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The Pub at MMORPG.COM  » Bad Interenet a Bannable Offense

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39 posts found
  genkisel

Advanced Member

Joined: 8/19/07
Posts: 22

 
OP  7/01/12 3:00:38 PM#21
Originally posted by Saydien

 


Originally posted by genkisel
What gets to me is that you get banned permamently on one account but when you accept that account is gone forever and try to rebuild only to be told oh you have the slow connection your banned for life from the game that really ticks me off.

 

Well, it wouldn't make much sense to just ban your account and let you create another one just to let you lag around just as much again. I don't know that game at all but while I can understand their reason to keep you out of the game I certainly hope that any purchase or other costs would get refunded.

The issue is lag was only during peak times of the day and weekend, and as for purchases and refunds not a chance in hell.  What I dont understand is that one player gets banned for life because of the issue yet another gets a slap on the wrist for the same issue.

"Its Hot Drop-o-Clock" Clear Skies 3.

  General-Zod

Novice Member

Joined: 9/19/06
Posts: 550

Kneel.

7/01/12 3:04:51 PM#22
Originally posted by genkisel

What gets to me is that you get banned permamently on one account but when you accept that account is gone forever and try to rebuild only to be told oh you have the slow connection your banned for life from the game that really ticks me off.

If they didnt tell you why you were banned the first time, shame on them...

If they told you why you were banned and you still created another account, shame on you... either way its a sign that you need to spend a few bucks if you want to continue playing that game.

  genkisel

Advanced Member

Joined: 8/19/07
Posts: 22

 
OP  7/01/12 3:10:12 PM#23
Originally posted by Truelevel
Originally posted by genkisel

What gets to me is that you get banned permamently on one account but when you accept that account is gone forever and try to rebuild only to be told oh you have the slow connection your banned for life from the game that really ticks me off.

If they didnt tell you why you were banned the first time, shame on them...

If they told you why you were banned and you still created another account, shame on you... either way its a sign that you need to spend a few bucks if you want to continue playing that game.

Originally it was a 3 day ban for lag, then I get a mail this morning saying it was a permament ban on that account NOT Ip if they stated you can never play this game again because you cant afford fast internet I would find something else to play, but they didnt they only said the originaly account was banned, and I was almost stupid enough to sub was going to today infact but with all this, theres no way in hell.

"Its Hot Drop-o-Clock" Clear Skies 3.

  korat102

Apprentice Member

Joined: 5/21/09
Posts: 316

Newt: We'd better get back, 'cause it'll be dark soon, and they mostly come at night... mostly.

7/01/12 3:16:30 PM#24

Can't imagine why on earth they'd do something like this. If someone has a bad ping in a PvP game, they'll be a sitting duck. Surely it's up to them if they want to continue to play like that. Sounds very odd...

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

7/01/12 3:18:45 PM#25

You can't make your game immune to packet manipulation without making it so that every tiny network blip or lost packet will cause the client to freeze or rubberband.  Since this tends to be something that players are very sensitive about (at least I am), it's easier to just deal with the bad apples as they are encountered.

Without intrusively monitoring the player's computer, it's hard to prove packet manipulation is going on, although the statistical fingerprints of a most hacks will probably be obvious.  So rather get locked in rounds-and-rounds of accusation, denial and rage over every single case, it's probably easier to have a blanket policy requiring a sufficiently stable internet connection.

  General-Zod

Novice Member

Joined: 9/19/06
Posts: 550

Kneel.

7/01/12 3:23:38 PM#26
Originally posted by maplestone

it's probably easier to have a blanket policy requiring a sufficiently stable internet connection.

This.

  genkisel

Advanced Member

Joined: 8/19/07
Posts: 22

 
OP  7/01/12 3:24:26 PM#27

in most pvp games yes you would be a sitting duck however in this game it uses the client extrapolate method to deal with lag which when put into effect you see an enemy on screen and shoot at them, they could be on the other side of the map and take damage until you catch up, that in and of itself make this riduculus if anything it should be the do nothing method or the rubberbanding method to fix the issue.

"Its Hot Drop-o-Clock" Clear Skies 3.

