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The Pub at MMORPG.COM  » Feeling bad for some Kickstarter projects

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32 posts found
  DashiDMV

Apprentice Member

Joined: 6/10/11
Posts: 267

 
OP  7/05/12 3:32:40 AM#1

There is a lot of positive press going on with games getting funded with Kickstarter. Games that might have never got a fair shot otherwise.

 

ON the other side though are games that are not as far along or in the idea phase that kind of get left in the dust. I type "MMO"into the search feature sometimes just to see what else is out there.

 

Here are a couple examples:

 

http://www.kickstarter.com/projects/554158022/mmorpg-quest-remnants-of-chaos?ref=live

 

http://www.kickstarter.com/projects/323060752/shatter-of-stars?ref=live

 

The first one has been up there 2 other times and been pretty underfunded. They scaled back their expectations but now only have 1 dollar pledged with 7 days to go. Reading the history they have been working on the game for around 4 years or so and that might have been the last chance to get it funded.

 

The second one you can tell people put work into it but is mainly in the design phase and has about 815 dollars pledged.

 

I look at these guys and kind of feel bad that they put work into this and really have nothing to show for it whil other projects get 2-10x what they ask for. Then again most of those have a much better presentation.

 

I guess I just put them up because maybe at least a couple people can see them and help them out in some way. Many people that work in the industry read thes forums so maybe they could give them some advice to help them out.

 

The easy thing to say is they suck and move on but maybe someone reading will see something promising and work with them to help them out.

 

There are a few more like this on the site but didn't want to post every single link and these two kind of stood out for various reasons.

 

 

 

  Rzep

Elite Member

Joined: 10/25/09
Posts: 447

7/05/12 3:43:43 AM#2

I am happy that only the well presented projects that are often well into development are funded. A game needs to look as if there is a chance for it to be finished for people to believe in it. The mmo you linked "Quest". The team behind it may be ambitious but have little to know experiance. The first thing it says in the section about the guy...is that he played mmos from the begining, that is a terrible way to start. Just there I wanted to stop reading because I played X gamy for Y years...thats just pointless.

Still the biggest problem they have is the video. Its plain bad and boring. It starts with webcam footage...The audio is terrible, the video quality is terrible, the video is just text with the game in the background. Why would I want to fund people who could not make an effort to present the game better. Get a better cam, a better mic and give commentary and not expect people to read dry boring text.

The second game, the browser based rpg is presented better, the person behind it seems to have more experiance, the video has the guy explaining his vision. BUT all the video shows is pretty terrible art. There is nothing to show that the game is even started.

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3501

7/05/12 4:11:22 AM#3

YEah i would only back well prestented kickstarter pages as well, of coruse i would also research as much as i could about the game and people behind it.

My 3D models
http://dragon3d.webs.com/

  SlickShoes

Novice Member

Joined: 3/01/06
Posts: 1037

7/05/12 4:20:35 AM#4

I don't feel sorry for either of them, they both look truly terrible.

The first one, is written in broken english, it sounds like a game that is being made by a bunch of russian 13 year olds. 

And, now I have just looked and seen it's apparently made by a native english speaker from Boise ID. If my CV/Resume was that badly written I wouldn't even expect employment from McDonalds so why should anyone give money to this guy?

  SlickShoes

Novice Member

Joined: 3/01/06
Posts: 1037

7/05/12 4:25:10 AM#5

I also just noticed that if you pledge $1000 or more you get a "plague" hahahah no wonder no one wants to pledge.

  User Deleted
7/05/12 4:32:49 AM#6

Seriously, these two project, and specially the fist (quest think), look like a bunch of teenagers deciding to create a MMORPG without having a clue of what it takes to make one.

Do people really give money to such "projects"???

  mrw0lf

Novice Member

Joined: 4/09/05
Posts: 2311

7/05/12 4:52:45 AM#7

For me, a ks page really needs a 'who are we' section, even if they not well known it's incredibly important for me to know what experience the exponents have to fulfil their proposals.

-----
“The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  Rasputin

Elite Member

Joined: 7/07/03
Posts: 608

7/05/12 4:53:19 AM#8
Originally posted by DashiDMV

There is a lot of positive press going on with games getting funded with Kickstarter. Games that might have never got a fair shot otherwise.

 

ON the other side though are games that are not as far along or in the idea phase that kind of get left in the dust. I type "MMO"into the search feature sometimes just to see what else is out there.

