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6/28/12 9:57:50 AM#281
Originally posted by negativf4kk
woah dude, you appear to have blown a fuse. I didn't post the original video. Not sure who you were replying to there.
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6/28/12 10:04:24 AM#282
Originally posted by Greyhooff you are saying everyone will have the same builds because you can max damage on a certain build.. I'm saying you have a ton of other options out there to be competative and enjoy the game. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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6/28/12 10:04:55 AM#283
Originally posted by Greyhooff
Ok its not you. my bad. But still Save your money or better give them to charity. |
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6/28/12 10:08:27 AM#284
Originally posted by Aerowyn Why would you think my build isn't fun? Is something more fun because it's not the best solution? Is it more fun if less people use it? Are you trying as hard to be a special unique snowflake as I am trying to be a special optimal snowflake? At least I'm doing what the game is telling me to do. I'm not sure what you're doing other than making others think you're special because you don't use the same 1-7 buttons as everyone else.
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6/28/12 10:15:30 AM#285
Originally posted by Greyhooff you still don't get it.. guess you never well... no point in arguing with someone with such a closed mind on things... you continually argue the game is shallow and lacks depth because you can find an "optimal build" yet there are many many builds you can put tgoether and be competative.. That's the point.. in many MMOs you are stuck with only a handful of ways to change your skills and customize your toon. In this one you are never locked down in a role you have the freedom to setup as many decks as you please. Just because your deck works well agains decks xyz doesn't mean it will faceroll decks abc. Fun of the system is building a good variety of decks and finding passives that work in conjuction with the skills you layed out. It offers a ton more options than any other basic 3 talent tree crap we see in many games out there. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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6/28/12 10:16:51 AM#286
Originally posted by Kykyryz-a Yes I know everything, the op has no idea how to play he is just running around killing noobies. I know what gear combination will give that ammount of health and that amount of pen/crit. I would even go so far as to say this is a old video before the pen issue was resolved about 10 days ago. I play a healer and there is no way he could do jack to me with that build. He is just running around killing noobies while wearing top end gear. His whole post is just one big lie. He show a few fight where he pawns a few noobies, total cherry picking of the video footage. If he was honest he would of opened his character sheet and shown his stats and gear but being the kind of person he is he cannot do that because it would show him to be the dishonest person he is. Have fun in your zerg everything boring as hell GW2,[mod edit] |
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6/28/12 11:54:24 AM#287
TSW combat doesn't compare to its main competitor GW2. From my experience combat feels bland especially if you compare it to vivid, fluid combat animations GW2. My favourite video shows a duel between a warrior and a guardian http://www.youtube.com/watch?v=rO6tyJ8oG6E Freedom of choice between 500 skills sound nice, but is restricted by the number of sensible synergy combinations between them. Furthermore TSW just lack originality, many of them are copies of each other in terms of what they do, how they look like and all is different is the passive synergy connections. A major mistake on Funcom side, the combat is simply not fun. On other hand from I have seen GW2 skills are class and weapon restricted but feel different and almost every of them serves different purpose. Not to mention how active dodge is usable at least 3 times as often as TSW's and active block, knockback ( basically a lot of mobility skills ) make the combat feel much more dynamic and exciting.
[mod edit] |
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6/28/12 11:57:48 AM#288
Originally posted by moreblahblah [mod edit]
I would say in the long run GW2 will survive a lot longer then secret world, just for it, swtor based most of his game in quests and its what its now
spam 1 or 2 skills to build resources then use it to kill is the basic of the game, but the fun fact most of time is working together with passives to scale or burst damage, also some skills changed and/or just bugged on the last BTW |
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6/28/12 12:35:11 PM#289
Please remember to stick to the topic and not derail the thread with talk of GW2. Examples are okay but if the main point/content of your post isn't about TSW, it should be. To give feedback on moderation, contact community@mmorpg.com |
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Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
6/28/12 2:20:23 PM#290
Originally posted by Greyhooff No no, it's like people have said, the only way to figure out which is the most powerful is to try each of the "six million" builds yourself. /sarcasm Meta-gaming can be more interesting than the actual game itself, and the same computers that allow us to play the game can measure the game far faster than a person can (as you higlighted yourself). Spec'ing properly is a gateway drug. |
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6/29/12 2:43:19 AM#291
Without the passives the combat system would be very bacis yes. But the passives makes it to one of the most complex combat systems in any mmo. If you dont see that you just dont understand it Greyhooff, but dont worry everyone cant. Its much easier to be a top dps in WoW, lotro, AoC ect. as it takes more from the player to stand out here. Not to be good, but to be great. One small exp (there are loads of them): You got one passive (can have multiple making it even harder) that stacks 4 buffs on you then next hit is guaranted pen or crit. When it procs to 4 you just dont have one skill thats always best, like the other games which you hit every proc. You have to look at how many res you have build on each weapon, this to see if skill 1,2 or 3 is the best to use, also if you have to few to use the finisher and better be of with starter. Along with elite skill, and often more then CD abi. So when you get different procs you will have 4-5 skills (or more depends on skills you choose) that is best to use depending on how many res you got on each weapon, seeing this keeping track of it and always using the right one depending on all the different procs you get from passives takes alot more skill then all the other mentioned mmos you compared the combat to. You dont have many seconds to deside either, this will keep the "great" ones from the "good/normal" ones. In most mmos you just learn a easy rotation, look at debuffs on targets (also in TSW), and have designated skills to use on procs. Not to be harsh on you, but you wont be one of the great dps in here. |
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The passives somewhat add a layer of complexity, but that's only because the game is new. Once people start coming up with the best synergies, there will be just a handful of "top builds" which everyone who cares about effectiveness will be using.
