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Guild Wars 2

Guild Wars 2 

General Discussion  » I want to be able to change hotkey for weapon skills!!!! You?

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91 posts found
  korat102

Apprentice Member

Joined: 5/21/09
Posts: 316

Newt: We'd better get back, 'cause it'll be dark soon, and they mostly come at night... mostly.

7/05/12 11:22:20 AM#21

I really do like GW2 and I'm really looking forward to playing it but I have to agree with the OP here. Players SHOULD be able to set their UI up any way they want. Personally I think the game is good enough for me to adapt to it but that shouldn't be necessary in a modern game.

  Skarecrow7

Novice Member

Joined: 12/15/10
Posts: 342

7/05/12 11:22:21 AM#22

I can see where you are coming from OP, it is just with how the skills get unlocked, and how the main hand / off hand works, it seems like it would be a big deal for them to be able to change that.  No offense but it seems like that would be more of something they could look into later on after release and what not.

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

 
OP  7/05/12 11:22:35 AM#23
Originally posted by botrytis
Originally posted by rojo6934

i want to change the order of my weapon skills on the skillbar every time i swap a weapon set. Also key binding different keys on my keyboard and mouse buttons for skills and utility.

That is a MUST in any mmorpg.

Not really.

As people said - your skills are already setup logically and you learn them in progression. Same with your other skills.

You can bind them to any key, with a gaming keyborard - what is the big deal?

Because I would like to change it for each weapon. Say 1h  weapons be able to chage skill 1,2,3 to what order I want and with a 2h anywhere on skill 1,2,3,4 and 5. Each weapon could let you change the order for that weapon only. What logical for you may not be logical for me. Using keybinding makes it a mess for refresh timers. 

  hundejahre

Novice Member

Joined: 9/30/05
Posts: 341

7/05/12 11:25:09 AM#24

I voted yes, although I'd be happy to accept a limitation that main-hand skills never move to off-hand skill slots and vice versa.

Over all I'm pretty happy with the layout, but there have been times where I'd wished skills 2 & 3 or 4 & 5 were swapped. Not a huge detail, but more UI customization isn't a bad thing.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5723

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

7/05/12 11:25:58 AM#25
Originally posted by botrytis
Originally posted by rojo6934

i want to change the order of my weapon skills on the skillbar every time i swap a weapon set. Also key binding different keys on my keyboard and mouse buttons for skills and utility.

That is a MUST in any mmorpg.

Not really.

As people said - your skills are already setup logically and you learn them in progression. Same with your other skills.

You can bind them to any key, with a gaming keyborard - what is the big deal?

the big deal is that the logic used to set them up is the ANETs logic, not my logic. I prefer to have my specific order of skills for example. I always like to start a fight with a charge!!!!!!! set on skill slot 1. In GW2 its like number 4 or 5 on weapons that have a charge skill. i use skills in order so i prefer to set my own preference. Same applies to stuns, damage over times, heals, buffs and chanelled skills. That is my big deal

But i already got my answer before and apparently the way the skills are unlocked and divided between hands might be the reason why i cant change skill order on the skillbar. Which is sad. But oh well.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5723

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

7/05/12 11:28:39 AM#26
Originally posted by Nanfoodle
Originally posted by botrytis
Originally posted by rojo6934

i want to change the order of my weapon skills on the skillbar every time i swap a weapon set. Also key binding different keys on my keyboard and mouse buttons for skills and utility.

That is a MUST in any mmorpg.

Not really.

As people said - your skills are already setup logically and you learn them in progression. Same with your other skills.

You can bind them to any key, with a gaming keyborard - what is the big deal?

Because I would like to change it for each weapon. Say 1h  weapons be able to chage skill 1,2,3 to what order I want and with a 2h anywhere on skill 1,2,3,4 and 5. Each weapon could let you change the order for that weapon only. What logical for you may not be logical for me. Using keybinding makes it a mess for refresh timers. 

that also makes sense. being able to change skill order within the same "hand" skill set.

  hundejahre

Novice Member

Joined: 9/30/05
Posts: 341

7/05/12 11:56:20 AM#27

quote: "But i already got my answer before and apparently the way the skills are unlocked and divided between hands might be the reason why i cant change skill order on the skillbar. Which is sad. But oh well."

The divided skills (main-hand and off-hand Vs. 2 handed) I could see, but the unlocks? That's no reason. It's not like you're moving "the skill", you're moving an icon and changing the key binding that both call to that skill. So switching the order they appear in the UI wouldn't require a switch in the order they unlock, who else but me cares that I now have a locked skill in the middle of 2 unlocked ones?

And even then, you can simply make it so they can't be moved until all the skills for that weapon type (and attunement for elementalists) are unlocked.

  seridan

Apprentice Member

Joined: 5/26/12
Posts: 1212

7/05/12 11:59:10 AM#28
Originally posted by hundejahre

And even then, you can simply make it so they can't be moved until all the skills for that weapon type (and attunement for elementalists) are unlocked.

I wonder why Anet devs didn't think of this.