 

Here are a couple examples:

 

http://www.kickstarter.com/projects/554158022/mmorpg-quest-remnants-of-chaos?ref=live

 

http://www.kickstarter.com/projects/323060752/shatter-of-stars?ref=live

 

The first one has been up there 2 other times and been pretty underfunded. They scaled back their expectations but now only have 1 dollar pledged with 7 days to go. Reading the history they have been working on the game for around 4 years or so and that might have been the last chance to get it funded.

 

The second one you can tell people put work into it but is mainly in the design phase and has about 815 dollars pledged.

 

I look at these guys and kind of feel bad that they put work into this and really have nothing to show for it whil other projects get 2-10x what they ask for. Then again most of those have a much better presentation.

 

I guess I just put them up because maybe at least a couple people can see them and help them out in some way. Many people that work in the industry read thes forums so maybe they could give them some advice to help them out.

 

The easy thing to say is they suck and move on but maybe someone reading will see something promising and work with them to help them out.

 

There are a few more like this on the site but didn't want to post every single link and these two kind of stood out for various reasons.


Taking a look at the first link, it is obvious why they are not getting funding. All they have is a person running in a world, that stutters so badly, that one should have thought it impossible with so little graphics.

Then they have a mailbox and some text where they brag about their industry connections - which is quite unbelievable in light of the poor quality of the game. The bragging sends a bad signal, as it looks like this is what they had to resort to, to gain credibility.

They have no combat or other gameplay related implementations.

I would never, ever pledge a penny either based on what they have presented.

  Rasputin

Elite Member

Joined: 7/07/03
Posts: 608

7/05/12 4:58:56 AM#9

Second game has a slideshow, that is all. In the background you hear the guy working with his mouse.

With quality awareness like that, how are people going to believe in it?

 

On top of that, both games have obviously bitten off more than they can chew. When you are at that level, don't start out with an MMO.

  Hopscotch73

Tipster

Joined: 8/12/09
Posts: 972

Urgle blurgle geflurgle.
Need more coffee.

7/05/12 5:13:28 AM#10

I understand the OP feeling sympathetic towards those projects, but it's important to realise that Kickstarter is a business proposition. Anyone looking for funding there has to be able to present to the general public just as well as they would present to investors. 

Two recent examples of projects that exceeded their goal - for contrast.

Embers of Caerus - who were seeking funding to make a prototype to show investors. http://www.kickstarter.com/projects/forsakenstudios/embers-of-caerus-investor-prototype

The Repopulation - who were seeking money to add polish to a game that's already playable. Game has been developed as a labor of love on the devs own time for years. The team already has videos and a website where they engage with their community and post monthly updates on work done. 

http://www.kickstarter.com/projects/therepopulation/the-repopulation?ref=live

Personally, my money went to the Repopulation - not just because of their consistency and their dedication, but because they were asking us to help them make a game that already exists better. 

Both of these projects had an evident plan and a presentation that was well thought out and professional looking. The others have passion...not that that's a bad thing...but they're lacking in other ways. "Quest" has a description that is slightly garbled and their presentation is more about what they want to do than what they have done. They don't seem to have a website either. Four years work and a pretty ropey video. OK, but all there is apart from that is game story text. What are the systems? The video says there's mail and an AH and crafting matters...er...whoopeee? See what I mean?

"Shatter of Stars" is better presented but again there's little in the way of nuts and bolts. 

They also both have very high targets - 50k and 40k. The unofficial rule on KIckstarter (from what I know of it) is to aim low and exceed your target to (a) guarantee funds pledged and (b) build buzz around your project.

YMMV but  I want to know as much as I can about what the people behind these projects have been doing to make them a reality before coming to Kickstarter. Everyone can have a dream project, but I (just my opinion) am far more inclined to give financial backing to someone who has run with that dream and sussed out the business side, the web side (promotion, community building) and the nitty-gritty of the project itself. I'm also only inclined to spend on something I'd be interested in actually playing. The two you linked....not so much. 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 9088

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

7/05/12 5:21:08 AM#11

That first one has all the trappings of the common "Making MMO, looking for volunteers" post

  • - backstory scrolls on 5 times longer than the substantial information does
  • - the belief that playing MMO for 10 years qualifies one as a network/3d modelling/gamedesign/marketing/animation/worldbuilding expert. 
  • - obvious lack of understnading of the scope of the project they are involved in
  • - a "demo" that consists of little more than texture changes and random objects in TGEA, RC or some other engine where the majority of the work being shown was actually already done for them. 

