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Diablo 3

Diablo 3 

General Discussion  » The straw that broke the camels back

7 Pages « 1 2 3 4 5 6 7 » Search
124 posts found
  Quizar1973

Novice Member

Joined: 8/27/09
Posts: 56

6/23/12 5:38:24 PM#101

Ok i might be wrong...But you dont have to use your weapons to break things...You have other powers to use on breakables dont you???

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

6/24/12 12:24:44 PM#102
Originally posted by Quizar1973

Ok i might be wrong...But you dont have to use your weapons to break things...You have other powers to use on breakables dont you???

This might be possible, but melee classes pretty much have to use melee 90% of the time.

Error: 37. Signature not found. Please connect to my server for signature access.

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

6/24/12 12:29:32 PM#103
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist

 

I've read the patch notes and following explanations from Blizzard thank you. Those odds are all pretty much in line with what was done in D2. There is no evidence there of the RMAH playing a part in any way. You are of course welcome to your opinion. Mostly those changes affect gold farmers or make completing inferno without the auction houses easier. Some are simple balance fixes. I don't use the gold AH and have never felt a need for it much less the RMAH. At least they're there for those who want them. D3 is a single player game the numbers will inevitably drop unless by some unbelievable twist Diablo 3 PvP becomes a E-sport. D2 three months after launch was down to a few tens of thousands of players. It's longevity came from RMT, duping, piracy, hacks, cheats, PvP, and a core player group who never stopped playing entirely. This was in spite of Blizzard neglecting a wide variety of issues for long stretches of time. It didn't hurt that Blizzard managed to keep the game on retailers shelves from day one to even now.

 

OK you have read the patch notes.

So let me ask you this: the new patch reduces the gold income and increases the gold needed for repairs. Dont you think thats a designed way to make players more susceptible to use the services of the RMAH?

Its a simple question. Only yes or no required.

 No.

See? There you have it. A simple question based in facts, like you wanted to, and still you gave it away.

I told you were selling rubbish to yourself and i was not wrong.

You ranted all over this thread accusing people of giving opinions not based on facts, when you should take a long look to yourself in the mirror and ask:

"Mirror, mirror on the wall, whos selling more rubbish of them all?"

You.

Move along.

 

The new patch reduced gold income. Excessive gold income from smashing pots that was flooding the gold auction house and being sold by gold spammers and botters on third party websites. This has nothing to do with the RMAH where gold selling is not enabled.

The increase in repair costs is to discourage undergeared players death zerging mobs.

.

You say decreased gold has nothing to do with the RMAH?  I call Bollocks.  The RMAH profits from anything that decreases the power and/or gold of players in the game, as their likelihood to need real money auctions is increased.

The "death zerg" thing was an emergent gameplay issue only beacause Blizzard's level and mob design were garbage.  Garbage game creates garbage tactics, and then tries to fix it in ways that deplete player resources, pushing them ever closer towards the RMT AH.

Diablo 3 is a religion where all paths to heaven flow through the RMT AH.

Error: 37. Signature not found. Please connect to my server for signature access.

  Clerigo

Novice Member

Joined: 12/01/10
Posts: 388

Healing Over Time since 2004

6/24/12 1:17:01 PM#104
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist

 

I've read the patch notes and following explanations from Blizzard thank you. Those odds are all pretty much in line with what was done in D2. There is no evidence there of the RMAH playing a part in any way. You are of course welcome to your opinion. Mostly those changes affect gold farmers or make completing inferno without the auction houses easier. Some are simple balance fixes. I don't use the gold AH and have never felt a need for it much less the RMAH. At least they're there for those who want them. D3 is a single player game the numbers will inevitably drop unless by some unbelievable twist Diablo 3 PvP becomes a E-sport. D2 three months after launch was down to a few tens of thousands of players. It's longevity came from RMT, duping, piracy, hacks, cheats, PvP, and a core player group who never stopped playing entirely. This was in spite of Blizzard neglecting a wide variety of issues for long stretches of time. It didn't hurt that Blizzard managed to keep the game on retailers shelves from day one to even now.

 

OK you have read the patch notes.

So let me ask you this: the new patch reduces the gold income and increases the gold needed for repairs. Dont you think thats a designed way to make players more susceptible to use the services of the RMAH?

Its a simple question. Only yes or no required.

 No.

See? There you have it. A simple question based in facts, like you wanted to, and still you gave it away.

I told you were selling rubbish to yourself and i was not wrong.

You ranted all over this thread accusing people of giving opinions not based on facts, when you should take a long look to yourself in the mirror and ask:

"Mirror, mirror on the wall, whos selling more rubbish of them all?"

You.

Move along.

 

The new patch reduced gold income. Excessive gold income from smashing pots that was flooding the gold auction house and being sold by gold spammers and botters on third party websites. This has nothing to do with the RMAH where gold selling is not enabled.

The increase in repair costs is to discourage undergeared players death zerging mobs.

.

