| 90 posts found | |
|---|---|
|
6/29/12 7:24:06 PM#41
Pretty interesting concept, and one I myself haven't played in an mmo before to my knowledge. Are there any games similar to to this out there already that I might be able to look into? THANKS The Deep Web is sca-ry. |
|
|
6/29/12 8:13:21 PM#42
i dont know why there even needs to be roles. freeform class system + do w/e u want FTW |
|
|
6/29/12 11:51:42 PM#43
Originally posted by Toxia
Like I said in a previous post, EQ1 is exactly what the OP is describing. Chanters for batteries and cc, Shamans for buff/debuff bots, Monks for pulling, Bards for a little of all 4. Paladins for stun tanking mobs and magic tanking, Warriors for physical and better sustained agro controll, SK's for leech tanking and snap agro. |
|
|
6/29/12 11:57:25 PM#44
You can look at the current trinity as; HP goes up (healers) HP goes down (DPS) HP sits still (Tank)
The only other option is "divert efforts" (CC) If every class didn't have their own forms of CC, they could slam them all into a seperate 4th on that specializes in forcing a change in tactics though hindered movement, output, etc. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
|
|
6/30/12 12:43:33 AM#45
Originally posted by GTwander Eh, that's hardly the "only" other option. There's seriously a ridiculous amount of possible roles any given game can offer. The only reason games latch onto those three roles in particular is they're the most easily understood and/or logical. Honestly if you had a ballistic warfare (archery, modern war, future wars) MMORPG then the "regenerator" class the OP suggests ends up being the Support soldier (like in a FPS,) whose job it is to lay down suppressing fire while supplying teammates with ammunition. Which ends up being easily understood and logical, and also a distinctly important role. But that's just one example of alternate types of class focuses that could exist. Although honestly most of what players care about isn't the role itself, but the details of how the role works. I was thinking the other day it might be interesting to have a pet-heavy healer class who spends most of their time summoning healing spirits with few direct heals. Another seldom-used role is the mitigator (CoX is the only MMORPG I think I've seen this in) where they're basically a Tank-Maker class who massively shields an ally, turning any class into your group's tank. |
|
|
6/30/12 12:48:53 AM#46
Yeah, I seen points including DoT healers and Burst healers, but they pretty much serve the same purpose, but just as a different utility. I personally do not believe that a specific situation defines a role, only the specfic expectation from one. Stealth can define a role, but would you break it down into who has it permanently/temporarily? Or in varied degrees of opacity? I think not. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
|
|
6/30/12 5:45:18 AM#47
Originally posted by bishbosh That may be a working concept in an established group but in randomer groups it's going to cause huge issues. What you'll end up with is either having to take each person's word for what his character can do ("yes, of course I have healing abilities." - later: "well, you never said that you need area healing abilities, I only have some light to mid healing spells for individuals...") or you have to run each character thru a screening process: "now, please, list all your abilities. thanks. we will get back to you once we have checked out all the other applicants." And worst of all the gamer may not even be good with the abilities he is "hired" for... I know, same can be true with a class character if said class allows multi-branching for the skills but at least you have an idea what you are getting yourself into bed with. |
|
|
6/30/12 6:24:50 AM#48
Originally posted by Goreson Miracle rifles opposed to miracle plate armor that doesn't tire you and allow you to actually move? My point is: it is a game. If it is a master Kensai, maybe he is known by reputation. If we go by realism all the concept of hit points and instant healing is silly.
Currently playing: GW2 |
|
|
6/30/12 10:46:23 AM#49
Originally posted by GTwander Well if we agree that last part is true, why would it matter? Stealth is still something which could be mandated by game design. Dungeons could frequently involve overwhelming odds (literally impossible to defeat via standard combat) which can be solved only with someone in the Stealth role. The rogue stealths past the unbeatable skeletal legions to assassinate the Necromancer in single combat; the army outside crumples to the ground, allowing the party to pass. The saboteur stealths past the unbeatable 5-story-tall monster to detonate the cliffside over its head, killing it in the avalanche. And of course we've already seen rogues fill another rather crucial role in games (DDO's rogues filling the Disarm role.) Any number of non-typical roles can be made into a requirement. It's just a matter of designing the role correctly (you'd want the rest of the party to be busy with the combat portions while the rogue stealths to kill that Necromancer, most likely, so that overall dungeon pacing feels right) |
|
|
6/30/12 10:48:33 AM#50
Originally posted by Axehilt Surely you remember prot-monk and boon monk from GW1. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
6/30/12 10:57:56 AM#51
Originally posted by GTwander Buff/Debuff specialist. Not a tank, not a healer, not a dps, and not a crowd control. Can increase the tanks health regen, can increase the healers power regen, and increase the dps damage, can increase the tanks armor, can improve the healers heals, can decrease the opponents attack speed, attack power, movement rate, etc. EQ mastered grouping like no other game and allowed for classes like the Enchanter and Shaman to flourish as viable group members while lying outside the trinity. A good group in EQ was hard to find but when you did it operated like a finely tuned machine. |
|
|
6/30/12 11:05:23 AM#52
Originally posted by ChicagoCub dont forget EQ bard :) EQNext press http://EQ3Wire.com EQ2: Freeport server |
