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News & Features Discussion  » Star Wars: The Old Republic: What Would F2P Look Like?

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55 posts found
  theniffrig

Elite Member

Joined: 4/18/07
Posts: 323

Ooh, they have the internet on computers now.

7/04/12 2:20:23 PM#21

When it goes F2p up to level 15 i'll be making some characters up to that level. But I won't pay a sub for Swtor.

  starwarsnut

Novice Member

Joined: 6/15/11
Posts: 210

7/04/12 2:34:38 PM#22

f2p will not fix swtor lol. The problem is james ohlen and gabe ametegelo and the amount of incompetence and misunderstanding of what an mmo is. Swtor will never escape the ghost of swg.

 

Heres why f2p wont save swtor

 

1.Swtor was and is still bieng developed as if it were a single player rpg ( I.E kotor 3)

 

2. The majority of worlds are to linear and designed with a single player rpg in mind not an mmo. (95% of players prefer sandbox - james ohlen were making a game based on what players want)

 

3. No server forums - this really hurt swtor from the get go a large amount of people use the server forums in mmo's to find guilds info on events and more. Bioware starts off telling the "community" to have fansites be server forums. Then 3 months in bioware decides to half @ss it and make semi server forums all this really hurt and screwed over a lot of there then customers

 

4. Ilum and open world pvp. Due to the hero engine not being able to handle a large raid fights this suposed "amazing" area got instanced to hell then shut down. 6 months in the game is nothing but 4 instanced pvp zones that you cant even choose still.

 

5. starfox space combat on rails lol hello swtor 1995 is calling and nintendo wants there rails back

 

6. Bad PR i have never seen so much money spent on bad pr with "shoulda coulda woulda" interviews and flat out lies and arrogance.

 

How to fix swtor

 

1. Get rid of james ohlen/gabe ametegelo. These 2 idiots have hurt the game more then wow or any other game could ever do.

 

2. Complete worlds redesign (this is not realistic to ask for but it needs to be done) I.E sandbox worlds (non linear)

 

3. Lose the space rails HUGE space revamp

 

4. Hire people to make an mmo not a single player rpg with multiplayer add ons. Swtor has never had people who understand this.

 

5. create a 3rd faction I.E hutt cartel/revanite followers. This will make pvp a lot better

 

Sadly i dont think any of this will ever happen due to how incompetent and ingorant bioware/ea is to thier audience. What bioware shold have done is make dragon age online first then swtor. B/c sadly swtor is biowares test dummy of how to make an mmo

 
 
  Skarett

Novice Member

Joined: 4/22/07
Posts: 6

7/04/12 3:24:28 PM#23

I had a 10 minute que last night on Drooga's Pleasure Barge, wonder what the que time will be after f2p enters the equation.

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 789

7/04/12 3:41:18 PM#24
Originally posted by starwarsnut

f2p will not fix swtor lol. The problem is james ohlen and gabe ametegelo and the amount of incompetence and misunderstanding of what an mmo is. Swtor will never escape the ghost of swg.

 

Heres why f2p wont save swtor

 

1.Swtor was and is still bieng developed as if it were a single player rpg ( I.E kotor 3)

 

2. The majority of worlds are to linear and designed with a single player rpg in mind not an mmo. (95% of players prefer sandbox - james ohlen were making a game based on what players want)

 

3. No server forums - this really hurt swtor from the get go a large amount of people use the server forums in mmo's to find guilds info on events and more. Bioware starts off telling the "community" to have fansites be server forums. Then 3 months in bioware decides to half @ss it and make semi server forums all this really hurt and screwed over a lot of there then customers

 

4. Ilum and open world pvp. Due to the hero engine not being able to handle a large raid fights this suposed "amazing" area got instanced to hell then shut down. 6 months in the game is nothing but 4 instanced pvp zones that you cant even choose still.

 

5. starfox space combat on rails lol hello swtor 1995 is calling and nintendo wants there rails back

 

6. Bad PR i have never seen so much money spent on bad pr with "shoulda coulda woulda" interviews and flat out lies and arrogance.

 

How to fix swtor

 

1. Get rid of james ohlen/gabe ametegelo. These 2 idiots have hurt the game more then wow or any other game could ever do.

 

2. Complete worlds redesign (this is not realistic to ask for but it needs to be done) I.E sandbox worlds (non linear)

 

3. Lose the space rails HUGE space revamp

 

4. Hire people to make an mmo not a single player rpg with multiplayer add ons. Swtor has never had people who understand this.

