| 44 posts found | |
|---|---|
|
6/27/12 1:02:27 PM#21
A bold move to do as much nerfs as they did.. considering how BW are trying hard to try and retain subs, I can see people quitting over some of them. I currently play guardian, marauder and assassin predominately pvp and have to say the nerfs haven't really effected the outcome of things too badly... the dark charge nerf means I get bursted down a little quicker on my assassin but to be fair I still rip most things to shred without much difficulty. Marauder, haven't noticed much either and seem to still get top 3 dps in almost all warzones at level 21. |
|
|
Gurpslord
Advanced Member
Joined: 7/22/09
You can't be a hero hiding underneath your bed. |
6/27/12 1:06:11 PM#22
Each patch has, to me, seemed to be nothing but a band-aid. Something put in place to fix the gaps and holes that should've been taken care of at launch. 3 patches in now and they're still in reactive mode, that's not a good sign at all. It feels like the Devs themselves have no clear idea of how to progress or move forward with their game as they're spending too much time trying to patch the leaks. I cancelled a while back, about a month after 1.2 I think, no plans of going back. This game just seems like it's gone off the rails entirely. |
|
6/27/12 1:09:07 PM#23
After seeing the thread title I checked it only to find a nerf herder reference and there was none. Forums, why must you let me down? |
|
|
6/27/12 1:25:21 PM#24
Glad I got out when they started nerfing Operatives into uselessness. Bioware just doesn't have a single fucking clue as to what they're doing. It seems all they're good at these days is killing off franchises. |
|
|
6/27/12 1:30:28 PM#25
Originally posted by Xthos
The game has been nerfed renefed then nerfed some more, yet it still has millions of players, they complain they moan they threaten to rage quit yet they remain, as the rage poster no doubt will do, if you really didn't care about the game the poster would never have bothered to post about those horrendous game breaking earth shattering game changing nerfs.
|
|
|
6/27/12 1:31:34 PM#26
Originally posted by Charas
You must have never played an MMO |
|
|
6/27/12 1:41:08 PM#27
Originally posted by indrct I've been leading a guild of people who have played MMOs (as well as other games) going all the way back to EQ1. While I have never personally quit from a nerf, I have witnessed many calm, rational, and intellegent people quit from nerfs. I remember some of the most memorable ones being back in DAOC when Mythic nerfed the off-hand damage on some weapon that basically ruined the Shadow Blade class literally over night. In Age of Conan I saw a few nerfs that had some of my guys running for the hills. In one case I had a guy in INQ who got to max level as a guardian I think and took a vicious nerf, then rerolled as another class and had that class nerfed literally the day that one reached max level.
It does happen. |
|
|
6/27/12 1:43:24 PM#28
funny, I quit after 1.2 when my sage and scoundrel were both nerfed into oblivion. of course the fact that the only real content added was a cash grind for worthless legacy junk didn't help .. but .. I do miss pvping on my scoundrel tho. was the only real fun I had after the story ended. LFD tools are great for cramming people into content, but quality > quantity. |
|
|
6/27/12 5:41:24 PM#29
Originally posted by Portland good....then its time to come back with my sniper |
|
|
6/27/12 5:48:45 PM#30
Players do quit *in part* over nerfs. I mean I quit WoW partially due 5 straight patches that made my dk go from a dot-focused class to a spike damage class. It's not so much the nerfing of skills, its completely changing the playstyle of a class (Blood DK anyone ?)
The nerfs in 1.3 are far from dramatic..anyone pretending otherwise is just trying to whine for the sake of whining. Self-healing has always been a joke for shadows/assassins anyway. I mean you get a 2% heal for crits on dots..what good was that doing anyway ?
That said..the class would be fine if the heals were completely removed. What I didn't understand was the armor nerf to the shadow/assassin tank buff..but, I seriously doubt it's nearly as big a deal as the OP mentioned.
Oh..and the OP probably doesn't play any class that was "nerfed" anyway. |
|
|
6/27/12 6:10:49 PM#31
Originally posted by evianwater if he played a sniper he would be happy about this patchs... he is probably another boring marauder or sin |
|
Originally posted by evianwater my juggernaut is Level 31 , my Assassin level 16 , i wont touch any of these two anymore........ if i ever decide to re-sub... My 45 bounty hunter received a heal nerf and my 50 sorceror was nerfed in 1.2 so overall my expereince with this game isnt that great when it comes to Nerfs and the classes i play..... |
|
|
6/29/12 11:03:20 AM#33
I wanted to like this game... looked forward to it for a long time, a long time. Anyway 2 weeks into the game I couldnt take it anymore.... I can queue anywhere to do pvp but have to sit in a freaking station to try to do PVE instances. I dont like solo rpg's, I like grouping dungeon crawls and the like. 1.3 finally brings the lfg tool so that you can go and level while still trying getting in a dungeon but, unfortunately its too little too late. Too many nerfs, optional server transfers instead of actual server merges, and god at all the thread locking when people express an opinion that they dont like... post in this forum thread with 30 pages so no one sees it, and to top it off a sick population base.
If it goes F2P then I might go back but not the way they are now. |
|
|
6/29/12 11:31:48 AM#34
1.3 has been up for a few days now and I don't see any problems. I had to redo my skill points for my mercenary and I just put them in the same exact place they were before. My Merc still hits hard and is still very viable so I don't see an issue. Of course then again I actually do play this game. NGE killed SWG. Get over it like the rest of us did in 2005. |
|
|
6/30/12 12:04:09 AM#35
My entire guild of 56 people quite this game before my wife and me decided to give it the boot. And yes, we quit over the crazy balance between PvP and PvE. These turds don't have a clue. They are wrecking this game the same way they did to warhammer. Same idiots. |
|
|
6/30/12 10:47:32 AM#36
So my question would be what classes has been *ahem* improved or should I say not nerfed?
Beceause if all have been nerfed then no big deal? |
|
Originally posted by Deewe Deewe, we all can see that you just replied to something you didnt read before. sure its a big deal for PvE players because the NPC enemies are still the same. Some classes are only fun with permanent heal companion out. If you nerf and crap balance down all classes for PvP then logically the game becomes harder and more complicated for dedicated PvE players........ Bioware is to lazy to programm two skillsets , one for PvP and one for PvE. City of Heroes has that since 2006..
|
|
Originally posted by Blindmalice i had a full active friend list in March before 1.2 came. I always had people to group with. After 1.2 more than 95% of them all dissapeared. Its sad because i had good times with the most of them. They all were PvE players and gave a s...t about PvP. My hopes for 1.3 were big, i was hopeing they would fix some crap they did in 1.2 but instead they continued to destroy-balance this game for these damned PvP whiners....... |
|
|
7/01/12 1:11:09 PM#39
Bigger fan than this? No way. |
|
|
7/01/12 7:35:16 PM#40
Originally posted by Portland
|
|