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The Secret World

The Secret World 

General Discussion  » If you aren't trying TSW, I think you should.

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191 posts found
  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

7/05/12 6:54:58 AM#141
Originally posted by mindw0rk
Originally posted by Ashen_X

What data can you provide to indicate the thoughts of the many thousands of people you are claiming to speak for ?

Check metacritic, mmorpg forums, other game forums where TSW is discussed. Almost EVERYONE having a blast playing it

I will not join your cult.

All I see is a bunch of people so enamored by the setting, horror elements and the fraction of quests that fall under 'investigations' that they are willing to overlook things that normal people are tired of, or won't put up with.

My main reason for not playing; Universal Cooldowns (as well as reliance on WSAD mobilty in tandem with using the hotbar, this game was meant for basic attacks via left-click). The amount of pointless quests with the limited amount you can maintain at once would be the second reason. I don't mind only doing one at a time, but whoever decided I should run my ass around the map just to collect one after making room for it deserves a flogging. Shit, for a game based on modern times you'd figure people would be using cellphones to handle that crap.

~and no, I don't care if you spam one skill enough times it builds a charge for the second one. I've seen it before with more finesse either way.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

7/05/12 7:13:04 AM#142
Originally posted by mindw0rk
Originally posted by Ashen_X

What data can you provide to indicate the thoughts of the many thousands of people you are claiming to speak for ?

Check metacritic, mmorpg forums, other game forums where TSW is discussed. Almost EVERYONE having a blast playing it

No, those saying that they are enjoying playing it are enjoying playing it. Not at all the same thing as, "most players," or, "almost everyone..."

 

 

When all has been said and done, more will have been said than done.

  UsualSuspect

Hard Core Member

Joined: 11/01/04
Posts: 1172

7/05/12 7:21:34 AM#143
Originally posted by GTwander

My main reason for not playing; Universal Cooldowns (as well as reliance on WSAD mobilty in tandem with using the hotbar, this game was meant for basic attacks via left-click). The amount of pointless quests with the limited amount you can maintain at once would be the second reason. I don't mind only doing one at a time, but whoever decided I should run my ass around the map just to collect one after making room for it deserves a flogging. Shit, for a game based on modern times you'd figure people would be using cellphones to handle that crap.

Universal Cooldowns? I read that as meaning that everything is on the same cooldown, which it isn't. Different skills, different times. I sort of agree about the WSAD movement and hotbars, it gets really awkward sometimes, but not enough to turn me away. The quest arrangement is actually something I really like, it stops it being a case of picking up everything in an area then grinding away until all the quests are done. That's modern themepark stuff that I really hate, quest hubs. In this game quest givers seem to be nicely spaced, so you finish one quest and.. yes.. you phone it in to complete it.. then you'll find there's usually another person close by offering another quest. Or maybe you want to go do a quest somewhere else, which you're perfectly able to do, then go back to the start and do another.

It's not railroaded, it doesn't feel like you're being told to do step 1, then step 2, then step 3.. You can choose to do 3, then 1, then 15, then go back and do 2... It's a much better designed system than the godawful quest hubs.

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

7/05/12 7:23:09 AM#144

I'm skipping TSW, don't like the setting. Just doesn't appeal to me.

  rpgalon

Novice Member

Joined: 3/04/11
Posts: 432

7/05/12 7:24:01 AM#145
Originally posted by Ashen_X
Originally posted by mindw0rk
Originally posted by Ashen_X

What data can you provide to indicate the thoughts of the many thousands of people you are claiming to speak for ?

Check metacritic, mmorpg forums, other game forums where TSW is discussed. Almost EVERYONE having a blast playing it

No, those saying that they are enjoying playing it are enjoying playing it. Not at all the same thing as, "most players," or, "almost everyone..."

 

 

you will believe in what you want to believe.

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

7/05/12 7:25:01 AM#146

@UsualSuspect

Aight, my perception has changed a bit. Good show.

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5414

7/05/12 7:28:42 AM#147
Originally posted by GTwander

@UsualSuspect

Aight, my perception has changed a bit. Good show.

There is a 1 second global cooldown.

SWTOR is the greatest mmo ever!

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

7/05/12 7:29:38 AM#148

RABBLE!

RABBLE, RABBLE!

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5414

7/05/12 7:33:18 AM#149
Originally posted by GTwander

RABBLE!

RABBLE, RABBLE!

Maybe I misinterpreted your original post.

 

I thought when you asked if there "Universal Cooldowns" that you meant global cooldowns. That does exist in this game. 

SWTOR is the greatest mmo ever!

