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7/05/12 1:40:12 PM#21
Originally posted by Aerowyn Rift is really the interesting one. AoC and WAR its easy to attribute their dropoffs due to poor quality. But Rift was high quality. While its dropoff isnt as severe as AoC and WAR, it currently has only 6 active (and 10 permanent low population) servers in the NA, down from 58 at launch. I think a lot has to do with the 'game starts at endgame' mentatilty Trion has with it (which they have publicly stated thats how they feel). People dont get sucked in along the way and lose the attachment. Its also a non-immersive experience. The way an atmosphere can suck you into a game is very underrated. Its one of the reasons why TSW is refreshing, the atmosphere is amazing. |
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7/05/12 1:42:14 PM#22
Originally posted by Isometrix In that case TSW and TOR are both doomed. |
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7/05/12 1:43:42 PM#23
Originally posted by teakbois Rift is a great game but just too similar overall to all the other themepark clones put out in the past. Once you have done the basic gear grind raiding or PVP warzone gear grind once before it gets stale unless the game really has some fresh ideas to add into the mix. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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7/05/12 1:44:27 PM#24
few months ago i made a post about this game... and all ppl were bashing me! Now you see the results and it will get worse with the GW2 release... http://www.wix.com/mmaganadellis/michaelmag http://www.youtube.com/user/PsyMike3d/videos http://soundcloud.com/michaelmag |
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7/05/12 1:46:18 PM#25
Originally posted by PsyMike3d Excuse me...Who are you? Oh, one of a hundred people who have made a post about TERA? Ok...What's your point? |
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7/05/12 1:50:42 PM#26
Originally posted by Aerowyn If I listed the top 10 things I liked about Vanilla WoW, I dont think there would be more than 1 or 2 of them that made it into Rift. Rift seemed to build there game around the WOTLK endgame model of WoW as a starting point and tweaked it from there. Basing endgame around gear treadmill is a bad concept, as is strict raid tiering. Trions actual coders though, they do fantastic work. I would prepay on the spot if they announed a Trion MMORPG with someone like Raph Koster in charge. |
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7/05/12 1:50:42 PM#27
Originally posted by PsyMike3d Yep, because GW2 will defenatly not have huge drop offs a few months later /sarcasm OP, i'm not playing TERA, but this is to be expected. It alwasy happens with any game. I myself wonder what can be done to stop it, if there is even a solution at all. |
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Originally posted by PsyMike3d When Diablo 3 launched our server lost about 30% of its active players - literally. Then four weeks after launch our server lost another 30-40% of its active players. We are literally down to 1-2 active guilds who are running the end game instances (I'm in officer in one of them). Each week we have players leaving for another server or leaving the game. My friends list of 25+ players is empty every evening I log in. When GW2 launches in two months...Tera will lose 50% of its active players left. Originally posted by FredomSekerZ GW2 will of course have a drop off rate, but the issue is once most players leave an MMO they don't go back. Everyone who has left Tera hasn't come back. When players leave for GW2 they won't come back. So, the bleeding continues. MMOing since 2000 |
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7/05/12 2:21:23 PM#29
It will stop once they put a F2p bandaid on it. |
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7/05/12 3:57:33 PM#30
Originally posted by FireRunner
I think some players will come back but I'm not sure if it will be enough to keep them. I personally feel that TERA's combat is the best at the moment but I can probably list a lot of issues that plague the end game. |
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7/05/12 4:19:03 PM#31
Actually i saw it coming considering the features at launch: - pointless owpvp (and the fanboys said "it's fine the players will just pvp like crazy because it's fun we don' t need objectives!) - free ganking (1 player is happy 10 other players get frustrated) - fast leveling grind, slow endgame grind (a killer combo) - rng enchanting - incredibly small pve endgame (wtf no raid?) - no battlegrounds (a suicide) This was the perfect plan for a trainwreck: so i'm not really surprised
Originally posted by silvermember
This is a VERY good post. Back in the early 2000'games could have a long leveling stage because there was almost no competition and the mmorpg genre was only starting. The players were of course more forgiving. It's not that the games were more difficult... they were just more timeconsuming. And since there were very few options players had to accept the months of grind. Nowadays we have options TONS of options. You make a game that requires months to reach max level? People leaves in droves because they don't like to grind and there are so many new games out there to try!
