| 291 posts found | |
|---|---|
|
7/04/12 9:31:45 PM#81
Originally posted by spikers14 Not everybody is a competitve gamer? It just means more people are playing video games. And the components of what constitutes "skill, exactly?" become a little more subjective with every additional game. You can make those big, meaningless, open-ended value judgements like "all games are getting dumbed down" and rarely get challenged on it (we've stopped even trying). Repeat often enough, and people are positively eager to substitute shortcut message board memes for actual original thought. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
|
|
7/04/12 9:52:38 PM#82
I don't think its entirely the type of game that people were brought up on but more the age of the player. Those who have grown up in the internet generation (under 35) simply do not have the patience or maturity to play MMOs. They need to be constantly entertained, pampered and hand held. They do not have the ability to think on their own, handle situations where there is actual time for thought and in many cases they simply do not have the social skills to interact with adults. |
|
|
7/05/12 1:22:17 AM#83
Originally posted by Cuathon Popularity isn't being discussed here. Game depth without overcomplexity is what's being discussed. As for early games "lacking the tech", that's nonsense and I guess you never played early adventure, strategy, or simulation games? The lackluster success of early simulation games is a direct result of these games tending to have a poor "game depth per complexity" quotient, as a result of their systems being implemented specifically to mimick reality (rather than being implemented because they made the game deeper, or more fun.) Complexity doesn't improve games. It's not the goal. Depth is the goal. So any complexity which fails to make a game deeper actually makes the game worse overall. Not sure why you feel your time settings tangent relates to the conversation at hand. We're talking about game depth and complexity, neither of which relates to session length. |
|
|
7/05/12 2:49:21 AM#84
Originally posted by GTwander I am not offended, I am amazed how many people agree. Ofcourse I disagree, your argument is absolutely ridiculous! Others (Venge, Axehilt...) have tried to explain why. I don't know how I can help.
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
7/05/12 3:41:37 AM#85
Originally posted by GTwander
I was born in 1970 and I played on Cabinets (god you're old) Pong, Space Invaders, Galaxians, Defender, Scramble, Pac Man et al and I new exactly what to do from the get go at age 6-12 so I have an inferior skill set because those games were easy and just required patience to grind screen after screen after screen after screen after screen. But I also played ZX spectrum games, text adventure, graphical adventures, side scrollers, platform games, shooters and then progressed to Atari, Amstrad, Super Nintendo, N64, PC and still play games today. Old games were not harder you were just younger with an underdeveloped sense of co-ordination and a naive mind. You are not superior to modern gamers. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
|
|
7/05/12 4:04:10 AM#86
Often when someone claims something is "dumbed down" it usually doesn't mean it's less complex, but that the person doesn't like it because it's not what he expected. There's also still plenty of complex games. Complexity doesn't necesarily mean depth, though. But we have deep games, too. - vigilo confido - |
|
|
7/05/12 4:46:07 AM#87
Originally posted by Axxar The problem is that some believe complexity guarantees depth or that those two, complexity and depth, mean the same thing. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
7/05/12 6:35:00 AM#88
In my opinion it's to many crybabies trolling the forums begging for nerfing the game down. Have you encountered any game lately that wasn't plagued by them? |
|
|
7/05/12 7:13:52 AM#89
Originally posted by GTwander We've entered what I've started to think of as the "Idiot Box Generation", or "Couch Potato Generation" if the word "idiot" isn't "PC" enough for some :). The times you speak of GT, which I also came up through (the first game console I remember ever touching was an Atari 2600, and played Coleco, Intellivision, Nintendo after, etc), were when gamers actually welcomed challenge. They expected to be challenged, and the more challening something was, the more they enjoyed it. Generally speaking. I remember a game called "Tombs and Treasure" for the NES that was freaking difficult. The puzzles in that game were just diabolical at times. But it was awesome when it "clicked" and you were able to solve them. Over time, as gaming became more mainstream and more appealing to companies, they - as they always do - started to simplify and streamline everything to appeal to a "wider audience". That "least common denominator" so often mentioned. The result is the games became simpler. The same thing happened in TV. In order to capture a larger audience, television became more and more dumbed down so as to appeal to more people. People, it seemed, didn't want to think. They just wanted to be entertained. They wanted to shut their brains off and enjoy the ride. And TV provided that. I'm a believer that if the brain isn't constantly challenged with new things, or things that at least require someone to really use their minds, that it becomes lazy and spoiled. As a result, people stop taking on new and challenging things and only gravitate toward the easier, "mindless" stuff that's easier and requires less effort to consume. I've witnessed that very transition happen in two people in particular (though I'm sure I'd see it in more if circumstances allowed it). One person is my sister, another is a good friend of mine. For my sister, she used to love more complex games. I remember she checked out Anarchy Online some years back and had very little trouble picking it up and getting into it. She also played more involved PC games all around. Over time, though, she got sucked into games with less complexity such as WoW and various facebook type games. It literally made her brain-lazy. She tried to pick up Anarchy Online again one day not too long ago and found it was too complex for her. She couldn't wrap her mind around it. Lineage 2 frustrated her in that she couldn't figure out what to do. The issue basically is that she'd become so used to and dependent on all the hand-holding she'd gotten for several years that her mind became lazy. Where the idea of having to actively figure things out would have excited her before, now it was a complete frustration and a turn-off. Her remarks upon quitting Anarchy Online were, "They need to add more helpers in this game. It's too confusing. They need to show you where to go and what to do". The