Trending Games | The Crew | Landmark | Neverwinter | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,849,721 Users Online:0
Games:732  Posts:6,223,385
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Why is crafting always the same?

3 Pages « 1 2 3 » Search
52 posts found
  rounner

Apprentice Member

Joined: 9/07/06
Posts: 533

6/25/12 5:01:34 PM#21

Your idea just isnt that novel. You said yourself cash shops benefit from vanity items, in which case they are in competition with crafted items. You didn't address the key fundamental that crafting centric games like MO or fallout have intrinsic crafting game mechanics. What you suggest is a cookie cutter mmo with a minimally changed crafting repetoire.

  UsulDaNeriak

Novice Member

Joined: 2/19/07
Posts: 642

6/25/12 5:19:46 PM#22

A meaningful crafting works best based on a player driven economy. And economy means much more than just crafting some stuff based on receipes. Unfortunately this sandbox element is in conflict to more than one basic design paradigm of the theme-park model e.g. Refining/Regulation and Accessability. So i do not expect to see a meaningful crafting in a theme-park. Its actually pretty seldom. Usually in a theme-park, the economy is not a full blown emancipated game, equal to combat & questing.

the idea with the cosmetic items doesnt solve the basic issue, because it does not constitute a full blown economy.

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  Konfess

Hard Core Member

Joined: 10/10/07
Posts: 701

6/25/12 5:21:34 PM#23

It all goes back to Richard Bartle and his idea of the four types of Mud (MMO) gamers ( Killer Socializer Explorer Achiever ).

Killer type players don't want to be at the mercy of Crafters ( socializer ) for gear or anything ( ie. buffs, or consumables ).  These players will either roll their own alts as crafters to by pass the entire crafting community or demand a PvP or PvE alternative source.  Or supprt a guild member as an alt crafter.  This is why the system is as it is right now PvP > PvE > Crafted > NPC vendor.

Look at SWG, this game had stat based combat gear and non-stat cosmetic gear.  The non-stat gear was ignored in favor of the stat based gear.  Some players locked themselves in their gear rather than wear cosmetic gear.  If gear required buffs to stats just to equip.  Then once the buff wore off, the player could remain in the gear and not receive the stats of the gear.  There by locking themselves inside the gear, rather than switching to a non-stat requiring or buffing cosmetic item.

Any call for a strong crafting system or cosmetic gear will be fought by strong killer type gamers who refuse to be burdened or affected by the Social gamers aspect of gaming.

The idea that crafting is limited by developer or theme park is false.  it is limited solely by PvP & PvE ( Killer ) type gamers.  Switching to sandbox will not affect their play style.

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  User Deleted
6/25/12 5:31:09 PM#24

I'd personally love to see crafting implemented in a cooking mama style.

  UsulDaNeriak

Novice Member

Joined: 2/19/07
Posts: 642

6/25/12 5:34:01 PM#25
Originally posted by Konfess

The idea that crafting is limited by developer or theme park is false.  it is limited solely by PvP & PvE ( Killer ) type gamers.  Switching to sandbox will not affect their play style.

i agree, that there are players, that dont like to depend on others and either make alts instead of socializing. but who cares?

in a player driven economy there will just drop 2nd class items or even worse. mostly just good enough to salvage for ressources. quest rewards are mostly money and other stuff but not uber-items. and exactly this is what a theme-park dev does not like, because he has to give a player in questhub 1 all the stuff he needs to manage questhub2 (mikromanagment). in a player driven economy, handholding becomes much more tricky.

and i never saw more killers like in EVE. and EVE has perhaps the best working economy of all games out there. so no, the opposite is the truth. Killers are the best customers of crafters, because they die a lot and loose their stuff and they destroy other peoples stuff. thats great! Crafters love Killers.

of course you need great mechanics like item loss/destroy and item decay. again something theme-park developers dont like, because it makes kiddy sad. 

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

6/25/12 5:37:14 PM#26
Originally posted by Konfess

It all goes back to Richard Bartle and his idea of the four types of Mud (MMO) gamers ( Killer Socializer Explorer Achiever ).

Killer type players don't want to be at the mercy of Crafters ( socializer ) for gear or anything ( ie. buffs, or consumables ).  These players will either roll their own alts as crafters to by pass the entire crafting community or demand a PvP or PvE alternative source.  Or supprt a guild member as an alt crafter.  This is why the system is as it is right now PvP > PvE > Crafted > NPC vendor.

Look at SWG, this game had stat based combat gear and non-stat cosmetic gear.  The non-stat gear was ignored in favor of the stat based gear.  Some players locked themselves in their gear rather than wear cosmetic gear.  If gear required buffs to stats just to equip.  Then once the buff wore off, the player could remain in the gear and not receive the stats of the gear.  There by locking themselves inside the gear, rather than switching to a non-stat requiring or buffing cosmetic item.

Any call for a strong crafting system or cosmetic gear will be fought by strong killer type gamers who refuse to be burdened or affected by the Social gamers aspect of gaming.

The idea that crafting is limited by developer or theme park is false.  it is limited solely by PvP & PvE ( Killer ) type gamers.  Switching to sandbox will not affect their play style.

