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Guild Wars 2

Guild Wars 2 

General Discussion  » Endgame and longevity

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102 posts found
  Johnnymmo

Novice Member

Joined: 7/02/12
Posts: 107

7/04/12 6:55:07 AM#41
End game pvp may be accessible from Lvl 1but you will Get easily beaten by people who have leveled due to gear. So its like coming in a bg with greens against dudes in purple. It is no fun.
Pve endgame we have yet to see for gw2. Does it exist?
  dontadow

Advanced Member

Joined: 12/29/03
Posts: 754

7/04/12 6:55:44 AM#42

Not dismissing the wow game play, but it's wow.  

I think people misunderstand their own questions. If the question is, are there Raids? Hell no.  Thank god.  Regardless of what else is in the game, Tank and spank and item grinding breeds the Raiding mentality.  So no that' is not there. 

PC Gamer has a preview of one of the level 50 dungeons and the first dungeon boasts a bunch of videos.  It's not giving in to the hype machine to look at some videos and do some research.  You want to know if there is teamwork, these will give u a good example and show the type of teamwork that exists in the game.  

If you define teamwork as, this guy heals, this guy does dps and this guy stands in front of the enemy and hits, no, you won't find a lot of that.  But, even in the dynamic events, I felt more teamwork than i have in some of the most difficult dungeons i've been in.  Higher level dynamic events require strategy to defeat.  In early events you can get away wit hdoing your own thing. But when i got in the 20s, there were some events where it was neccessary to pay attention and listen to the chat window of where to go and what to do.  Where we needed to concentrate on trapping the creature or when we needed to concentrate on backing away and healing the fallen.  

  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 819

7/04/12 6:58:42 AM#43

Endgame starts at lvl 1 (or lvl 2 with pve) as it's still the same difficulty level and you can't outlevel content due to scaling.

This isn't a signature, you just think it is.

  Kitsunami

Novice Member

Joined: 1/26/05
Posts: 41

I have beta tested far too many games to remember, and i still have accounts on alot of them too.

7/04/12 7:03:30 AM#44

you couldnt be bothered to read?

Lazy...

To sum it all up for you: There is NO endgame in guild wars 2.

While there will be level 80 themed dungeons and areas, there will NOT be an exclusive content feel to the game.

Its unlikely that they will be making an 'endgame'

the endgame of guild wars 2 is the adventure! You go through every part of the world enjoying all the quests and missions and world.

It is NOT going to hold your hand and go 'hey, this is a level 80 raids and this is the level 80 stuff and this is where you play'

I played in the tests, they are planning to make content across all level ranges, as the game levels you down you can simply go back to an area and enjoy the new additions freely, rather than a dull stale model of 'hey, lets make exclusive max level areas ,raids, dungeons and content and leave all the newbies dry!'

 

  dageeza

Advanced Member

Joined: 8/14/04
Posts: 577

7/04/12 7:23:59 AM#45
Originally posted by jondifool
Originally posted by Lord.Bachus

It might be, that in the case of GW2, end game and longlevity are not equals..

 

Its all about the voyage in PvE, and the voyage just continous at max level. 

And endgame PvP is directly accessible from level 1

 

 

Its exsactly the case of GW2 that endgame and longevity is not the same. And we can say that for sure because that was the case  in gw1.

What we really need is a Endgame Anonymous group to refer all the addicts that keeps being puzzled about how a game can end, with out having the illusion of endless progressing orcestered by even more endless grind.

 /\

This..

Plus the endgame of GW2 is just that, its when you are not having fun anymore and or feel you have accomplished all you can..

Believe it or not every game has an end and it usually comes soon after those infamous words we all know to well..YAWN, IM BORED..

No dev team on the face of the earth could give us content lusting gamers enough to keep us indefinitely happy and busy..

Playing GW2..

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 7114

“No path is darker then when your eyes are shut.” -Flemeth

7/04/12 7:26:06 AM#46

The open WvW PVP is certainly very entertaining for a long time, since it is vast and dynamic and complex. Generally I can't say, since I was only in open beta. We never know. But the 5 playable races have all vast different areas on the first 30 or so levels. So at least you gonna see a lot of replayability in playing different races.

