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7/01/12 10:19:53 PM#61
Originally posted by AtrusHomeboy I dont need to assume anything, I've seen every cut scene all the way up through the Savage Coast, I've participated in 3 betas and have seen all of them multiple times...they just aren't that necessary to become immersed, the landscape can do that all its own. I dont see how its some drastic leap in logic at all many of them boil down to "something strange is going on....we need to find out what it is" and of you go. Yes they sprinkle lore in there, so does SWTOR. "the spotlight is on the locations, societies, histories and personalities of the world the PC inhabits" yea and SWTOR does the same thing, the Dromand Kaas storyline told through quest givers revolves around rebelling slaves at the Unfinished Colossus, the Dark Council and the many vendettas that they have against each other, Revan's cult the "Revanites", the Dark Temple and the long deceased sith lords who take over the minds of all who enter, Lord Grathan and his attempts to fight against the Dark Council. They even give you lore when you discover things of note, come on.... There is tons of lore and storyline all over SWTOR, if you don't want to read about the lore and immerse yourself then its more a matter of you not wanting to rather then there is none to do so with.
HEAVEN OR HELL |
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7/01/12 10:19:59 PM#62
Eh, I don't like this post. |
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7/01/12 11:30:06 PM#63
Found the story and the writing much more compelling in SW than TOR. To me the stories blended very well with the atmosphere. They added to the feeling, while in TOR too often it felt disconnected.
The NPC acting (gestures, moving, facing) is so much better too. TOR has better facial expresssions, and even...
There are two things I'd like them to improve in the future. 1) Too often the dialogs felt like a narration, not a discussion between our character and the NPC 2) The start and the ending of the dialogs need more smoothing in and out.
In short thumbs up!
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
7/01/12 11:37:57 PM#64
Originally posted by dangle This one... Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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7/02/12 1:48:05 AM#65
I like how they implemented the story telling with VO cutscenes. The dont feel so generic like SWTORs, i actualy watch then and dont go for a coffee or a piss. Also they are only introducing main quests. I think they got the right balance. I think TSW is the second try of 'story-telling-mmos' and for that genre VO-Cutscenes will be pretty much the backbone. Opposed to your standart 'rush-and-flush' mmo (WoW,Tera, Rift...) |
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7/02/12 1:54:35 AM#66
The Secret World's voice overs are great, very well done.
But they are nothing compared to The Old Republics, TSW or GW2 don't even come close to comparing to The Old Republics.
For a start there is no interaction with The Secret World's voice overs, which I consider a negative.
Secondly, your character never ever speaks, did the Bee's make everyone mutes? This ruins immersion for me.
Lastly, The Secret World has a more believable and straight forward script, but it lacks "epicness" which The Old Republic's was full of. I don't consider this a negative, but not a plus either, for either game.
The Old Republic's voice over had you involved (even if most of the options led to the same outcome) and immersed, so does the voice overs from TSW, but not to the same extent, not even close.
Also The Old Republic incorparated group play into their voice overs, in The Secret World when you enter a voice over everyone around you just dissapears, including your group, which again ruins immersion somewhat.
So, I think The Old Republic's voice overs reign all over The Secret World's (and Guild Wars 2's) by a longshot. Voice overs were the only thing I really, really enjoyed in The Old Republic, I can name many, many more for TSW (and GW2.)
Just my two cents. |
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7/02/12 2:09:47 AM#67
I agree with tsw having overall better vo's and cutscenes compared to swtor, even gw2 really. The fact your character is mute i like since it gives the writer's the ability to flesh out more story, while you can rp how your character would react on your own, since really having several choices of repsonses to things in a cut-scene would take away alot of choice in how you can role play kinda your character. Like if you hade only thress opitions for responces it might actually have none that match your character's rp based personailty, where as being mute allows you as a player to insert your own responces for your character instead. |
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7/02/12 2:13:11 AM#68
I think the acting is some of the best I have seen in an MMORPG.. I have probally gone through the kingsmouth stuff about 3-5 times now due to beta and i still dont mind watching it..
Now I only beta tested SWTOR but i fonud myself wantnig to skip everything even if ti was the first time i had seen it.. |
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7/02/12 4:20:21 AM#69
Originally posted by Atlan99 this^
was saying to my friend yesterday that im enjoying the cutscenes and voice over so much more in tsw than i ever did in swtor. and im pretty sure that tsw voice actor budget was a fraction of swtor's If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it! |
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7/02/12 7:37:38 AM#70
TSW hands down - but I am skipping most cutscenes because I frankly find them boring in any game - they slow down action and fun to me.
SWTOR I can't stand mostly because I am just done with star wars universe/lore forever - i think that the entire star wars phenomenon peaked and died back in the 80s. Everything afterwards is just sloppy 2nds - looking back at it all - none of it is reealy that good either. The entire star wars story sucks to me now.