second example with my friend actually shows a rebound. My friend was a huge table-top AD&D player for a long time. Loved complex rule and character development systems and could rattle off the statistics of just about anything in the older MMOs from his memory like he was reading it from a book. The guy loved a challenge. Loved having to figure things out and "put things together". Then he, too, got into WoW, which he played for several years, along with some other games that were similarly "streamlined". He went to check out FFXI at one point and showed almost immediate frustration. "Where do you get quests from?", he asked. I said "from NPCs you see around town". "Well, they don't have anything over their head indicating they have a quest". I said "Nope. This is a more old-school RPG in that sense. You have to talk to them and see what they have to say, and actually pay attention to what they say". "That's horrible", he said, "They need to add some kind of marker over their head so people know who to talk to". I reminded him that he'd played games for years that didn't provide that andhe not only did fine, but he loved it. He stopped and said "Yeah, that's true. I guess WoW's made me lazy". His words, not mine lol. A little while later he pointed out frustration at figuring out where to go to complete a quest. "They don't show you on the map", he complained. I said, "you have to read the info the NPC gives you. They tell you where to go. Once you get there you'll figure out what to do. Just like the old-school games". He laughed and said "WoW strikes again. I didn't realize how much that game spoiled me". Funny thing happened after that. I think that experience sorta flipped a switch in his brain, or simply irritated him, because soon after, he dropped WoW altogether and started seeking out more complex games again, things that challenged him. And he found he loved them again. For myself, I never went down that road. When I started to feel that a given game was becoming too streamlined for my taste, and was taking me out of the equation too much by showing me everything and handing me everything, I stopped playing them. I can't enjoy myself when I feel like the game is holding my hand every second. I keep thinking, "good grief, back the hell off and let me play". So there's a few examples I can give off-hand of how the simplification of games over time has spoiled, or at least can spoil, people to the point where they actually feel they need it to be that way in order to enjoy it. They want that same "turn your brain off and enjoy the ride" experience. In fact, I've seen people come right out and say they don't play games to be challenged. They play them to be entertained. So that's right out of the horse's mouth. I could never understand that attitude as, to me, the two aren't mutually exclusive. I find challenges to be very entertaining. I mean, why do people do crossword puzzles or play Sudoku? I don't think it's because they really enjoy writing letters and numbers on a piece of paper. They play them because it's challenging, and they find the challenge enjoyable. The "addiction" to challenge and community in games has steadily been replaced with the addiction to loot drops and achievements. Gaming has gone the same route as Television, I think. It's steadily transitioned into a generation of "idiot box gaming". Turn off your brain and enjoy the ride.
|
|
|
7/05/12 7:20:10 AM#90
I don't think its generation clash, or anything of the sort.
I believe that computer gaming has become much more mainstream and that game compainies are aiming for the lowest common denominator in order to sell more boxes.
If only 10% of a company's target customer base will be able to play and enjoy your product due to difficulty, the company will ,"dumb," it down to try reaching more.
Unfortunately this phenomenon is almost completely unavoidable. When all has been said and done, more will have been said than done. |
|
|
7/05/12 7:27:44 AM#91
Originally posted by Axehilt That's a superlative mission statement. I wish developers would truly embrace it and when they achieve it I wish they would quit mucking with it. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
|
|
7/05/12 7:36:18 AM#92
@TangentPoint: I don't even want to know how many players your story can be transferred to almost on a 1 to 1 basis. Myself included at one point. My cure at the time was to complete - Ultima 7: The Black Gate - Ultima 7: Serpent Isle These games really make you appreciate problem solving, exploration and independence. It does wonders for your patience, too! A power cocktail for the mind. - vigilo confido - |
|
|
7/05/12 7:58:08 AM#93
This post makes me seriously wonder if the test based Zork series I cut my teeth on would even be recognized as "games" by a modern 10 year old. |
|
|
7/05/12 8:08:36 AM#94
Originally posted by Quirhid
Personally I blame the fact that so many PC games are console ports (lack of buttons and streamlining pretty much everything) for the "dumbing down" effect. The fact that games ARE getting dumbed down can pretty much be proven by looking at dropped/missing features, quests that require some form of thought etc. |
|
|
7/05/12 10:03:54 AM#95
Originally posted by zymurgeist Sort of. I mean, you're probably not playing the older games which achieved that goal in the past, so to a certain degree you DO want things mucked with. But yeah, the safer way to "muck" with things is to let the old game stay as it is and create a new game which is also deep. Then there's also the issue of just how deep a game can go. With the right tweaks a game can actually become more and more deep as more strategies become viable (or at least that's definitely the case in RTS games.) |
|
|
TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
7/05/12 10:10:57 AM#96
How many NES games did you beat in 4-6 hours? That's the average playability of a single player campaign these days. Games are a million times larger than they were, but the playtimes are 1/10 of what they used to be. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
|
7/05/12 10:21:01 AM#97
You must complain about how the games just aren't smart or tough enough for you; else other gamers might not be awed by how very amazing you are. Adolescent /pose and /flex, the game or forums is your only outlet for cheap braggadocio. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
|
|
7/05/12 10:21:56 AM#98
Originally posted by Icewhite I still love you no matter what, you know. SWTOR is the greatest mmo ever! |
|
|
7/05/12 10:23:52 AM#99
Originally posted by colddog04 I still love you no matter what, you know. I need an adult! Bad touch, bad touch! -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
|
|
7/05/12 10:25:16 AM#100
Originally posted by Icewhite I'm a man. Proof- I play Hello Kitty Online |
|