 

I think in our days where every month a new MMO is launched we generally do not have the longevity anymore as we had in the days of UO and Everquest, and I doubt that will ever return. Alas. But since GW2 is free, it will definitely keep people playing much longer and return much more likely. So I think GW2's longevity will be better than that of any other MMO launched in the last few years. But that is just my guesstimation. ;)

Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs!

Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects,

But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation,

Amen!

  dontadow

Advanced Member

Joined: 12/29/03
Posts: 754

7/04/12 7:36:23 AM#47
Originally posted by Elikal

The open WvW PVP is certainly very entertaining for a long time, since it is vast and dynamic and complex. Generally I can't say, since I was only in open beta. We never know. But the 5 playable races have all vast different areas on the first 30 or so levels. So at least you gonna see a lot of replayability in playing different races.

 

I think in our days where every month a new MMO is launched we generally do not have the longevity anymore as we had in the days of UO and Everquest, and I doubt that will ever return. Alas. But since GW2 is free, it will definitely keep people playing much longer and return much more likely. So I think GW2's longevity will be better than that of any other MMO launched in the last few years. But that is just my guesstimation. ;)

I think it does come down to the word endgame.  

Stop thinking about it, erease it from your brain with this game.  Too many games talk about "endgame" and rush players to the end to discover "the real game". 

AS Anet has said, why do you spend a a few weeks to play the real game. From round 1 you can get in and get challenging PVE content that changes.  You get to your first dungeons at level 30.  There are above ground dungeons as well. One of the most fun I discovered was at level 10 in the Charl land in a vampire crypt.  I'd gone in there 5 times with 5 other players and we died each. A bit of cordination helped us finally push through.  Team work is not a set role.  It's a fluid motion.  watching what others do, and doing what needs to be done. It brings tactics to MMOs.  The fun part is, if you fail, you can't yell at the tank for not "tanking" or micromanaging the healer.   Instead, i find myself having conversations after a failed DE.  It's very fun to go at someting using a variety of tactics as opposed to treating every encounter like a role call. "Tank! check, Healer check! etc".  Instead, conversations are more like, okay, do you want me to drop back and start ressing and when? What area are we trying to get this guy to stay around.  Where are you going to drop your areas, we should try to maneuver into there.  

  UsulDaNeriak

Apprentice Member

Joined: 2/19/07
Posts: 638

7/04/12 8:44:14 AM#48

every MMO has an endgame. however, there are games with a short levelling phase, or to be more precise, with a very flat vertical progression. these games usually also enable you to use all features at Lvl 1 theoretically. people call that "endgame starts at Lvl1". a MMORPG without endgame does not exist. because such games are called single-player-RPGs and are no MMOs.

GW2 is such a game with flat vertical progression. a pretty sanboxish approach and very unusual for a theme-park. we will see, how this works in a theme-park regarding longevity.

i am not sad, that they have no raids. on the other hand, it would be easy to implement multigroup dungeons in GW2. the difference would be, that according to ArenaNets philosophy you would just get cosmetic upgrades like in group-dungeons. i doubt, that a lot of hardcore raiders will get used to cosmetic progression at all. so GW2 could have raids, but introducing a stat-based item treadmill would be against their philosophy.

regarding open World PVP, i dont see that this is possible. You would need huge continents for GvG and you would need a reason to conquer land. usually this is human greed about ressources. but, in order to make this work, you need a player-driven economy. and this would impact the entire game design heavily. so no, dont expect open, persistent, terrirtorial PvP in GW2.

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  Puraimaru

Novice Member

Joined: 6/09/11
Posts: 72

7/04/12 8:58:14 AM#49

At least in guild wars 2 everything is self explanitory and easy to learn etc.  Not once did I ever see any 'noob;

 question in the map chat!

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16763

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/04/12 9:07:00 AM#50
Originally posted by UsulDaNeriak

every MMO has an endgame. however, there are games with a short levelling phase, or to be more precise, with a very flat vertical progression. these games usually also enable you to use all features at Lvl 1 theoretically. people call that "endgame starts at Lvl1". a MMORPG without endgame does not exist. because such games are called single-player-RPGs and are no MMOs.

