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6/27/12 3:31:20 AM#21
Very long queu times for the dungeon finder. And the ranked WZ has made all PvP queu times longer as well. Not to mention you get stuck fighting the same group of Pubs or Imps over and over again. Wish I had saved the $15. |
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6/27/12 5:18:07 AM#22
I am clopping in excitement... nawww im not. I do not see this brining back players, like many said it should have been implemented on release. |
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6/27/12 7:06:38 AM#23
No group finder UI is needed, in any game. As long as you aren't stupid and "know" how to form parties. I could make a party for "ANY" instances within 3 minutes, which is much shorter than a queue line. |
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6/27/12 7:46:42 AM#24
I'd gladly pay subscription for SWTOR if they were using the money to improve SWTOR. |
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6/27/12 7:54:45 AM#25
O
Originally posted by Elethon I respec'd my commando to healing and the mid-level queues were near instant. My sentinel had to wait far longer. |
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6/27/12 7:57:02 AM#26
This game might have a good future if the dumb arrogant slow devs would come off their high horse, stop treating like everyone is a stupid biodrone and starting to label FIXES as fixes not "Features". Seriously it took them over 7 Months to make "social gear" working? And this now is a huge "feature"?
Now wonder EAware claims to have the biggest updates in MMO history since launch. Fixing the same thing over and over (augmentation) counts as features.
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6/27/12 2:48:32 PM#27
Originally posted by shava
I agree, I really do. I have beta tested a load of games over the last fifteen years, and in every single one of them, there's a vocal group of players trying to bring "convenience features" from other games never minding whether those features make sense within the core design philosophy of the game they're testing. And, well, that's to be expected: Players are not professionals and however deep they might reckon their understanding of game design is, what they say they want is really soft grounds to up and change your design - because, yeah, I'm gonna say it, it might really turn out they don't know what they want, or rather, need.
On the other hand, I think the Bioware developers are also guilty of this exact same thing... It's not a mistake that they didn't go along with the group finder idea back then; it's a mistake that they're going along with it now. They should never have implemented it; they should never have made the game into something that necessitates the implementation of a group finder. Given that storytelling is their forte; they should never have made this into a dungeon-running / tier-raiding game. Really, they up and say there's something very wrong with the reigning MMO paradigm in that it doesn't tell a story; they decide to remedy that and make a storytelling MMO.... And a daily-questing, battle-grounding, dungeon-running, tier-raiding WOW endgame is what they make of that promise? Bioware, son, the Force is disappoint.
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