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6/29/12 10:17:40 AM#293
Just judging from the initial dash attack damage it was people who were undergeared for pvp and didn't understand the basis for combat systems. I loved how someone showed a gw2 duel which was mostly the same as TSW except that he was using the dash and roll every 5 secs. If people are using only 2 buttons to play then they are playing wrong and watching the video the guy was using alot more skills then the 2 suggested. Example most players did not achieve any state change against him that means their build was not meant to state change. Most players were using melee and would choke changing to ranged. etc etc |
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6/29/12 10:42:11 AM#294
Originally posted by Abangyarudo So you are saying the closed beta testers who are given level 10 gear that gives less HPs than anyone in that video, the SP to use that gear, and every skill in the game have an issue with spamming a builder and then when the count is 5 they can use a finisher. Two buttons isn't that complex, maybe throw in a stun or two. That GW2 video demos strategy, tactics, what looks to be a good combat system, skill elements such as blocking or dodging, much more diverse skillsets/abilities than any TSW build. There are 3 fight clubs in TSW so where are the duel videos that showcase how TSW combat is comparable? Link some awesome TSW PvP videos as I want to see where my critisism of TSW's combat is wrong. I was looking through the beta vids on youtube and are many two button superheros. |
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7/01/12 4:20:34 AM#295
Originally posted by Dredde
The passives don't make TSW's combat gameplay complex. While the passive synergies and the large and accessible skill wheel give the illusion of "complexity", all they actually add is a needle in the haystack problem. You have few slots but many abilities to choose from, and your job is to find the few combinations of abilities that amount to something useful. Once you find those, the problem is solved and you are left with very little. This is akin to tic-tac-toe. On the surface it seems like there is some complexity because of the number of possible variations of moves you can take. Due to illusion countless people play various permutations of the game and enjoy it. There are, however, only two optimal strategies that force a never-lose situation. Most people never become aware of this because they don't perform that needle in the haystack search to find those moves, but the reality is the game is extremely simple, quickly solvable, and in no way complex once you do so. The bottom line is that TSW has extremely simple mechanics underlying a very large number of abilities that work very similar to one another across the entire skill wheel. There's nothing wrong with liking that, and Greyhooff never said there was (actually he explicitly stated the exact opposite at one point in the thread), but liking a simplistic game isn't the same as it being complex and I don't know why people keep insisting that it is. It's ok guys. Your e-peens won't be any shorter if your favorite MMO has simplistic combat. |
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7/02/12 4:29:47 AM#296
After watching the video, reading the entire thread, and having been in CB some time PvPing.... TONES without FATE.. (lame, but useful way to test PvP content I suppose.) All I can say Oper.... Go back to WoW and your Macro Spamming.. really. Thats all fanboy.
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7/02/12 5:29:41 AM#297
Originally posted by Krytycal It's early days yet, and there will be many nerfs and buffs to come
If your build is relying heavily on stuns and mezzing, then perhaps there is cause for a "balance adjustment" in that area. Or perhaps the countering moves needs balancing.
With 524 skills/passives to choose from, I highly doubt tha FC have analysed all the possible combo's and balanced everything to a fine point. Even if their dev team consists of 300 people, that is no match for the creativity of a playerbase numbering 200K or 300K.
The mechanics of combat in EVE are simple too. But the complexity is derived from the fact that every skill has a perfect counter. The trick is deciding which counters you will use in your "deck" (ship loadout), because you cannot use ALL the counters at the same time. A simplistic example would be if you meet someone in combat that's packing lasers, and you're stacked up for projectile defence, you're toast. With the correct defence type, it becomes a fair fight. |
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7/02/12 6:09:33 AM#298
So: - Highest DPS build: found. Rotation is 2 buttons, rest is cds that can be spammed on cd, it's all in the choice of passives, very easy. - Broken stunlock PVP build: found. BRB killing everyone I come across in Fusang with 2 buttons while they wonder what happened. Oh and there is no counter to it. I checked. Having lots of fun facerolling. I'll post the builds here next week although by then everyone will probably be using them.
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7/02/12 6:43:33 AM#299
Supposedly they will be implementlng a really bad version of Dimishing Returns (the rumor is 30 seconds between being CC'd) I've found combat to be...pretty passive. Combat in PvE boils down to : Apply weakness skill Exploit weakness skill Finisher weapon A Finisher weapon B --- I spent most of my combat time just watching my builder points going up an down. I watch for the "Tells" (huge chalk outlines telling you the mob is doing a "super" attack) but that's about it.
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7/02/12 6:52:17 AM#300
For me at the moment, deep in the blue mountains my rotation is as follows. 1. Builderx5, occasionly need a dodge or aoe snare in this. This is your basic spam to build up resources. 2. Hit cooldown buff (I have 2x90sec cooldown buffs, one is a 25% damage boost, other is penetration boost). Can use both here, but I prefer to cycle them so I have one each fight. 3. Cast my 3 finishers (yes 3) 4. Finish off mob with builder, usually 2-3 more uses, sometimes need another finisher in there.
The Enlightened take things Lightly |
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