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6/26/12 6:07:10 PM#21
Originally posted by Saydien
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6/26/12 6:36:17 PM#22
I can't believe people are comparing that dated relic to GW2. I tried that game and there was nothing redeeming about it. GW2 WvWvW is superior in every single way to DAOC. It even runs better than DAOC FFS. |
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6/26/12 10:20:17 PM#23
duplicate post |
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6/26/12 10:23:26 PM#24
What made Daoc good
1. Big Areas 2. Simple colors 3. Cool enemies 4. Finding a group 5. Scary Dungeons =) 6. Darkness falls 7. Awesome spells and sounds 8. The Druid's Tree summon spell untill they took it away and replaced it with a bear I think
I bought like 7 copies of this game cause I was so addicted to it and kept breaking the discs =) I still have one copy in the closet with all the expansions except for the last two. |
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6/26/12 10:36:52 PM#25
Originally posted by Shiotcrock
I hope Anet implements their own version of Darkness Falls. =) |
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6/26/12 10:52:18 PM#26
I think one of the biggest alures (for me) of DAoC PvP was that individual players could really affect the outcome of a fight quite drastically. I played a Healer (Midgard) and I could single-handedly change the sway of fight with my cc. Similarly, as an Enchanter, I could wreak devastating PBAoE if my enemies didn't notice my little Lurikeen slip into their group. As a sorcerer, I could lay waste to clumps of enemies with nasty DoTs. Each class had real purpose and excelled in various battle tactics. I guess you could say that each class was "overpowered" in a particular area. I have no idea what happened beyond Trials of Atlantis, as I stopped playing then. I know that realm pride was strong, and stealing an enemy's relic was a huge blow to their morale. Keep seiges were intense no matter if you were defending or attacking. My days in Midgard on Lancelot were by far some of the most fun I have had in an mmorpg. I'm hoping that GW2 can help recapture some of the good ol' days.
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6/27/12 7:11:06 AM#27
That's pretty much how I feel and what I loved in DAoC back then. If you did your part exceptionally well then it had an impact. I can't see that happen in GW2. The only way to have an huge and exceptional impact on the outcome of a fight probably is by using siege weapons what has absolutely nothing to do with skill. For me this casual game approach sadly also means that the impact of the individual or a group of 2-5 friends on the outcome of the battles are VERY limited. That in my eyes is what will make quite some of the hardcore PVP people drop the game again rather soon. No rivalry due to being nameless and no feelable impact of individual skill is poison for the dedicated and hardcore PVP crowd. |
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6/27/12 9:02:34 AM#28
I'm pretty old, but still haven't gotten a chance to try GW2. (I hate this pre-purchase for "beta" marketting / milking trend) but that said...
I really liked the realm abilities in DAOC. I liked how they made the level cap into a soft cap, because they were a bit unbalancing. In both PvE and PvP. That made them worthwhile, and more importantly FUN.
I liked how those realm abilities gave some serious incentive to RvR, that almost all players could get into. I think that had a lot to do with its popularity.
I liked that the different factions felt so different. Different races, classes, different PvE experiences.. it really felt like going up against other nations, and bolstered the sense of us-vs-them realm pride.
So I don't know about WvW, because it lacks some key elements that I thought had a lot to do with making RvR what it was. I'm trying to keep an open mind, and I'll certainly give it a shot.. but I think there's a good chance I'll end up playing GW2 like just another PvE MMO.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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6/27/12 9:30:41 AM#29
Originally posted by Pravius Let's see how this ideology works. *clears throat* Any of us who used to play DAOC can easily argue that it was entertaining for about a week. Blanket statements are fun! |
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6/27/12 9:39:38 AM#30
Originally posted by drel Pretty much this. The only huge difference I feel is that rotating serer match ups every couple weeks. So, if WvWsucks and is unbalanced, in a couple weeks you will be matched up with a new group of servers. I see this as good and bad, but it definitely lacks the persistent feeling that DAoC had. I also don't know if there are any kind of "Realm Abilities", and there doesn't appear to be any real progression behind WvW, except just experience and karma points. You also get badges that you can trade in for armor, but the gear progression in Guild Wars is never all that intense. I think there could be more rewards and progression in WvW, personally. As far as the epicness ... it is definitely there, and the game seems more stable as well. We will see how it plays out, but with the 5-10 hours of it I have done, it definitely feels a lot like DAoC from the RvR perspective. The game and strategies are only going to evolve with time and with release. Right now, WvW is pretty disorganized, and mostly feels like a huge PvP Pub match. It will only get more interesting when guilds are actually formed and strategy and organization are more of a factor than it is now. All I know, is the toys in the sandbox are fun and the scale for epic battles is there. We just have to make it happen! |
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6/27/12 9:53:42 AM#31
Originally posted by Vhaln That's a hardcore player point of view. You spend a huge amount of time playing a game, so you want to be able to kill noob teams when you get skilled. It's understandable but that's absolutely not fun from a casual point of view. And where it's normal for a single skilled player to kill 1 casual easily (which is possible on Gw2) it s not normal for 1 skilled player to be able to kill 10 casuals alone. Anet doesn't want this kind of stuff and no video game company should want that. When you create a game, it should be to please most of the players and not a minority as hardcores. As a hardcore player myself i understand that it can be frustrating but why should they care? Basing their game on hardcores would prevent many people to play so if they want to sell it, it's a bad idea. Anyway WvW is a massive multiplayer Pvp and you aren't supposed to be able to win it alone. It s a team gameplay and i truly believe that a good small team will be able to make their server progress more than a stupid zergteam. Just watch it that way, it's the beginning so there are only zergs but WvW is a cappoint and splitting judiciously is smarter than staying all together and cap one point after another. When most players'll get that, group strategies and combat will be much more fun. Anyway, not trying to convice anyone to play it. I just know i will :-p |
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Redemp
Advanced Member
Joined: 7/30/05
If I didn't respond to you, chances are you're an idiot. |
6/27/12 10:56:41 AM#32
One HUGE difference ... Seige weapons, every seige weapon in Gw2 is absurd damage. In Daoc the damage was balanced AND ammo was limited.
