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korat102
Apprentice Member
Joined: 5/21/09
Newt: We'd better get back, 'cause it'll be dark soon, and they mostly come at night... mostly. |
7/05/12 11:22:20 AM#21
I really do like GW2 and I'm really looking forward to playing it but I have to agree with the OP here. Players SHOULD be able to set their UI up any way they want. Personally I think the game is good enough for me to adapt to it but that shouldn't be necessary in a modern game. |
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7/05/12 11:22:21 AM#22
I can see where you are coming from OP, it is just with how the skills get unlocked, and how the main hand / off hand works, it seems like it would be a big deal for them to be able to change that. No offense but it seems like that would be more of something they could look into later on after release and what not. |
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Originally posted by botrytis Because I would like to change it for each weapon. Say 1h weapons be able to chage skill 1,2,3 to what order I want and with a 2h anywhere on skill 1,2,3,4 and 5. Each weapon could let you change the order for that weapon only. What logical for you may not be logical for me. Using keybinding makes it a mess for refresh timers. |
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7/05/12 11:25:09 AM#24
I voted yes, although I'd be happy to accept a limitation that main-hand skills never move to off-hand skill slots and vice versa. Over all I'm pretty happy with the layout, but there have been times where I'd wished skills 2 & 3 or 4 & 5 were swapped. Not a huge detail, but more UI customization isn't a bad thing. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
7/05/12 11:25:58 AM#25
Originally posted by botrytis the big deal is that the logic used to set them up is the ANETs logic, not my logic. I prefer to have my specific order of skills for example. I always like to start a fight with a charge!!!!!!! set on skill slot 1. In GW2 its like number 4 or 5 on weapons that have a charge skill. i use skills in order so i prefer to set my own preference. Same applies to stuns, damage over times, heals, buffs and chanelled skills. That is my big deal But i already got my answer before and apparently the way the skills are unlocked and divided between hands might be the reason why i cant change skill order on the skillbar. Which is sad. But oh well. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
7/05/12 11:28:39 AM#26
Originally posted by Nanfoodle that also makes sense. being able to change skill order within the same "hand" skill set. |
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7/05/12 11:56:20 AM#27
quote: "But i already got my answer before and apparently the way the skills are unlocked and divided between hands might be the reason why i cant change skill order on the skillbar. Which is sad. But oh well." The divided skills (main-hand and off-hand Vs. 2 handed) I could see, but the unlocks? That's no reason. It's not like you're moving "the skill", you're moving an icon and changing the key binding that both call to that skill. So switching the order they appear in the UI wouldn't require a switch in the order they unlock, who else but me cares that I now have a locked skill in the middle of 2 unlocked ones? And even then, you can simply make it so they can't be moved until all the skills for that weapon type (and attunement for elementalists) are unlocked. |
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7/05/12 11:59:10 AM#28
Originally posted by hundejahre I wonder why Anet devs didn't think of this. If the reason they are restricting moving skills around is only the way they are unlocked, after you unlock them all there shouldn't be a problem Block the trolls, don't answer them, so we can remove the garbage from these forums |
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Originally posted by seridan If within 3 pages of this thread we can think of a way to make it work without breaking the game, just think of how well ANet could do if they put their mind to it. |
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7/05/12 12:04:26 PM#30
The layout is MOBA inspired. It's form lwoest CD to highest. Always. With every weapon. Personally I don't have any issue with it. 5 skills don't really make it hard to manage since all 5 keybinds are easily reachable anyway. Rest is just muscle memory. |
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7/05/12 12:05:42 PM#31
Id like to change the order also. Dont really see how this harms anyone else. No doubt theyll add it some day and itll become one of those things that everyone was like, duh. |
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7/05/12 12:11:02 PM#32
Yea it would be nice to be able to do move skills around on the hotbar once youve unloicked a weapons full skillset.
An example on why this makes no sense and why I would like to be able to move skills: As a Rifle Warrior the optimum rotation is 4, 2, 3. It would be nice to actually change it to 2,3,4. |
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Originally posted by Ezhae I dont care the order of the cool down. I care the order of what the skill does. |
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7/05/12 12:11:50 PM#34
It would certainly be nice if that's possible but I also can see why it's not that easy to implement (mechanics of unlocking skills and main hand / off hand) as some folks suggest. But I'm not that fussed tbh because I can also adapt to the game instead of having the game adapt to my wishes. We're too spoiled these days and if a studio doesn't include a feature we're used to having in every other mmo we start whining like spoiled lil brats should. |
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Originally posted by lilHeala Few sugestions made by posters could really work. Dont let hotkey swapping work for a weapon till you unlock all the skills. Also let you asign what hotkey each skill uses for each weapon. So for a 1h sword you can set the three skills to only hotkey 1,2,3. Then do the same for each weapon. Sheild skills only be switched on the hotbar for slot 4 and 5. Each weapon could be done in this way. |
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7/05/12 1:00:59 PM#36
You can already change all the hotkeys for the skills. I don't see why not being able to swap them around in the bar is a big deal. Are you honestly telling me that having skill #4 in slot #1 is really going to make any difference? I don't get why people are being so picky over the most inane things.. You won't always be using the skills in a set order anyway, so there goes your reason for having charge in skill slot #1 and any other 'order' you think you will be using in the game. That kind of thinking is just going to get you killed in GW2. |
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7/05/12 1:19:44 PM#37
OP definately has a point here. I was quite surprised that UI customizeability is abysmal compared to Guild Wars. I hope Anet get around to adding free resizing, placement and visibility of UI elements. It worked in Guild Wars - Should at least be as good in GW2.
He who writes in blood and aphorisms does not want to be read, he wants to be learned by heart. |
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7/05/12 1:30:22 PM#38
Originally posted by botrytis Wrong. You can move your skills around on the hotbar in GW1. Unless you're talking about something else i don't understand? |
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7/05/12 1:34:08 PM#39
Originally posted by Halandir Heh. Agreed. Especially since they're using the same engine as GW1. The least they could do is give us two options. Basic & Advanced. Basic for the current setup and Advanced for those who want to customize it. |
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7/05/12 2:46:44 PM#40
Don't care if they add this. I prefer the consistancy. |
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