  GTwander

Novice Member

Joined: 3/14/09
Posts: 6125

LARPer Hunter

7/05/12 7:34:27 AM#150

Yes, it's what I'm rabbling about.

question; can you just hold the key down and have it proc every second, or do you have to spam it?

Writer / Musician / Game Designer

Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture

  seridan

Apprentice Member

Joined: 5/26/12
Posts: 1212

7/05/12 7:41:23 AM#151
Originally posted by UsualSuspect

Universal Cooldowns? I read that as meaning that everything is on the same cooldown, which it isn't. Different skills, different times.

There is a global skill cooldown. Everytime you use ANY skill ALL your other skills are disabled for a short duration. That makes combat look clunky and I think that's what he meant by universal cooldowns.

It's not railroaded, it doesn't feel like you're being told to do step 1, then step 2, then step 3.. You can choose to do 3, then 1, then 15, then go back and do 2... It's a much better designed system than the godawful quest hubs.

Yes but there are tiers in the quests. Tiers that give you tasks that overlap. Example: tier1: kill 6 zombies, tier2: kill 6 zombies with gasoline. If you kill the zombies with the gazoline while on tier1 the kills won't even register. Another example: go to the beach and kill 6 impalers, then 6 maulers, then 4 incubators, then 5 bloodwitches on different tiers. But guess what? Those mobs spawn so close to each other that you will kill lots of bloodwitches before even getting to that tier. What about other quests that lead to a specific area but you don't have them at that time, such as interracting with the research notes scattered around, and you see players interracting with them but you can't.

Also the quests in TSW are all well-hidden single player quests. When you talk to an npc that leads you to a zombie attack at the junkyard, other players around have no incentive to help repel them unless they have the quest of course. If they haven't done it before they will have to take it and do it again later so there is no point in helping. When you kill a boss mob you get no credit unless you are on the proper tier, how sad is that having to kill someone twice? What happens when you see someone doing an escort quest? You can't help because you will first have to find the npc to do the quest and escort him/it/whatever all the way. All these ruin any kind of immersion for me in the game. Everyone is doing their single player quests ignorant of what others are doing around them. The world spawns mob for individual players and that's it.

I only played one beta so I might be inaccurate with the above, but that's what I experienced.

Block the trolls, don't answer them, so we can remove the garbage from these forums

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

7/05/12 7:44:17 AM#152

Played 2 betas of TSw, no I won't play it. It is too like a console game for me. Also the CS and sub makes it untenable.

I am glad people are playing and liking the game. I just hope Funcom actually supports the game better than their others. They have a bad reputation for that.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Darkmoth

Novice Member

Joined: 5/14/12
Posts: 175

7/05/12 7:46:48 AM#153
Originally posted by XPraetorianX
Originally posted by SEANMCAD
Originally posted by antshock35
Originally posted by XPraetorianX
Originally posted by SEANMCAD
Originally posted by XPraetorianX
Greed is good it motivates and drives innovation. Stop buying into socialist propaganda. Bottom line is money makes the world go round. I hope Funcom makes a HUGE profit and then these guys can come up with new ideas and they will have the money to see them to fruition.

 

actually it doesnt. Its one of the biggest myths next to perhaps supply side economics.

Greed inspires restriction and market control, not innovation and we see it all the time.

an old classic example is why there are not any high speed rails in the US. Ever wonder why? because the airline industries lobbied against it.

So much for innovation.

 

Wrong most Americans don’t like rail. We make enough to fly. Its faster and more convenient. The left in CA is pushing for High-speed rail despite the fact the state is going over the edge financially. Second point America has had more innovation in the last 100 years due to capitalism than anywhere else on the globe. Computers, Space exploration, Assembly line mass production, Apple Microsoft and seriously our movies and entertainment are unmatched. I could go on but I’m sure right now you are realizing how stupid your comment was. You could not make me ride high-speed rail. I like Flying from SMF to DFW in 3 hours. Ill pass on a 6 hour train ride.

 hear hear great repost xpredotrianX ......

i like I replied I wasnt being abstract. southwest airlines paid millions of dollars in lobby money to have a bill kill in texas that would begin high speed rail contruction

???? So my counterpoint and original point was that innovation is spurred by the free market and the desire to profit (greed as you would call it) Rail is a step back not forward. Anyway enough politics TSW is fun if you can afford it play it. If not dont. Its worth a try.

Sorry, that's completely off-base, at least as far as games are concerned. Innovation in gaming comes from a love of the craft. Success simply creates imitators who want the profit w/o the love. Profit-seeking doesn't make better games, it makes more profitable games.

