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6/27/12 12:35:10 AM#101
Missing weight thou art? Well, there could be one realistic MMORPG. I do doubt a little if OP would like to play it. No heavy armor and that armor corrodes after rain/walking through water and your toon has no idea about how to remove corrosion. You can't carry more that 3 weapons at one time (let us say, sword in one hand, bow and arrows on the back and dagger by the belt). If you wear heavy armor and have 3 great weapons, you move 1 meter per day - great speed, great realism. And if you got weapon number 4, you are in trouble since you have nothng to carry it in. Worse with armor: if you found Great Armor of Owning, you have to undress and take on new armor. If you have simple clothes, they will break from any walking in the forest and you will have hard time by sewing them with needle (it is supposed you work more with your sword than with your needle). Boots will break sooner than everything, so in the middle of the battle they will just ruin. Oh yes, no stuff enchantement, because no such thing in reality. No level progression, no uber-strong characters (just because in real life we can't choose what we want on our birthday - +20 to dexterity or +50 to intellect). No experience from killing monster, because if you kill rat you only know how to kill rat, not how to kill Green Goblin of Hell. Character would became dirty and stinky one day, just because he walked too long in his heavy armor under the sun and therefore has to take a bath leaving all stuff on the shore. Did I mention character would run into excrements of other people/wildlife (and he would have to leave those too: imagine person who eats and does not go to toilet). Character would not know how to eat certain food and if that food is edible. Any serious wound is deadly: if you are hit to the leg, you may remove arrow or bandage it, but your leg may not recover, so your uber-strong super-levelled Tank is almost useless. To make things worse, enemy can fire to your eye leaving you (if alive) useless for anything. And if toon is Human (I'm not sure about fantasy races) he would have a need of sexual relations from certain age. And reaching certain age he would just die out of age. Would OP play game with such immersion and realism? http://www.mmoblogg.wordpress.com |
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6/27/12 12:41:29 AM#102
Archeage is suppose to be bringing back some of these old school mechanics, right? |
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6/27/12 12:44:35 AM#103
Originally posted by NorseGod Your description fits almost every MMO shipped in the last 6 years. Im currently playing Gothic 3 full (not the piece of crap steam forsaken gods version) but the one from direct2drive. Tossed on the 1.4 gig community enhanced version pack from CTP and having the most fun in an rpg since maybe morrowind. Its everything I wish an MMO could be. |
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6/27/12 1:06:06 AM#104
Originally posted by GTwander Well, television (drama or sport) has always been a medium where you are completely passive as a viewer and the characters even continue their storylines whether or not you watch. There is likely room for a genre of fantasy entertainment that offers rich simulations, but limited interaction - where you are passively watching the character as much as you are playing it. I have to admit I might even enjoy it. |
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6/27/12 1:13:40 AM#105
Originally posted by maplestone Aren't 'coach' simulations like that? (I wouldn't know, honestly) Perhaps there is a niche for RPG 'coach' simulations where you raise up heroes and send them off to do all the hard work for ya. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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6/27/12 1:54:42 AM#106
Originally posted by demongoat During the first few weeks of WoW was when I realized how much the "hassles" are needed in games. I was trying to find a group to kill some elite ogres and I joined this kid. We proceeded to kill the first few at the edge. Next thing I know the kid runs headlong into a pack of them killing us both. Run back and he does it again. Meaningless death zerg fest...bleh. Why play a game with an intention of dieing? Single player games if you die you end up way back at some save point (if the game even has saves). As I said before, the "hassles" aren't to cause boredom, they are there to inspire you to avoid them. Now weight/inventory systems might not be fun, but as a crafter I do appreciate when I get a bigger bag or a higher weight reduction bag. As for Monks, they weren't allowed pretty much any weight above their weapon and armor (even money had weight) making living as a monk a very different experience. You learned to depend on friends to loot for you. Hassle to some, creative gaming to me. |
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6/27/12 9:22:26 AM#107
Remember when:
1) Kiteing aka moving while casting skills: was considered a bug. And you could get banned if you exploited it. 2) Skill animation frame skips: see above 3) WASD (or arrow keys, if you prefer) was actually used to move your toon from point a to point b. Auto run was putting something on the key while you ran to the bathroom. XD 4) Auto retaliate was something only botters used?
Why these are bad: 1) Allows soloing of mobs that you shouldn't be able to solo at that level. 2) See above, also enables you to beat player type that you shouldn't be able to in normal circumstances in pvp. ie: cleric vs tank 3) Yes auto run sure is convienient, it also gets you into more trouble. Actually moving the toon on your own means you can avoid mobs and mob bosses that appear in your path. Autorun takes you by the closest path from a-->b, regardless if world boss that will chase you from here to eternity is on that path or not. 4) Auto retaliate makes it so that everyone can bot. Sure, it does make it much easier to grind for levels or grind for drop x. But if everyone is botting, then who is playing?
