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The Secret World

The Secret World 

General Discussion  » Grouping issues

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30 posts found
  gamekid2k

Advanced Member

Joined: 6/24/12
Posts: 103

 
OP  6/27/12 7:25:54 PM#1
I think it will be very difficult to find dungeon group for late comers. Most people will pass QL-5 content in first 3 weeks, anyone that starts afterward will find all the starters zone empty. Since there are very little incentive to roll an alt nobody will be doing Polaris, and other beginner instances
  Panthien

Advanced Member

Joined: 6/07/12
Posts: 372

6/27/12 7:28:07 PM#2

Which is a non issue , those dungeons arent needed to advance.

  TheSedated

Apprentice Member

Joined: 7/22/04
Posts: 75

6/27/12 7:29:20 PM#3
Originally posted by Panthien

Which is a non issue , those dungeons arent needed to advance.

And can be redone for nice rewards when you want to train up some other weapon skills.

  Panthien

Advanced Member

Joined: 6/07/12
Posts: 372

6/27/12 7:32:09 PM#4
Originally posted by TheSedated
Originally posted by Panthien

Which is a non issue , those dungeons arent needed to advance.

And can be redone for nice rewards when you want to train up some other weapon skills.

That too.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3853

6/27/12 7:36:22 PM#5
Originally posted by TheSedated
Originally posted by Panthien

Which is a non issue , those dungeons arent needed to advance.

And can be redone for nice rewards when you want to train up some other weapon skills.

Guys, the OP has a point. And it's something I saw during the PvP beta as well. First beta event, easy as hell to find a Polaris group. Good luck finding an Inferno one (they happened, but it was rare). 2nd beta event, easy as hell to find an Inferno group, good luck finding a Polaris one.

Are dungeons required to advance? Nope. However they give a VERY clear advantage, as the game very much caters to gear more than anything else. Furthermore, if you want to train up other weapon skills, repeating old dungeons is not the best way. Repeating the same dungeon you are currently on yields more AP / SP every time. Exp scales up every time, so repeating higher lvl stuff leads to more rewards. The general progression goes something like: start zone, complete main story / side story missions in order. Grind dungeon until you get the gear you need / get bored. Enter next zone. Rinse repeat.

There isn't any real insentive to go back to earlier zones, other than nostalgia / curiosity. Maybe they'll add quests or something later, who knows. However, the way the game currently plays, this is how it is.

  Panthien

Advanced Member

Joined: 6/07/12
Posts: 372

6/27/12 7:42:42 PM#6
Originally posted by aesperus
Originally posted by TheSedated
Originally posted by Panthien

Which is a non issue , those dungeons arent needed to advance.

And can be redone for nice rewards when you want to train up some other weapon skills.

Guys, the OP has a point. And it's something I saw during the PvP beta as well. First beta event, easy as hell to find a Polaris group. Good luck finding an Inferno one (they happened, but it was rare). 2nd beta event, easy as hell to find an Inferno group, good luck finding a Polaris one.

Are dungeons required to advance? Nope. However they give a VERY clear advantage, as the game very much caters to gear more than anything else. Furthermore, if you want to train up other weapon skills, repeating old dungeons is not the best way. Repeating the same dungeon you are currently on yields more AP / SP every time. Exp scales up every time, so repeating higher lvl stuff leads to more rewards. The general progression goes something like: start zone, complete main story / side story missions in order. Grind dungeon until you get the gear you need / get bored. Enter next zone. Rinse repeat.

There isn't any real insentive to go back to earlier zones, other than nostalgia / curiosity. Maybe they'll add quests or something later, who knows. However, the way the game currently plays, this is how it is.

Noone is argueing it would be easy or not fun to do get to group for them.  But sadly even the more settled mmos that DO encourage alts suffer that problem.

In every single mmo Ive played and still do play its normal for me to backtrack to lowby dungeons out to help out random strangers, graditude and (dont have a better word for this.. sorry) being needed is a great feeling.

With the introduction of the region tokens you can very blues easy and fast, so they definately gave a way to get around it.

 

  rusrec

Apprentice Member

Joined: 10/11/04
Posts: 42

Played: EQ1, EQ2, SWG(both ver.), COH, WOW, DDO, Vanguard, Warhammer Online, Champions Online.

6/27/12 8:03:21 PM#7
Originally posted by aesperus
Originally posted by TheSedated
Originally posted by Panthien

Which is a non issue , those dungeons arent needed to advance.

And can be redone for nice rewards when you want to train up some other weapon skills.

Guys, the OP has a point.