  Gaendric

Novice Member

Joined: 4/20/04
Posts: 279

7/01/12 5:44:09 PM#28

Interesting business model to ban paying customers just because your dev team did a horrible hackjob in development. (or because you are saving costs by doing stuff on the clients that should be done on the server)

 

The mind projection fallacy is the assumption that our subjective judgments (or lack thereof) reflect intrinsic qualities of objects or reality in general.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3083

Tomorrow's just a future yesterday...

7/01/12 7:05:05 PM#29

 


Originally posted by kadepsyson

Originally posted by Saydien [mod edit] I personally don't enjoy running after people trying to knock them over when they port and lag around may it be due to connection issues or cheats. The effect in many games is the same: A damn annoying game experience for the others involved because the one with inferior connection/computer. The own team gets annoyed because the guy underperforms (in PVE and PVP), the enemy struggles to get the guy dead in PVP. Not to mention that the one with the bad connection will hardly have any actual fun like that either.

 

It's fine if you are of the "gaming should be everyone no matter what" approach. I personally don't agree in such cases.


 

So where do you draw the line then?  How many megabits does a connection need before someone is acceptable to group with?  How many Gigahertz should their processor have before they are safe from being banned?

[mod edit]



This is already in practice. Look at ANY computer game and there is a minimum requirement that has to be met to play. Sure, a 56k dial up connection and Windows 95 is where the bar is set now, but some people would like to see a game or two with that bar raised. Do you realize there are people in the world who cannot play some computer games because they do not meet the minimum requirements? There are a lot of Mac users that cannot play some online Windows based games.

 

There are some gamers who put a lot into their rigs. With most online games, these rigs go to waste.

From a business standpoint, exclusion is bad for business. But if a game or two upped their requirements to play their games and charged more to play them, it would be interesting to see how they fared. I wouldn't play them, but remember, not everyone looks for the same gaming experience as others.

There ya go! Someone could create a gaming studio called Country Club Games.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Sameer1979

Apprentice Member

Joined: 6/11/12
Posts: 385

7/01/12 7:10:22 PM#30

Considering how well FOM is doing and is such a profitable venture, they have the right to ban players with slow internet connection.

When you are on the top you can do anything you want.

  User Deleted
7/01/12 7:12:31 PM#31

I feel sorry for people who have these types of connections in America to this day. It's ridiculous that our country is so behind the times when it comes to wireless/optical connectivity in our country just because a few execs are too stupid to take companies in the right direction with it.

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

7/01/12 8:14:22 PM#32
Originally posted by AlBQuirky

 


Originally posted by kadepsyson

Originally posted by Saydien [mod edit] I personally don't enjoy running after people trying to knock them over when they port and lag around may it be due to connection issues or cheats. The effect in many games is the same: A damn annoying game experience for the others involved because the one with inferior connection/computer. The own team gets annoyed because the guy underperforms (in PVE and PVP), the enemy struggles to get the guy dead in PVP. Not to mention that the one with the bad connection will hardly have any actual fun like that either.

 

It's fine if you are of the "gaming should be everyone no matter what" approach. I personally don't agree in such cases.


 

So where do you draw the line then?  How many megabits does a connection need before someone is acceptable to group with?  How many Gigahertz should their processor have before they are safe from being banned?

[mod edit]



This is already in practice. Look at ANY computer game and there is a minimum requirement that has to be met to play. Sure, a 56k dial up connection and Windows 95 is where the bar is set now, but some people would like to see a game or two with that bar raised. Do you realize there are people in the world who cannot play some computer games because they do not meet the minimum requirements? There are a lot of Mac users that cannot play some online Windows based games.

 

There are some gamers who put a lot into their rigs. With most online games, these rigs go to waste.

From a business standpoint, exclusion is bad for business. But if a game or two upped their requirements to play their games and charged more to play them, it would be interesting to see how they fared. I wouldn't play them, but remember, not everyone looks for the same gaming experience as others.

There ya go! Someone could create a gaming studio called Country Club Games.

You missed my point.  I meant the people who DO meet the requirements.  What happens when there's a hiccup on the route the internet traffic takes that causes your ping to rise through no fault of your own?  Ban them of course, they're either cheating or poor.  Right?

 

Edit: Also, about your minimum requirements bit.  Let's take a huge example, World of Warcraft.  This game has minimum requirements listed to play.  However, do you honestly think if you tried connecting to the game with a computer that didn't meet those requirements in some way that they would BAN you for LIFE?  Because that's the issue being discussed in this thread.  Lifetime bannings based on factors that do not involve cheating and may not be the players fault.

