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6/30/12 10:44:37 AM#21
By icreasing the supply of something, such as boar hides, you have aided those who need that something. That is cooperative play.
In every game I have played those boars respawn pretty quickly, specifically to reduce the impact of one player's farming on another. When all has been said and done, more will have been said than done. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/30/12 12:05:29 PM#22
PVP and player interaction are not one in the same. PVP is a subset of player interaction. You also have co-operative/collaborative and social interaction. ATITD is an example of co-operative/collaborative being the primary player interaction, and Furcadia is an example of socializing being the primary player interaction. PVP can be the core of an MMO, but it definitely not the only core, even in virtual worlds that focus on player interaction. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/30/12 12:11:54 PM#23
"PVP is actually the core of any REAL mmorpg" No. |
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6/30/12 1:22:26 PM#24
You forgot to write It's my Opinion. If it's not broken, you are not innovating. |
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6/30/12 2:26:51 PM#25
Originally posted by Axehilt
Yep. PvP is only a part of MMORPG genre, not the core. Website: http://www.emrendil.com |
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6/30/12 4:10:58 PM#26
Originally posted by Adoni Seems much too broad a leap of faith to be agreed with, just on general principle.
-Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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6/30/12 4:17:36 PM#27
Originally posted by bishbosh I was about to come in here and rip you a new one, after reading that title. I was steaming mad, my page couldnt load fast enough. But after reading your post i agree. If you dont have to compete with each other in PVE in some way shape or form it really is rather pointless. Mindless instance dungon running isnt challeneging. I always look to FFXI as the gold standard in PVE content. There was a lot of PvP going on that didnt involve players actually fighting other players. Non the less it was still PvP. Waiting for:ArcheAge |
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6/30/12 4:19:41 PM#28
Originally posted by bishbosh You are seriously wrong,look at all the pure pvp games released resently non of those has any big population. And also take a look at games that sooner or later force people to pvp,people leav the game permanently when this happens. Only few percent of mmo players wants pvp in the games most of us avoid pvp games. All pvp focused games up to date has failed. Pvp'ers are very loud on forums, that is reason why there is so much pvp in many games. Sooner or later gamebuilders will even not include any pvp in the games,just becous they want to sell their product to the masses not only the few % that wants pvp. |
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6/30/12 4:31:32 PM#29
Originally posted by toddze
That's how EQ (was?). Spawn camping, having guildies man the spawn 24/7 until a pop, then all guildies received a quick call or page ~ SPAWN UP GET IN GAME. Top guilds were always competing for top spawns, often for part of complicated Epic Quests.
That said, PvP being a direct "major" deal doesn't hold true with me. It's fun, it's enjoyable to play on a PvP server while leveling, but I started RPGs when they were text-based and SP only. The PvP as a fundamental part of a MMORPG seems silly to me. MHO. Now Playing: Rift, Defiance, And occasionally TSW, APB
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6/30/12 4:32:30 PM#30
To a point, you are right, but the point is a pretty insubstantial one. It depends on how well the PvE and PvP are implemented - my personal opinion is that only Eve Online has got PvP to the point where it could be classed as the core of the game. PvP in almost every other game is just an inconsequential "insta-recovery" from death with no damage taken and nothing looted or lost. I don't even class that as PvP, I'm afraid. |
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6/30/12 9:59:02 PM#31
It's absurd. I am a PvE player. I do not engage in any PvP of any kind, period. I do not compete with any other players, period. As such, PvP cannot possibly be the core of any MMO I play. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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Lissyl
Apprentice Member
Joined: 4/12/12
If cosmetics aren't content, why don't people demand a cheaper game done in full grayscale? |
6/30/12 10:59:26 PM#32
When you invoke an obvious fallacy in the subject line of your premise, I'm not real confident that your argument will be very convincing.
Maybe PVP would be more interesting if it weren't populated, by and large, by the smarmiest, most arrogant, least social, most antagonistic, most faux-macho-minded people ever to populate the planet at one single point in time. The kind of people who state that their intent is to cause others to quit the game in frustration - the very definition of a parasite, killing off their own host one player at a time.
Of course not all PVP players are like this. I think I've met almost 3 who weren't. IIRC, they were run off by some jerk eventually, using exploits. But seriously, to each their own and all, but pvp isn't anywhere near the core of an MMO. Sowwy. :) |
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6/30/12 11:44:53 PM#33
Originally posted by Lissyl
As i've said. There is a reason why Rallos Zek of all servers in EQ was able to keep Kerafyrm asleep so long. Its because we got along and policed our own. To come in with preconceived notions that all pvp'ers are like you stated above is just as arrogant as you beleive the pvp players themselves are.
Yes there are some bad apples. But lets not forget on the non pvp servers you had people kill stealing mobs, killing raid triggers and other actions FAR worse than those that were on Rallos Zek because they hid behind the veil of not being able to be held accountable for their actions. The people who do that on PVE servers are the same type who would do those actions on pvp servers but who lack the guts to step out behind their veil of protection... |
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6/30/12 11:51:05 PM#34
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6/30/12 11:53:53 PM#35
The atmosphere and environment is the core of any REAL mmorpg. |
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Lissyl
Apprentice Member
Joined: 4/12/12
If cosmetics aren't content, why don't people demand a cheaper game done in full grayscale? |
7/01/12 12:03:08 AM#36
Originally posted by OberanMiM I like how you yell at me for being arrogant, claiming I said they all were like that; nevermind my own post specifically notes that not all are like that. There are a couple like you.
But I'm sorry; you are a dying breed in the 'modern' game. Despite your assault on me, your pvp ethic was the one that attracted me to at least trying a little pvp. It was everyone else that turned me off of it. Not 'a few bad apples'. More like one decent apple for every 6 bushels of rotten detritus. |
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7/01/12 12:06:38 AM#37
The OP isnt wrong when you view competitive pve in a lot of mmo's concerning both economy pricing of pve materials, as well as competitions for spawns in non instanced games, and even spawnrates in games that have a lot of instancing besides the open world areas. Although this type of "pvp" if you will, does not deal with player vs. player combat at all. You could argue that Auction house competition as well as rare spawn camping, is very competitive and therefor is a form of pvp. Which I asume is what the OP is arguing.
However with GW2 cooperative pve is taken to entire new levels, and I believe we will see much more of this type of pve in the future if GW2 is a success.
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Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
7/01/12 12:10:55 AM#38
Originally posted by Velocinox Some of the reasoning is incorrect indeed, but OP has a point. After having played Lineage II for years, I've seen some weird stuff happen there when numerous players of the same level are in one area. The start of the Luna (EU) server was the best example I think. 100's of players (level 1-10 range) doing starter quests and a lot getting frustrated by not being able to get the monsters they need, and thus start to kill other players instead. Also, the release of the Goddess of Destruction showed something similar with tne new 85+ area's. Again numerous players there and too few monsters to be killed, so a couple of players got impatient and started to PvP. Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
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7/01/12 6:39:15 AM#39
Originally posted by Axehilt
Is it a necessary condition to have PvE as a core? Is it a desirable condition? |
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7/01/12 7:00:36 AM#40
Originally posted by TwoThreeFour Not even sure ya'll gots enough evidence to make a claim that mmo's are anthropocentric, at their core. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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