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7/05/12 7:53:09 AM#41
Originally posted by GTwander What on earth do you do in other games that require you to move and use abilities? I had games where I had 20 different keybinds and still have to move with WASD, you know you have more than one hand? If you are struggling that badly to hit the 7 you can always click it with the mouse. Keep 6 and 7 for your "OH SHIT" buttons or things that you need to press less and reaching them constantly doesn't matter any more. I'm not defending the combat in this game, it's not great at all, but its not the worst thing ever either, its just meh, MMO combat usually is pretty dull. TERA had nice combat but horribly bad everything else. ![]() |
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7/05/12 7:55:00 AM#42
Originally posted by Kost No it doesn't, you can easily roll anything with a FOTM build, The game punishes you for not going FOTM. Many of which do pretty well with 2 buttons. I had a heal set up as my second weapon spender through most of the game and never used it, my primary was ranged so I would need to get close to use a damage spender. We have all seen people own with 2 buttons in any PvP video. In fact he mentioned the major issue as the game goes on, things take longer to kill. Taking longer to kill when combat was so neglected in development, highlights the issues. Combat has issues on every level, superficial as animations, mechanics such as build 5 resourses and then spend them, repeat all day everyday while you play. many of the skill tree abilities and passives need a revision. |
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7/05/12 7:57:06 AM#43
Originally posted by Terronte /This
I never once noticed anything with the animations lol BigCountry | Head Hunters | www.wefarmpeople.com |
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7/05/12 7:57:28 AM#44
@SlickShoes Well, AoC was a strange monster, and while I liked it's combat way better - it's way messier in design as well. Hypocritical, I know. Otherwise; DDO, FE and Tera all have decent combat that requires moving about, and namely because they are not 100% hotbar driven. Each has basic attacks tied to the mouse-clickers, the hotbar is either situational or heavy attacks with long timers - it's just smart design. ~but the fact you suggested I "click the 7 with my mouse cursor" means I lost a lot of respect for you in one fail swoop. Also, in most games you really don't have to move around so much at all. When one is designed to kick your ass unless you stay in motion, then you have to design inputs accordingly. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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7/05/12 8:05:50 AM#45
Originally posted by BigCountry Just excuses cos the game requires some thought me thinks. In fact with the graphics on high the animations of my guy shooting his AR are quite impressive, recoil, gunflash and gun smoke, what else you want. |
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7/05/12 8:28:35 AM#46
Originally posted by pierth Not sure I would go as far as to say it is worse but yeah...much as I love LoTR stating you're leaving this game and going to that one over combat is pretty laughable. Still don't see what is so bad about the combat really. Seems the standard schtick to me. Suppose one could complain about that but really the whole bitching about combat seems more like a bandwagon effect at this point. Also love how he says the game lacks content. Seen that from a few people that the more they go on about the game it becomes rather apparent they either haven't played it or played it for a beta weekend and that is it. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/05/12 8:32:46 AM#47
Originally posted by wombat5x5 Just little confused how you can even stand LOTR combat but don't like combat in TSW. It's been a very long time, and yes i played AOC, sense my heart raced when i was fighting in an MMO. I've died a number of times in TSW which makes me very happy, now i have to think, i have to know whats around me. |
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7/05/12 8:36:10 AM#48
Originally posted by XAleX360 +1 I agree. Although I would say, the game would be decent if the combat was good. |
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7/05/12 8:39:02 AM#49
The combat is not terrible. It's very fun. The battles are very punishing if you screw up. However; I think it's too simplistic. They should have made the combat somewhat more complex...maybe something like a skill combo like FF11 and FF14 use. Something that adds more strategy to the battles besides dodging everything in sight. |
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7/05/12 8:49:21 AM#50
Originally posted by wombat5x5 6/18/12 2:31:51 AM#70 I enjoyed the beta weekend a lot. No bugs, no crashes, browser worked great, graphics maxed out were nice. I was not sure at first, but after a bit of character progression and getting used to the controls, I had no issues with the gameplay. Although it did feel too themepark at times, when I slowed down and took things in, it wasn't an issue. The atmosphere and foreboding are great, however if you're just running through trying to "beat the game", you're going to miss out, and TSW probably isn't for you anyway. I'll buy on principle, because I respect and admire FC for creating something different and engaging. After AO and AOC, I felt like FC was a bit of a joke like most, but on my new gaming rig, TSW beta played smooth and was a real suprise. It also has a sense of mystery that NO mmo has ever had, which is fun. It reminds me of a Stephen King novel or something. Anyway, cheers all:) ================================================================================================== Both of these posts are by the same person. I don't know which one to believe. |
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7/05/12 8:50:51 AM#51
Not funny, Op just mentioned he is going back to LOTR mmo, he didnt even compare the games. I assume OP has already invested time into LOTR so why not play that game again if TSW didn't fit him. Probably would have been better for the OP not to mention an "FYI" because lots of people would use that to discredit the OP... cheap move and sad. |
