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7/04/12 1:51:03 PM#201
It was a reason for huge explosion but not a reason for it's success.
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7/04/12 1:56:37 PM#202
Originally posted by VengeSunsoar No, by making a game pay 2 win it is automatically the least fair model possible, and I am sorry mate...........I am calling shens on your assertion that f2p games let you grind gear at the same grind rate as sub games, especially items in their cash shop. See that is counter intuitive to their model.
I will go ahead and put you in the willing to pay 2 win category and move along. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
7/04/12 1:58:52 PM#203
I disagree that they are pay 2 win. And if not P2W then F2P is the most fair model. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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7/04/12 2:02:04 PM#204
That does not make it an inferior model tho. If there is enough people that like the model and such model can make more money, then it is superior.
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7/04/12 2:04:11 PM#205
Only if you have no self control..... |
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7/04/12 2:06:37 PM#206
Originally posted by VengeSunsoar You moved the goal post on me. If a game is f2p but offers no pay 2 win then it may be the most fair model, but pay 2 win is inevitable in a f2p model. If that is the only revenue stream for the dev team they will naturally want to make more money, which I cannot blame them for, but this ultimately will lead to the temptation of putting elite gear in their cash shops and thus pay 2 win is born. |
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7/04/12 2:13:13 PM#207
Those two statements are mutually exclusive. If revenue stream is conditional, it means there must be some other streams but then it cannot be inevitable. So you say that powerful game affecting items are the only revenue stream possible for F2P games? |
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7/04/12 2:17:53 PM#208
This is how discussions work. There is a premise, the premise is conversed and (in a good discussion) a variety of views arise from this discourse. When it becomes apparent that some people lack the ability to reason, the discussion no longer serves a purpose, we all move on. ----- |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
7/04/12 2:39:25 PM#209
Originally posted by Gdemami I agree. The two conditions are mutually exclusive. But I guess it really depends on how we define P2W. edit - too many threads, too many different discussion in the same thread so I'm not going to discuss science vs pseudoscience anymore :) You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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7/04/12 2:54:25 PM#210
Okey. *puts the mighty Snyders thinking cap off* |
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7/04/12 3:48:21 PM#211
Originally posted by nariusseldon If most players don't pay then explain the enormous amount of revenue gained through F2P models that don't use content restriction. You can't have one while the other is so positive. Obviously it's working the way it was intended, to bring in revenue which is the goal of the companies making these games ultimately. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
7/04/12 3:51:56 PM#212
Originally posted by itgrowls Of course you can. Most don't pay anything, some pay a small amount, a very small amount of people pay a huge amount (the so called whales). Pretty well-established and documented by now. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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7/04/12 5:21:35 PM#213
It sure can. Point proven. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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7/04/12 5:29:33 PM#214
Originally posted by fenistil Double agree. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
7/04/12 7:13:00 PM#215
Originally posted by AlBQuirky That is the introduction of a new product/service, which has nothing to do with the manner in which people choose to pay for products/services, the latter being the topic at hand.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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7/05/12 2:32:13 AM#216
ANY F2P game I have been playing (starting with Rappelz) at the end of month went MUCH more expensive then P2P model. Usually, with very few exceptions, one gets crappy game with even crappiest performance in F2P version compared to much better P2P. But sure, there are P2P games that should not exist not even as F2P. |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
7/05/12 9:10:07 AM#217
Originally posted by mrw0lf Maybe people who spent thousands of dollar on a F2P game just aren't very proud of that. No need to tell people who don't 'need' to win a game that they're talking utter shit. About 80% of F2P gamers spend almost no money on the game. 20% of the players spend more on them than they would spend in a P2P game. The majority isn't talking utter shit, they're telling it like it is. |
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7/05/12 9:13:39 AM#218
The amount of money a person spends on a thing is based entirely on how much they WANT to spend on a thing. I have played many F2P games and not spent a penny. In some cases, I've decided to fork over X amount of money where I feel it's worth it/where I want to. That's all it comes down to. OF COURSE developers and publishers are going to put in place methods to encourage people to spend money, otherwise there would be no prompt to spend money. That's true of every platform and payment model, including P2P games (where longer subscriptions enjoy discounts). To suggest that the F2P model is inherently corrupt when it affords the user a degree of choice that doesn't exist in the P2P model is, I'm afraid, moronic. |
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7/05/12 9:49:18 AM#219
Well you see, if a FTP game had a spending cap of $35 per month (double the normal subscription) then a lot more people would actually pay that $35. It is the people spending $350+ that turn those $35 spenders off -- as the playing field is not at all equal at that point. But I wonder just what percentage of the money coming into a FTP comes from people who spend say $350 or more per month on the FTP game. I have this sneaking suspicion that it may be a higher percentage than people realize. I mean it doesnt take all that many $2,000 per month whales to marginalize the contributions of the normal player who isnt free-riding. |
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7/05/12 10:05:40 AM#220
Originally posted by JoeyMMO If you feel that you need to spend thousands of dollars to have fun and enjoy the game there is no reason for others to have a problem with it. But someone that is not very rich spending that much anyway could be in trouble. It is up to the individual. Personally I think its better to play a game with a different business model. A P2P or a true B2P game. Because I feel that I need and want to spend that much when playing F2P games. But its not very good for my economy. If others can play them without spending much or anything and have fun its good for them. But people are different. And there is no way they can know what others need to do or how much they will need to spend to have fun. |
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