I agree with your analysis, and I also think it's hilarious that the killer can't be bothered to pay the merchant. Do you think that if the killer has access to loots that the merchant needs it would change the dynamic? To use an example, the BH missions in SWG that dropped crazy items (assuming any class could do such a thing not just one).

Survivor of the great MMORPG Famine of 2011

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 753

Those who cannot learn from history are doomed to repeat it. -George Santayana

 
OP  6/25/12 5:44:34 PM#27
Originally posted by Rohn
Originally posted by Kyleran
Originally posted by Vutar

In every MMO i've played tradeskills create gear or enchance gear with stats. This often leads to crafting being useless as the best items are found in raids/quests. I wonder why crafting continues down this path with every MMO. Why not make it so that crafting creates completely cosmetic items only. Make normal armor from quests/raid and such give stats but look drab. Then have crafters create the skins for everything, weapons, armor, etc.  This would eliminate the need to balance crafting stats wise with other forms of gear acquisition but leave in place the value of crafting. Looks matter to the majority of people and so crafting of weapon/armor skins would be in demand.

I could see a lot of possibility with a system like this.

Well now there's your problem, while your idea isn't bad, I'd rather see the best items come from crafters while raids/quests could drop the high end materials needed by crafters to make them.

In EVE most of the the best gear is almost always crafted. (not sure about all officer gear though)

 

 

Same thing with crafting in Mortal Online.  In fact, almost all the gear used in the game is crafted by players.  Personally, I prefer that, in that it creates a real need for crafters, and a meaningful economy, making a gameworld seem more varied.

 

And no one plays Mortal Online. Using games like this as some type of measuring stick is ridiculous. 

  UsulDaNeriak

Novice Member

Joined: 2/19/07
Posts: 642

6/25/12 5:51:01 PM#28
Originally posted by Vutar
 

 

And no one plays Mortal Online. Using games like this as some type of measuring stick is ridiculous. 

pretty old killerphrase.

the assumption, that nobody plays MO due to the player driven economy, is more than ridiculous. there are tons of reasons, why people dont play MO. pvp-ffa-everywhere, just to name the most important one. and no, you dont need pvp-ffa for a player driven economy.

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3732

RIP City of Heroes!

6/25/12 5:54:00 PM#29
Originally posted by Vutar

In every MMO i've played tradeskills create gear or enchance gear with stats. This often leads to crafting being useless as the best items are found in raids/quests. I wonder why crafting continues down this path with every MMO. Why not make it so that crafting creates completely cosmetic items only. Make normal armor from quests/raid and such give stats but look drab. Then have crafters create the skins for everything, weapons, armor, etc.  This would eliminate the need to balance crafting stats wise with other forms of gear acquisition but leave in place the value of crafting. Looks matter to the majority of people and so crafting of weapon/armor skins would be in demand.

I could see a lot of possibility with a system like this.

well, I thijnk one of the reasons is the Click->make an item is so much easier and quicker than:  Raid->Clear trash->kill boss->RNG no drop....Wait until next week to try again......

  wolfmann

Novice Member

Joined: 11/20/05
Posts: 1165

6/25/12 5:55:02 PM#30
Originally posted by Vutar

Ya good call. Creating cosmetic items would clealry make crafters useless. Which is why cash shops are popping up in every MMO selling cosmetic gear. Clearly the dev's are just latching onto a failed idea that no one will buy. As for your remark about me only playing themepark MMO's, I'll just say LOL and leave you in your own little world. 

 

 

No, the reason for that is that the devs have learned:

  • Cosmetics sell, because there are alot of people that RP's or care for how they look.
  • Anything else, that would influence the PvP or PvE game... Would cause a shitstorm of epic proportions, as PvP and PvE players do NOT like to pay for their game. Oh and they don't care for the RP'ers.

 

So cosmetics sell...

Wich means if a dev "allows" players to be the main supplier of those supercool looking wearables and hairdos and moustaches and bigger booblets... Well, there goes their paycheck when they open their cash shop. And they need that paycheck to be able to build that new raid or pvp battlefield... Again, since no one is willing to pay for those.

The last of the Trackers

  Ailingforale

Novice Member

Joined: 1/07/11
Posts: 88

6/25/12 5:58:36 PM#31

Maybe they just need a mixture of different crafting ideas.  You could have pve drops and the like, but how about adding a bit of randomness to the crafting like UO did.  You'd have to get differnt types of tools that give different buffs to the gear, but it was never a promised buff.  I love the idea of making cosmetic stuff as well.  It just seems to be a fad to sell this stuff for real money now which is both kind of neat and also lame...

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 753

Those who cannot learn from history are doomed to repeat it. -George Santayana

 
OP  6/25/12 6:00:33 PM#32
Originally posted by wolfmann
Originally posted by Vutar

Ya good call. Creating cosmetic items would clealry make crafters useless. Which is why cash shops are popping up in every MMO selling cosmetic gear. Clearly the dev's are just latching onto a failed idea that no one will buy. As for your remark about me only playing themepark MMO's, I'll just say LOL and leave you in your own little world. 