You say decreased gold has nothing to do with the RMAH?  I call Bollocks.  The RMAH profits from anything that decreases the power and/or gold of players in the game, as their likelihood to need real money auctions is increased.

The "death zerg" thing was an emergent gameplay issue only beacause Blizzard's level and mob design were garbage.  Garbage game creates garbage tactics, and then tries to fix it in ways that deplete player resources, pushing them ever closer towards the RMT AH.

Diablo 3 is a religion where all paths to heaven flow through the RMT AH.

Amen.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4839

6/24/12 2:48:21 PM#105
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist

 

I've read the patch notes and following explanations from Blizzard thank you. Those odds are all pretty much in line with what was done in D2. There is no evidence there of the RMAH playing a part in any way. You are of course welcome to your opinion. Mostly those changes affect gold farmers or make completing inferno without the auction houses easier. Some are simple balance fixes. I don't use the gold AH and have never felt a need for it much less the RMAH. At least they're there for those who want them. D3 is a single player game the numbers will inevitably drop unless by some unbelievable twist Diablo 3 PvP becomes a E-sport. D2 three months after launch was down to a few tens of thousands of players. It's longevity came from RMT, duping, piracy, hacks, cheats, PvP, and a core player group who never stopped playing entirely. This was in spite of Blizzard neglecting a wide variety of issues for long stretches of time. It didn't hurt that Blizzard managed to keep the game on retailers shelves from day one to even now.

 

OK you have read the patch notes.

So let me ask you this: the new patch reduces the gold income and increases the gold needed for repairs. Dont you think thats a designed way to make players more susceptible to use the services of the RMAH?

Its a simple question. Only yes or no required.

 No.

See? There you have it. A simple question based in facts, like you wanted to, and still you gave it away.

I told you were selling rubbish to yourself and i was not wrong.

You ranted all over this thread accusing people of giving opinions not based on facts, when you should take a long look to yourself in the mirror and ask:

"Mirror, mirror on the wall, whos selling more rubbish of them all?"

You.

Move along.

 

The new patch reduced gold income. Excessive gold income from smashing pots that was flooding the gold auction house and being sold by gold spammers and botters on third party websites. This has nothing to do with the RMAH where gold selling is not enabled.

The increase in repair costs is to discourage undergeared players death zerging mobs.

.

You say decreased gold has nothing to do with the RMAH?  I call Bollocks.  The RMAH profits from anything that decreases the power and/or gold of players in the game, as their likelihood to need real money auctions is increased.

The "death zerg" thing was an emergent gameplay issue only beacause Blizzard's level and mob design were garbage.  Garbage game creates garbage tactics, and then tries to fix it in ways that deplete player resources, pushing them ever closer towards the RMT AH.

Diablo 3 is a religion where all paths to heaven flow through the RMT AH.

Do you understand inflation? Do you understand that buying things with gold earned in game and real money are fundamentally different? That there is an upper cap on money but effectively no upper cap on gold? That once the gold becomes so inflated that it takes billions to buy the cheapest items no one will use anything but cash or drop out of the market entirely rather than spending all their time breaking pots? If Blizzard really wanted to force people to use the RMAH there would be no gold auction house.

Mobs have been patched and more patches will follow. Gold for repairs is still easily gotten and repair costs reasonable for anyone who exercises care.

 

 

 

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

6/24/12 2:57:36 PM#106
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist

 

I've read the patch notes and following explanations from Blizzard thank you. Those odds are all pretty much in line with what was done in D2. There is no evidence there of the RMAH playing a part in any way. You are of course welcome to your opinion. Mostly those changes affect gold farmers or make completing inferno without the auction houses easier. Some are simple balance fixes. I don't use the gold AH and have never felt a need for it much less the RMAH. At least they're there for those who want them. D3 is a single player game the numbers will inevitably drop unless by some unbelievable twist Diablo 3 PvP becomes a E-sport. D2 three months after launch was down to a few tens of thousands of players. It's longevity came from RMT, duping, piracy, hacks, cheats, PvP, and a core player group who never stopped playing entirely. This was in spite of Blizzard neglecting a wide variety of issues for long stretches of time. It didn't hurt that Blizzard managed to keep the game on retailers shelves from day one to even now.

 

OK you have read the patch notes.

So let me ask you this: the new patch reduces the gold income and increases the gold needed for repairs. Dont you think thats a designed way to make players more susceptible to use the services of the RMAH?

Its a simple question. Only yes or no required.

 No.

See? There you have it. A simple question based in facts, like you wanted to, and still you gave it away.

I told you were selling rubbish to yourself and i was not wrong.

You ranted all over this thread accusing people of giving opinions not based on facts, when you should take a long look to yourself in the mirror and ask:

"Mirror, mirror on the wall, whos selling more rubbish of them all?"

You.

Move along.

 

The new patch reduced gold income. Excessive gold income from smashing pots that was flooding the gold auction house and being sold by gold spammers and botters on third party websites. This has nothing to do with the RMAH where gold selling is not enabled.

The increase in repair costs is to discourage undergeared players death zerging mobs.

