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6/28/12 4:35:00 PM#61
Originally posted by Theocritus 1) yeah it is limited compared to games like Aion and COH.. I dont think its that bad though - its not the WOW CC 2)hmmm, i kinda feel the same way about cutscenes. BUT your character being mute is a bonus to me, i much prefer it to the SWTOR approach of "myself" talking in an american accent. It works for Elder Scrolls, It works for Half Life, It works for Portal. 3) disagree the combat is above average. Also you can hit a target at 90deg with a shotgun, its impossible. shotguns are not targeted they fire in a forward cone area of effect 45deg in front of you. Its also imposible with any other gun as the game uses Line Of Sight, you can't do wow style fireing fireballs out of your ass. 4) you probably have a point. But thats all themeparks. Only one I ever got any long term play out of was DAOC. |
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6/28/12 4:50:29 PM#62
Originally posted by ShakyMo Go play a game like Darkfall or Tera and you might understand what you are missing.
Playing: Lotro, DFUW |
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6/28/12 4:56:29 PM#63
Perhaps "action combat" isn't meaningful to him. I can understand why some players desire it (particularly if they are heavy into console gaming), doesn't mean anything to me, though. |
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6/28/12 5:17:56 PM#64
I played the beta and enjoyed it more than I thought I would. However, I don't think it's worth a sub fee. I see TSW as a niche game and I'll wait until it goes f2p to pick it up.
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6/28/12 5:23:44 PM#65
Originally posted by marcust I am leaving Tera so I can play TSW. The combat is different but I don't think the combat is near as bad as people think in TSW. Combat in Tera to me felt like I was playing on my Xbox 360. |
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6/28/12 5:25:44 PM#66
I didn't pay any attention to TSW (didn't even read the forums) until about a month ago when I received a BWE invite. Out of pure curiosity I dropped in to see what it was all about. And I was instantly hooked ! A week later I was lucky enough to snag a CB key, and soon after I pre-ordered. Finally an MMO I am actually excited about. It's been a looong drought... |
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6/28/12 7:06:49 PM#67
Bored already. Deeply under-whelmed, had hopes would like this, but found it bored quick. Underwhelming in every respect. |
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6/28/12 7:42:43 PM#68
This is going to be a go to mmo for many years right up there with EvE, WoW, and probably GW2. The most common complaints are character creation and combat animations which are minor issues. And today, Ragnar announces character creation in the form of three in game shops complete with their own background stories, specialites, and flavor npcs. Uhm, I think they are going to do just fine. Wouldnt be surprised if combat animations get a bunch of upgrades in the next few months. Go TSW! |
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6/28/12 7:59:52 PM#69
Thought it was great. Very immersive ...lotsa freedom. Can't wait for tomorrow. |
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6/28/12 8:59:21 PM#70
Originally posted by karmath Fair or not, this is how I treat every MMO now. If there's something that I consider to be game breaking or downright frustrating, I'll just quit. I hope TSW succeeds, but Funcom's track record and MMO track records in general work against them. If you don't worry about it, it's not a problem. |
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6/28/12 9:16:36 PM#71
I have to say, i was on the fence for awhile about this game and i never really took it seriously solely because of Age Of Conan. I went to upgrademy video drivers and during the installation i got prompted to recieve a beta for TsW, so i figured what the hell. I was pretty damn hooked on the PvE from the start. i love the questing structure, i love that i actually give a shit about the storyline and even the text based quest information. after that first weekend it came down to the PvP,which wasnt open yet, to make me decide to buy or not. well this past weekend proved to me that funcom means busniess with this Game. PvP was actually fun and the three faction method seems to be working well. All in All i think that Funcom knows ppl have a chip on their shoulder about AoC and it seems they are keeping that in mind when delivering TsW. I honestly Hope this game suceeds in at least what they want it to do if not more because they do bring things to the table that seem quite forward thinking.