 

5. create a 3rd faction I.E hutt cartel/revanite followers. This will make pvp a lot better

 

Sadly i dont think any of this will ever happen due to how incompetent and ingorant bioware/ea is to thier audience. What bioware shold have done is make dragon age online first then swtor. B/c sadly swtor is biowares test dummy of how to make an mmo

 
 

Poeple should learn how to be patient. Most of the things of problems that u are talking about will be fixed by the end of the year.

. The ¨Space combat secret proyect¨, and is not the new space mission from the last E3, rumors say it will have space pvp, guilds capital ships combat and a huge good bye to the rails gameplay, probably by the end of this year.

.They are working on new opvp endgame content already, probably coming in the 1.4 update.

. And Looks like the new planet Maked will be more like a sanbox world.  

And swtor dont need to be saved. Just less QQ and more feedback from the real players.  

However, a F2P model of swtor, mean an insame amount of money for EA and BW, they know it, but it wont happen anytime soon. 

  Quizzical

Guide

Joined: 12/11/08
Posts: 11221

7/04/12 3:47:17 PM#25

The problem with a "free to play" model where some content is free and some side content requires you to pay is that the free content will have vastly more players than the paid content, sometimes to the extent that the paid content doesn't have enough players around to do it even for those who are willing to pay.

  Emeraq

Hard Core Member

Joined: 10/07/06
Posts: 912

7/04/12 4:08:30 PM#26
Originally posted by Trionicus

Like a girl that looks ugly when you're drunk. Then you wake up sober and she's still ugly, maybe more or less than the night before.

 

It would most likely turn into a cash hound;

Inventory space

Vanity and functional weapons and armor

dungeons

vanity pets

vehicles

Increased XP

Specific classes

All of the above, the coolest looking ones too, for sale in the cash shop.

 

She's actually ugly before you are drunk, starts looking better and better the more drunk you get, then when you are sober you realize just how ugly she is.

With that said, I don't think SWTOR is THAT ugly or THAT bad. Everyone knew WHAT the game was before they bought it, yet they still bought it and rushed to end game and now want to bitch about it.

  Vesavius

Old School

Joined: 3/08/04
Posts: 6987

Players come for the game, but they stay for the people- Most Devs have forgotten this.

7/04/12 4:27:24 PM#27
Originally posted by khamul787

Edit: Also, "pure profit revenue?" Lol. They have *just as many costs to uphold as a P2P game, so that's kind of a ridiculous claim there.

 

The term was coined by the industry itself. It refers to the fact that a hat sold in their cash shop is pure profit, as opposed to the expense of developing playable conent.

 

In the future, if you are unfamiliar with a term, my advice would be to ask the person what they meant before throwing around words like 'ridiculous' and making snorting judgements based on not knowing.

  MMOGamer1971

Hard Core Member

Joined: 11/12/07
Posts: 1094

7/04/12 4:45:30 PM#28

Another article pushing SWTOR F2P. 

Would be nice to see an article on what perks players that bought $150 CE games 7 months ago get out of this F2P debacle.

I'm taking a shot of vodka every time I see a reference to a game being a WoW or Diablo clone.

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1772

www.croatian-maniacs.com

7/04/12 5:38:11 PM#29

If done right it could save SWTOR from sinking.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 1528

7/04/12 6:41:25 PM#30
IMO no MMO has to go f2p but it should give value = to what the current market is willing to give. I would keep playing swtor for about 5-8 bucks a month. That's about how much people spend on average in a cash shop with f2p. I know some less and some more but it is a fact when EQ1 came out networks were a huge cost and now a footnote in the quarterly meetings. The 15 a month needs to go.
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 1528

7/04/12 6:41:25 PM#31
IMO no MMO has to go f2p but it should give value = to what the current market is willing to give. I would keep playing swtor for about 5-8 bucks a month. That's about how much people spend on average in a cash shop with f2p. I know some less and some more but it is a fact when EQ1 came out networks were a huge cost and now a footnote in the quarterly meetings. The 15 a month needs to go.
  User Deleted
7/04/12 6:56:45 PM#32

They are so stubborn they will ride this one out until it's 5 guys keeping it alive and the janitor doing server resets for maintence. they have no clue whats wrong becuase they avoid the forum at any cost. in doing that they don't see the intelligent players who have listed why this poorly executed Wow clone is dying.

