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The Secret World

The Secret World 

General Discussion  » PvP: Yay or Nay?

4 Pages « 1 2 3 4 » Search
69 posts found
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

6/26/12 3:30:46 PM#41
Oh there was some other guy you just couldn't hit, evaded everything, bigger all damage though.
  LachyFTW

Novice Member

Joined: 6/02/09
Posts: 197

6/26/12 3:33:33 PM#42

If you are thinking of buying tsw because of the PVP don't bother, it will never be balanced or competitive. It's fun if you wanna waste an hour or two everyone once in a while but don't expect to get anything else out of it.

  User Deleted
6/26/12 3:36:15 PM#43
Originally posted by LachyFTW

it will never be balanced or competitive.

In your opinion.  Declaritive statements and all...

  love-da-bush

Novice Member

Joined: 4/01/12
Posts: 14

6/26/12 3:42:40 PM#44

I did manage to spend a couple hours doing fusang and the other 2 scenarios, and from a taste of it,  you can't really tell how its gonna be in the end. I will try to be as objective as possible.

 

I am concerned about the skill system, while it is just great for the PVE for the freedom it offers there is a little problem: balance is not possible and like every other mmo there will be a Fotm Spec/Specs. A lot of players will obviously go for that and I fear it will greatly limit the variety we will see in pvp gameplay. Giving everyone the ability to unlock everything may have some downsides.

 

The open pvp area offers some diversion from the usual scenario/battleground gameplay. Altough it was mostly a "zerg Vs zerg" there is room for small skirmishes on the borders. The map lacks strategy imo (but as I mentioned early, I don't claim to have had enough experience with it), can't be compared to  old times daoc -no idea how today's daoc is tbh - but the 3 factions system may bring some fresh air, especially to the scenario grind model we have seen so many times.

I wish they would also introduce some scenarios with only 2 factions (10 v 10 maybe) just to break the routine, or maybe to avoid 1v1v1 to become the routine and having us get bored with that aswell. Having 2 sides battling each other fits with the lore and would make sense imho.

 

Lastly, but take this as a grain of salt, I felt healing in pvp had some power, some meaning. The few bits I enjoyed from sw:ToR's PVP was how healing worked untill 1.2 update, and during the small time I spent PVP'ing during #4 weekend I felt it was something alike. Managing to survive a 2v3 while barely holding yourself and your team mate alive is something I personally enjoy very much. Of course it may be due to the fact that the players we met were not doing it properly, since many others times I was getting steamrolled aswell.

In short: PVP might not be the focus of this game but has a lot of potential, even if it looks boring and bland right now, the 3 faction sytem may give us enough fun to stay for a while. What happens next is just impossible to say now, they may focus on pve and leave pvp behind or the other way around...

 

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/26/12 4:13:55 PM#45
Originally posted by ShakyMo
They already fixed my build kuppa. Basicly my build was a semi exploit getting pen procs to cause multi hits and hit procs to buff pen, and every hit to trigger spreading dots in a cycle of death. Also there caught other op combos involving ar burst buffs. It's a mmo they are gonna need to balance it, especially at the start.

 it will take a while before they get them all right, I did hear in game chat that some exploits were fixed like you say.


  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/26/12 4:14:32 PM#46
Originally posted by jdnyc
Originally posted by Kuppa
 

For the record, it wasnt me! 

LOL you and I both know what you were refering to.  ;)

Hey! it could have been GW1 


  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

6/26/12 4:28:22 PM#47
Originally posted by jdnyc
Originally posted by LachyFTW

it will never be balanced or competitive.

In your opinion.  Declaritive statements and all...

Can you really name one MMO with balanced PvP? What makes you think that TSW will be different?

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/26/12 4:29:59 PM#48

it's better than SWTOR pvp.. :)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  dadante666

Apprentice Member

Joined: 5/07/11
Posts: 400

you stop laughing when hear the same joke ,but always cry for the same thing...