.

You say decreased gold has nothing to do with the RMAH?  I call Bollocks.  The RMAH profits from anything that decreases the power and/or gold of players in the game, as their likelihood to need real money auctions is increased.

The "death zerg" thing was an emergent gameplay issue only beacause Blizzard's level and mob design were garbage.  Garbage game creates garbage tactics, and then tries to fix it in ways that deplete player resources, pushing them ever closer towards the RMT AH.

Diablo 3 is a religion where all paths to heaven flow through the RMT AH.

Do you understand inflation? Do you understand that buying things with gold earned in game and real money are fundamentally different? That there is an upper cap on money but effectively no upper cap on gold? That once the gold becomes so inflated that it takes billions to buy the cheapest items no one will use anything but cash or drop out of the market entirely rather than spending all their time breaking pots? If Blizzard really wanted to force people to use the RMAH there would be no gold auction house.

Mobs have been patched and more patches will follow. Gold for repairs is still easily gotten and repair costs reasonable for anyone who exercises care.

Inflation is the surcharge that the Federal Reserve puts out on money it allows to be printed.  What does this have to do with Diablo 3?

Error: 37. Signature not found. Please connect to my server for signature access.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4839

6/24/12 3:24:19 PM#107
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist

 

I've read the patch notes and following explanations from Blizzard thank you. Those odds are all pretty much in line with what was done in D2. There is no evidence there of the RMAH playing a part in any way. You are of course welcome to your opinion. Mostly those changes affect gold farmers or make completing inferno without the auction houses easier. Some are simple balance fixes. I don't use the gold AH and have never felt a need for it much less the RMAH. At least they're there for those who want them. D3 is a single player game the numbers will inevitably drop unless by some unbelievable twist Diablo 3 PvP becomes a E-sport. D2 three months after launch was down to a few tens of thousands of players. It's longevity came from RMT, duping, piracy, hacks, cheats, PvP, and a core player group who never stopped playing entirely. This was in spite of Blizzard neglecting a wide variety of issues for long stretches of time. It didn't hurt that Blizzard managed to keep the game on retailers shelves from day one to even now.

 

OK you have read the patch notes.

So let me ask you this: the new patch reduces the gold income and increases the gold needed for repairs. Dont you think thats a designed way to make players more susceptible to use the services of the RMAH?

Its a simple question. Only yes or no required.

 No.

See? There you have it. A simple question based in facts, like you wanted to, and still you gave it away.

I told you were selling rubbish to yourself and i was not wrong.

You ranted all over this thread accusing people of giving opinions not based on facts, when you should take a long look to yourself in the mirror and ask:

"Mirror, mirror on the wall, whos selling more rubbish of them all?"

You.

Move along.

 

The new patch reduced gold income. Excessive gold income from smashing pots that was flooding the gold auction house and being sold by gold spammers and botters on third party websites. This has nothing to do with the RMAH where gold selling is not enabled.

The increase in repair costs is to discourage undergeared players death zerging mobs.

.

You say decreased gold has nothing to do with the RMAH?  I call Bollocks.  The RMAH profits from anything that decreases the power and/or gold of players in the game, as their likelihood to need real money auctions is increased.

The "death zerg" thing was an emergent gameplay issue only beacause Blizzard's level and mob design were garbage.  Garbage game creates garbage tactics, and then tries to fix it in ways that deplete player resources, pushing them ever closer towards the RMT AH.

Diablo 3 is a religion where all paths to heaven flow through the RMT AH.

Do you understand inflation? Do you understand that buying things with gold earned in game and real money are fundamentally different? That there is an upper cap on money but effectively no upper cap on gold? That once the gold becomes so inflated that it takes billions to buy the cheapest items no one will use anything but cash or drop out of the market entirely rather than spending all their time breaking pots? If Blizzard really wanted to force people to use the RMAH there would be no gold auction house.

Mobs have been patched and more patches will follow. Gold for repairs is still easily gotten and repair costs reasonable for anyone who exercises care.

Inflation is the surcharge that the Federal Reserve puts out on money it allows to be printed.  What does this have to do with Diablo 3?

 Inflation

Economics . a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency .

Inflation has nothing to do with Federal Reserve surcharges.

In Diablo 3 the more gold there is floating around and the easier it is to get the more items will cost on the auction houses. This leads to a hyperinflationary spiral. Eventually gold itself cannot buy items. The result is the only way to buy items is on the RMAH or by buying huge volumes of gold with RMT from third party sites. (This is what was happening before Blizzard nerfed the bots farming.)  Eventually people will abandon the gold auction house entirely. If Blizzard wanted to encourage using the RMAH they would make gold easier to get not harder.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Clerigo

Novice Member

Joined: 12/01/10
Posts: 388

Healing Over Time since 2004

6/25/12 4:04:22 PM#108
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist

 

I've read the patch notes and following explanations from Blizzard thank you. Those odds are all pretty much in line with what was done in D2. There is no evidence there of the RMAH playing a part in any way. You are of course welcome to your opinion. Mostly those changes affect gold farmers or make completing inferno without the auction houses easier. Some are simple balance fixes. I don't use the gold AH and have never felt a need for it much less the RMAH. At least they're there for those who want them. D3 is a single player game the numbers will inevitably drop unless by some unbelievable twist Diablo 3 PvP becomes a E-sport. D2 three months after launch was down to a few tens of thousands of players. It's longevity came from RMT, duping, piracy, hacks, cheats, PvP, and a core player group who never stopped playing entirely. This was in spite of Blizzard neglecting a wide variety of issues for long stretches of time. It didn't hurt that Blizzard managed to keep the game on retailers shelves from day one to even now.