 No, he has a general observation about most, if not all, MMO launches.  Beyond the points above, this is normal operations of a new launch and hasnt been the point that ruined a game yet

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3853

6/27/12 8:16:28 PM#8
Originally posted by Panthien
Originally posted by aesperus
Originally posted by TheSedated
Originally posted by Panthien

Which is a non issue , those dungeons arent needed to advance.

And can be redone for nice rewards when you want to train up some other weapon skills.

Guys, the OP has a point. And it's something I saw during the PvP beta as well. First beta event, easy as hell to find a Polaris group. Good luck finding an Inferno one (they happened, but it was rare). 2nd beta event, easy as hell to find an Inferno group, good luck finding a Polaris one.

Are dungeons required to advance? Nope. However they give a VERY clear advantage, as the game very much caters to gear more than anything else. Furthermore, if you want to train up other weapon skills, repeating old dungeons is not the best way. Repeating the same dungeon you are currently on yields more AP / SP every time. Exp scales up every time, so repeating higher lvl stuff leads to more rewards. The general progression goes something like: start zone, complete main story / side story missions in order. Grind dungeon until you get the gear you need / get bored. Enter next zone. Rinse repeat.

There isn't any real insentive to go back to earlier zones, other than nostalgia / curiosity. Maybe they'll add quests or something later, who knows. However, the way the game currently plays, this is how it is.

Noone is argueing it would be easy or not fun to do get to group for them.  But sadly even the more settled mmos that DO encourage alts suffer that problem.

In every single mmo Ive played and still do play its normal for me to backtrack to lowby dungeons out to help out random strangers, graditude and (dont have a better word for this.. sorry) being needed is a great feeling.

With the introduction of the region tokens you can very blues easy and fast, so they definately gave a way to get around it.

Well, I can say I have yet to play a single MMO prelaunch with this problem until TSW.

Regardless, saying 'previous MMOs also have this problem, therefor it's okay' is a really bad argument. I was under the impression people wanted the genre to evolve, not stagnate. Furthermore, other MMOs usually didn't run into this problem this quickly, and many have implemented multiple ways to fast-track through older content to get to the latest & greatest, if not ofering solo-modes of the instances. What the OP is talking about also is a problem in SWTOR, yes, but is that really an example one wants to follow?

Side note: I did really enjoy the dungeons I've played before, which is one of the reasons it sucks that there isn't a huge amount of incentive to go back. The nightmare modes are a nice way of dealing w/ this to an extent, but they are geared towards much more, well, geared players.

  Panthien

Advanced Member

Joined: 6/07/12
Posts: 372

6/27/12 8:21:06 PM#9
Originally posted by aesperus
Originally posted by Panthien
Originally posted by aesperus
Originally posted by TheSedated
Originally posted by Panthien

Which is a non issue , those dungeons arent needed to advance.

And can be redone for nice rewards when you want to train up some other weapon skills.

Guys, the OP has a point. And it's something I saw during the PvP beta as well. First beta event, easy as hell to find a Polaris group. Good luck finding an Inferno one (they happened, but it was rare). 2nd beta event, easy as hell to find an Inferno group, good luck finding a Polaris one.

Are dungeons required to advance? Nope. However they give a VERY clear advantage, as the game very much caters to gear more than anything else. Furthermore, if you want to train up other weapon skills, repeating old dungeons is not the best way. Repeating the same dungeon you are currently on yields more AP / SP every time. Exp scales up every time, so repeating higher lvl stuff leads to more rewards. The general progression goes something like: start zone, complete main story / side story missions in order. Grind dungeon until you get the gear you need / get bored. Enter next zone. Rinse repeat.

There isn't any real insentive to go back to earlier zones, other than nostalgia / curiosity. Maybe they'll add quests or something later, who knows. However, the way the game currently plays, this is how it is.

Noone is argueing it would be easy or not fun to do get to group for them.  But sadly even the more settled mmos that DO encourage alts suffer that problem.

In every single mmo Ive played and still do play its normal for me to backtrack to lowby dungeons out to help out random strangers, graditude and (dont have a better word for this.. sorry) being needed is a great feeling.

With the introduction of the region tokens you can very blues easy and fast, so they definately gave a way to get around it.

Well, I can say I have yet to play a single MMO prelaunch with this problem until TSW.

Regardless, saying 'previous MMOs also have this problem, therefor it's okay' is a really bad argument. I was under the impression people wanted the genre to evolve, not stagnate. Furthermore, other MMOs usually didn't run into this problem this quickly, and many have implemented multiple ways to fast-track through older content to get to the latest & greatest, if not ofering solo-modes of the instances. What the OP is talking about also is a problem in SWTOR, yes, but is that really an example one wants to follow?