|
|
6/30/12 11:14:19 AM#53
Originally posted by Gaia_Hunter
I've play a tank on occaision and remember having several people attacking me because I was closer and easier to get to, annoying them, while the range was just picking them apart. They should have went after the squishy high powered range dps and leave just one to slow me down, but they didn't. Sure, you might say they were just bad players, but the funny thing is, I see that happen all the time. |
|
|
6/30/12 11:26:25 AM#54
Originally posted by terrant depends on what mmo you are talking about as others have said, the trinity in EQ back in 1999 (13 years ago), was warrior, cleric, enchanter
alot of players disliked this and SOE toned down CC with Velious (2nd expansion) but needing to slow mobs was still necessary (but could be provided by 3 classes instead of 2)
when WOW launched (2004) Blizzard made their mmo paradigm simpler - no need for mana regen buffs (power regen was innately faster in comparison to EQ) - no need for slowing mobs (a core feature of EQ) - little need for CC, it existed but wasnt required for dungeons - less need for debuffs (in EQ, Enchanters and Shamans were often debuffing to make mobs less magic resistant) EQNext press http://EQ3Wire.com EQ2: Freeport server |
|
|
6/30/12 11:30:03 AM#55
My English teacher talk about prepositions by asking "what could a squirrel do in relation to a stump? "
It might be useful to ask ourselves a similar question, "what can a character do in relation to a monster or mob? " We can also add some parameters like in a typical MMO world where you and the monster are both standing in a cave next each other . Attack it Immobilize it for a period of time Stun or incapacitate it for short period of time Avoid or evade it Do something to make it weaker (like a spell) charm and controll it Scarritt so it runs away Deceive it somehow (so it lets you pass) The following are less used in my experience Intimidate it Befriend it Bribe it I'm hitting a wall at this point. And it strikes me that I need to include groups of characters and groups of monsters into this line of questioning, but I am on my smart phone and I'm sure my grammar is terrible enough. I'll check back in later... Good topic. Have a wonderful day. _____________________________ |
|
|
6/30/12 11:36:17 AM#56
Originally posted by Alcuin choosing to attack can bring new options
in EQ, at upper levels, attacking also meant - tash/malo it, so the mob is less resistant - slow it, so it wouldnt strike as often - debuff its stats, so it doesnt hit as hard - if mob is caster, debuff its casting time so it takes longer to cast spells - snare it, so it doesnt run for help when its near death
EQ also had lulls, some classes like bard,cleric,chanter could reduce the "call for help" range facing 3 giants, lull 2 giants and pull the 3rd
these options *still* exist in Everquest today EQNext press http://EQ3Wire.com EQ2: Freeport server |
|
|
coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
6/30/12 1:15:28 PM#57
Originally posted by Nadia
Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
|
Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
6/30/12 1:23:09 PM#58
Originally posted by azmundai LOL on topic and your 'posibilities'? Lineage II has them all, aside from the paper-tank (does have a mage tank in heavy though). And pullers..? Hmm... I remember me as dwarf (slowest race in L2 due to short legs) pulling hordes of mobs on my Great Wolf (being close at speed cap with right buffs from a BUFFER :p) It's always fun to see ppl talk about a 'what if' if they've only played one (or more than one but all alike) MMO, without even looking what other MMO's are actually offering... Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
|
6/30/12 11:49:36 PM#59
Originally posted by Gaia_Hunter I'm still a bit at a loss what you are trying to say (aside from trolling)...? Yes, of course it's a game... and said game works on mechanics, like NPCs recting stronger to taunts than to attacks. Is that bad? Loke feels like the monsters/mobs should be clairvoiant and automatically know which role a character has i.e. he is a tank, he is a healer, he is a DPS, and attack them accordingly. Fact is that if one was to take the simple availability of class/level information out of the game, you, the gamer, would first have to figure out which character has what role. Which you could do by just standing there and observing (and probably getting shot to bits) or you could hope for the best that your guess to attack that guy is right. Now, based on what would you make your choice? Armour? As only healer can wear clothes armour? Or staves? As only healers can wear staves? etc. The trick here and now is that the enemy can easily sucker you into a trap if you go by that. That's why I brought up the Kensai but I could also have pointed at the classic D&D cleric in his armour. If you don't know what is really going on you can easily make a fatale choice in combat... And yes, the Kensai may be known by reputation... but do you every single character in every single game that you are playing? "Kensai" in the context I'm using it is a character class going back to AD&D's Oriental Adventures. It is not a title. So, even a lvl1 Kensai would be fighting without armour because he believes that his swordskills make armour unnecessary.
|
|
|
7/01/12 12:54:22 AM#60
Originally posted by coretex666 @Nadia: True; once the attack begins, the actions & reactions branch out considerably.
@Coretex: I think a lot of it is in WoW. I also think that most of the gameplay (in WoW and a lot of games) devolves away from neededing anything but the following: 1) Tank get agro 2) Healer heal the tank, and 3) DPS... unleash as much hell as you can. Repeat...repeat...repeat... I was often a rogue and remember how rarely I ever got to use the 'sap' ability during normal PvE(and how unecessary it was -usually because of unbridled AoE). I really think some players balk at content where they have to stop and think and plan, rather tha, "gogogogogogo!!!"
Bringing back crowd control would _____________________________ |
|