Exspect the Seige experience to be one of the issues that pops up with DAOC vets.
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6/27/12 11:15:29 AM#33
I played DAOC for 3 years and I've Beta Tested GW2 for 2 weekends. I wont be playing GW2 for a couple simple reasons. 1) I can't stand High Fantasy or Steampunk. 2) I can't stand theme park games and GW2 is the EMPEROR of Theme Park Games.
Honestly, I thought most people in the MMO Genre were sick of theme parks....Im suprised how popular GW2 is becomming.
Now: Skyrim |
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6/27/12 11:21:17 AM#34
I played DAOC for years and IMO it boils down to playstyle if you will like it or not. It lacks to me some of the features that made DAOC such a great game to play. No rivalrys or realm point system , no real power boost on relics as they are just power balls for pvp in GW2 . No nameplates in GW2 WvW just invader etc. There is talk of a bragging and title system going in but as of launch there will be no realm point system so if you like pointless zerging and ganking for no reward and just the fun of it then you will enjoy it. One great feature that GW2 is better then DAOC IMO , every two weeks if your realm is dominating others or losing badly you get rematched to closer servers to your servers progression rate. Im kinda mixed about WvW as I see it getting extreamly boring very very fast and if they do not add some sort of advancement system i highly doubt people will just spend months in it as its WAY faster just to level up doing pve and making money. |
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6/27/12 11:36:29 AM#35
Long time DAoC fan here. So far, I enjoy GW2 very, very much, especially in the light of the WAR fiasco. It was the first time in a while I managed to have real fun in RvRs (WvWs, here), playing with a small band of people and performing localized tasks, such as Supply Defense while the main forces attacked keeps, pincering enemies, some obfuscation, etc. All I needed to do to enjoy this was understanding that GW2 is GW2, and DaoC is (or, better, was) DAoC. |
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Lot's of replies! Thanks you guys. I totally understand the nostalgia thing, and I do understand that nothing will bring me back to "that same feeling" like when I used to play DAOC. I mean the way this genre is now there is really nothing that even compares to DAOC, not even close. I love objective based PvP and not like capture the flag, TDM, etc. I mean like sieging, coordination, and massive communication to achive a large goal, there is nothing like that feeling when you do. I also do miss the feeling of "realm pride". So many people made fun of DAOC for this but man when I played Midgard, I HATED Albs and Hibs, especially when they would pick on our keeps. But the feeling that we had going out there and defending our own back yard was osmething special, and I hope Guild wars might be able to rekindle that experience even just a little. I do not like what PVP games have become, all this competitive 2v2, 3v3 etc. I did used to run in 8 man groups when playing DAOC but when things were going on (relic raids, keep sieges, etc) I would join the zerg for the good of the realm! Anyway thanks for all the replies and keep them coming. I would also like to see if we can get a guild together (anyone is welcome) but us old school DAOC vets, <Camelot's Casuality's> maybe? lol anyway super pumped for this, keep the opinions coming! |
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6/27/12 12:17:01 PM#37
Originally posted by ZigZags I prefer themepark MMO's, it gives me options. I don't like to be limited in my options....the more to do in an MMO, the better. |
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6/27/12 6:38:24 PM#38
Originally posted by Fliara
Did you play DAOC? ..because you're exaggerating greatly. Took hardcore skills AND realm rank, just to be able to solo two mediocre players at once. A huge gap might make it more possible, but it wasn't the norm, and any more than two vs one, and it was pretty much impossible, unless you were up against people who had no idea how to play. Realm abilities were just little bonuses that gave you an edge, but they weren't that game changing.
Also, the way the diminishing returns worked, it was really easy to get your first few abilities, which put you on pretty even footing with almost everyone else. Some people will always cry about balance, but I thought it was amazingly well balanced, considering.
Anyhow, I definately wasn't hardcore. My highest character was only halfway through RR5, and I often played alts that were lower. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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6/27/12 6:43:11 PM#39
Originally posted by uidCaustic I know...just talk to ANYONE that played in Hibernia the first year or so...the bastard realm of DAoC...about how "good" the RvR was. It was so god damn bad most servers held player protests and even crashed servers by having everyone be in a close area. It was the only way to get Mythics attention and they still took their sweet ass time bringing the realm up to par with the others. |
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6/27/12 6:58:57 PM#40
I dont know what you guys are saying, but i had a blast with a friend of mine, duo mesmer-warrior in wvwvw, where we camped a small capture point, and killed all players trying to capture it, ofc if we saw one big zerg inc, we just hided, and we just retook it after they left. That's what i loved in daoc, that's what i like in GW2, having players keep coming and doing some proper outdoor PvP. And yes we did some 2vs3 and 2vs4 nps. We were just in vent, kiting the proper times, bursting the proper times. But i believe that the magic number for small grps is "3" in daoc it was "2" , with 5 i believe that i could easily take up to 10-15 enemies. coordination is the key to success in all these games.
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