Side note: I did really enjoy the dungeons I've played before, which is one of the reasons it sucks that there isn't a huge amount of incentive to go back. The nightmare modes are a nice way of dealing w/ this to an extent, but they are geared towards much more, well, geared players.

WoW had resolved this issue, though they moved the incentive to go elsewhere, rift had it, havent played that quite some time so cant vouch for it now. L2 has/had it, DCuo has it. I know this is a bad excample.. SwToR, Aion , just to pick a few better known or more recent excamples.

  User Deleted
6/27/12 8:24:18 PM#10


Originally posted by Panthien

Originally posted by TheSedated

Originally posted by Panthien Which is a non issue , those dungeons arent needed to advance.
And can be redone for nice rewards when you want to train up some other weapon skills.
That too.

Plus, all item drops have end game value since they can all be disassembled and refined up to the pure quality.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/27/12 8:26:34 PM#11

can't think of any similar type MMO that hasn't added some sort of dungeon finder into the game at some point.. only hope they are smart and add it sooner rather than later.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Panthien

Advanced Member

Joined: 6/07/12
Posts: 372

6/27/12 8:29:55 PM#12
Originally posted by Aerowyn

can't think of any similar type MMO that hasn't added some sort of dungeon finder into the game at some point.. only hope they are smart and add it sooner rather than later.

I fully agree

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3853

6/27/12 8:31:43 PM#13
Originally posted by Aerowyn

can't think of any similar type MMO that hasn't added some sort of dungeon finder into the game at some point.. only hope they are smart and add it sooner rather than later.

That'd be good (especially w/ their single server architecture). Until then, maybe there will be cabals or something that are open to helping out newer dungeons.

  gamekid2k

Advanced Member

Joined: 6/24/12
Posts: 103

 
OP  6/27/12 8:31:55 PM#14
Originally posted by rusrec
 No, he has a general observation about most, if not all, MMO launches.  Beyond the points above, this is normal operations of a new launch and hasnt been the point that ruined a game yet

Yes this ia an issue with every MMO, however this issue willl exacerbate in TSW (more then any other MMO) since people will not be rolling alts as they do in class based MMO. 

  User Deleted
6/27/12 8:34:49 PM#15


Originally posted by gamekid2k

Originally posted by rusrec

 No, he has a general observation about most, if not all, MMO launches.  Beyond the points above, this is normal operations of a new launch and hasnt been the point that ruined a game yet

Yes this ia an issue with every MMO, however this issue willl intensify in TSW more then any other MMO since people will not be rolling alts as they do in class based MMO. 


again. xp and crafting materials are viable from the very first quest to the final final boss and everything inbetween. Polaris with still yield xp and crafting mats that people will find useful whether theyve played for three hours or three months and beyond

  Panthien

Advanced Member

Joined: 6/07/12
Posts: 372

6/27/12 8:34:58 PM#16
Originally posted by gamekid2k
Originally posted by rusrec
 No, he has a general observation about most, if not all, MMO launches.  Beyond the points above, this is normal operations of a new launch and hasnt been the point that ruined a game yet

Yes this ia an issue with every MMO, however this issue willl intensify in TSW more then any other MMO since people will not be rolling alts as they do in class based MMO. 

Which is probebly why they give arguebly the best way to get around the potentional drops through regional tokens.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/27/12 8:35:08 PM#17
Originally posted by gamekid2k
Originally posted by rusrec
 No, he has a general observation about most, if not all, MMO launches.  Beyond the points above, this is normal operations of a new launch and hasnt been the point that ruined a game yet

Yes this ia an issue with every MMO, however this issue willl intensify in TSW more then any other MMO since people will not be rolling alts as they do in class based MMO. 

I agree I would expect to see a dungeon finder be added within the first few months if they are on the ball.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Sora2810

Novice Member

Joined: 7/23/08
Posts: 556

6/27/12 8:39:22 PM#18

Grouping issue is very likely. If they do some work, scale some content and make individual rewards--this won't be. 

Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2

  User Deleted
6/27/12 8:41:51 PM#19

hmm. I must be on ignore lol

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/27/12 8:44:28 PM#20
Originally posted by DannyGlover

hmm. I must be on ignore lol

lol not by me...:) I agree there is lots of incentives to do dungeons but I still feel all these games need a dungeon finder and it should be a launch thing but unfortunatly usually isn't.... I honestly hate spamming chat for groups and hate nothing more than having general chat filled with nothing but LFG chat spam.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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