 

OK you have read the patch notes.

So let me ask you this: the new patch reduces the gold income and increases the gold needed for repairs. Dont you think thats a designed way to make players more susceptible to use the services of the RMAH?

Its a simple question. Only yes or no required.

 No.

See? There you have it. A simple question based in facts, like you wanted to, and still you gave it away.

I told you were selling rubbish to yourself and i was not wrong.

You ranted all over this thread accusing people of giving opinions not based on facts, when you should take a long look to yourself in the mirror and ask:

"Mirror, mirror on the wall, whos selling more rubbish of them all?"

You.

Move along.

 

The new patch reduced gold income. Excessive gold income from smashing pots that was flooding the gold auction house and being sold by gold spammers and botters on third party websites. This has nothing to do with the RMAH where gold selling is not enabled.

The increase in repair costs is to discourage undergeared players death zerging mobs.

.

You say decreased gold has nothing to do with the RMAH?  I call Bollocks.  The RMAH profits from anything that decreases the power and/or gold of players in the game, as their likelihood to need real money auctions is increased.

The "death zerg" thing was an emergent gameplay issue only beacause Blizzard's level and mob design were garbage.  Garbage game creates garbage tactics, and then tries to fix it in ways that deplete player resources, pushing them ever closer towards the RMT AH.

Diablo 3 is a religion where all paths to heaven flow through the RMT AH.

Do you understand inflation? Do you understand that buying things with gold earned in game and real money are fundamentally different? That there is an upper cap on money but effectively no upper cap on gold? That once the gold becomes so inflated that it takes billions to buy the cheapest items no one will use anything but cash or drop out of the market entirely rather than spending all their time breaking pots? If Blizzard really wanted to force people to use the RMAH there would be no gold auction house.

Mobs have been patched and more patches will follow. Gold for repairs is still easily gotten and repair costs reasonable for anyone who exercises care.

Inflation is the surcharge that the Federal Reserve puts out on money it allows to be printed.  What does this have to do with Diablo 3?

 Inflation

Economics . a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency .

Inflation has nothing to do with Federal Reserve surcharges.

In Diablo 3 the more gold there is floating around and the easier it is to get the more items will cost on the auction houses. This leads to a hyperinflationary spiral. Eventually gold itself cannot buy items. The result is the only way to buy items is on the RMAH or by buying huge volumes of gold with RMT from third party sites. (This is what was happening before Blizzard nerfed the bots farming.)  Eventually people will abandon the gold auction house entirely. If Blizzard wanted to encourage using the RMAH they would make gold easier to get not harder.

Do you work for the same people that disgraces our world everyday? Maybe you went to the same school.

Do you read what you write and try to swirl the letters around your head and actually formulate an opinion?

What you just wrote IS the very definition of GREED. Thats how greedy people behave in real life, and thats how you transport it into a game.

" the more gold there is floating around and the easier it is to get the more items will cost on the auction houses. This leads to a hyperinflationary spiral. Eventually gold itself cannot buy items. The result is the only way to buy items is on the RMAH or by buying huge volumes of gold with RMT from third party sites." = The same behaviour that lead the world into the most recent recession = GREED

The only issue here is that, most of the times, the poor gets squashed and the rich get away.

Bah im done here with this subject. Tired.

See what you want to see. See no evil? You dont see at all. GL and HF.

 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4839

6/25/12 5:27:25 PM#109
Originally posted by Clerigo
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist

 

I've read the patch notes and following explanations from Blizzard thank you. Those odds are all pretty much in line with what was done in D2. There is no evidence there of the RMAH playing a part in any way. You are of course welcome to your opinion. Mostly those changes affect gold farmers or make completing inferno without the auction houses easier. Some are simple balance fixes. I don't use the gold AH and have never felt a need for it much less the RMAH. At least they're there for those who want them. D3 is a single player game the numbers will inevitably drop unless by some unbelievable twist Diablo 3 PvP becomes a E-sport. D2 three months after launch was down to a few tens of thousands of players. It's longevity came from RMT, duping, piracy, hacks, cheats, PvP, and a core player group who never stopped playing entirely. This was in spite of Blizzard neglecting a wide variety of issues for long stretches of time. It didn't hurt that Blizzard managed to keep the game on retailers shelves from day one to even now.

 

OK you have read the patch notes.

