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7/03/12 2:33:36 AM#21
Why do you want to play WvWvW then? Play the PvP which takes real skill - structured PvP. It will be 5v5 similar to WoW's arena but everyone will be on equal terms unlike WoW. |
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7/03/12 2:37:08 AM#22
Large battles will always be about zerging with greater numbers. It is very, very rare to have a "good fight" - what I'd consider to be a good fight anyway. You can't take world PvP or large scale PvP seriously. You have no effect on the outcome and numbers matter more than skill. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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7/03/12 2:43:52 AM#23
People have all ready proven throughout the two beta weekends that "THE ZERG" is no match for an organized group utilizing the proper siege weaponry for attacking players (like arrow carts)
A couple of these siege weapons at the right choke point will absolutely MURDER a large group of players.
Learn to play smart and WvWvW will really show you its depth. |
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7/03/12 3:21:24 AM#24
Originally posted by Magnetia
The orange bit made me laugh out loud, 10,000 internetz if anyone can tell me why? This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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7/03/12 5:09:26 AM#25
As others have said, MMOs are clearly not for you. I'm not a big fan of the small scale PvP that the OP is talking about as you can't really be creative with it (well you can, but not without being yelled at by your team mates). You need to follow a set strategy in order to win. I love the idea of Chaos and "On the fly" style battling as it gives you the leg room to be creative about how you battle while still feeling as though you're contributing to a team effort. I think that one of the things I'm gonna love about GW2 are the combination attacks: the idea of me casting a firewall and seeing my team mate fire arrows through it has already whetted my appetite. |
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7/03/12 5:15:31 AM#26
Get over the skill thing. |
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7/03/12 5:39:45 AM#27
What annoys me is that pvp becomes so anonymous. You never know who you facing as they got no names. I used to relish facing the big names in wow eu like endbringer. You d build a rep for being skilled
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
7/03/12 5:44:46 AM#28
Originally posted by Meowhead Haha, unfortunately you did. This is not a game. |
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7/03/12 6:01:40 AM#29
Originally posted by Johnnymmo Well, that is one of the bad things in massive PvP. You can always do like Manfred Von Richtoffen (who painted his plane red to install fear in his enemies) and have very specific gear and coloring so people will recognize you but it never will be the same as in smaller PvP. If you truly want a rep you should focus on 5 Vs 5 instead.
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7/03/12 6:02:41 AM#30
If you truly don't like playing w/ a lot of other players, that's understandable. However, some of your points in the OP don't make a lot of sense. As others have touched on, GW2 actually does have a fair amount of solo content, or small-group content. You just need to get away from the zergs. Don't follow them if you don't like them. The world is more than large enough to avoid a zerg mob if you don't want to roll w/ them. This same thing applies to PvP as well w/ WvW. I see these complaints all the time (and not just with this game) of 'it's just the same old ranged zerg-fest we always get!'. Well, the thing is, it's not. You actually have pleanty of tools to deal w/ the standard 'range zerg' you find. You just have to use them. Hell, some of my best times in WvW were as a melee character. Rolling w/ a small group and intercepting / fighting around the zerg. Games like this shine when you exercise free thought, and try and come up w/ your own way of playing. Too many people only dig as deep as what's in front of them. They don't try and find an alternative, or see what's beyond. In PvE, a lot of the fun is going off on your own, discovering new things / events, and just exploring the world. You don't need a zerg to do that, and it's way more fun if you don't have one. I'm wondering if what the OP wants is basically another TOR. An MMO designed to spoon-feed heroic moments like a single player game does. Where instead of making your own moments, which are memorable because you made them that way, the game dictates it all for you. If this is the case, then I'd agree with some that MMOs may not be the right type of game for you. |
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7/03/12 6:04:54 AM#31
Originally posted by Calerxes Im guessins its because all MMOs are essentially exactly what he said, not matter how they try to hide it. |
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7/03/12 6:09:09 AM#32
Originally posted by Loke666 I understand where he's coming from. There is something about seeing a person's name that just adds inherent meaning to the combat, even though it really doesn't matter. The regonition definitely does add something. However, Loke, you also have a good point. Even in the beta weekends if I did a decent amount of WvW I could pick out who was who from the enemy team. I knew who I'd killed, who killed me, which ele tended to play a certain way, etc. Sometimes it was based on their gear, but more often then not it was based off their actions. You can identify an enemy just by how they move / act on the battlefield. It really doesn't take much. The guild tags also help a ton w/ that identification, and the animosity that Johnny's talking about has basically been shifted from the individual, to the guild. So instead of 'look! It's crapburger40! kill him!' it's now 'goddamnit! not cheezeguild again!'. There were already a few rivalries in the BWEs, but I expect we'll see a lot more guild rivalries after launch. |
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7/03/12 6:14:31 AM#33