So you must balance your leveling timing.... too slow is bad and too fast is bad too! Tera was really too fast. The primes were at cap after 2-3 days, regular rushers after 1 week, normal players after 2-3 weeks. In one months even most of the slowest casual was 60. And they suddenly were exposed to the hilariously small "endgame".
The last underlined sentence is quite interesting. Why players rush to endgame anyway? Because in a gear based game the "real game" starts at cap. Maybe it's stupid but that's how it works. And if you have content you can only play at cap of course players are going to rush. And Tera had yet another issue on PVP servers: gankers. Since the game is a gankfest the players feel the need to rush to max level because they don't like the idea of being oneshotted in owpvp.
Anyway Tera is down to 4 servers in Korea and they are starting a F2P (max level 50) server today. In Japan it's not even dead... it's rotting. In Europe Frogster killed the game in 1 month. That was amazing. Tera already had its shortcoming as a game... having an horrible publisher like Frogster was really overkill. NA Tera is bleeding? Well it's actually the place where Tera is doing best at the moment. |
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7/05/12 4:20:30 PM#32
For me what kills it is THE COMMUNITY... some of the worst chat I have ever seen. Think WOW barrens with lots of foul language and racism. I think I'm out on next sub up. |
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7/05/12 4:22:23 PM#33
Wait for f2p.
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7/05/12 4:24:30 PM#34
Originally posted by teakbois When Aion launched didn't it take longer than the more recent (at the time) mmos to reach cap, and this was one of the many complaints? Seems the companies can't win for losing. |
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7/05/12 4:41:39 PM#35
Originally posted by jmcdermottuk I don't think the real issue is how fast the leveling curve might be, but rather the same old raid / instance runs ad nauseum they keep shoving down our throats as if there couldn't possibly be any other type of end game or at least give us legitimate diverse paths for end game content. |
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Mannish
Elite Member
Joined: 9/03/08
There needs to be a little bit of crazy when dreaming up a new concept. Sam Lake |
7/05/12 5:58:21 PM#36
Only lasted 2 weeks playing the game. Its just not my type of game but it should have launched as a Free To Play.
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7/05/12 8:54:24 PM#37
For all intents and purposes, the game IS F2P at this time, if you want it to be. just bought a chronoscroll for 1750 I -kid-you-not (Dragonfall). Of course someone must have bought that month - so long as that someone is not me, idc - but it literally took me two days of checking the ah on log in and log out to make that much gold. The benefit is that there's no character limit, no inventory space limit, etc etc. Now that I have the system running and 4 scrolls in the bank - I'll probably move the sub money to try tsw for a month maybe two, see how that fares. |
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7/06/12 6:39:41 AM#38
annnnnnnnnddddddd I told you all so. Even after playing 2 hours of the beta i posted on the shortcomings of this game, which would lead to its eventual demise. But oh no!, the combat system was just too amazing and the graphics so wonderful that they alone would carry this game on for the next 5 years. I plainly pointed out that the lack of endgame and the pointless opvp would doom Tera. Look at everyone now, ' No endgame!, We want battlegrounds!, It's a gear grind!, We need a reason to pvp!'. It was obvious from the start that all these things would be a problem, but due to the rose tinted glasses all fanboys wear no one was having any of it. Also the cash shop and chronoscrolls. The game is pay to win. You can but a horse which you can use form level 1, so enhancing your xp speed over other players, which is clearly (by your own definition) pay to win. On an opvp server, reaching max level more quickly is a huge advantage. As mentioned you can buy all your gear with gold. So just buy some gold/sell a chronoscroll and just buy all your equipment instead of those pesky dungeon runs where you arn't even guaranteed the item.
It was a recipe for disaster from the very beginning. How not make an MMO. |
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7/06/12 9:14:21 AM#39
Originally posted by Teekay
I sold a Chrono Scroll and used the gold to enchant my gear only to fail every single time so those Pay to Win Chrono Scrolls sure worked for me. The Vanarch Mount is faster than the cash shop one and I can use it at Level 1. Overall the game is okay. The PVE end game is definitely lacking big time. |
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7/06/12 9:39:09 AM#40
Pfft. I've got a better one:
The next two big releases this year will lose player numbers after the first month or two. Some joker in their forums will cry failure. The game's are doomed to shut down (Notice I gave no specific time window). Your lucky numbers are 16-48-64-42.
I might return to these forums to say to a bunch of strangers "I told you so, please give me reassurance and validation." or... I might forget about gaming or MMOs for another 3 years.
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