So let me ask you this: the new patch reduces the gold income and increases the gold needed for repairs. Dont you think thats a designed way to make players more susceptible to use the services of the RMAH?

Its a simple question. Only yes or no required.

 No.

See? There you have it. A simple question based in facts, like you wanted to, and still you gave it away.

I told you were selling rubbish to yourself and i was not wrong.

You ranted all over this thread accusing people of giving opinions not based on facts, when you should take a long look to yourself in the mirror and ask:

"Mirror, mirror on the wall, whos selling more rubbish of them all?"

You.

Move along.

 

The new patch reduced gold income. Excessive gold income from smashing pots that was flooding the gold auction house and being sold by gold spammers and botters on third party websites. This has nothing to do with the RMAH where gold selling is not enabled.

The increase in repair costs is to discourage undergeared players death zerging mobs.

.

You say decreased gold has nothing to do with the RMAH?  I call Bollocks.  The RMAH profits from anything that decreases the power and/or gold of players in the game, as their likelihood to need real money auctions is increased.

The "death zerg" thing was an emergent gameplay issue only beacause Blizzard's level and mob design were garbage.  Garbage game creates garbage tactics, and then tries to fix it in ways that deplete player resources, pushing them ever closer towards the RMT AH.

Diablo 3 is a religion where all paths to heaven flow through the RMT AH.

Do you understand inflation? Do you understand that buying things with gold earned in game and real money are fundamentally different? That there is an upper cap on money but effectively no upper cap on gold? That once the gold becomes so inflated that it takes billions to buy the cheapest items no one will use anything but cash or drop out of the market entirely rather than spending all their time breaking pots? If Blizzard really wanted to force people to use the RMAH there would be no gold auction house.

Mobs have been patched and more patches will follow. Gold for repairs is still easily gotten and repair costs reasonable for anyone who exercises care.

Inflation is the surcharge that the Federal Reserve puts out on money it allows to be printed.  What does this have to do with Diablo 3?

 Inflation

Economics . a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency .

Inflation has nothing to do with Federal Reserve surcharges.

In Diablo 3 the more gold there is floating around and the easier it is to get the more items will cost on the auction houses. This leads to a hyperinflationary spiral. Eventually gold itself cannot buy items. The result is the only way to buy items is on the RMAH or by buying huge volumes of gold with RMT from third party sites. (This is what was happening before Blizzard nerfed the bots farming.)  Eventually people will abandon the gold auction house entirely. If Blizzard wanted to encourage using the RMAH they would make gold easier to get not harder.

Do you work for the same people that disgraces our world everyday? Maybe you went to the same school.

Do you read what you write and try to swirl the letters around your head and actually formulate an opinion?

What you just wrote IS the very definition of GREED. Thats how greedy people behave in real life, and thats how you transport it into a game.

" the more gold there is floating around and the easier it is to get the more items will cost on the auction houses. This leads to a hyperinflationary spiral. Eventually gold itself cannot buy items. The result is the only way to buy items is on the RMAH or by buying huge volumes of gold with RMT from third party sites." = The same behaviour that lead the world into the most recent recession = GREED

The only issue here is that, most of the times, the poor gets squashed and the rich get away.

Bah im done here with this subject. Tired.

See what you want to see. See no evil? You dont see at all. GL and HF.

 

Could you translate that into English? I say inflation is bad. You say inflation is bad and I'm somehow bad for saying it's bad? WTF? Are gold farmers greedy? You bet your sweet bippy.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

6/25/12 6:33:24 PM#110
Your ideas about inflation and prevention of economic collapse are partially true, yet fundamentally flawed. The currency used in Diablo3 is not anchored by anything and does not have a finite cap as far as we know. Without a currency cap, runaway inflation will occur in any situation where an unbacked monetary system is used. Increased repair costs temporarily drive demand for money up, thereby increasing inflation in the long run, which is the opposite of where this game needs to go. If there is no gold cap in the game, runaway inflation will occur... it's only a question of when.

Error: 37. Signature not found. Please connect to my server for signature access.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4839

6/25/12 6:42:35 PM#111
Originally posted by Souldrainer
Your ideas about inflation and prevention of economic collapse are partially true, yet fundamentally flawed. The currency used in Diablo3 is not anchored by anything and does not have a finite cap as far as we know. Without a currency cap, runaway inflation will occur in any situation where an unbacked monetary system is used. Increased repair costs temporarily drive demand for money up, thereby increasing inflation in the long run, which is the opposite of where this game needs to go. If there is no gold cap in the game, runaway inflation will occur... it's only a question of when.

 No currency is anchored by anything except the, often mistaken, belief that it has value.  The Diablo 3 gold supply is regulated by the amount of time people are willing to put in to earn it and the costs associated. It's by no means infinite.  The gold auction house is itself a regulator. Items sold there remove 15% of the auction price with every transaction. It's the classic hole in a bucket scenario. Pour too much in the level rises, not enough the level falls. There was too much gold they increased costs and reduced supply.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  gakule

Novice Member

Joined: 8/24/07
Posts: 65

6/25/12 6:47:36 PM#112
Originally posted by DaezAster

wanted something for my labtop.