The market promotes innovation when innovation is profitable. In a high-risk industry, that is rarely the case. People like to point out the many areas where the market has created innovation while ignoring the many more where it has created slavish clones. Seriously, after 6 years of wow-clone dominance, can we actually be having this discussion??

  7imelord

Advanced Member

Joined: 9/27/04
Posts: 2726

Brilliant!

7/05/12 7:50:21 AM#154

This game to me doesn't feel like it will appeal to the masses, especially folks that are spoiled by the many f2p mmo's out there with the WoW forumula.

Honestly, I love the community we have in the game now, I rather have players that bought the game and knowing what they got themselves into than the folks that are looking for a f2p mmo to buy their time till the next big thing.

I am just glad it's not another f2p high fantasy mmo.

  UsualSuspect

Hard Core Member

Joined: 11/01/04
Posts: 1172

7/05/12 7:51:24 AM#155
Originally posted by seridan
Originally posted by UsualSuspect

Universal Cooldowns? I read that as meaning that everything is on the same cooldown, which it isn't. Different skills, different times.

There is a global skill cooldown. Everytime you use ANY skill ALL your other skills are disabled for a short duration. That makes combat look clunky and I think that's what he meant by universal cooldowns.

It's not railroaded, it doesn't feel like you're being told to do step 1, then step 2, then step 3.. You can choose to do 3, then 1, then 15, then go back and do 2... It's a much better designed system than the godawful quest hubs.

Yes but there are tiers in the quests. Tiers that give you tasks that overlap. Example: tier1: kill 6 zombies, tier2: kill 6 zombies with gasoline. If you kill the zombies with the gazoline while on tier1 the kills won't even register. Another example: go to the beach and kill 6 impalers, then 6 maulers, then 4 incubators, then 5 bloodwitches on different tiers. But guess what? Those mobs spawn so close to each other that you will kill lots of bloodwitches before even getting to that tier. What about other quests that lead to a specific area but you don't have them at that time, such as interracting with the research notes scattered around, and you see players interracting with them but you can't.

Also the quests in TSW are all well-hidden single player quests. When you talk to an npc that leads you to a zombie attack at the junkyard, other players around have no incentive to help repel them unless they have the quest of course. If they haven't done it before they will have to take it and do it again later so there is no point in helping. When you kill a boss mob you get no credit unless you are on the proper tier, how sad is that having to kill someone twice? What happens when you see someone doing an escort quest? You can't help because you will first have to find the npc to do the quest and escort him/it/whatever all the way. All these ruin any kind of immersion for me in the game. Everyone is doing their single player quests ignorant of what others are doing around them. The world spawns mob for individual players and that's it.

I only played one beta so I might be inaccurate with the above, but that's what I experienced.

I haven't noticed the skills being disabled at all, maybe they changed it since your time in beta? If they are disabled it's only going to be until the animation for the first one is over, that's the only thing I see. Like when I do a sword swirl the next attack doesn't go off until the character has stopped spinning. And sure there are tiers in quests, but that's the case with every MMO, you always get that sort of thing - go there, kill 5 of those, come back, now go to the same place and kill 5 of them.. I haven't noticed many of them in this game though, in fact only the two you mentioned do I actually remember. Kill X's seem to be quite a rarity.

About the single player quests; I agree. Read my post in the other thread about reviews, I gave this game a 7 as an MMO, a 9 as a single player/co-op game. It really is too solo based to be a decent MMO, but I won't repeat myself, go read my other post. It does make for a very good game though, but not as an MMO.

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5414

7/05/12 7:57:13 AM#156
Originally posted by GTwander

Yes, it's what I'm rabbling about.

question; can you just hold the key down and have it proc every second, or do you have to spam it?

Here is a funny post about it. While I was playing personally, I felt exactly like a rogue from WoW which is a 1 second cooldown.

 

http://forums.thesecretworld.com/showthread.php?t=34051

 

It's been really difficult for me to fnd something "official" and my Google-fu is generally pretty solid. After playing for a bit for myself, the GCD was 1 second. As factualy as I can get through my experience, it is a 1 second global cooldown.

 

When it comes to your editied question: "can you just hold the key down and have it proc every second, or do you have to spam it?"

 

You have to spam it. In your basic DPS/heal situation (assuming you don't take on another role, etc.), you are spamming building and then pressing a finisher. That is the most basic form of PvE.

 

When you want to get more complex with skills, you can incorporate a few other utility skills. Elite skills (that you can have only once on your 7 skill bar) are usually the more CC or utility based skills. Other than that, the other 4 skills (excluding a dps and finishers) tend to be more basic in their utility. You can take from what I said what you will, but to me, this is the very basic version of what combat is in TSW at this point.

