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FlawSGI
Hard Core Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
7/04/12 1:41:26 PM#21
Originally posted by Slampig Nope. I played the original and I was a pretty big fan hence the reason I even bothered buying 2 copies to try it out even though I didn't like the direction it was headed. While we can discuss pros and cons of core system design to ad nauseum, you cannot claim that all of the unhappy consumers are just upset because we expected WoW in a diablo setting. While I could have chosen not to buy the game based on the RMAH and online only among other questionable decisions, I could not know that the game was so lacking in the content and other things that kept me playing D2 for as long as I did.
BTW, notice my arguments weren't about how D3 wasn't D2 with a fresh coat of paint? That means before you justify peoples unsatisfaction by claiming they are either unhappy because the game was A) not WoW o..r B) not D2, look at some of the complaints against D3. The game is shallow period. I expected D3 and what I got was greed and lazy design with a fresh coat of paint. While you may enjoy it and continue to support them, I can say we will just agree to disagree. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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7/04/12 2:18:39 PM#22
D£ has an end-game? |
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Inferno is actually end-game content because it is meant for gold sellers I mean players to go farm so Blizzard makes money. |
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7/04/12 2:25:11 PM#24
Do person really except a game base solely on getting the best loot to have end game progression... Hmmm
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FlawSGI
Hard Core Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
7/04/12 3:19:18 PM#25
Originally posted by Xstatic912 For a single player game, or a game thats built on multiplayer aspects like your typical FPS..... no.
But in all fairness if we based this game on it's story and ending, like you would with any other non MMO, then some of us would really feel cheated by Blizzard. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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7/04/12 3:22:52 PM#26
lolrmtauctionhouse |
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7/04/12 3:27:16 PM#27
POE map system > inferno raiding Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk. |
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7/04/12 3:56:12 PM#28
No Diablo game has ever had an endgame. No Starcraft game has ever had an endgame. No Warcraft game has ever had an endgame until WoW (and that's debateable.) They have game. That's it. You play the game and if you like it you play it to the end and maybe play it again. Why is this most basic concept beyond the understanding of intellegent people? "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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7/04/12 4:00:39 PM#29
Originally posted by zymurgeist
Because they tried to make an endgame for D3? (Instead of focusing on replayability e.g. BUILDING a character) Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk. |
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7/04/12 4:21:34 PM#30
Originally posted by stayBlind Replayability is the same as D1 or D2. Bash monsters get loot. Very few people ever build multiple characters of any type in any game. They follow templates from fansites or just wing it. They find what works and use it. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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7/04/12 4:29:15 PM#31
D3 has one critical difference than D1 or D2
D3 is much shorter to reach level cap EQNext press http://EQ3Wire.com EQ2: Freeport server |
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7/04/12 5:09:24 PM#32
Originally posted by zymurgeist Well building characters was what made the Diablo series fun for me (healidin, chargadin, zealadin, hammerdin, bear barb, dagger necro, etc). So I've moved on to POE since it provides so many building options. Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk. |
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7/04/12 5:17:38 PM#33
Originally posted by Nadia Level cap in Diablo 1 was 50. I did it in about a week somewhere in hell difficulty. I can't remeber what game level it was. . Yeah I'm slow Level cap in Diablo 2 was 99 but you would finish the game on the hardest difficulty multiple times before you ever reached it. It took me about a week to finish the game on hell difficulty. My level wa, I think, 52. So yeah level cap was higher but also fairly meaningless unless you just wanted to grind to 99. The XP penalty for dying was a crap mechanic. I think I had 2 characters out of dozens I made that hit 99. Level cap in Diablo 3 is 60. I did it in about a week. Yeah I'm still slow. I hit 60 act 2 of hell. It took almost another week to finish inferno. So the difference isn't really that critical. At least not to me. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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7/04/12 5:22:52 PM#34
Originally posted by stayBlind And that's wonderful. I'm glad you found a game that provides for that. Just don't make the mistake of thinking that's why most people play games. Gamers are typically pretty shallow. The vast majority won't play any game, no matter how good, for more than a few weeks.The ones that do don't all have the same reasons. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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FlawSGI
Hard Core Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
7/04/12 5:42:22 PM#35
Originally posted by zymurgeist Gotta love the fans and I have noticed you are one of the prime defenders. So lets blame the fanbase because D3 is where and what it is. let's also not forget these same fans you depict as having ADHD and not able to play a game for more than a few weeks, are also the same fans that put Blizzard in a position to succeed over the years through product support. I can easily find plenty of value out of games and have been known to play old titles because I loved them rather than out of boredome. Might I also add I have gotten more value out of some of the older ARPG's than I did out of D3. It may not be why most people play games, but it is a good reason people play RPG'S be they action or MMO format. While I agree D3 shouldn't be faulted for lack of endgame because the term rally doesn't apply to ARPG's, I also strongly beleive people were ripped off for the lack of content that wasn't provided. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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7/04/12 5:47:03 PM#36
Originally posted by FlawSGI Want to show me where I'm blaming the fanbase? Believe what you want. The only content really I see as missing is PvP and it's coming. It will probably suck though. It sucked in D1 and D2 also. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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7/04/12 5:47:17 PM#37
Originally posted by Ramonski7 I think you are the one that is confused. The article by blizzard itself talks about the end game. Knowledge is power and telling people they don't understand when it is actually you is quite sad. |
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7/04/12 5:48:53 PM#38
Originally posted by Sandman24 I think it's Blizzard that doesn't understand endgame. He seems to have a pretty good handle on it. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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7/04/12 5:52:06 PM#39
The idea of the item hunt being some kind of meaningful activity is totally undercut by having an AH/RMAH. It is unbelievable that they didn't know this. Treasure hunts don't work next to a supermarket. Especially if the dynamics of the treasure hunt encourage the use of the superamarket. I think the dollar signs that came into their eyes when they thought up the AH/RMAH blinded them to the realities of gameplay. |
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7/04/12 5:53:22 PM#40
If they had actually done a REAL beta test (let players get max level and play inferno) and then listen to the feedback, they could have sorted this all out before release. Idiots. |
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