What's a labtop?

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

6/25/12 6:57:05 PM#113
Originally posted by zymurgeist
Originally posted by Souldrainer
Your ideas about inflation and prevention of economic collapse are partially true, yet fundamentally flawed. The currency used in Diablo3 is not anchored by anything and does not have a finite cap as far as we know. Without a currency cap, runaway inflation will occur in any situation where an unbacked monetary system is used. Increased repair costs temporarily drive demand for money up, thereby increasing inflation in the long run, which is the opposite of where this game needs to go. If there is no gold cap in the game, runaway inflation will occur... it's only a question of when.

 No currency is anchored by anything except the, often mistaken, belief that it has value.  The Diablo 3 gold supply is regulated by the amount of time people are willing to put in to earn it and the costs associated. It's by no means infinite.  The gold auction house is itself a regulator. Items sold there remove 15% of the auction price with every transaction. It's the classic hole in a bucket scenario. Pour too much in the level rises, not enough the level falls. There was too much gold they increased costs and reduced supply.

 

http://dailyreckoning.com/fiat-currency/ As I said... fundamentally flawed.

Error: 37. Signature not found. Please connect to my server for signature access.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4839

6/25/12 7:09:04 PM#114
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Your ideas about inflation and prevention of economic collapse are partially true, yet fundamentally flawed. The currency used in Diablo3 is not anchored by anything and does not have a finite cap as far as we know. Without a currency cap, runaway inflation will occur in any situation where an unbacked monetary system is used. Increased repair costs temporarily drive demand for money up, thereby increasing inflation in the long run, which is the opposite of where this game needs to go. If there is no gold cap in the game, runaway inflation will occur... it's only a question of when.

 No currency is anchored by anything except the, often mistaken, belief that it has value.  The Diablo 3 gold supply is regulated by the amount of time people are willing to put in to earn it and the costs associated. It's by no means infinite.  The gold auction house is itself a regulator. Items sold there remove 15% of the auction price with every transaction. It's the classic hole in a bucket scenario. Pour too much in the level rises, not enough the level falls. There was too much gold they increased costs and reduced supply.

 

http://dailyreckoning.com/fiat-currency/ As I said... fundamentally flawed.

That's cute but only applies to hyperinflation. The thing Blizzard nipped in the bud. As long as people believe money has value it does. Oh and before he starts talking about U.S currency he might want to take a close  look at China. There's a reason most nations don't manipulate their currency that much and we shouldn't manipulate ours at all. Quantitative easing ins grossly inflationary.  Seriously you used a link to a disaster book peddler? Try reading aftershock for a better picture.

And they fixed maintenence costs.

  • Equipped items will now take "wear-and-tear" durability damage at half the previous rate
    • Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.



 

 

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

6/25/12 8:26:05 PM#115
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Your ideas about inflation and prevention of economic collapse are partially true, yet fundamentally flawed. The currency used in Diablo3 is not anchored by anything and does not have a finite cap as far as we know. Without a currency cap, runaway inflation will occur in any situation where an unbacked monetary system is used. Increased repair costs temporarily drive demand for money up, thereby increasing inflation in the long run, which is the opposite of where this game needs to go. If there is no gold cap in the game, runaway inflation will occur... it's only a question of when.

 No currency is anchored by anything except the, often mistaken, belief that it has value.  The Diablo 3 gold supply is regulated by the amount of time people are willing to put in to earn it and the costs associated. It's by no means infinite.  The gold auction house is itself a regulator. Items sold there remove 15% of the auction price with every transaction. It's the classic hole in a bucket scenario. Pour too much in the level rises, not enough the level falls. There was too much gold they increased costs and reduced supply.

 

http://dailyreckoning.com/fiat-currency/ As I said... fundamentally flawed.

That's cute but only applies to hyperinflation. The thing Blizzard nipped in the bud. As long as people believe money has value it does. Oh and before he starts talking about U.S currency he might want to take a close  look at China. There's a reason most nations don't manipulate their currency that much and we shouldn't manipulate ours at all. Quantitative easing ins grossly inflationary.  Seriously you used a link to a disaster book peddler? Try reading aftershock for a better picture.

 

There are many, many people who talk of collapsing fiat currencies, including some us senators. But, to be clear, what Diablo 3 has done will drive prices down in the short term, and up in the long term. Before long, items will cost billions of gold. So no... increased repair bills do not drive inflation down or save the game from hyperinflation in any way.

Error: 37. Signature not found. Please connect to my server for signature access.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4839

6/25/12 8:44:45 PM#116
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Your ideas about inflation and prevention of economic collapse are partially true, yet fundamentally flawed. The currency used in Diablo3 is not anchored by anything and does not have a finite cap as far as we know. Without a currency cap, runaway inflation will occur in any situation where an unbacked monetary system is used. Increased repair costs temporarily drive demand for money up, thereby increasing inflation in the long run, which is the opposite of where this game needs to go. If there is no gold cap in the game, runaway inflation will occur... it's only a question of when.