It's not just a case of stupidity it has to be something else. these people have stellar education's at what they do. they lack one once of common sense as to why it's failing. and again, they avoid any real answers we asked them.

Rght now if they went fully free to play what little community thats sticking in hopes they get something that at least resembles star wars instead of warcraft, they would leave in a mass exodus of rage due to F2P

 

 
  Toothman

Advanced Member

Joined: 11/09/05
Posts: 69

All That is needed for evil to triumph is for good men to do nothing.

7/04/12 7:28:46 PM#33
Originally posted by Vesavius
Originally posted by khamul787

Edit: Also, "pure profit revenue?" Lol. They have *just as many costs to uphold as a P2P game, so that's kind of a ridiculous claim there.

 

The term was coined by the industry itself. It refers to the fact that a hat sold in their cash shop is pure profit, as opposed to the expense of developing playable conent.

 

In the future, if you are unfamiliar with a term, my advice would be to ask the person what they meant before throwing around words like 'ridiculous' and making snorting judgements based on not knowing.


Its ridiculous.  Someone got paid a lot of money to code in that hat.  Someone needs to keep getting paid a lot of money to make sure all the bugs with that hat get taken care of.  Someone has to pay the people to do that.  So its not  "pure" profit although done correctly it should have a healthy profit margin.  Key being,  done correctly.   Bioware has trouble finding its butt with both hands when it comes to MMOs.

GrimToothman Xfire Miniprofile
  khamul787

Novice Member

Joined: 2/20/11
Posts: 173

7/04/12 7:43:30 PM#34
Originally posted by Toothman
Originally posted by Vesavius
Originally posted by khamul787

Edit: Also, "pure profit revenue?" Lol. They have *just as many costs to uphold as a P2P game, so that's kind of a ridiculous claim there.

 

The term was coined by the industry itself. It refers to the fact that a hat sold in their cash shop is pure profit, as opposed to the expense of developing playable conent.

 

In the future, if you are unfamiliar with a term, my advice would be to ask the person what they meant before throwing around words like 'ridiculous' and making snorting judgements based on not knowing.


Its ridiculous.  Someone got paid a lot of money to code in that hat.  Someone needs to keep getting paid a lot of money to make sure all the bugs with that hat get taken care of.  Someone has to pay the people to do that.  So its not  "pure" profit although done correctly it should have a healthy profit margin.  Key being,  done correctly.   Bioware has trouble finding its butt with both hands when it comes to MMOs.

Not only that, but the money made from the hat in your example doesnt *only* go towards the production of that hat. It still goes to the production of content in place of subs. 

Also, I don't "snort" judgements. 

  Vesavius

Old School

Joined: 3/08/04
Posts: 6987

Players come for the game, but they stay for the people- Most Devs have forgotten this.

7/04/12 7:51:04 PM#35
Originally posted by Toothman
Originally posted by Vesavius
Originally posted by khamul787

Edit: Also, "pure profit revenue?" Lol. They have *just as many costs to uphold as a P2P game, so that's kind of a ridiculous claim there.

 

The term was coined by the industry itself. It refers to the fact that a hat sold in their cash shop is pure profit, as opposed to the expense of developing playable conent.

 

In the future, if you are unfamiliar with a term, my advice would be to ask the person what they meant before throwing around words like 'ridiculous' and making snorting judgements based on not knowing.


Its ridiculous.  Someone got paid a lot of money to code in that hat.  Someone needs to keep getting paid a lot of money to make sure all the bugs with that hat get taken care of.  Someone has to pay the people to do that.  So its not  "pure" profit although done correctly it should have a healthy profit margin.  Key being,  done correctly.   Bioware has trouble finding its butt with both hands when it comes to MMOs.

 

/sigh...

It is obviously refering to the minimal amount of time it takes to design a skin and throw it on the market place against the real time investment that making real interactive playable content takes. Compared to the revenue generated by each hat, the guy drawing the skin really isn't paid 'a lot of money'. The profit margins are insane for virtual items, which is why the F2P model is being pushed so fervently by the industry ofc. Minimal investment for maximum return, which is really all the term means. 

 

Like I say, it is an industry coined term. I first heard it used openly by EA. You think it's 'ridiculous'? So what? Objection noted, your view filed away.

