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Originally posted by skydiver12 Gotcha on that. It is easier to join and chat if it is automatic. It may help close the "solo" feeling some have complained about while in DEs. Im not suggesting it for any xp or gold, just a social thing. :) Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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6/27/12 9:56:26 AM#22
Originally posted by BadSpock Can you see other people's health bars when you're not grouped with them? I realize that you can click on a player and see but it is handy to be able to see everyone's health bars in many situations particularly if you enjoy playing a support role.
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6/27/12 10:00:14 AM#23
Originally posted by Xssiv I want to say yes, but honestly, I can't remember, lol. I know you can see their health when you are reviving them. Overall, there usually isn't enough healing power and support you can provide to make a huge difference even if someone is low on health. They need to proactively "get out of the way" or "retreat" or they are going to die. It might also be an option in the menu to turn health bars on. I am just saying, overall, I didn't find the need to have groups in PvE. Well squads are nice to play with friends, but large raid groups don't seem needed. You get rewarded (and you get drops and experience) depending on your conribution. |
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6/27/12 10:01:06 AM#24
Originally posted by BadSpock Yes, lets keep on with the nameless zergfest and not foster any sense of community or cooperation in the overland world. That will be great for the game environment and longevity. A lot of people in RIFT keep their default group private and then join when they want. Some people never join public groups, others keep themselves open and join on the fly. More choice is better. |
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6/27/12 10:05:18 AM#25
If you had to click on unit frames to heal them, or if your buffs and combos only worked with group members, I would say yeah absolutely. As is though, all of your support abilities work with the players around you regardless of whether or not you are grouped. /say is your group chat. (Personally, I love that players are finally making active use of /say chat. It's been a long time for me. Now everyone is communicated with everyone around them all of the time, instead of just when grouped.) In GW2, there is literally nothing, not a single thing, that you could do better or more efficiently while in a group than out of one. |
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Originally posted by Homitu Except chat and social grouping. I'm not disagreeing with you, I just think it would be a nice feature to be able to join a group without asking or starting one.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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6/27/12 10:09:36 AM#27
Originally posted by skydiver12 THIS...nuff said. |
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6/27/12 10:11:32 AM#28
Originally posted by Homitu While in a group you have easier visual access to the health of the people in your group. So if you have 20 people participating in a group dynamic event you can quickly glance at the health of everyone participating. This allows you to make tactical decisions much quicker. Do you (as a group) need to fall back and regroup because everyone is very weak? That decision would come quicker. In addition. As others have said markings on your map can be seen by group mates but NOT everyone around you. So again, you can make more tactical decisions. You can point out enemies in the event to your teammate on the events etc... In addition, there is a function in groups to announce your target and people can focus fire on your target. That is far more efficient than out of a group where everyone needs to recognize on their own who you are attacking and then target them for themselves (There is actually a function where you can hit a single key and it targets the same target as someone else in your group...I forget how it works exactly, but I used it in the Catacombs a lot) While a 100% healing build does not exist, there are definitely more support roles and support skills. in a group, with a quick visual represenation of all your teammates you can better react to situations and use those utility/support skills when needed (knockbacks, other forms of CC, dropping buffs in the area of a weakened teammates)
I'm sure I could think of more, but considering you claimed there is "not a single thing", 4 seems enough. |
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6/27/12 10:23:17 AM#29
The problem is after a DE everyone will be off on there own path's most of the time. To me this would just be extra code running for little benefit. If you would like to group up with whoever feel free. The way the game is designed I dont see the need for any knid of auto group. A friend and I have been playing as a group and always end up fighting along side others then go about our business, simple. I also feel an autogroup feature would only help create more zerging and keep the zerg together for longer periods. As it is when a zerg does form it is usually for a quick event but if it spawned a big group it would motivate players to stay together in this zerg instead of disbanding after the event. |
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6/27/12 10:25:43 AM#30
To everyone saying "we don't need groups, cause there's no competition for kills, xp, or objectives" - YES, but none of you read previous posts do you? TARGETING There, I hate doing that... In PvE you cannot target an enemy, such that it's visible to all other players around you. There is no good way to resolve this issue, except by introducing some form of event-local grouping, or at the minimum, targeting. Yes, in a lot of cases that's not important, but I was part of 2 events last BWE that could have definitely benefited from that. |
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6/27/12 10:26:22 AM#31