 No currency is anchored by anything except the, often mistaken, belief that it has value.  The Diablo 3 gold supply is regulated by the amount of time people are willing to put in to earn it and the costs associated. It's by no means infinite.  The gold auction house is itself a regulator. Items sold there remove 15% of the auction price with every transaction. It's the classic hole in a bucket scenario. Pour too much in the level rises, not enough the level falls. There was too much gold they increased costs and reduced supply.

 

http://dailyreckoning.com/fiat-currency/ As I said... fundamentally flawed.

That's cute but only applies to hyperinflation. The thing Blizzard nipped in the bud. As long as people believe money has value it does. Oh and before he starts talking about U.S currency he might want to take a close  look at China. There's a reason most nations don't manipulate their currency that much and we shouldn't manipulate ours at all. Quantitative easing ins grossly inflationary.  Seriously you used a link to a disaster book peddler? Try reading aftershock for a better picture.

 

There are many, many people who talk of collapsing fiat currencies, including some us senators. But, to be clear, what Diablo 3 has done will drive prices down in the short term, and up in the long term. Before long, items will cost billions of gold. So no... increased repair bills do not drive inflation down or save the game from hyperinflation in any way.

 You really need a course in econ 101. If there aren't billions of gold items can't cost billions of gold.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

6/25/12 9:36:41 PM#117
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Your ideas about inflation and prevention of economic collapse are partially true, yet fundamentally flawed. The currency used in Diablo3 is not anchored by anything and does not have a finite cap as far as we know. Without a currency cap, runaway inflation will occur in any situation where an unbacked monetary system is used. Increased repair costs temporarily drive demand for money up, thereby increasing inflation in the long run, which is the opposite of where this game needs to go. If there is no gold cap in the game, runaway inflation will occur... it's only a question of when.

 No currency is anchored by anything except the, often mistaken, belief that it has value.  The Diablo 3 gold supply is regulated by the amount of time people are willing to put in to earn it and the costs associated. It's by no means infinite.  The gold auction house is itself a regulator. Items sold there remove 15% of the auction price with every transaction. It's the classic hole in a bucket scenario. Pour too much in the level rises, not enough the level falls. There was too much gold they increased costs and reduced supply.

 

http://dailyreckoning.com/fiat-currency/ As I said... fundamentally flawed.

That's cute but only applies to hyperinflation. The thing Blizzard nipped in the bud. As long as people believe money has value it does. Oh and before he starts talking about U.S currency he might want to take a close  look at China. There's a reason most nations don't manipulate their currency that much and we shouldn't manipulate ours at all. Quantitative easing ins grossly inflationary.  Seriously you used a link to a disaster book peddler? Try reading aftershock for a better picture.

 

There are many, many people who talk of collapsing fiat currencies, including some us senators. But, to be clear, what Diablo 3 has done will drive prices down in the short term, and up in the long term. Before long, items will cost billions of gold. So no... increased repair bills do not drive inflation down or save the game from hyperinflation in any way.

 You really need a course in econ 101. If there aren't billions of gold items can't cost billions of gold.

 

You are cracking me up. You're telling me that there won't be billions of gold in D3 in the near future? Ok... let me ask you this. How much did items cost on day one? 2million at most. How much do they cost today? Some are already in the hundreds of millions. I don't need a course in econ. You just need to take off the rose colored glasses and pay attention.

Error: 37. Signature not found. Please connect to my server for signature access.

  User Deleted
6/25/12 9:47:08 PM#118
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist
Originally posted by Clerigo
Originally posted by zymurgeist

 

I've read the patch notes and following explanations from Blizzard thank you. Those odds are all pretty much in line with what was done in D2. There is no evidence there of the RMAH playing a part in any way. You are of course welcome to your opinion. Mostly those changes affect gold farmers or make completing inferno without the auction houses easier. Some are simple balance fixes. I don't use the gold AH and have never felt a need for it much less the RMAH. At least they're there for those who want them. D3 is a single player game the numbers will inevitably drop unless by some unbelievable twist Diablo 3 PvP becomes a E-sport. D2 three months after launch was down to a few tens of thousands of players. It's longevity came from RMT, duping, piracy, hacks, cheats, PvP, and a core player group who never stopped playing entirely. This was in spite of Blizzard neglecting a wide variety of issues for long stretches of time. It didn't hurt that Blizzard managed to keep the game on retailers shelves from day one to even now.

 

OK you have read the patch notes.

So let me ask you this: the new patch reduces the gold income and increases the gold needed for repairs. Dont you think thats a designed way to make players more susceptible to use the services of the RMAH?

Its a simple question. Only yes or no required.

 No.

See? There you have it. A simple question based in facts, like you wanted to, and still you gave it away.

I told you were selling rubbish to yourself and i was not wrong.

You ranted all over this thread accusing people of giving opinions not based on facts, when you should take a long look to yourself in the mirror and ask:

"Mirror, mirror on the wall, whos selling more rubbish of them all?"