GW2 is such a game with flat vertical progression. a pretty sanboxish approach and very unusual for a theme-park. we will see, how this works in a theme-park regarding longevity.

i am not sad, that they have no raids. on the other hand, it would be easy to implement multigroup dungeons in GW2. the difference would be, that according to ArenaNets philosophy you would just get cosmetic upgrades like in group-dungeons. i doubt, that a lot of hardcore raiders will get used to cosmetic progression at all. so GW2 could have raids, but introducing a stat-based item treadmill would be against their philosophy.

regarding open World PVP, i dont see that this is possible. You would need huge continents for GvG and you would need a reason to conquer land. usually this is human greed about ressources. but, in order to make this work, you need a player-driven economy. and this would impact the entire game design heavily. so no, dont expect open, persistent, terrirtorial PvP in GW2.

I disagree, EVE comes as close to is as probably is possible, or you could argue that endgame really does start as soon as you leave the tutorial.

It seems to me that GW2 might not be the game for people who put a lot of value on continuous progression of their avatar, (ad infinitum) and is more designed to favor the explorer mind set.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  santasanta

Novice Member

Joined: 6/12/12
Posts: 12

7/04/12 9:49:47 AM#51
Originally posted by kikoodutroa8

I'd like to know if the game has interesting pve on the long term.

I haven't been on beta and can't be annoyed to read all the promotionnal stuff about the game, so forgive me for asking:

Is there a lot of 5, 10, 20man content? Is it challenging, does it require teamwork or is it mostly a zergfest?

Did anyone actually test the endgame during the beta?

I usually pvp a lot in traditionnal mmos so I assume I would enjoy GW2, but I know a lot of people who almost never pvp and they speak of GW2 like it's the 2nd coming. Unless the magic of hype turn them all into hardcore pvpers, are they gonna enjoy the game more than a few weeks?

 

Who cares? The game is 50 bucks. I've payed more than that for a few weeks of fun. Hell, some of us pay that for a 'night' of fun. Just use cost/benefit math.

Here's a simple example:

Min wage:California = $8.00 | Cost of game = ~$50.00

50/8 = 6.25 hours of work to pay for the game.

.......and you're asking questions about something that might take you 60+ hours to get to?

And some people wonder why people say forums lower your IQ. Let me play next though, cause this looks fun.

Other things people could spend $50.00 on.......and then complain about.

  • How will these shoes keep me interested for more than a couple of weeks?
  • What is the end game at Disney Land? I can't believe they have a cash shop even though I bought a ticket.
  • I bought this blue-ray TV series, finished the show....now what? The special features interface is really clunky. Cmon! This is 2012, how could they possibly let this get past beta? Where are the updates? Nerf fast-forward!
  • I have this 1/5th of Hendricks Gin...........no complaints here. (ok so this one doesn't work).

I think you all get the point. $50.00 = 6.25 hours.........think about it. Quit thinking the world owes you anything.

 

 

 

 

 

  StriderXed

Novice Member

Joined: 10/13/11
Posts: 263

7/04/12 10:05:11 AM#52

I like endgame and gear treadmills just as much as everyone else, but to be honest, that was not the reason I stayed in a paticular mmo. The reason I stayed was because of the community and the friends I made while playing that game.

  Raven

Apprentice Member

Joined: 5/20/06
Posts: 1941

"Only the dead have seen the end of war" Plato

7/04/12 10:10:22 AM#53
Originally posted by Kyleran
Originally posted by UsulDaNeriak

every MMO has an endgame. however, there are games with a short levelling phase, or to be more precise, with a very flat vertical progression. these games usually also enable you to use all features at Lvl 1 theoretically. people call that "endgame starts at Lvl1". a MMORPG without endgame does not exist. because such games are called single-player-RPGs and are no MMOs.