If the reason they are restricting moving skills around is only the way they are unlocked, after you unlock them all there shouldn't be a problem

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

 
OP  7/05/12 12:03:30 PM#29
Originally posted by seridan
Originally posted by hundejahre

And even then, you can simply make it so they can't be moved until all the skills for that weapon type (and attunement for elementalists) are unlocked.

I wonder why Anet devs didn't think of this.

If the reason they are restricting moving skills around is only the way they are unlocked, after you unlock them all there shouldn't be a problem

If within 3 pages of this thread we can think of a way to make it work without breaking the game, just think of how well ANet could do if they put their mind to it.

  Ezhae

Advanced Member

Joined: 9/03/06
Posts: 734

7/05/12 12:04:26 PM#30

The layout is MOBA inspired. It's form lwoest CD to highest. Always. With every weapon. Personally I don't have any issue with it. 5 skills don't really make it hard to manage since all 5 keybinds are easily reachable anyway. Rest is just muscle memory. 

  User Deleted
7/05/12 12:05:42 PM#31

Id like to change the order also. Dont really see how this harms anyone else. No doubt theyll add it some day and itll become one of those things that everyone was like, duh.

  User Deleted
7/05/12 12:11:02 PM#32

Yea it would be nice to be able to do move skills around on the hotbar once youve unloicked a weapons full skillset.

 

An example on why this makes no sense and why I would like to be able to move skills:  As a Rifle Warrior the optimum rotation is 4, 2, 3.  It would be nice to actually change it to 2,3,4.

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

 
OP  7/05/12 12:11:19 PM#33
Originally posted by Ezhae

The layout is MOBA inspired. It's form lwoest CD to highest. Always. With every weapon. Personally I don't have any issue with it. 5 skills don't really make it hard to manage since all 5 keybinds are easily reachable anyway. Rest is just muscle memory. 

I dont care the order of the cool down. I care the order of what the skill does.

  lilHeala

Novice Member

Joined: 8/30/11
Posts: 528

7/05/12 12:11:50 PM#34

It would certainly be nice if that's possible but I also can see why it's not that easy to implement (mechanics of unlocking skills and main hand / off hand) as some folks suggest. But I'm not that fussed tbh because I can also adapt to the game instead of having the game adapt to my wishes. We're too spoiled these days and if a studio doesn't include a feature we're used to having in every other mmo we start whining like spoiled lil brats should.

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

 
OP  7/05/12 12:53:11 PM#35
Originally posted by lilHeala

It would certainly be nice if that's possible but I also can see why it's not that easy to implement (mechanics of unlocking skills and main hand / off hand) as some folks suggest. But I'm not that fussed tbh because I can also adapt to the game instead of having the game adapt to my wishes. We're too spoiled these days and if a studio doesn't include a feature we're used to having in every other mmo we start whining like spoiled lil brats should.

Few sugestions made by posters could really work. Dont let hotkey swapping work for a weapon till you unlock all the skills. Also let you asign what hotkey each skill uses for each weapon. So for a 1h sword you can set the three skills to only hotkey 1,2,3. Then do the same for each weapon. Sheild skills only be switched on the hotbar for slot 4 and 5. Each weapon could be done in this way. 

  Zezda

Novice Member

Joined: 2/27/09
Posts: 707

7/05/12 1:00:59 PM#36

You can already change all the hotkeys for the skills. I don't see why not being able to swap them around in the bar is a big deal. Are you honestly telling me that having skill #4 in slot #1 is really going to make any difference?

I don't get why people are being so picky over the most inane things..

You won't always be using the skills in a set order anyway, so there goes your reason for having charge in skill slot #1 and any other 'order' you think you will be using in the game. That kind of thinking is just going to get you killed in GW2.

  Halandir

Advanced Member

Joined: 8/02/08
Posts: 746

7/05/12 1:19:44 PM#37

OP definately has a point here. I was quite surprised that UI customizeability is abysmal compared to Guild Wars. I hope Anet get around to adding free resizing, placement and visibility of UI elements.

It worked in Guild Wars - Should at least be as good in GW2.

 

We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)

  observer

Hard Core Member

Joined: 2/17/05
Posts: 2307

First came pride, then envy.

7/05/12 1:30:22 PM#38
Originally posted by botrytis

In GW1 you really couldn't ulness you had a gaming keyboard. Why should you now. It is basically the same number of skills so why should it change.

Wrong.  You can move your skills around on the hotbar in GW1.  Unless you're talking about something else i don't understand?

  observer

Hard Core Member

Joined: 2/17/05
Posts: 2307

First came pride, then envy.

7/05/12 1:34:08 PM#39
Originally posted by Halandir

OP definately has a point here. I was quite surprised that UI customizeability is abysmal compared to Guild Wars. I hope Anet get around to adding free resizing, placement and visibility of UI elements.

It worked in Guild Wars - Should at least be as good in GW2.

 

Heh.  Agreed.  Especially since they're using the same engine as GW1.    The least they could do is give us two options.  Basic & Advanced.  Basic for the current setup and Advanced for those who want to customize it.

  Tekaelon

Advanced Member

Joined: 2/09/08
Posts: 486

7/05/12 2:46:44 PM#40

Don't care if they add this. I prefer the consistancy.

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