You.

Move along.

 

The new patch reduced gold income. Excessive gold income from smashing pots that was flooding the gold auction house and being sold by gold spammers and botters on third party websites. This has nothing to do with the RMAH where gold selling is not enabled.

The increase in repair costs is to discourage undergeared players death zerging mobs.

.

You say decreased gold has nothing to do with the RMAH?  I call Bollocks.  The RMAH profits from anything that decreases the power and/or gold of players in the game, as their likelihood to need real money auctions is increased.

The "death zerg" thing was an emergent gameplay issue only beacause Blizzard's level and mob design were garbage.  Garbage game creates garbage tactics, and then tries to fix it in ways that deplete player resources, pushing them ever closer towards the RMT AH.

Diablo 3 is a religion where all paths to heaven flow through the RMT AH.

I live in Korea. I was playing on the American servers, but found the GAH prices ridiculous. So I guessed that by rerolling on the Asian servers (which don't have RMAH), D3 would be less of a gold grind.

 

Guess what? 

 

I was right. Because there is no RMAH (I'm obviously not an economist, so if you are please correct my errors), there are more decent items in the GAH and they can be purchased at a way more reasonable price in gold. Also, gold farmers don't manipulate the AH prices to cause inflation. I've been spending no more than 1/3 of what I spent on the American server. I can usually find similar items at 1/5 the price they were on the GAH on the American servers. I'm really happy that I re-rolled.

 

I'm not happy with the RMAH at all and think it really fucked D3 for people who don't want to farm gold. Farming cool lootz is another issue and I like to do that sometimes. For people who like to make RM playing D3, I'm happy for you and I don't begrudge you that fun and profit. I'm just happy I have an alternative with the Asian server and no RMAH.

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 4839

6/25/12 9:53:51 PM#119
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Originally posted by zymurgeist
Originally posted by Souldrainer
Your ideas about inflation and prevention of economic collapse are partially true, yet fundamentally flawed. The currency used in Diablo3 is not anchored by anything and does not have a finite cap as far as we know. Without a currency cap, runaway inflation will occur in any situation where an unbacked monetary system is used. Increased repair costs temporarily drive demand for money up, thereby increasing inflation in the long run, which is the opposite of where this game needs to go. If there is no gold cap in the game, runaway inflation will occur... it's only a question of when.

 No currency is anchored by anything except the, often mistaken, belief that it has value.  The Diablo 3 gold supply is regulated by the amount of time people are willing to put in to earn it and the costs associated. It's by no means infinite.  The gold auction house is itself a regulator. Items sold there remove 15% of the auction price with every transaction. It's the classic hole in a bucket scenario. Pour too much in the level rises, not enough the level falls. There was too much gold they increased costs and reduced supply.

 

http://dailyreckoning.com/fiat-currency/ As I said... fundamentally flawed.

That's cute but only applies to hyperinflation. The thing Blizzard nipped in the bud. As long as people believe money has value it does. Oh and before he starts talking about U.S currency he might want to take a close  look at China. There's a reason most nations don't manipulate their currency that much and we shouldn't manipulate ours at all. Quantitative easing ins grossly inflationary.  Seriously you used a link to a disaster book peddler? Try reading aftershock for a better picture.

 

There are many, many people who talk of collapsing fiat currencies, including some us senators. But, to be clear, what Diablo 3 has done will drive prices down in the short term, and up in the long term. Before long, items will cost billions of gold. So no... increased repair bills do not drive inflation down or save the game from hyperinflation in any way.

 You really need a course in econ 101. If there aren't billions of gold items can't cost billions of gold.

 

You are cracking me up. You're telling me that there won't be billions of gold in D3 in the near future? Ok... let me ask you this. How much did items cost on day one? 2million at most. How much do they cost today? Some are already in the hundreds of millions. I don't need a course in econ. You just need to take off the rose colored glasses and pay attention.

What happens to an economy when the currency (gold) supply gets low? People can't buy things. What happens when people stop buying? Prices fall. Now where does all that gold come from? Blizzard. And if Blizzard shuts off the gold supply? Think hard you'll get it eventually.

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

  TGSOL

Novice Member

Joined: 3/14/11
Posts: 279

6/25/12 10:00:34 PM#120

Part of the problem is that, with real money being thrown into the mix, it's aweful hard for a fake currency to compete. Before, an item might have been worth no more than 2mil gold in the gold AH, but is now worth $100 in the RMAH. $100 has so much more value than the fake currency that if someone is going to sell it at all in the gold AH, they want to darn well make sure it's worth it, so that 2m item becomes 200mil, as getting such an obscene amount of gold for an item is the only way someone can justify passing up wads of REAL cash for in game gold.

 

So more time played means more gold in the game by itself, but you have to add the fact that the chance to earn REAL money means selling items for higher amounts of gold is the only way most people can justify selling an item for gold instead of cash. All of this leads to massively higher prices. And it's only going to get worse; higher repair bills isn't going to stop this.

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