I don't feel sorry for them at all. I feel sorry for the good projects that get overlooked because funders see this crap and it colors their view of indie MMO projects. 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Ruinal

Novice Member

Joined: 11/17/08
Posts: 188

7/05/12 5:25:30 AM#12

I think Kickstarters are now getting very little press if any.

http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg hasn't had much mention at all, but is very deserving. Brain Mitsoda was the guy behind Vampire : Bloodlines, was a lead at Troika and the game he is pitching should be kickass. I'd have expected this to be pulling in a million, but with 11 hours to go, I think hitting the 300k stretch goal will be a push. If a zombie rpg survival game which is more about managing the survivors than the zombies appeals, go pledge :)

The initial kickstarter rush has died down and I don't think we'll see much of a resurgence until some high profile game projects deliver the goods. MMOs in particular will always be a hard sell on kickstarter because realistically they cost a lot, and there are so very many failure points where it could turn into a dud vs a regular game.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 9088

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

7/05/12 5:30:01 AM#13
Originally posted by Ruinal

I think Kickstarters are now getting very little press if any.

http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg hasn't had much mention at all, but is very deserving. Brain Mitsoda was the guy behind Vampire : Bloodlines, was a lead at Troika and the game he is pitching should be kickass. I'd have expected this to be pulling in a million, but with 11 hours to go, I think hitting the 300k stretch goal will be a push. If a zombie rpg survival game which is more about managing the survivors than the zombies appeals, go pledge :)

The initial kickstarter rush has died down and I don't think we'll see much of a resurgence until some high profile game projects deliver the goods. MMOs in particular will always be a hard sell on kickstarter because realistically they cost a lot, and there are so very many failure points where it could turn into a dud vs a regular game.

A Kickstarter project's coverage/exposure is up to the person looking for funding, not Kickstarter. 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Silverbarr

Elite Member

Joined: 12/23/07
Posts: 271

7/05/12 5:32:20 AM#14
Originally posted by Ruinal

http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg

After seeing this post I actually went and backed Dead State, love the games the guy has worked on previously and fairly interested in this after watching the cover video.

 

Half price games are always a great incentive ;)

 

EDIT: Only 10 hours to go, so if anyone else is interested in zombie-survival RPG guess now is as good a time as any to back the project.

 

M

"Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
- Sun Tzu, the Art of War

Support the Indie Developers - Kickstarter

  Ruinal

Novice Member

Joined: 11/17/08
Posts: 188

7/05/12 5:35:11 AM#15

I'm talking all kickstarter game projects in general, not 'Kickstarter' itself. How many articles or even news snippets relating to kickstarter games have you seen over the past month on mainstream sites? Sweet fa over the past month.

The OP should have said, 2 months ago there was a lot of positive press. There simply isn't anymore.

  jpnz

Hard Core Member

Joined: 6/29/06
Posts: 3004

7/05/12 5:38:49 AM#16
Originally posted by Ruinal

I'm talking all kickstarter game projects in general, not 'Kickstarter' itself. How many articles or even news snippets relating to kickstarter games have you seen over the past month on mainstream sites? Sweet fa over the past month.

The OP should have said, 2 months ago there was a lot of positive press. There simply isn't anymore.

Is it fault of the press or Kickstarter though?

I back a few but nowadays there is a lot of copycats with little variations.

Unless there is something unique I'm not going to back them.

Wonder why there seems to be more haters on the internet?

Read this by an actual marketing guy to find out why.
http://www.escapistmagazine.com/articles/view/columns/first-personmarketer/8081-Trolls-Haters-and-Flame-War-Generals-Thank-You

  Ruinal

Novice Member

Joined: 11/17/08
Posts: 188

7/05/12 5:43:33 AM#17

Dead State is pretty much as unique as it gets. I don't think I can name another proper rpg (not action rpg) based around survival, zombies, people and base management. Check it out :)

  tixylix

Advanced Member

Joined: 12/02/11
Posts: 893

7/05/12 6:10:09 AM#18
  dauntSilver

Apprentice Member

Joined: 3/03/12
Posts: 137

7/05/12 8:07:17 AM#19

Why would I give money to amateurs trying to create a crap game? The first one looks like a spinoff of Runescape and the second one had nothing to show.. The artwork looked very unprofessional as well. I mean no offense, but I believe I would rather spend my 5 bucks on a happy kids meal than throw it out the window.

  xenogias

Novice Member

Joined: 9/13/07
Posts: 1934

7/05/12 8:14:08 AM#20

If you can not put togeather a proper presentation AND show me something tangible (as in show me an idea thats in a working form, not just an idea on paper) I am not going to give you any money. Basically it comes down to put alittle effort into it or how am I going to trust you with my money that once I give you, I wont see again if if you take it and run. Truth is there have been scams on kickstarter that have had better presentations than the 2 you linked.

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