El Psy Congroo

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

7/01/12 8:38:40 PM#33

FOM is pretty hardcore, and any kind of shanaigans can ruin the immersove quality to the game. I played for a few months and took a test to become an enforcer, it was really cool. Went on community driven patrols and arrested bad guys (real players) hacking and doing other crimes.

 

I would rather have a strict RP rule set then nione at all for a game like that.

reviews are !@#$ing stupid. Play what you love.

  Disdena

Novice Member

Joined: 3/05/10
Posts: 1098

7/01/12 10:23:10 PM#34

I thought from the title that this would be about someone getting banned from League of Legends for disconnecting from games.

In any case, this is one of those situations where there is most likely more to the story than the OP is telling. I don't know the first thing about FoM other than what's been said in the thread, but this story would make a lot more sense if the ban was due to suspicious network activity (lag spikes at convenient times on a regular basis) rather than just a consistantly high ping. And you would expect the banned player to try to smear the company by telling half the story. We've seen this a million times before.

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

7/01/12 10:58:04 PM#35
Originally posted by kadepsyson

You missed my point.  I meant the people who DO meet the requirements.  What happens when there's a hiccup on the route the internet traffic takes that causes your ping to rise through no fault of your own?  Ban them of course, they're either cheating or poor.  Right?

I've not seen any indication, in this thread at least, that bans are tossed around for one time, or rare, instances.

When all has been said and done, more will have been said than done.

  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

7/01/12 11:10:59 PM#36

I got banned from Face of Mankind at one point.  The reason?  "Fly Hack".  The game thought I was using a cheat to fly, when in fact I had simply jumped into the top of a tree in a stairwell and got stuck in it.  If they banned me for that one time occurence, then I can completely believe they'd ban players for "rare instances" of lag.

El Psy Congroo

  stormannnn

Apprentice Member

Joined: 6/06/11
Posts: 38

7/01/12 11:21:47 PM#37
Originally posted by Kabaal

[mod edit]

When you're playing an online game it should be understood that you need a connection that can support the game. I personally believe that the rule is good as well, why ruin the game for other people when they can't hit you? Why lag so much you can't do your part in the group play? And if your only arguement is that they don't have to play in a group then you're absolutely right, if they're not playing MMORPGS or any other type of online game for the MULTIPLAYER ONLINE part then go play a single player game and everyone wins.

  genkisel

Advanced Member

Joined: 8/19/07
Posts: 22

 
OP  7/01/12 11:33:42 PM#38
Originally posted by Disdena

I thought from the title that this would be about someone getting banned from League of Legends for disconnecting from games.

In any case, this is one of those situations where there is most likely more to the story than the OP is telling. I don't know the first thing about FoM other than what's been said in the thread, but this story would make a lot more sense if the ban was due to suspicious network activity (lag spikes at convenient times on a regular basis) rather than just a consistantly high ping. And you would expect the banned player to try to smear the company by telling half the story. We've seen this a million times before.

For the most FoM is heavy combat in a quick amount of time and having to follow orders, the ban was because of high ping during a saturday a day that normally sees heavy lag in any case in my area, the day was filled with usualy high combat and the excuse I cant fight because I'm lagging to bad didnt work, so against my better judgement I went into combat with high lag getting killed numerous times I'd fire when I saw an enemy infront of me and see them move the next second and miss, on two rare ocassions I got a lucky kill those two rare ocassions got me banned, first using a knife which they said no one uses but it is used as standard load out for the faction as a tetriary weapon or secondary, the other instance was firing a sniper rifle at an enemy and moving back to avoid incoming fire getting a lucky kill (moderate lag 500ms) those two times got me banned for 3 days, then permamently banned this morning, then IP banned when I fought the permament ban on my account.  Bottom line unless you have really good internet dont even bother palying you'll just get banned for ONE day of review they didnt review me for a week but ONE day During peak hours.

"Its Hot Drop-o-Clock" Clear Skies 3.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2139

7/02/12 2:47:45 AM#39

Not unheard of, just look at FPS games, when a guy logs in wih 300+ ping, other players starts to vote kick him asap.

So I understand that some MMO also have that policy.

If it's not broken, you are not innovating.

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