Originally posted by Meowhead Here is the thing, yes i love to see people running around, it makes the world feel alive but is that it? when i played Rift and GW2 beta i noticied somethign similar. Players were playing at the side of each other but not with each other. Hardly any communication. Once goals were met people went on to their own ways, an ocassional 'hello' and 'good bye'...rinse and repeat...i can't tell you how boring it was. |
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7/03/12 6:20:12 AM#34
I think it will evolve towards smallerscale combat over time. Was the same in DAoC, when it was new, it was just a huge fun zergball in Emain, but over time, it became more and more about group vs group and good fights. Even though there were always zergs, you still knew each and every good enemy or enemy group on your server and there was a lot of smallscale fun to be had. You knew where to go to find each, depending on what you were in the mood for. Fun for everyone. Not to mention that a good group could wreak havoc even against a midsize zerg. |
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7/03/12 6:20:58 AM#35
Originally posted by Chilliesauce Just like the majority of modern MMORPGs, you don't actually need to talk to people to play. Unlike them, you're at least interacting with other people on some level, and you don't have to specifically try to stay out of their way. Also, I was in groups about 90%+ of the time in both betas and the stress test, so I had plenty of communication. Play with other people! You get to plan better tactics, and talk more. You can even group with strangers, believe it or not. |
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7/03/12 6:21:01 AM#36
When i read ppl talking about "skills" around i bealive its "personal fighting skill", wich is a nice think for Skyrim for example. But when we are in a MMO i thought there is other type of "skills" involve: - The skill of organize a group. - The skill of knowing how to play in group. - The skill of organize a group bigger then the enemy to have a little advantage (not allways the bigger group wins) - The skill of knowing when to suport allies or attack enemys. - ...
For me in a MMO, theres much more "skills" then only the "personal fighting skill". But maybe im outdated and dont know anymore what is a MMO....
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/03/12 6:23:16 AM#37
Originally posted by Chilliesauce
My advice is not to expect to make that many friends in the PvE side of things... like you say, there is no need for communication and the action orientated gameplay means hands are constantly busy. No global channel etc severely cuts down on the server community building as well.
My advice though is get a guild (or two, or three)- it enrichens the game 100% and, once the intitial zerg has washed past them and you can see the full run of events clearly, the DEs become great small group (guild) content. This game will be about guild communities, not a wider community. How this will work out in the long run we shall see.
As for the OP... Like I say, once the masses have moved past the DEs they become perfect small group content. That mixed with viable small group WvW and the BGs make it a great game if you choose to avoid the crowds. Don't judge the game on everyone being packed in to the same area in a beta. Our little group's plan, at launch, is to just go out and grind for crafting mats and loot for the first day or two to give the launch wave of players time to move on. Then we will settle down to play the events. |
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7/03/12 6:28:40 AM#38
Originally posted by Jabas Group dynamics is indeed still important but it is actually more important in games without trinity than in regular trinity games. However sounds OP like a person most of us here would call a "soloer", someone that usually play by himself, and they have their own way of seeing skills. Nothing wrong with soloers though, but TOR is a better game for players like that than GW2. |
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7/03/12 6:29:27 AM#39
Originally posted by Meowhead Considering how DE's are a step up from Rifts DE's, i was expecting a lot more communication from players. Also GW2' DE's are more complex in nature but somehow it made no difference. I was still playing with mute people who just wanted to get done with content and move on to the next one. And yes trust me i tried to talk a lot and communicate but people around me were not interested. I still have to give this game a try with my guildies but really disappointed on PVE sides of things in terms of communication and the feel that you are actually playing with others. |
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7/03/12 6:49:44 AM#40
Originally posted by Chilliesauce They are more complex but they do NOT require complex cooperation in order to complete them. You don't need to plan and because of game mechanics you also don't need to formally group - thus they don't require talking, planning and actual cooperation other than to be in same place smashing monsters head everyone by himself. So their complexity is more to make those DE appeal more for soloer, or rather "playing alonge together" type of gameplay.
GW2 game and DE would have to be designed diffretnly and have certain mechanics diffrent to actual require more complex cooperation like i.e. talking before a fight, planning strategy, healing or protecting others, etc
Almost all of open world GW2 content in made for 'non formal' 'playing alone together' grouping.
If order for people to communicate content, game mechanics and DE would have to REQUIRE (so actually force) cooperation. It would have been more interesting (for me anyway), but it would decrease GW2 popularity propablty - since there would be cries about 'foced grouping'.
GW2 in it's design is made for very casual and very mainsteram gameplay.
GW2 is made to attract very big playerbase, so it is no surprise it made that way - even if it will disappoint more dedicated / hardcore mmorpg crowd.
For open world grouping that would require actual cooperation and communication frequently - well if you looking for that you need to find other game. I think it is important to realise that sooner than later. |
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