Originally posted by skydiver12 Okay, I Love gW2, but you got a bit snarky there. I'd like to point out that in the dynamic events in GW2 you're awarded a "medal" rating of bronze, silver or gold, based on your performance out of everyone else that participated. HENCE you can get a second place prize in GW2 as well. Sarcasm kills baby ninja cats, and we all need them to keep away the samurai mice. As for hot grouping during DE's I don't see the reason. Grouped or not you can heal and buff and otherwise aide the people around you. Badspock has it right when he says a hotgroup button would just be another button but serve almost no purpose at all, other than to require you to leave a group when it was all over. Personally I like not needing to "Group" to do these things, I like the idea of random people being my allies and even getting to know some of them as I go. |
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I have read many, many posts on this site that people don't feel like part of the "group" like they did in other mmo's like WoW during a DE. Having the OPTION to join a group automatically would help those who want the choice. I personally don't like to ask others or take the time to start a group for chat....I'm lazy I guess! Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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6/27/12 10:38:15 AM#33
Originally posted by Gurpslord While I agree you can do all those things outside of a group (which is great), all of those things are more EFFICIENT in a group when you have easy quick access to the health and status of your teammates. Random people are still your allies in a "public group" because the group is just that, public. They all join up, banding together to take down the DE and then (likely) disbanding as they go about their business. And again just to repeat what someone else said....the number 1 issue (which I agree with) is target-calling and focus-firing. As it stands now there is no way to promote "teamwork" when taking on a DE except by spamming in chat and hoping people listen, or just hoping people "figure out" what you are doing and help you. In a group you can draw on the map for othe rpeople to see, and you can call out your target so people can focus fire. |
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6/27/12 10:43:47 AM#34
Originally posted by DrWookie I guess to each their own, I haven't found the DE's to be something that required a strategy session in order to take out. Maybe I've missed the ones that are more complicated. However, from what I've seen it's just not needed at all. Turn on the healthbars thru your UI if you need to see them I guess? Honestly I'm not against this idea, I just don't see that it contributes anything to the game.. Just my opinion. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
6/27/12 10:45:08 AM#35
Bad idea. The point of the gasme is for everyone to play together. Having warbands will seperate the community, becuase you will have warbands fighting for control at specific bosses. Another reason is people will whine there is no warband chat option, which if implemented, will make the entire world go silent. I hate it when in the original Guild Wars I would join a group to run a dungeon or something, and I would hear no word from anyone becuase they are to busy talking with their guild. No thank you. I do not see a problem with warband in WvWvW, however in PvE I do not think itwould be good for the game if implemented. http://www.merriam-webster.com/dictionary/innovation |
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6/27/12 10:45:45 AM#36
Originally posted by BadSpock I am going to disagree with you on this one. First, you can't complete dungeons without being in a group, so yeah, grouping will be needed at some point, you're also auto grouped in BGs. Secondly, a hot join option for folks who are a bit more social does NOT detract from the game. Grouping without having to group is progress, but it also can take away a sense of community. There are also folks who prefer grouping for various reasons (like health bars and targetting as mentioned in this thread). As long as it's optional and doesn't offer any reward advantage, there is no harm in the option. |
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Originally posted by DrWookie Agree with target calling. Example, my son and I were in the Godslost swamp fighting those misty black mobs with other players all around. Focus with a group could have made the DE much faster if we worked together, but since everyone was running around the edge of the swamp there was no coordination. This is what triggered the idea for my discussion, because during that example in the swamp my son and I were looking for a way to easily join a group without having to invite others to ours. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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6/27/12 10:49:01 AM#38
Originally posted by Kaneth You're saying you can't be social if you don't group? See that's why I think the system is wondeful as it is. I've met 3 great people now because of DE's. Either I started up a conversation during or after or even before hand or they talked to me and it continued for as long as beta lasted. ;.; Just because I wasn't grouped didn't stop me from social activity and it definitely didn't take away from any sense of community, in fact seeing people there participating actually enhanced it. If you wana group, group up. Don't need an auto up system, really don't. |
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6/27/12 10:50:50 AM#39
While it is not necessary from a gameplay perspective, I agree that an open grouping system would encourage more socialization and a stronger community.
I think the best way to do this would be for ArenaNet to embrace their existing Squad System, which is already available in PvE. I think they should create a small pop-up window presenting you with all open Squads in your area (and within the area of a DE of course). They system could have the option of turning it off for those that do not want to join any squads.
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6/27/12 10:52:08 AM#40
Originally posted by KingJiggly |
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