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6/26/12 4:44:47 PM#121
Originally posted by GreenishBlue Yes, together with MMO quality. If a MMO was worth it, people would pay a subscription. EvE has 500K paying customers which for an Indie game is an amazing result 500K might not seems a lot (compared t WoW), but it means 5 Million Dollars a month, 60 Million a year..............that's what I call success. When you do this kind of money you don't need cash shops. Problem is that very few MMO can reach 500K subs nowadays, basically because they are WoW copy/paste, and they NEED to go F2P to make money If all MMOs had 500K subs like EvE, you won't see so many of them going F2P, trust me. Unfortunately today MMOs are watered down version of WoW, which itself it is a watered version of EQ.........so you see how bad the industry is doing and what kind of pattern is following. I am not surprised to see so many F2P around..............next is TSW |
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6/26/12 4:51:33 PM#122
Originally posted by heartless How is that different from p2p then? As i stated, they sell boxes too and get money from them. SWTOR is a unique case because of it's insanely stupid production costs, but i believe most mmorpg return profit from the inital burst anyway, so, they didn't fail either. Unlike SP, mmorpg need to keep pumping content or the player base will leave, which isn't a problem in a sp. Like i said in my post, GW2 needs population on it's servers after the box sales and it faces the same problem as other mmos. Otherwise, p2p can't be defined as fail. Honestly, as some have already pointed out, IMO the only way to call "fail" on GW2 is if servers start to get empty and abandoned and merged. Also, i really don't care about the financial part of the game as long as i have fun, but this is a discussion after all. Oh, and i meant f2p after the box. I know it's b2p, no need to use stupid insulting comments. |
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Sorry if I overlooked your reply mate, I might of just thought that no response was required. Should i field every reply? i don't know.. Like I said before i don't care weather it fails or succeeds by any standard, what integers me is how well they have positioned themselves financially against failure. and what would cause it. |
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6/26/12 5:13:34 PM#124
I would say, for a B2P as big as GW2, anything less than 2M sales in 3 months is a fail. since they got 1M beta signups under 2 days, I doubt they are going to sell less than 2M anyway. |
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6/26/12 5:21:43 PM#125
Originally posted by gaeanprayer I know all this. Its part of the common knowledge for me being an old timer in GW2 and having educated newcomers in +3 years in this forum. Thats part of it being another story! However the part that is strange is NOT about what you answer. The part there is strange is if this happend in a situation where they nearly each 1/2 year got 1 million unique new users, meaning that they potential sold several million units at the same time (there was as we all know 3 standalone games and an expansion that each new user potential could buy). I find THAT situation strange. (but i am also sure thats not what happend - and thats what I have been discussing with mosesZD here). Try to think about what NCsoft would say when ArenaNet comes to them in 2007 and says "see we have GW1 and it gets 1 million new unique users each 1/2 year but we want to make the last expansion- what do you say?" Basicly from a finacial point of view it would be outright stupid to stop producing expansions to a game that got that many new players in each 1/2 year. But if the 2-3 ...6 million number that we have read about was for units, boxsales and not acounts its not strange at all. because then there is NOT that many new users, and sales to oldtimers goes down and .... and the potential for something new and... and thats another story or the story you tell, the story that make sense. tl;dr I have been discussing if the 7 million sale numbers is unique accounts or units(box sales) , and made a unclear line about AreanNet stopping developing GW1, that some posters had feeled obliged to educate me about.
read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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6/26/12 5:22:08 PM#126
Originally posted by Nitth Doesn't hurt that you have an avatar as well as a signature that are clearly from TSW...people see that and pretty much think you have an anti-GW2 agenda and this is just a troll thread. You've brought up a few good points though. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/26/12 5:52:06 PM#127
Originally posted by FredomSekerZ How is it different? It's actually very different, if you think about it. Standard P2P MMOs rely on subscription fees to suplement their box sales. GW2 relies only on box sales. So in short term, ArenaNet can determine if the game is successful or not if they sell a certain amount of clients. I don't know what that number is but I'm sure ANet and NCSoft do. Long term, the can determine how successful their game is by the amount of expansions they sell in comparisson to initial game sales. Obviously they will be able to tell how many people are active in the game but since there are no subscription fees, they are not really dependent on maintaining a high level of constant subscribers. Whatever you mean is irrelevent, F2P is not the correct term. The game is B2P. F2P means free client and GW2 clearly requires you to purchase the client. If you know the difference and still used the term F2P, it's obvious that you used it incorrectly on purpose for whatever reason.
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6/26/12 6:52:23 PM#128
Originally posted by heartless I have to disagree with this. GW2 is about a lot more than box sales. I fully anticipate that GW2 will produce at least as much year one revenue via the cash shop as they do from box sales. Potentially considerably more. An average monthly cash shop take of $4/account over the course of a year will equal the reported revenue cut that NCSoft gets from each full price box sale. Some players won't buy anything, some will spend a modest amount and some will spend a lot of money on Gems. My guesstimate is that they could average $10+/month per active account. We still don't know the expansion strategy. Smaller, twice yearly expansions? Larger Yearly Expansions? Focused expansion content in bite size pieces every few months? Some combination of these? The metric for success will be the revenue stream. Box sales impact revenue directly and indirectly, as the more accounts sold, the more potential cash shop customers. However, revenue can remain steady based on a stable population that spends money in the cash shop, just as easily as it can explode if driven by ongoing box sales growth and steady per account cash shop expenditures. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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6/26/12 6:58:52 PM#129
Originally posted by Nitth
I'd like a link to where ArenaNet said that they only rely on box sales to accumulate their money back or make a profit?
I think they are relying on boxsales + cash shop to get their money back and make profit.
Also, they will rely on expansions, like GW1, and they'll know if it's worth making any after they see their playerbase numbers after a couple of months.
Yes millions might have bought the game, but only thousands might actually be still playing, which from a business point of view means that possibly only thousands will buy expansions (unless of course you don't need the original game like GW1, unlike WoW where you need all previous games.)
Their are loads of things to be taken into account to determine if this game will be a major success, a moderate success or a failure.
I do think ArenaNet has a successful game on their hands, not as successful as people on these boards think, but possibly as successful as GW1.
(Still nowhere near WoW which ArenaNet has said they are aiming for, stupidly.) |
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6/26/12 7:12:36 PM#130
Anyone have any reliable or semi-reliable figure on the development costs? |
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6/26/12 7:26:18 PM#131
Originally posted by Valua
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6/26/12 7:32:39 PM#132
Originally posted by gestalt11 in 2007 Jeff Strain says the following . If you are starting today and don't have at least three years and $30 million dollars, consider developing in another genre (he also btw estimates that WOW costed at least 40 mill) . so 5 years and from 140 to double the staff now. IF and its purely speculation, but if thesse numbers are related so that he actual talks about GW2 spending 10 mill a year with 140 people, in 5 years , with more money spend last years it could be 60+ million. Still not reliable or even semi-reliable. read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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6/27/12 2:26:19 PM#133
Originally posted by DiSpLiFF Maybe in your eyes, but when it comes to my money and play-time, your eyes are irrelevant. :) |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
6/27/12 2:32:13 PM#134
Originally posted by gestalt11 I doubt that we'll know any time soon. Developers don't really disclose that information unless they absolutely have to.
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