If you are struggling with what I said, and really cannot see how the term is used, then ok... we will just accept you think it isn't a literal term and move on.

 

 

Have to say, this forum can grind you down with pendantism :/

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 1528

7/04/12 7:55:34 PM#36

I woiuld like to add their is a lot more wrong with this game then the P2P model. Another gear grind game (make PvP and PvE more to do with skill and fun then gear progression) Unblanced classes, unbalance factions and no 3rd faction, classes to structured, no reason to go back to planets, no dual or quad spec, UI sucks and badly executed customization and no add ons, ships feel impersoanl (why cant I mount my first lightsaber on the wall?) I could go on and on but in the end I wonder why I was given a 1/2 baked game? Would I resub with the current pay model? No. Mayb e if it was 5 bucks a month or f2p, then I may give it a 2nd go when things are fixed and polished.

  Jyiiga

Apprentice Member

Joined: 3/03/10
Posts: 629

7/04/12 8:00:15 PM#37

Typically going F2P does not turn around games that are in the decline. Tons bought it, tons played it... Now they are done with it and moved on to other things. It will never be the massive continual money maker that they desired. Better luck next time. Bet Lucas Arts wished they hadn't killed off the niche title SWG now. Since practically none of those people moved to TOR. Bad decisions all around. 

  Heretic451

Apprentice Member

Joined: 10/12/04
Posts: 56

7/04/12 8:12:17 PM#38

In my eyes, it might as well be f2p. I won't send these guys one more penny, since with my playstyle, I'm not one of their "most valued players," though I was with them all the way from the beginning until their insulting pronouncement.

 

Many may see this as petty, but it's just one more mistake BW made on top of all the others.

  CujoSWAoA

Novice Member

Joined: 10/27/04
Posts: 1844

"Pablo Picasso said art is a lie that tells the truth."

7/04/12 9:08:27 PM#39

Free to Play:

A bad game, for free.... but... you have to pay us to access what little content we have. LOLOLOLOLOLOL.

  JILogan11

Novice Member

Joined: 2/14/11
Posts: 18

7/04/12 10:47:54 PM#40
Originally posted by starwarsnut

f2p will not fix swtor lol. The problem is james ohlen and gabe ametegelo and the amount of incompetence and misunderstanding of what an mmo is. Swtor will never escape the ghost of swg.

 

Heres why f2p wont save swtor

 

1.Swtor was and is still bieng developed as if it were a single player rpg ( I.E kotor 3)

 

2. The majority of worlds are to linear and designed with a single player rpg in mind not an mmo. (95% of players prefer sandbox - james ohlen were making a game based on what players want)

 

3. No server forums - this really hurt swtor from the get go a large amount of people use the server forums in mmo's to find guilds info on events and more. Bioware starts off telling the "community" to have fansites be server forums. Then 3 months in bioware decides to half @ss it and make semi server forums all this really hurt and screwed over a lot of there then customers

 

4. Ilum and open world pvp. Due to the hero engine not being able to handle a large raid fights this suposed "amazing" area got instanced to hell then shut down. 6 months in the game is nothing but 4 instanced pvp zones that you cant even choose still.

 

5. starfox space combat on rails lol hello swtor 1995 is calling and nintendo wants there rails back

 

6. Bad PR i have never seen so much money spent on bad pr with "shoulda coulda woulda" interviews and flat out lies and arrogance.

 

How to fix swtor

 

1. Get rid of james ohlen/gabe ametegelo. These 2 idiots have hurt the game more then wow or any other game could ever do.

 

2. Complete worlds redesign (this is not realistic to ask for but it needs to be done) I.E sandbox worlds (non linear)

 

3. Lose the space rails HUGE space revamp

 

4. Hire people to make an mmo not a single player rpg with multiplayer add ons. Swtor has never had people who understand this.

 

5. create a 3rd faction I.E hutt cartel/revanite followers. This will make pvp a lot better

 

Sadly i dont think any of this will ever happen due to how incompetent and ingorant bioware/ea is to thier audience. What bioware shold have done is make dragon age online first then swtor. B/c sadly swtor is biowares test dummy of how to make an mmo

 
 

I don't usually quote a post this long but this guy really got it all right. I would also add real lightsabres instead of glo-stick wiffle bats, PvP space combat with a real ship market and really alien races instead of  minor cosmetic changes to humans. The combat is really crap, too but I just can't put my finger on how to fix it.

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