SWTOR is the greatest mmo ever!

  dougmysticey

Novice Member

Joined: 6/25/06
Posts: 1182

7/05/12 8:00:11 AM#157
Originally posted by seridan
Originally posted by UsualSuspect

Universal Cooldowns? I read that as meaning that everything is on the same cooldown, which it isn't. Different skills, different times.

There is a global skill cooldown. Everytime you use ANY skill ALL your other skills are disabled for a short duration. That makes combat look clunky and I think that's what he meant by universal cooldowns.

It's not railroaded, it doesn't feel like you're being told to do step 1, then step 2, then step 3.. You can choose to do 3, then 1, then 15, then go back and do 2... It's a much better designed system than the godawful quest hubs.

Yes but there are tiers in the quests. Tiers that give you tasks that overlap. Example: tier1: kill 6 zombies, tier2: kill 6 zombies with gasoline. If you kill the zombies with the gazoline while on tier1 the kills won't even register. Another example: go to the beach and kill 6 impalers, then 6 maulers, then 4 incubators, then 5 bloodwitches on different tiers. But guess what? Those mobs spawn so close to each other that you will kill lots of bloodwitches before even getting to that tier. What about other quests that lead to a specific area but you don't have them at that time, such as interracting with the research notes scattered around, and you see players interracting with them but you can't.

Also the quests in TSW are all well-hidden single player quests. When you talk to an npc that leads you to a zombie attack at the junkyard, other players around have no incentive to help repel them unless they have the quest of course. If they haven't done it before they will have to take it and do it again later so there is no point in helping. When you kill a boss mob you get no credit unless you are on the proper tier, how sad is that having to kill someone twice? What happens when you see someone doing an escort quest? You can't help because you will first have to find the npc to do the quest and escort him/it/whatever all the way. All these ruin any kind of immersion for me in the game. Everyone is doing their single player quests ignorant of what others are doing around them. The world spawns mob for individual players and that's it.

I only played one beta so I might be inaccurate with the above, but that's what I experienced.


Actually, your junkyard example is not a great one. There is a side mission for those that have already done the one where you defend the junkyard that pits you against (Edgar I think- the junk yard owner) to beat his kill count. These are specifically the zombie typs that attack the junk yard in the other mission. Also, all missions are repeatable so if someone wants help with it and the cool down on the mission is done, you can take it again for xp credit which is incentive enough as it probably will pop an AP or 2 for you. Lastly on this, if you have already done a mission it can be shared if you group which would put you ( I think) on the same tier.

In regards to the post you were responding too, I have been playing for a while and actually have never even noticed that there was a global cool down, if there is one. It must be extremely short as I usually chain my abilities together very quickly.

The poster in red above is right about some of the tiered quests. Some are definately like that, though it has not bothered me much. I still prefer this mission delivery method over the quest hub.  A great many of the mission tiers are not like that either. This seems to be something with Kingsmouth in regards to (I think) easing you in to the new system of skills, combat, and missions. I have not noticed this as much in the Savage Coast and Blue Mountains (which is as far as I got). It could be that I just did not care (becuase I was having fun) so was not paying attention to moving from one creature to the next in tiers.

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

7/05/12 8:41:34 AM#158
Originally posted by rpgalon
Originally posted by Ashen_X
Originally posted by mindw0rk
Originally posted by Ashen_X

What data can you provide to indicate the thoughts of the many thousands of people you are claiming to speak for ?

Check metacritic, mmorpg forums, other game forums where TSW is discussed. Almost EVERYONE having a blast playing it

No, those saying that they are enjoying playing it are enjoying playing it. Not at all the same thing as, "most players," or, "almost everyone..."

 

 

you will believe in what you want to believe.

I am not sure what you mean by this. I have not stated a belief about whether or not, "most," or, "almost everyone," are enjoying the game.

 

I asked if the poster I first responded to had any data to support his claim regarding, "most players," and pointed out an error in the logic of the individual who replied to my question.

 

Personally I hope the game is as good as those who support it claim. I love the genre, and am happy to see more non-fantasy games out there.

When all has been said and done, more will have been said than done.

  JonnyBigBoss

Apprentice Member

Joined: 6/13/07
Posts: 696

7/05/12 11:08:15 AM#159

Don't bother. TSW is a game that won't entertain you even the slightest. It's not a good game.

  UsualSuspect

Hard Core Member

Joined: 11/01/04
Posts: 1172

7/05/12 11:14:29 AM#160
Originally posted by JonnyBigBoss

Don't bother. TSW is a game that won't entertain you even the slightest. It's not a good game.

Shouldn't that be, "TSW is a game that didn't entertain me even the slightest."?

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