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6/30/12 6:08:34 PM#61
Originally posted by Rysha High Latency is almost always one of two things. Either it's a local loop issue (not likely in your case given you good bandwidth test) or it's from a low quality peering relationship between two ISP's. Your ISP especially if it's local has to peer to larger Tier 1 ISP's to get over the Atlantic. Not all those relationships are created equal and some can create a fair amount of Latency on the connection. If you did a Traceroute (assuming it's not being blocked) you will see the point at which Latency jumps way up and I would bet its the boundry between two ISP's. That's why some people in Europe have better experiences than others, it all has to do with the quality of the peering. I don't consider 158ms to be bad latency but you might. |
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6/30/12 6:09:28 PM#62
Room for improvement for sure but do those figures cause you any problems? I'm intrigued because I just checked mine, which is running at around 100 ms and there's no noticeable delay with anything, everything runs smoothly and there's definitely been no sign of rubber banding or skill delay. |
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6/30/12 6:21:38 PM#63
Originally posted by TheSedated I am gettting 27 ms to update.secretworld.com from Poland :/ Obviously it is impossible to get that kind of latency from Europe to USA. IP whois show that this IP is registered to Phoenix, Arizona, USA.
Now small truth. Ip lookup only show adress of company that registered those IP. They can be registered by company in Germany and have Psysical server in Australia. Does not prove anything.
I can bet that patch server you got 65 ms to, was in Europe.
Just go http://pingtest.net/ and test your latency to servers in Washington or New York and generally USA East Cost.
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6/30/12 6:33:56 PM#64
Originally posted by fenistil I think this is your answer. http://www.highwinds.com/network/index.php That's who owns the IP If your lucky enough to have a ISP that peers directly to Highwinds you probably get wicked fast service if not you probably have to go though one or two other ISP networks before you get on their backbone. |
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6/30/12 6:36:25 PM#65
Originally posted by udon
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6/30/12 6:44:37 PM#66
Originally posted by udon I know who own it. Checked it up myself. What I want to point out is because IP is owned by Highwind that have HQ in Phoenix, USA does not mean that psysical server is in Phoenix USA. Simple as that.
My ping to it which is 27 ms (from central europe) actually prove that 69.16.175.10 (IP of patch server I am getting) is NOT psysically located in USA. Unless I have access to some alien-technology backbone that break laws of psysics.
IP lookups on whois pages mean exactly what they mean. Who own certain IP. Not where certain IP is located. |
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7/01/12 4:25:53 AM#67
Yes my crappy isp is probably the reason I am having from 140 to 200 latency: p.s. If you insist I can post the ingame screenshot (currently servers are down for maintenance) with latency too but I think you will now change tactic and say something else to mindlessly defend Funcom. p.p.s. Oh yes I did notice people now stating that 150 ms is not bad - again: try to read somethig about good pvp. Latency is the most important factor. Even gear comes second. |
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7/01/12 4:33:14 AM#68
Originally posted by Hurvart serious pvp players don't play tsw. |
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7/01/12 4:34:42 AM#69
Originally posted by Buttski That is beyond the point but maybe you are right. |
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7/01/12 4:37:14 AM#70
Originally posted by Buttski exactly ^ pvp in tsw is almost as boring as swtor |
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7/01/12 4:42:53 AM#71
Shouldn't we be doing a ping test to the server location (my understanding is that it's the East coast of America) Local ping results To the East coast: Which puts it closer to the range of me getting 90-100ms in game |
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7/01/12 4:45:53 AM#72
Originally posted by EvilGeek See? Now we are changing the subject. Wasnt the problem with crappy isp-s? Who is to blame that the (all) servers are located in USA? |
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7/01/12 4:50:31 AM#73
Ypu guys focus to much on ms and ping when the main problems are:
1- We pay more...Almost every MMo 2- Downtime scheadule f* European plyaers "you are like the world revenge on sarcasm, you know that?" One of those great lines from The Secret World |
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7/01/12 4:56:14 AM#74
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7/01/12 4:57:22 AM#75
Originally posted by n3v3rriv3r You are right, and I am sorry for jumping down your throat like that. I will try PVP tonight I think, with my ping of 158 ms and lackluster gear I am guessing I will be eaten alive. Will report back on my findings. The explanation that followed your post actually made a lot of sense, but I am still not convinced that 150 ms will make PVP unplayable. I have played BF on servers with bigger latency than that and I was still able to make an impact. We will see, anyhow, sorry to see your experience of the game ruined by this. Cheers, Conlai "Darkmoor" MacGregor Templar
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7/01/12 4:58:41 AM#76
Originally posted by Vrika I see your point but if the whole issue reaches the leve in which i must get angry because the loss of a tenth of a second has made me lost a 6% damage on a spell i think the point to quit gaming has come. This isnt the olympic games. We are supposed to play to have fun. OFc i am not , nor will ever be, a dedicated pvper , so it may just be the wrong attitude on my part |
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7/01/12 4:59:01 AM#77
Simply type /option latency_window true to display it and /option latency_window false to hide it. |
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7/01/12 5:01:02 AM#78
I can understand why the few ppl who seem to have the prob are upset but i do not see the problem here. Most MMOs have this probelms nothing new really |
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7/01/12 5:01:39 AM#79
Originally posted by fenistil Given how the technology Funcom uses for TSW works they didn't need to implicitly inform anyone about that. All dimensions are connected and in the end which dimension one chooses only matters for Fusang as it's persistent. In fact they could run servers an the US, europe and even somewhere else and just put players in an instance running in a server farm close to the player. This would also explain wastly different pings players from nearly the same location. Determining a players location may not work 100% accurate (yet). They should in fact have informed PvP focused players if different dimensions Fusang zones are running in specific region server farms, so players would have known on which dimension they should start for that. But then it is absolutely possible that they are monitoring from which region a given Fusang instance is connected to the most and then move that instance to the server farm of that region. |
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7/01/12 5:03:34 AM#80
Originally posted by EvilGeek You do realize that this is very subjective? The fact remains that some have this problem. I think I will leave to you the speculation of the exact number but just a question: What is the percent of player base that posts on forums. Again I am not stating that I know the exact number of people having latency issues only that there are problems. |
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