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6/29/12 3:37:23 AM#81
Originally posted by DaezAster This. Its the only reason Im thinking of buying TSW now. And maybe, just maybe if its that good it'll make me keep my sub even after GW2 comes out. |
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6/29/12 3:47:02 AM#82
Originally posted by Bjelar To be honest, when I was 16 I was way more patient with games (and had more free time ofc.). |
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6/29/12 3:58:45 AM#83
Originally posted by kiern Are you kidding me by saying it does not cost a company money to make a game f2p from a p2p format? When the game is being changed there are first of all new teams that join in to make this happen not just the regular crew. So in term they have to pay these people. Lol and where in the world are you coming up with this glorified trials thing? Is that something neo gamers say nowdays? Lastly there are many f2p games out there for you to come back with the restriction on game rather than use AoC as a example. If anything try to use Star Trek online which has no restriction to any free players at all. All you have to do is play it and you will get what you want. Or better yet try Lotr online in which if you play the game all you have to do is use your points to unlock areas. And yes there is a number of reason I would say that the amount of servers that are open within a beta gives you an ideal of how good the game is expected to be and this is not just from a players point of view it is actually how the company think. Think about it in a reverse way: if a game is loosing players what does it do? Merge servers correct? Well if a game starts off with a low number of servers in the beginning while there is a beta and all people have to do is sign up to play this game yet all it could fill up was one in the beginning then later two servers then this game is not showing at all any type of potential. I mean seriously dude were you planning on trolling words i used just because i said two servers? Really now it does not matter if it was two servers, two dimensions on the same server or whatever... you are nit picking at words. The point is that both servers or dimensions or whatever you would like to call it was low. I mean really if you are going to come with something don't spend time nit picking at words. The game is about as bad as AoC it was about 15gigs of pure junk yet i know f2p games that does not use that much space and a better quality game |
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6/29/12 4:04:32 AM#84
Originally posted by keenber Those are some strong delusions there. As much as TSW has improved over the past couple months, I still only view it as a decent game. On top of that, its sub + cash shop model isn't helping it. With its current features and the lack of sub fee, GW2 comes out on top. "For the Angel of Death spread his wings on the blast, |
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6/29/12 4:11:06 AM#85
Originally posted by doragon86 You're porbably right, but i find anybody believeing they'll more than a few months out of either game to be delusional. Once people get tired of GW2, they most likely won't come back to TSW. The majority of the masses will just move on. The rest wil come back to complain about the games no longer being awesome and getting repetative. |
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6/29/12 4:29:24 AM#86
I dont meen peeps will return to TSW but that all the GW2 fanboys that have been holding out for GW2 and have hated on TSW will go to TSW when they find out what a shallow game GW2 is. I agree there is no Theampark game these days that will last more than a few months of play and we will have to wait for Archage and other sandbox games to come out over here but while we wait mmos are still better value than single player games. I allso belive that when GW2 goes live and then peeps realise that they not gonna do crap all after launch to improve the game that non sub basded games will finally be put to bed. Think about it why would any company spend extra money in developing stuff that they not gonna make mony on. The bord of directors/producers would shoot anybody that started throwing money into a game that isnt gonna make them anymore cash. Sure they will make expansions but they allso gonna charge you for them and the cash shops will get plenty of upgrades for the same reason. So allthough TSW isnt the best thing in mmos since the begining of time it has more live in it than most of the other rubish that is out and that is in beta at the momment. |
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6/29/12 4:35:41 AM#87
People will jump ship anyway. These days MMOs have rather poor retention rates, they offer nothing new and people have high expectations. I wouldn't be so sure about huge numbers of players who are going to be willing to pay a sub and play GW2 in the same time. Don't get deceived, GW2 might have no sub, but shop and often expansions are going to drain peopls pockets anyway. |
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6/29/12 4:56:08 AM#88
if you believe that then you are ignorant of ANET's reputation and track record with the other online games they developed, namely Guild Wars 1. The last time they released an expansion was way back Aug 31, 2007. That's about five years ago. In case you dont know, GW1 is B2P, no subs. But they have been adding free content (War in Kryta and Wind of Change) and keep on updating and balancing the game http://wiki.guildwars.com/wiki/Category:Updates Not to mention awesome INGAME April Fools Day pranks In fact, there a recent new update for this year's Dragon Festival. Lastly, this might give you a double take, GW1's servers have been down for less than 34 hours in the past 7 years. No weekly maintenance. No bringing down the server for a patch. Can your SUB-based game say the same?
