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6/26/12 1:12:08 PM#81
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6/26/12 1:16:05 PM#82
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6/26/12 2:45:35 PM#83
Originally posted by AG-Vuk So some guy wants stuff now (in an mmo of all things) and doesn't want to pay or play for it. So what's the answer? If stuff is free and easy to obtain then it's called instant gratification. If stuff is hard to get, takes time, or is sold in a cash shop then it's grindy. It can't be both ways. |
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AG-Vuk
Hard Core Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
6/27/12 2:57:05 PM#85
Originally posted by Torvaldr So let me get this straight , I put up a video clearly explaining the grind and your complaint is, the guys complaint about the grind ? Really ? The whole point of the debate, was the grind . One person offerring info that you could get items free of the ingame store , by grinding . He made it sound easy . We all know, it's not. Granted I didn't acknowledge that it was possible in this particular debate. Even though I am aware then, as now that it is. The grind makes it so impractical as to be detracting from the game and frankly , not feasible. Find me a video of someone who is happy about the grind in a f2p game . Oh you can't, because they don't exsist. IMO if you play f2p games , either play and enjoy the grinding for items or pony up and p2w, but you can't complain you knew what you were getting into. You can only choose not to play . Nothing shutters a game faster then no player population or income generated. |
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6/27/12 11:02:02 PM#86
Originally posted by AG-Vuk Well what do you suggest then. I do agree that if the grind is tedius and you're not having fun with it then it's lame. But then why play a game that you don't find fun to play. Here's an example: In another thread people are arguing and lamenting how old grindy systems like encumbrance and food/drink are sadly missing from current games. They posit that those systems added a lot of RPG depth to game play. I disagree and think they were just shallow meaningless time sinks that added no fun to the game. They were spinning in circles for the sake of it. In this case the complaint seems to be that the whole game takes too much time to accomplish tasks or goals. I can see that in some cases but I also think that there is an unrealistic expectation that more is provided for free or easy. I mean you get some foundry access for no additional cost as a free player. Is it unreasonable to charge for easy additional access to the foundry if you're a free player? An alternative route is provided if you don't want to just buy the access. Also you don't have to go to either extreme. You could spend some time gaming for stuff, you could play the market and buy dilithium, and you could just outright buy a bit directly. That doesn't seem unreasonable to me. When I compare that to some other freemium games I play where I must actually subscribe to unlock the whole game (eg: EQ2) the fee and setup seems reasonable to me. I'm not a huge fan of lockboxes and the gambling, but I just don't play that part of the game. I sell those on the market. The stats on the rare starship don't seem any better than what you can buy in the c-store itself. In my perfect MMO world I would pay a subscription to a game and get it all for the price of the sub like I did in Lineage or do in RIFT (unless they charge for their next xpac). Or, in a F2P game, I could game for anything or buy it in the store. That is everything available in a cash shop would be in the game and anything in the game could be purchased in the cash shop. ps: wow i wrote a fricken book there. sorry. |
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If Cryptic/PWE did not offer foundry access to free players, those free players would run out of content very quickly. They have been already. This is nothing new and has been a complaint about the game for quite some time now. |
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AG-Vuk
Hard Core Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
6/28/12 10:40:58 AM#88
I have no issues with the f2p model , or the grind in p2p , f2p . It's a mechanic of MMO's and how a dev structures his game around this element is completely up to them. Some dev are more obtuse about how they apply it. My biggest argument against Cryptic ( currently, besides being blatantly deceptive and dishonest on a level not seen, for a while ) is not the foundry , but how it's implemented. It's that people have to pay ( and yes the majority have to pay to use the foundry ) to create content for a content light game, to keep Cryptic in business, while they do nothing but pump out c-store items. Then to top it off Cryptic and probably CBS have claimed IP rights to any content published therein. I have serious issues with that portion of the foundry. While most wouldn't give it a second thought , it is a serious issue. If the practice grows in the gaming industry, it will present a serious issues. The old saying of " there is nothing new under the sun " is apt. |