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7/02/12 7:52:37 AM#71
SWToR's entire focus is your character. It's the entire point of playing the game. Yes, other lore exists, but it doesn't matter, outside of what your character does. The Revanite story only moves forward because your character moves it forward. The story wouldn't move forward for anyone else and nobody else really matters that much because you are the hero. TSW's focus is the story itself. Your character is important, but you're a cog in a machine, doing your part while many, many other people do their part. Yes, the story moved forward because you did something, but it didn't require you, it just required someone with sufficient skill to complete the mission. It's a distinct difference in how the lore is presented and how the stories play out. In SWToR you matter, the locations, stories and other members of your faction are incidental. In TSW you matter, but the locations, stories and other members of your faction are just as important as your character. Join the League For Gamers. |
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7/02/12 7:57:02 AM#72
I always find these 'comparison' threads to be odd. I like steak and pizza. Do I always have to choose which one is 'better'? :( Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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7/02/12 8:07:13 AM#73
I agree 100% with OP. I beta tested SWtOR and the thing that sent me away were the drawn out cutscenes. Now in TSW I love them. So I guess it just comes down to interest in the source material or lore. |
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7/02/12 9:05:11 AM#74
Originally posted by SpottyGekko Never in a million years would I have ever believed this to be the case. If someone would have made this statement as a prediction I probably would have mocked them to no end. ...and would be eating crow right now because amazingly I completely agree. Stunning that this game is leaps and bounds better in both vo and story than SWTOR. You couldn't pay me to go through those planet story lines again. In this game? I've started from scratch every time and enjoyed it. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/02/12 10:28:49 AM#75
What i really really like is rhe game approach to the story. I like the 'you are one of the many others around' that came out of the cutscenes. sure star wars voceovers and cutscenes are sure goid. As personal taste i prefer TSW approach. Make me feel more part of the game world not being THE ONE or THE ONLY SAVIOUR of the world. I find both games deliver good curxcenes, just for me the TSW theme is the preferred one. http://farm6.staticflickr.com/5120/7210363296_8357bee9de.jpg |
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7/02/12 12:35:50 PM#76
I think the story here is better than most (Imp Agent is quite good) in SWTOR. Voice acting is on-par and sometimes better. If they didn't have the annoying problem of my character not speaking or showing ANY emotion, the cutscenes in TSW would DOMINATE over SWTOR (except for the excellently done Imp Agent). |
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7/02/12 12:40:53 PM#77
I love the TSW monologue. "you are like the world revenge on sarcasm, you know that?" One of those great lines from The Secret World |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
7/02/12 12:54:08 PM#78
Originally posted by Enigmatus if you read my comment again you notice i did not say "my character is the only one who matters"...... i said its the most important. Why? because thats the only character that YOU as a player is rolling and building through the story of the game and the progression overall. Theres no question about it. Yes you are right that the main character is just another random dude in the game because its massively multiplayer. But you are just playing 1 toon that interacts with the entire world... your own created avatar so thats your most important part of the game. Actually whats more annoying is the fact that developers make a game with in depth story and where everyone can talk, except the player. Thats plain lazy. Give voice overs to everyone or dont add VO at all. For that reason i skipped all cinematics in TSW beta weekends and actually read the quest box instead. I want to hear my character speaking with npcs, not just looking around like muted dumbbutts while the npcs are talking to themselves..... specially since TSW is a dang realistic modern day mmo. Plain lazy devs
EDIT: when i say lazy devs im refering to every developer that does that. |
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7/02/12 1:07:25 PM#79
I have to agree that TSW's are worlds better than SWTOR. SWTOR you did end up just wanting to skip them all. Every cutscene in TSW I get excited to watch because I know I'm going to meet some incredibly memorable character and hear a great script. As someone mentioned previously, there are a bunch of really great lines in TSW that you end up laughing at or just thinking they were clever. "...all those hours spent playing Left 4 Dead and they still won't let me use a gun!" "...they're interested in your kind of talent. F-ing stuff up." "You never saw this in any of the cop shows...well, maybe on cable. Not the network ones." "I won't tell you Kingsmouth was a slice of heaven in a snowglobe..." Like others, I don't mind watching the scenes again, they're really well VO'd and present information about the game in a really engaging way. I've never felt so involved in a game's lore and story before as TSW without even trying.
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7/02/12 1:31:44 PM#80
There are huge differences within TOR when it comes to voicework and storytelling quality. Between Republic and Empire (Empire wins out by far) and between different classes: the Trooper story really flatlined after Act 1 for me, while the Bounty Hunter and Smuggler kept up being awesome to the end. Several of the more run-of-the-mill world quests are also of poor quality in TOR, the alien dialogue in particular got really annoying.
As for TSW, I only have limited Beta experience, but the dialogue didn't appeal to me at all. It was well done, well written, but in almost every conversation I felt like "Oh come on, no one is ever going to talk like that to another person", it always seemed like the characters were describing something in an excessive "shakespeare" kind of way, instead of actually talking to you. An exception would be certain of the Illuminati NPC's, I really enjoyed some of those. |
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