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General Discussion

General Discussion 

News & Features Discussion  » The Secret World: Make or Break Features

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132 posts found

Novice Member

Joined: 2/20/12
Posts: 7969

6/28/12 8:39:35 AM#21
Originally posted by Worstluck
Originally posted by Agricola1

I've heard through the grapevine that TSW has a nasty little memory leak, is that true?

 Not in my experience.  I played the crap out of the game the past two BWE, never had any issues with crashing, which is typical of memory leaks.  I did monitor the performance with task manager the last bwe as much as I could, never saw anyhing abnormal in regards to memory usage.


That's not to say I didn't experience bugs.  If the game was in DX11 mode I still could not get it to launch full screen.  Not a big issue, I just change it at the login screen, but noticeable nonetheless.  Sometimes I had issues with alt-tabbing, not every time though.  In BWE3 when I died sometimes the screen became completely back and I could not navigate to my body, but they fixed that in the last weekend event. 


There were other random bugs here and there, but all minor stuff for me personally.

there was one earlier in CB but pretty sure it was fixed as I haven't experienced it recently

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg


Novice Member

Joined: 1/30/06
Posts: 5042

"The one you call messiah is a lie"--- Gary Numan

6/28/12 8:42:57 AM#22

OK, was asking because I saw some evidence in a beta review but if it's been cleared up by now then that's great and my apologies :)

"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

CS Lewis


Novice Member

Joined: 6/23/05
Posts: 382

6/28/12 8:48:26 AM#23

The list covers mostly everything but the one thing that is the focus in The Secret World and makes it stand out from other MMO's, that being the puzzles which can be as small as a quest to as large as to cover multiple ARG clues and puzzles (they come some will last months, but we will see.) In my opinion if they can't pull this off then it's just like every other MMO but with better atmosphere.


Because flying a Minmatar ship is like going down a flight of stairs on an office chair while firing an Uzi.


Novice Member

Joined: 12/05/09
Posts: 543

6/28/12 8:57:14 AM#24

Game ran sweet for me last 2 betas. This game is a refreshing change. I enjoyed it more than I expected.


Novice Member

Joined: 5/14/12
Posts: 28

6/28/12 9:02:55 AM#25

After 3 weeks in closed beta im in no doubt, this is the best mmo I ever played, and I played for quite a while aswell;)


Novice Member

Joined: 12/13/05
Posts: 276

6/28/12 9:16:27 AM#26

Is this game free-roam open world (Asheron's Call 1999!)? Or theme-park open world (wow)? Or theme-park with loading screens?


Novice Member

Joined: 2/20/12
Posts: 7969

6/28/12 9:17:03 AM#27
Originally posted by mxmissile

Is this game free-roam open world (Asheron's Call 1999!)? Or theme-park open world (wow)? Or theme-park with loading screens?

themepark with loading screens

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg


Novice Member

Joined: 4/22/06
Posts: 1

6/28/12 9:25:28 AM#28
Originally posted by Istavaan

i love how TSW fanbois are trying to say that their game is somehow for the more intelligent among if thats the elitest attitude of the community i think i'll give it a skip. following those way points takes a lot of mental effort i must admit.

If you'd played the game at all, you'd know that it's not just a "follow that waypoint" type of game. Of course, there are a lot of missions that require that sort of thing but the investigation missions are a breath of fresh air.

Unfortunately, what I saw in the beta weekends was an abundance of people that didn't want to spend any time thinking through some of the missions and wanted all their answers handed to them on a platter. Then there were people obliging them by shouting out the answers in the general chat. I'm hoping that will tone down somewhat.

Other than that, I thoroughly enjoyed this game and the challenges it provided. As with any game, there are issues and as an ex-AO player I recognize Funcom's track record in regards to actually getting things done in a timely manner. I'd like to think that they'll be a little more focused in regards to TSW though. That might just be wishful thinking, but only time will tell.


Novice Member

Joined: 7/28/11
Posts: 96

6/28/12 9:26:33 AM#29

I'm loving it. When compared with recent MMOs it is a godsend. Slight biased view considering I didn't care for the first GW and strongly believe it helped ruin the genre. Before GW it was uncommon to find a MMO with so much instancing. Suppose it is easier on the hardware or cheaper having any/all important content be instanced.


Apprentice Member

Joined: 7/15/08
Posts: 3675

6/28/12 9:26:41 AM#30

 Game breaking issues for me in TSW:

1) Character creation - It feels like something you'd see in a low budget f2p game.....I'm guessing the cash shop will offer alot more clothing options for a price.....Thats definitely not something I want to see in a p2p game with a monthly sub already

2) Cutscenes - The amount of cutscenes in TSW drove me absolutely crazy.....Factor in your character never says anything and that makes it much worse.....This is one feature I absolutely do not want in a MMO

3) Combat/animations - absolutely awful.....The way the monsters attack in groups just doesnt feel right....ALso how does a shotgun hit monsters that are at a 90 degree angle??