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6/29/12 4:57:26 AM#89
Originally posted by Elesthor Same here. |
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6/29/12 5:11:06 AM#90
Originally posted by illyana No, it can't. No persistant-world MMORPG can match that number. But your comparison is invalid of course. GW1 is not a persistant-world MMORPG. Once GW2 has been running for 6 months, THEN we can compare downtimes properly. Who knows ? Perhaps GW2 will also only have 6 hours downtime a year... |
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6/29/12 5:18:50 AM#91
TBH, I think the timing of GW2 launch is likely to affect LOTRO's expansion alot more than TSW sub numbers, since they are both high fantasy. But, then I will be playing both GW2 and TSW..... |
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6/29/12 5:28:38 AM#92
Originally posted by SpottyGekko It makes no difference if the game has a persistant world or not. MMO or not it's about the underlining server technology not the type of game it is. GW2 uses the exact same server technology that will make this possible. As for TSW, I forsee it only having enough content to keep the average player busy for 2 months. It has very little replayability. Running alts isn't always about playing another class. To me it's about doing things differently, which isn't possible in TSW. I'm sure there are enough player that feel the same. |
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6/29/12 5:30:48 AM#93
Originally posted by Connmacart And this is different with GW2 because? |
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6/29/12 5:33:15 AM#94
It's not a bad timing. TSW is not competing with GW2 as much as it is with SWTOR. If it's succesfull It will rather be a last nail to SWTORs coffin, than a threat to GW2. If it fails, than... nobody cares |
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6/29/12 6:21:22 AM#95
It astounds me how much people bach TSW just because its made by Funcom. And for one reason, the bad launch of AoC. If a game was good based on this reason alone RIFT would be the best game on earth since its release was immaculate IMO. I cant wait when all the GW2 fanboys start crying over GW2 launch because we all know how huge its going to be and how much of a clusterfuck it will be.
TO the point, TSW is launching in prime time IMO. Its the middle of summer most people have more free time on their hands. Launching a game right before the holidays i think is suicide on an MMO front, people usually get more busy whether it be more hours from jobs or school just starting. I know personally that once august-september hits ill be going from 3-4 days a week at my job to 6-7. TSW has the rest of summer to retain a loyal fanbase, and IMO they will retain big. Sure the animations suck, the models could use work, but the story, skill system, pvp, and intigue will keep many people on IMO. Plus GW2 is a B2P game i bet most people will get both and since GW2 has no sub play both.
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6/29/12 6:21:32 AM#96
Originally posted by illyana Keenber seems ignorant of a lot of things. One thing he (and a lot of like-minded individuals) seems to be forgetting, is that GW2 isn't even the only MMO launching soon that is F2P. In fact, out of the current batch of soon-to-be-released MMOs, there are only 2 that are subscription based. The 2 sub based games would be TSW and Archeage. GW2, Planetside 2, Dust, Firefall, Wildstar.. these are all F2P, and all of them are rather large titles. There's also 2 games that we aren't sure about (teso, defiance), which seem to still be deciding what business model they want to go with. This doesn't even go into the reputation that Anet has earned (people don't support Anet because of the name, they support them because they have shown that they are worth supporting. Not only do they have some incredibly talented people working there (hell, the creative director that just left for a new project had a large part in the making of Halflife 2), they are also one of the few studios that are both highly transparent about what they are doing, and also delivering on what they promise.) That said, I don't wish to derail this thread, so I'll leave it at that. I don't necessarily think the launch was bad timing. I don't think it would've mattered one way or another, and I know Funcom was in a tough financial spot making this game, so they probably couldn't have afforded to delay the launch any longer, anyways. If not for GW2, there's also WoW's expansion coming out soon too. As ridiculous as I find pandacraft, I'm not foolish enough to think that it won't have an impact. |
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6/29/12 6:27:57 AM#97
Originally posted by FredomSekerZ Hmmm.. I dunno, perhaps it's because GW2 has more content, more varied content, and is designed more around replayability? Or were you trying to be ironic? You do know you are comparing a game that has 8 areas on launch, with a game that has twice that amount in beta, and 3 times that amount for launch, right? It's simple math. |
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6/29/12 7:00:24 AM#98
This is what's going to happen: I assume that TSW hasn't nearly reached it's hype-peak yet, and Funcom will put more into marketing throughout the summer. Also the word of mouth effect (from players and press) on TSW will spread rappidly after launch. GW2 will also have alot of media pressure during the summer to give TSW hard competition. This will however not give same effect as it's already over-hyped and people know about it. It will also have alot of bugs in the last betaweekend. Launch date is exactly when school and work start. The games will perhaps steal some players from each other, but in truth I think GW2 will loose more players to TSW than TSW to GW2. Launch date for GW2 is bad, not for TSW. |
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6/29/12 7:02:01 AM#99
Originally posted by rav500 Work starts at the end of August? can you please inform my employer I think I must be getting unfairly treated as I have to work all year round! ![]() |
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6/29/12 9:09:36 AM#100
I'm sure someone said it but not about to through pages of posts. But there is nothing wrong with the launch time. Different type of game than GW2 and like I'm sure many said, a lot of players will pick up a sub game to go with GW2. I'm considering being one of those and this game is one I'm keeping my eyes on. I'm not picking it up at launch though as I am still suffering from AoC so I have some hesitation. Just going to wait and see how things go before I take that plunge and there were some things I didn't care much about in my beta attempts. But I think this one has a lot of potential and it's nice to have something in a different environment for a change. |
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