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7/05/12 9:05:55 AM#52
Actually, this is a fear that I had about TSW. My fear was not that combat sucks but rather that people would percieve it that way if they did not grasp how to build a skill set. I can see it getting a lot harder for folks when they leave Kingsmouth for the Savage Coast if they have not figured out how to create synergy in your 14 skills of 7 active and 7 passive. Instead of thinking that perhaps some experimenting, and mix a matching skills or looking for ones that compliment the others is what they should do, they assume it is the game and not them. The combat seems simple enough but it is pretty easy to create a build that does not work all that well. If you are struggling with that look to the pre-built decks as a guide. For instance, keep in mind you can only have one elite skill slotted active and passives, but by the time you are in Savage coast for a little while you will probably have two active and two passive elites. Of course, not everyone is going to like it becuase it is a bit different and that is OK too but based on your commentary I think you fall in the area of not quite getting a good build going. |
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7/05/12 9:10:23 AM#53
Originally posted by Chinchek Because his main complaint is the combat so to go on about that and then go to another game like LoTR considering the lackluster combat that game has it is rather silly. Not a real stretch to bring that up considering the gist of the OP. Nothing cheap about it. Really good point actually. Besides this combat bitching is mostly bandwagoneers at this point anyways. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/05/12 9:15:56 AM#54
I played in a couple of beta's but have not decided to buy the game yet, however I thought I read they were going to fix the combat and animations? |
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7/05/12 9:16:48 AM#55
Originally posted by Czanrei
That makes no sense. We're talking about taste and opinion. The OP states nothing more than an opinion (i.e. doesn't like the combat), and as such, does not identify a factual "issue". Those that disagree, which has been the majority in this thread, have a different opinion - they enjoy the combat in the game. It makes sense for them to disagree. Personally, I think the combat in TSW is very well done, and a lot of fun. It has more depth in solo and group synergies than most other games I've seen. Hell hath no fury like an MMORPG player scorned. |
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7/05/12 9:17:55 AM#56
I dont see a point comparting the combat to other games. Whatever it is, i like the combat. Im not sure why most people hate the combat, ive played all the other games compared to as better combat, and for tab target combat its pretty fun. I use a spammy resource builder, two resource users, a "cast time" nuke, a buff and a aoe +CC on a cooldowna nd a spammy aoe. So basically im not staring at cooldowns and im actually watching my character and the fight, which is nice for a change, but also theres enough beyond the spamming of 3 skills, which ive seen people describe the combat as. I mean i guess if you want to make it like that...3 skill spam and leave the rest of your hotbar empty it does give you that options...
Oh im close to done with blue mountain, thats the 3rd map...the combat SUCKED in kingsmouth compared to what i have access to now...since now i do have options...and it the situation looks like i need more AOE/CC/direct DPS whatever i have the option to swap a few skills....working on some other wepons too to bife me range leech and barrier/heals for when i need it (not quite there yet)
Combat in this game is as good or bad as you make it....if the combat sucks your doin it wrong.
I really feel most of these combat sucks threads are people streching to find something to gripe about, people who only played a breif time in beta, or people who were unable to adapt to a game that doesnt hold your hand with classes and predefined routes...eventhough it offers those premade decks.... |
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7/05/12 9:19:47 AM#57
Originally posted by VultureSkull
Professional eh? Pray tell me what game you are playing at the moment so we can know where you are coming from. otherwise it did not happen. |
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7/05/12 9:26:57 AM#58
Looks and plays fine to me here is a clip of me fighting in savage coast http://www.mmorpg.com/discussion2.cfm/thread/356221/Video-Quick-Combat-Video-PUNCH-AND-PIE.html I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Betaguy
Elite Member
Joined: 12/31/04
Some folks are like Slinkies, totally useless but great fun to watch when you push them down stairs |
7/05/12 9:28:44 AM#59
Originally posted by VultureSkull I don't think we have that kind of time so let me tell you what I am not playing... TSW. |
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7/05/12 9:30:19 AM#60
I actually found that combat gets quite a bit better beyond Kingsmouth.
Personally, i rather hate the whole "global cooldown" concept, so i'm never going to LOVE the combat in any game that uses it. (Hated it in Rift, hated in TOR, hate in TSW). That being said, as far as GCD combat goes, TSW has grown on me.
One thing that was initially very disappointing ot me was having only 7 active abilities. Coming from games where I usually have 20-30 combat abilities, I felt it was way too simplistic.
Having run through the Inferno dungeon a bunch of times, I'm startinig to change my mind a little. Considering how mobile the combat is, I'm having a hard time keeping up with even 7 actives while running, turning, positioning, etc. This isn't very evident early on in KM when you canjust stand in one place and fight, but once you start doing the more serious content and mobility becomes a MUST, the combat system begins to make a lot more sense.
Anyhow.. just my opinion. It's not he end-all of combat, but it's fairly fun the further in you go. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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