GW2 is such a game with flat vertical progression. a pretty sanboxish approach and very unusual for a theme-park. we will see, how this works in a theme-park regarding longevity.

i am not sad, that they have no raids. on the other hand, it would be easy to implement multigroup dungeons in GW2. the difference would be, that according to ArenaNets philosophy you would just get cosmetic upgrades like in group-dungeons. i doubt, that a lot of hardcore raiders will get used to cosmetic progression at all. so GW2 could have raids, but introducing a stat-based item treadmill would be against their philosophy.

regarding open World PVP, i dont see that this is possible. You would need huge continents for GvG and you would need a reason to conquer land. usually this is human greed about ressources. but, in order to make this work, you need a player-driven economy. and this would impact the entire game design heavily. so no, dont expect open, persistent, terrirtorial PvP in GW2.

I disagree, EVE comes as close to is as probably is possible, or you could argue that endgame really does start as soon as you leave the tutorial.

It seems to me that GW2 might not be the game for people who put a lot of value on continuous progression of their avatar, (ad infinitum) and is more designed to favor the explorer mind set.

 

That is simply not true, people like to give out this illusion that end game is what you want but its not true, there is an end game in EVE, its easy to to find an end game for MMORPGs just tend to infinity every task you are thinking about and see what gives you the most in game returns and that will be your "end game", end game not meaning the game ends but the goal you should strive to get if you are to achieve the most the game has to offer, in the case of EVE political and resource control is the end game, is the umbrella that allows you to achieve MORE of the game feature set.

By such a broad definition as there is no end game in EVE and "you are at end game when you finish the tutorial" you could argue that WoW has no end game, because you can just walk around collecting plants at level one, then you can go and kill 10 million boars at level two to achieve the goal of getting the most money in game, then you can just decide to duel outside Stormwind at level 3 until you are the level 3 duel master, and you still  have 82 levels to go and already have options to keep you entertained for years.

Actually I am gonna go ahead and say that End Game is a subjective term and that you cant really measure end game beyond a personal level, the only basic way of measuring it is by "personal experience vs the amount of tasks the game allows you to do vs the tasks you are willing to do". So it depends on anyones definition of end game, and what it means.

  User Deleted
7/04/12 10:13:18 AM#54

There is no end-game, it starts at level one. So be prepared to grind events forever or until you get sick of doing them.

  p_c_sousa

Novice Member

Joined: 3/31/08
Posts: 627

7/04/12 10:46:07 AM#55
Originally posted by Mephster

There is no end-game, it starts at level one. So be prepared to grind events forever or until you get sick of doing them.

loool. why you keep post false information? i wonder how someone say GW2 is grind can actually like to play skyrim.... just wonder. 

 

  Johnnymmo

Novice Member

Joined: 7/02/12
Posts: 107

7/04/12 10:54:38 AM#56
But isnt he right. Endgame is dynamic events. Do em one time and the NeXT time they ll be the same.
  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

7/04/12 10:56:42 AM#57
Originally posted by Johnnymmo
But isnt he right. Endgame is dynamic events. Do em one time and the NeXT time they ll be the same.

Nope.

Sometimes they are sometimes they aren't, lots of events change according to player action, usually if the players managed to win or lose.

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Magnetia

Advanced Member

Joined: 11/07/11
Posts: 877

Any fool can know. The point is to understand.

7/04/12 10:57:10 AM#58

As much as I would like the game to provide almost infinite entertainment I feel that the longevity of MMOs really depends on the people. I played WoW for ages even after I realized I hated it because my friends were playing it.

If you get/make a good bunch of friends you could be playing this for years.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 1914

7/04/12 10:57:24 AM#59

I will be exploring and trying to find everything that there is to find.  End game for me will be WvWvW.

  User Deleted
7/04/12 10:59:26 AM#60
Originally posted by Johnnymmo
But isnt he right. Endgame is dynamic events. Do em one time and the NeXT time they ll be the same.

Exacty what it is. ArenaNet's game design will fail long term. For the short term it will work so people can work out the new game feeling they have. I think the only exciting thing will be the personal story but once you finish that you'll have to wait until the expansion comes out so you can continue it. Not to mention I bet their expansions will be more dymanic events ontop of what players have already done. 

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