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6/25/12 10:16:37 PM#141
Originally posted by MikeB I watched the video for the new Luminous engine they were working on. All I can say is...wow! If they can pull it off and make a FF with a coherent story and those level of graphics, then they might find their way on top again. My problem with FFXIV is that it runs so heavy on my system. I ran the benchmark a few times and it still looks laggy even with a quad core and some better ram. I need to step up to Windows 7 and maximize my ram to handle it and a better Gfx card. But is FFXIV worth that level of investment? |
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Deathofsage
Apprentice Member
Joined: 2/11/11
Honestly: |
6/25/12 10:35:36 PM#142
Originally posted by Alders I agree on the class system. Ninja, Dancer, Red Mage, and Scholar were the most beautiful classes in the game. They stood fine on their own and were really powerful subs. It also allowed wild fun. I had so much fun in campaign as Paladin/Scholar hitting Accession >> Cure IV then Invincible'ing and Sentinel'ing after that ware off. I'd kite all the mobs lol. Eventually I died but I got truckloads of exp. I miss pld/dnc something fierce too. Say what you want about Wotg, but scholar (probably the best white magic + black magic user I've seen in any game) and dancer (melee healer, using combat resources not mana) are some of the best classes in the game. XI's combat responsiveness was mostly based on servers being in Japan. I'd sorely miss the japanese players, and the joy from auto-translate compliments, but it'd be worth it to have a reasonable R rate. Poor grouping tools? I don't get it. FFXI's grouping tools were basic but they were powerful. It was nice to be able to say /sea all pld 33-37 inv (Find all paladins between 33 and 37 seeking a party) or /seal all 70-74 inv (Find everyone between 70 and 74 seeking an invite). Somehow XIV's grouping tools really are trash though. Like not being able to use auto translate in search comments. I liked the controls, but the UI left things to be desired (like seeing other players' TP). The funniest part about the hax-addon TParty is that it was only possible because the client was communicating TP to everyone in the raid anyway. The only reason we needed TParty is because XI's team was too lazy to put TP display in their raid frames. Spec'ing properly is a gateway drug. |
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6/25/12 11:02:37 PM#143
Honestly, nothing against the author, i know he was just relaying information, but i just got the impression that alot of what the devs were saying was just "this is what players want to hear", It would be cool for them to actually deliver on that, but i just have other things on the horizon that i can't see myself investing into this game. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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6/26/12 2:13:53 AM#144
Originally posted by Hrimnir Yoshi-P has delivered everything he has promised us players so far. The promisses that could not be met due to the terrible engine and server structure has been promised with 2.0. His number one goal is to regain the trust of the players they have wronged and he has already won me over in the past 2 years.
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6/26/12 4:40:22 AM#145
So what kind of system requirements will this FF XIV v2.0 have? I couldn't get it because of not even reaching their lowest benchmark! If improving the graphics means newer, better, higher priced PC to run it... I guess I'll have to end my love of FF with FF XI (although I left because of the great Chocobo debacle)... sob Gladari: |
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6/26/12 4:52:57 AM#146
Originally posted by MikeB
It is a Final Fantasy title, SquareEnix' flagship and legacy, a Japanese company => of course they wouldn't give up without a fight. Every Final Fantasy should have known that before the mess even started. |
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6/26/12 4:53:40 AM#147
(doublepost) |
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6/26/12 8:41:47 PM#148
I was burned on the first go, I'll wait until I see the game running and get my hands on it via a buddy key or free trial or something. As much as I want to love the game it needs to prove itself before I think myself, and others will return. |
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6/30/12 2:23:18 AM#149
I would give my left nut for a complete FFXI overhaul. Updated high res textures, enhanced effects, Voiced npc's, custom UI's. zone and quest overhaul, Combat tweaks, physics, Particle effects. Complete monster revamp. How cool would it be in Quifm if it was redone with fog effects, and creepy sounds, and lifelike animated monsters, and realistic corpses that persist. Hell I could have done infinately better directing the new MMO than what that garbage team gave us for FFXIV... |
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DAOWAce
Hard Core Member
Joined: 10/12/03
I tried so hard and got so far, but in the end it doesn't even matter. |
7/03/12 1:35:47 PM#150
Originally posted by Deathofsage
Action based combat which required user input and relied on a stamina system. Fully customizable classes with almost every skill usable by any class. Gear usable by ANY class at ANY level (only very select high-end gear was restricted). Items had a favored class and optimal level; if you did not meet either you got little to no bonus. As you leveled up the bonus increased until you received the full bonuses provided by the item. This system alone was very unique to me and I really enjoyed it. Manual attribute points which you can put into whichever stat you wanted to buff up depending on your playstyle. Ability to really mix and match what skills you wanted on what classes, with the ability to solo pretty much everything if you had the proper setup and skill level (along with being in Japan, since playing with that distance latency is impossible for avoiding avoidable skills). Overly complicated (overburning as well) crafting system which provided a real sense of crafting an actual item instead of 'get mats, set to craft'. I both liked and hated the system, mostly because some equipment needed parts crafted with absurd materials and a far higher level of the skill than required for the resulting item. It was pointless to self craft some things. That said, when you finally crafted the end piece of equipment you felt accomplished, but also exhausted. Physical and job level system. One let you improve your attributes and gave you slightly more base power than you'd otherwise have, the other let you improve your skills and more directly controlled stats (moreso max HP/MP) you had (mainly affected the hard cap benefits on your attribute levels). Other things I've probably forgotten by now.
Yoshida's redesign: Auto attack based combat which relied on a cooldown system for all skills/spells. Severely restrictive selection of skills when playing other classes. Gear with level AND class requirements. Attribute points automatically allocated based on your class. Solo ability severely limited with the massive nerfs to heals and general combat system changes. Simplified crafting system. Job levels only. Other things I've probably forgotten by now.
Vanilla FFXIV was not like FFXI in any way. Yoshida's FFXIV is like FFXI in most aspects.
That is why I quit. I did not want to play FFXI-2. The removal of an engaging combat system (the major change that impacted me the most), the removal of massive customization, the removal of soloability, the dumbing down of things.. it all turned me off more and more after every major patch release to the point where I couldn't enjoy the game anymore. I'd login, try to do things and remember how much more I enjoyed the game before all the sweeping changes. As I've said over and over, all the game needed was polish and refinement. That never happened and instead we received sweeping changes into something SE has done before: FFXI.
I am still upset to this day. |
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8/10/12 11:54:16 PM#151
As for the Chocobo problem, i have a solution. Just do all three things! There could be chocobo breeding, with players buying and growing and mating different chocobos in an effort to have the fastest ones grown so that they may sell them. Then, have players be able to buy those chocobos and race them in whatever racing style that they develop. After that, allow other players to bet on the racers, etc. Imo, this would be perfect <3
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12/18/12 9:49:27 AM#152
I really like the visual quality and character customization of the new engine. I love Anime and this looks very much like my kind of game. I never play FF MMO mainly due to its subcription fee. Make this F2P and you will have a brand new member in the FF MMO. If you gonna make the UI more like the rest of the accepted MMOs out there then please consider the F2P option as part of pulling gamers like myself to play the FF MMO gern.
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