End result: MMOs are dead, MSO (Massive Solo Online) is the new king. Long Live the King!
edit: One the RPG side of things, that is something I do not miss. Too many people seem to believe that "m'lord/m'lady", "thee/thou", etc ad nauseum was how everyone spoke. No, that was formal speak. Used by nobility or when speaking to nobility. Not used by common folk, thus unless your toon is nobility (lol) you aren't a lord/lady. I did make exceptions for Guild leaders, but that was it. Normal guild members are regular joes, and normal joes did not use formal speak with each other unless they were parodying the local lord/lady. |
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6/27/12 12:05:52 PM#108
Originally posted by chefdiablo Inventory mechanics have depth because they force a tradeoff decision of when to go to town to deal with your inventory. It's very little depth, but it's not nothing. Weight vs. Inventory Slots both involve about the same depth (not a lot), but one requires more effort (math in a weight system.) That's the solitary reason weight systems are rare. Same depth, but with more tedium involved. Any of the things you list will be described as hassles if there isn't sufficient depth associated with each task (although "guild mates" aren't really an activity.) Travel is definitely a hassle in many games, because there's very little (but not zero) depth to avoiding mobs on the way to your destination (and the little depth which exists doesn't remain deep for very long.) Leveling typically involves a fair amount of depth, because it usually involves repeatedly engaging in the game's deepest gameplay (combat). If the gameplay isn't deep enough then the entire game is likely to be considered boring because that was supposed to be the game's deepest feature. Your example of taking a break from games because they have a poor effort-to-depth ratio is exactly what any player does...that's precisely why it's a bad idea to implement mechanics which can be called "hassles". |
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6/27/12 12:12:16 PM#109
Originally posted by maplestone You're not an archaeologist by any chance, are you? Playing MUDs and MMOs since 1994. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
6/27/12 12:34:52 PM#110
Originally posted by lizardbones Yeah, I've been "compromising" since I stop'd playing FFXI in 07' but for the last year or so I've really only been playing Minecraft (so funny you would mention it)
Once again, funny you would mention it, I've been following perpetuum on fb for a few months now.
I really don't care if people play MMOFPS, or they just want a themepark, or a puzzle...or whatever. I just don't like it when those players bleed over into oldschool games and complain because its to hard. I stop'd playing FFXI because it wen't easy mode.. I just want a true RPG, (fingers crossed for Archeage) |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
6/27/12 12:36:58 PM#111
Originally posted by NorseGod +1 |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
6/27/12 12:40:56 PM#112
Originally posted by Torvaldr
I would argue, what in a MMO isn't a hassle? Why start at level 1 and have to spend 3 days to get to cap? why not start at max level? isn't starting at level 1 just a "artificial limit"?
Why have more then 1 set of gear for each class? I mean why have gear that "isn't as good"? isn't it just a hassle?
I don't get this "hassle" argument, Everything in a MMO is built as a time sink, leveling, class design, inventories, gear, auction houses, traveling, cooldowns EVERYTHING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
so why are you playing a mmo? |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
6/27/12 12:52:10 PM#113
Originally posted by Axehilt
This is one fo the reasons I loved FFXI so much, it wasn't one thing...
But bag limits added a little bit of depth player housing added a little bit of depth gardening added a little bit of depth growing/raising your own mounts added a little bit of depth having long travel times, so you hired mages to tele you. added a little bit of depth having lots of crafting including woodworking added a little bit of depth taking that woodworking and making furniture, which you could put in your home, added a little bit of depth having that furniture effect your stats added a little bit of depth having "mount" races added a little bit of depth having armor that only fit a few classes added depth
and before you know it... you have one of the best MMO's of all time. |
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6/27/12 12:52:36 PM#114
Originally posted by NorseGod How could you even say that? I'm asking for game depth here. A deep game will last years. A shallow one (one focused on the mechanics people are asking for in this thread) dies quickly because it's too easily mastered. I do buy 3+ games per month, but that's because I'm not shackled to the MMORPG genre, love games, and work in the industry (so I need to keep up with stuff.) But out of all the games I buy, the ones I stick with are the deepest and most elegant designs (WOW, TF2, LoL, Civ4, Tribes, and surprisingly I'm liking SMNC longer than I expected to.) |
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6/27/12 12:55:47 PM#115
Originally posted by demongoat I can think of some examples of thinking and planning skills needed in an older MMO that are no longer required for anything that has released recently: in AO, twinking a ridiculously high Quality Level item on a character with sub-optimal attributes for donning it at a low level. Figuring out which buffs, when, what tweeking items, what implants you had to use to boost yourself into them was a massive minigame into itself and required quite often amazing feats of juggling the combination of those three things at just the right time. I should specify, for those who never played it, each set of buffs came from a different character profession, so you had to have at least one of each of those three professions on and willing to help you out. The twinking minigame alone would have me planning for three days sometimes. I actually liked it since it was a break from leveling. Pre-SL, I got my Solitus engineer into her QL200 slayerbot around level 90 and I remember the oo's and aa's the players around me made when they saw me appear with him running behind me. Nowadays, I think a lot of people who never tried it would get annoyed with it in seconds. I have done quite a bit of number crunching in some games as well as planning this and that: DAoC and the spellcrafted templates or how I was going to set up my realm abilities, playing with ship mods in EVE, organizing harvesters, blueprints and calculating a business model for my crafters in SWG, just to name a few. I haven't done any planning like that in ages and I miss that. Playing MUDs and MMOs since 1994. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
6/27/12 1:00:29 PM#116
Originally posted by MurlockDance
..So what your saying is.. it was a hassle, BUT YOU ENJOYED IT?!! (wouldn't have thought it was possible)
:) /sarcasm |
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6/27/12 1:03:56 PM#117
Originally posted by Dewm Breathing is a hassle and so out-dated!!1!1one Playing MUDs and MMOs since 1994. |
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6/27/12 3:25:13 PM#118
Originally posted by MurlockDance Exactly. Thus, you do not see the need to have breathing in games. Same as going to the toilet. Sleeping (without fast-forward) and stuff like that. Games are not supposed to be realistic. |
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6/27/12 3:27:47 PM#119
Originally posted by Dewm
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6/27/12 3:40:34 PM#120
Originally posted by kikoodutroa8 This sums it up nicely. "How should I know if it works? That's what beta testers are for. I only coded it." |
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