6/26/12 4:30:25 PM#49

it remind me of swtor pvp wish is NAY...just mi opinion ,till then ill wait till the game will go f2p then play it.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

6/26/12 4:31:18 PM#50
Originally posted by Aerowyn

it's better than SWTOR pvp.. :)

LOL that's not really saying much. SWTOR has horrible PvP.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

6/26/12 4:34:33 PM#51
Originally posted by heartless
Originally posted by Aerowyn

it's better than SWTOR pvp.. :)

LOL that's not really saying much. SWTOR has horrible PvP.

yep i know:P

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  drakes821

Apprentice Member

Joined: 8/03/09
Posts: 530

 
OP  6/27/12 1:09:24 PM#52

Thanks for all the imput.

I ended up buying the game. I really like the games setting and skill system and found the PvE to be quite entertaining. While I do tend to gravitate toward the more "hardcore" PvP games honestly I just don't have the time to play them anymore so this one will most likely hold my interest till the end of summer

  TalulaRose

Hard Core Member

Joined: 6/27/12
Posts: 463

6/27/12 1:15:31 PM#53

Buying a MMORPG for pvp alone will only break your heart. Buying a MMORPG because you like the whole game overall would be money well spent.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1827

6/27/12 1:26:13 PM#54

People saying that the game will never be balanced for pvp is rather hillarious.

 

Balance is what occurs when differing classes/skill sets face each other in pvp where one has an inherent advantage. This by definition means that one player has access to advantages another does not.

 

Everyone in this game has access to every skill. If you feel you cannot compete against a deck build ... then simply switch it out for another.

 

There will always be skill sets that are better in certain situations over others. There will always be decks better suited for pvp than others. This is the nature of having so many skills with differing themes and applications against both pvp and pve in extremely dynamic situations. There are more states and secondary effects in TSW than most other games as well. Pvp is in fact a very focused theme where some mechanics will be better suited than others. The game is far grander than pvp alone so some skills will obviously not reach their full benefit in pvp.

 

When considering the nature of the word "balance" in traditional mmo's this game is actually 100% balanced ... you are not restricted at all from taking the exact same skills that just whooped your ass.

You stay sassy!

  tares

Novice Member

Joined: 8/16/11
Posts: 384

6/27/12 1:43:41 PM#55
Originally posted by heartless
Originally posted by Aerowyn

it's better than SWTOR pvp.. :)

LOL that's not really saying much. SWTOR has horrible PvP.

It doesn't seem better,  Ilum is bigger than the static PvP zone, there are objectives there. only time will tell if TSW can balance servers and factions to fill it.

SWTOR has world PvP.

SWTOR has much better PvP mini games, warzones, battlegrounds, whatever you wish to call it.

SWTOR has beter animations, skills, and combat mechanics.

The players still there are for the most part people who roll tons of alts or die hard PvP players and yet it is the second most played MMO today so it didn't totaly die, yet.

If you look at TSW, I doubt it could go toe to toe in PvP with SWTOR, Aion, WoW - 3 months post launch, DoAC, guild wars 1, GW2, Eve, for some reason I think Tera will stay ahead FFA PvP servers and much better combat, maybe rifts expansion.

It has many of the issues SWTOR had, crap itemization and scaling, lack of reward, gear >>> skill, in starcraft we call them build order wins but in TSW if you spec the right way you can face roll most players while only spamming 2 buttons - SWTOR had overpowered class builds. I just don't see TSW keeping many players due to the PvP, maybe a couple of die hard fans that love spamming two buttons but there are to many issues and my faith in them being resolved is zero.  Funcom's last game Age of Conan's PvP got much worse after launch.

 

  Blacknd

Novice Member

Joined: 4/11/06
Posts: 626

6/27/12 1:48:09 PM#56
Originally posted by tares

It doesn't seem better,  Ilum is bigger than the static PvP zone, there are objectives there. only time will tell if TSW can balance servers and factions to fill it.

Bigger =/= Better.

SWTOR has world PvP.

As much as people scream for world PvP, no one does it in most modern MMOs. Because the rewards aren't there and players go where the rewards are. 

SWTOR has much better PvP mini games, warzones, battlegrounds, whatever you wish to call it.

Everyone is entitled to their own opinion I guess.

SWTOR has beter animations, skills, and combat mechanics.

^

The players still there are for the most part people who roll tons of alts or die hard PvP players and yet it is the second most played MMO today so it didn't totaly die, yet.

Proof?

