progression and not feel worn out. This game is a MUST, and unlike anything out there. Our entire guild of 50 players is hooked, and most of us have forgotten with the initials GW2 mean.

Steakplisken
GM ~ Rated X

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1973

7/06/12 6:07:58 PM#58
Originally posted by Asamof

funny how bioware spends 300,000,000 dollars to make the first immersive story based MMO with voice acting and they still had quests that were "I lost my eight power generators in the ice cavern. Can you retrieve them for me?". (also not to mention intentionally corny dialogue, because its star wars!)

 then underdog TSW sweeps in from out of nowhere and pretty much puts TOR to shame in the story/quest writing/voice acting department.

the actual game definitely needs a lot of polish, but it's still incredibly refreshing to play after all the failed 'wow killers' (which ironically were all vanilla wow clones)

Well maybe more 200,000,000 but still even TSW cutsene looks better and more realisic, especially the hand gestures ;)

  Ktara

Advanced Member

Joined: 11/15/08
Posts: 38

7/07/12 1:57:21 AM#59
Originally posted by Trackerkun

the question system is simply the best I've ever seen in a mmo

it's so good, that I am sometimes a bit disapointed if I don't have to do tons of research XD

 

I feel the same way :)  I love the investigation missions, I just wish there were more of them!

Originally posted by Deewe

Originally posted by Asamof

funny how bioware spends 300,000,000 dollars to make the first immersive story based MMO with voice acting and they still had quests that were "I lost my eight power generators in the ice cavern. Can you retrieve them for me?". (also not to mention intentionally corny dialogue, because its star wars!)

 then underdog TSW sweeps in from out of nowhere and pretty much puts TOR to shame in the story/quest writing/voice acting department.

the actual game definitely needs a lot of polish, but it's still incredibly refreshing to play after all the failed 'wow killers' (which ironically were all vanilla wow clones)

Well maybe more 200,000,000 but still even TSW cutsene looks better and more realisic, especially the hand gestures ;)

Oh, I don't know...I thought Lord Zash (SWToR) was pretty natural with her dance moves in my cutscene :D

  Fendel84M

Elite Member

Joined: 5/20/04
Posts: 1080

I actually still like MMORPGs

7/07/12 12:56:27 PM#60
Originally posted by Deewe
Originally posted by Asamof

funny how bioware spends 300,000,000 dollars to make the first immersive story based MMO with voice acting and they still had quests that were "I lost my eight power generators in the ice cavern. Can you retrieve them for me?". (also not to mention intentionally corny dialogue, because its star wars!)

 then underdog TSW sweeps in from out of nowhere and pretty much puts TOR to shame in the story/quest writing/voice acting department.

the actual game definitely needs a lot of polish, but it's still incredibly refreshing to play after all the failed 'wow killers' (which ironically were all vanilla wow clones)

Well maybe more 200,000,000 but still even TSW cutsene looks better and more realisic, especially the hand gestures ;)

haha ya thats sooo true. Seemed like SWTOR had like 3 different hand gestures and it just cycled through them during cut scenes.

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