4) Replayability - Because the game is so story driven and the quests are one and done type fo quests, there really is zero replayability....Also the factions all look alike and have the same clothing options so what's the point?



Novice Member

Joined: 7/28/11
Posts: 96

6/28/12 9:28:36 AM#31

Loving this game. It is outside the norm and that is one of the better parts.


Novice Member

Joined: 8/03/06
Posts: 322

6/28/12 9:51:44 AM#32

I am beyond baffled that both SWTOR and TSW launched without group/dungeon finder tools.  These need to be considered 'must have' for day-one MMO launches.


Speaking for myself, BW/EA lost my SWTOR revenue because I just gave up endlessly spamming "LFG" - do these developers not research the key features that makes a game successful?  Community!  People!  Groups!  Guilds!




Apprentice Member

Joined: 7/16/11
Posts: 274

6/28/12 9:58:24 AM#33

Neutral for combat animations ? Come on now , you are really giving them a pass on this , advertising dollars must really skew things I guess.

You give them a pass on everything on promises and hold accountable nothing for as is.



Apprentice Member

Joined: 2/16/04
Posts: 380

6/28/12 10:24:10 AM#34
Originally posted by Dahkot72

Neutral for combat animations ? Come on now , you are really giving them a pass on this , advertising dollars must really skew things I guess.

You give them a pass on everything on promises and hold accountable nothing for as is.


People have different views. I personally don't have any issue with the combat animations.

I do start to wonder when "animations" and "CC" are somehow deal breakers to playing a fun game, though.  It's almost as if people can't find anything else to blame. It's almost as if they're grasping for anything they can point to as the cause of their dislike.

If you don't want to play it that's fine but if animations and CC are the only problems with the game.. I'd take that over any other problem any day of the week.


Hard Core Member

Joined: 8/17/09
Posts: 1128

6/28/12 10:24:52 AM#35

Some of these posts sound like folks who played one BWE.

I've not seen any memory leaks or had issues with crashing. Character creation has been updated and looks good now, wheel skills seem nicely balanced across many multiple combos. I haven't had a tough time grouping so can't relate to that complaint.

Haters gonna hate I guess. /shrug


Novice Member

Joined: 12/29/03
Posts: 1049

6/28/12 10:26:28 AM#36

ONe of the major problems with this type of game, is that questing and grouping don't mix.  If you're on a stage, tier or another level of the quest, it limits who and when you can quest with people.  Would be nice if a game implemented a feature that, would update you on what happened so far, and allows you to share the specific tier of the quest.  


Hard Core Member

Joined: 2/27/07
Posts: 7158

6/28/12 10:28:49 AM#37

First off, using the word "haters" marks you as illiterate.  The word is critics, look it up, you might expand your language usage.

In my opinion this game is just not ready for release.  It has issues that need to be addressed, I won't go into the details here as it would cover several paragraphs and all you have to do is read the forums, they are discussed in detail there.  I wish Funcom well, but I will be taking a wait and see attitude toward's this game and see if they can actually fix the problems.


Novice Member

Joined: 3/05/10
Posts: 33

6/28/12 10:41:34 AM#38
Originally posted by Agricola1

I've heard through the grapevine that TSW has a nasty little memory leak, is that true?

Because it's De ja vu, TSW launch is reminding me of AoC launch just a bit better. I get the feeling that in 6 months Funcom will be talking to about their "new project".

I remember playing AoC one day and my guild mate mentioned TSW, people were basically saying "That's ****ed up! This game is still borked with a memory leak and they're developing another game with our ****ing sub fee!"

I still say Funcom have a slash and burn policy when it comes to developing and releasing MMO's, in 6 months TSW will be discarded for the next project. I hope not but I've been burnt by these guys once already and it's made me rather cynical.

actually they already announced their next project: a new lego mmo. you can read that up on the funcom website. but hey, that's how buisiness works - if it works as intended. one project finances the next. that shouldnt be a big surprise.


Novice Member

Joined: 9/24/10
Posts: 3448

The problem with censorship is ********

6/28/12 10:54:58 AM#39

I think the 3 "break" aspects for me in TSW are the price, animations and pvp. The game itself feels different in general which I think is its biggest "make" 


Novice Member

Joined: 3/04/11
Posts: 432

6/28/12 11:11:32 AM#40
Originally posted by Unshra

The list covers mostly everything but the one thing that is the focus in The Secret World and makes it stand out from other MMO's, that being the puzzles which can be as small as a quest to as large as to cover multiple ARG clues and puzzles (they come some will last months, but we will see.) In my opinion if they can't pull this off then it's just like every other MMO but with better atmosphere.


if it is just like every other MMO + better atmosphere, doesn't it make the game better than every other MMO?

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