*And always a plus is the fact that some of the content gives you that ,turn all the lights off and play resident evil , feeling. |
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6/28/12 9:34:14 PM#72
If they are working on making the combat animations better, I may give Secret World a try, tho not sure why if they have been working on changing them why they waited tell the release of the game to show them. The last beta was better but that isnt saying much. I didnt see any change to the animtions and the dodge that they added while a great and needed improvment, just make the animations seem worse do to the quickness of it in contrast to the all the other animations. I really liked everything that had to do with the world, quests and the concepts of the PvP that they are doing. If they fix and better the animations and make the char creature better and have more options. It will be a much better game. |
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
6/28/12 9:43:05 PM#73
Originally posted by marcust TERA's combat and animations are amazing. It's just a shame the rest of the game is meh, aside from the graphics. For me, the combat in TSW just "feels" dull and boring. Sure, there are a ton of games with similar combat...maybe that's part of the problem? Ironically, I love AOC's combat. I wish TSW was more like that. My other major problem with TSW is the total and utter lack of immersion. The world is plagued by SWTOR's issue: it's made of lifeless cardboard. Playing: Nothing Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
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6/28/12 9:58:11 PM#74
The best part of TSW is the Modern-day Horror-Supernatural setting and story. It is a breath of fresh air in today's flood of high-fantasy based MMORPGs. The weakest parts of TSW is Combat and Character Creation. Combat is no where near as fun as DCUO or GW2. I honestly think SWTORs combat is more fun than TSWs. The Skill Wheel is partly to blame for Combat lacking. It doesn't matter if you have over 500s skills if most of them look and feel lackluster. Character creation suffers from ugly character models and very limited starter clothing selection. It seems more and more clothing options were removed from the game and put in the Item Shop to milk as much $ as they can out players. This wouldn't be such a big deal if the game didn't lack clothing options to begin with and/or if there was no monthly subscription fee. |
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6/28/12 10:01:09 PM#75
For those talking about track records, it is the best way to judge your expections of what someone(or company) would do. Does it mean they won't follow through with what they say? No, something can happen 1 out of 10 times, and 9 times would be the same but maybe this is their 1, who knows...
As for the character creator, although I do agree that it is an important "make or break" moment of a game, sooner or later it seems you aren't even paying attention to your characters starting looks, just what is on it. I did think the creator was lacking in options, but in the end I found something I was quite happy with and even thought, "I may actually wear that clothes option".
As for everything else, I have no right to comment, I tried the last CBT for a couple hours before having to crash and let the weekend ride away into work filled days, but the look and feel definitely(can't ever spell this word right) appealed to me in a way that most other MMO's of late have not.
Take it or leave it..let it release and go on for a couple months before we start screaming Failcom, or touting this is the most innovative game ever created. Who knows, maybe instead of turning over a new leaf they decided to flip a whole damn forest this bout. edited because of the realization of "wall of text" |
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6/28/12 10:05:25 PM#76
Gotta take issue with the lifeless world like swtor. It's nothing like as plastic as swtor.
Mobs aren't rooted the spot they move around Day night cycles Ambient sounds Npcs that actually talk to each other Mobs that attack rival mobs Various criters Weather Could go on. |
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6/28/12 10:06:16 PM#77
Immersion pertains to the player. Granted it would be nice if your player talked or you could choose options in the story. |
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6/28/12 10:10:48 PM#78
Oh wow the two things swtor has over tsw.
Choices that don't make any difference, backed with game mechanics which encourage you to go all goodie or all baddie on them choices. And "myself" talking in a jarring American accent. I mean mute pc killed skyrim and half life 2 didn't it. LOL |
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6/28/12 10:21:47 PM#79
Originally posted by remyburke Wow, haven't seen somebody point that out yet. There are actually npcs walking around in London, and when you click on npcs they respond. SWTOR = no. Day / Night cycles are in TSW, SWTOR = no. Weather like dense fog in TSW, SWTOR = consistant weather effect, rain always there, move two feet = no rain.There are not all sorts of npcs wandering around in the wilderness, but I wouldn't expect that with all the monsters out there. I don't see them comparing, and played SWTOR all the way through on both factions. Been in TSW CB for a good time. |
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6/28/12 10:37:59 PM#80
Originally posted by DannyGlover I hope you are right about the combat animations. Swords have the worst animations.. and is also that the majority of the player seem to pick. Shotgun, AR, Pistols are pretty good now. They have been doing some quite a bit of work, so hope more will arrive... especially for swords! |
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