If you look at TSW, I doubt it could go toe to toe in PvP with SWTOR, Aion, WoW - 3 months post launch, DoAC, guild wars 1, GW2, Eve, for some reason I think Tera will stay ahead FFA PvP servers and much better combat, maybe rifts expansion.

It has many of the issues SWTOR had, crap itemization and scaling, lack of reward, gear >>> skill, in starcraft we call them build order wins but in TSW if you spec the right way you can face roll most players while only spamming 2 buttons - SWTOR had overpowered class builds. I just don't see TSW keeping many players due to the PvP, maybe a couple of die hard fans that love spamming two buttons but there are to many issues and my faith in them being resolved is zero.  Funcom's last game Age of Conan's PvP got much worse after launch.

The hate is strong in this one.

But hey, we'll certainly see!

 

.. But in a good way.

  User Deleted
6/27/12 1:53:22 PM#57
Originally posted by tares
TSW if you spec the right way you can face roll most players while only spamming 2 buttons - SWTOR had overpowered class builds. I just don't see TSW keeping many players due to the PvP, maybe a couple of die hard fans that love spamming two buttons but there are to many issues and my faith in them being resolved is zero.  Funcom's last game Age of Conan's PvP got much worse after launch.

 

You don't have a clue about anything in regards to TSW.  What you can do is read other threads in this very forum to extrapolate on that.  Doesn't mean the other thread is right and certainly doesn't make you right about the broad comments you've been making in regards to TSW.

 

  tares

Novice Member

Joined: 8/16/11
Posts: 384

6/27/12 1:56:11 PM#58
Originally posted by jdnyc
Originally posted by tares
TSW if you spec the right way you can face roll most players while only spamming 2 buttons - SWTOR had overpowered class builds. I just don't see TSW keeping many players due to the PvP, maybe a couple of die hard fans that love spamming two buttons but there are to many issues and my faith in them being resolved is zero.  Funcom's last game Age of Conan's PvP got much worse after launch.

 

You don't have a clue about anything in regards to TSW.  What you can do is read other threads in this very forum to extrapolate on that.  Doesn't mean the other thread is right and certainly doesn't make you right about the broad comments you've been making in regards to TSW.

 

I'm in closed beta. They wiped all the toons yesterday and the bot to give free level 10 gear isn't there as promised.  I'm almost done the entire story and all non bugged red/gold quest 50 hours /played.

15% of the main/red/gold quests are real good, the rest are go kill this, pick up this, but is free so whatever.

Also, I don't think SWTOR's PvP owns. I was able to PvP there for 3 months on a single toon, waiting for some overhaul to everything and it didn't happen. It is just better when compared to TSW.

  User Deleted
6/27/12 1:59:54 PM#59
Originally posted by tares
 

I'm in closed beta. They wiped all the toons yesterday and the bot to give free level 10 gear isn't there as promised.  I'm almost done the entire story and all non bugged red/gold quest 55 hours /played.

red/gold quests?  really.  that's a new way for labeling content for someone who put that much time in the game.

btw - entire story plus all missions is more than 55 hours played.

  tares

Novice Member

Joined: 8/16/11
Posts: 384

6/27/12 2:07:17 PM#60
Originally posted by jdnyc
Originally posted by tares
 

I'm in closed beta. They wiped all the toons yesterday and the bot to give free level 10 gear isn't there as promised.  I'm almost done the entire story and all non bugged red/gold quest 55 hours /played.

red/gold quests?  really.  that's a new way for labeling calling content out for someone who put that much time in the game.

btw - entire story plus all missions is more than 55 hours played.

I have a zone and 1/2 left, so 15 more hours max, if I don't rush. Unless there is some crazy 20 hours worth of final mission type junk, which I doubt.  In fact I would have done it much faster if so many quest were not bugged, some were broken which stalled me, but others would just bug out and I took the time to test it, for instance a spawn I needed to kill kept glitching so I ran off and reset it 10 times before it was fixed.

PvE is OK for a single player MMO, I don't care much for the instances as the ui, combat scrolling text, and boss animations are pretty bland. Maybe that is why I don't care for the PvP, I have no clue what the other guy is doing aside from building and spending and in the end gear or a couple of stuns will win.

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