 

 

No, the reason for that is that the devs have learned:

  • Cosmetics sell, because there are alot of people that RP's or care for how they look.
  • Anything else, that would influence the PvP or PvE game... Would cause a shitstorm of epic proportions, as PvP and PvE players do NOT like to pay for their game. Oh and they don't care for the RP'ers.

 

So cosmetics sell...

Wich means if a dev "allows" players to be the main supplier of those supercool looking wearables and hairdos and moustaches and bigger booblets... Well, there goes their paycheck when they open their cash shop. And they need that paycheck to be able to build that new raid or pvp battlefield... Again, since no one is willing to pay for those.

 

Subscription based games do not need cash shop. They simply use it to milk the customer base of more money.

  Vutar

Advanced Member

Joined: 1/10/09
Posts: 753

Those who cannot learn from history are doomed to repeat it. -George Santayana

 
OP  6/25/12 6:01:47 PM#33
Originally posted by UsulDaNeriak
Originally posted by Vutar
 

 

And no one plays Mortal Online. Using games like this as some type of measuring stick is ridiculous. 

pretty old killerphrase.

the assumption, that nobody plays MO due to the player driven economy, is more than ridiculous. there are tons of reasons, why people dont play MO. pvp-ffa-everywhere, just to name the most important one. and no, you dont need pvp-ffa for a player driven economy.

 

Nothing old about it. Simply the truth. Don't get upset at me that MO's population is so low. Tell them to make a better game and people will play it.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3071

Tomorrow's just a future yesterday...

6/26/12 12:31:18 AM#34


Originally posted by maplestone

Originally posted by Vutar In most MMO's today they don't need your weapons/armor either. That is my point. You are already at the mercy of the auction house but not only the auction house, also the devs upgrading crafted armor stats.
I am usually my own customer.  I usually end up making a network of alts to cover all the crafts and harvesting and then play as a self-contained community as much as possible.

( I'm not trying to discourage thinking outside the box, I'm just giving my honest assessment of how I feel I would react to a system like this; however I don't have a good sense of how commonly people play the way I do - I might well be so strange and rare as to be worth ignoring )



I'm in your corner, maplestone. I do not enjoy playing the market or buying/selling. I craft for my own personal use and make many alts to help me be self-sufficient.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16610

6/26/12 12:35:24 AM#35

Same reason every game uses levels, quests, cooldowns and trinity combat: Lack of innovation.

There are so many different ways to handle crafting, experiences and other mechanics but most devs just copy the currently most successful game in the wild hope that they might take some players from it.

  Silvermink

Novice Member

Joined: 6/07/07
Posts: 289

6/26/12 1:58:04 AM#36
Originally posted by AlBQuirky

 


Originally posted by maplestone

Originally posted by Vutar In most MMO's today they don't need your weapons/armor either. That is my point. You are already at the mercy of the auction house but not only the auction house, also the devs upgrading crafted armor stats.
I am usually my own customer.  I usually end up making a network of alts to cover all the crafts and harvesting and then play as a self-contained community as much as possible.

 

( I'm not trying to discourage thinking outside the box, I'm just giving my honest assessment of how I feel I would react to a system like this; however I don't have a good sense of how commonly people play the way I do - I might well be so strange and rare as to be worth ignoring )



I'm in your corner, maplestone. I do not enjoy playing the market or buying/selling. I craft for my own personal use and make many alts to help me be self-sufficient.

 


I'm the exact opposite. I love to play the market. Love to make lots of stuff to sell. I don't do much buy/sell but I do buy and sell large quantities of mats. I will buy items mistakenly (or naively) priced way to low, especially if i have a similar item to sell at the same time. I'm hoping GW2 will live up to their promise of stat balance between crafted and droppped items. I have seen so far that quest rewards aren't as plentiful as some other games. Vanguard had a cool stat on their players website...items in use...how many of items you made people were using.

I am an altaholic though. I will make alts to cover most crafting skills but I don't usually invest enough time to max them all.  I get close. Often maxing all trades(recpipes, not just numbers) takes an inordinate amount of time.

  uohaloran

Novice Member

Joined: 11/16/05
Posts: 832

6/26/12 2:00:31 AM#37

Because crafting isn't considered important to developers when all the playerbase does is whine about wanting a new raid or a new dungeon.

  Adamantine

Apprentice Member

Joined: 1/07/08
Posts: 3316

War is not the ultima ratio, but the ultima irratio - Willy Brandt

6/26/12 3:15:56 AM#38
Originally posted by Vutar

In every MMO i've played tradeskills create gear or enchance gear with stats. This often leads to crafting being useless as the best items are found in raids/quests. I wonder why crafting continues down this path with every MMO. Why not make it so that crafting creates completely cosmetic items only. Make normal armor from quests/raid and such give stats but look drab. Then have crafters create the skins for everything, weapons, armor, etc.  This would eliminate the need to balance crafting stats wise with other forms of gear acquisition but leave in place the value of crafting. Looks matter to the majority of people and so crafting of weapon/armor skins would be in demand.

I could see a lot of possibility with a system like this.

Not a bad idea, but I prefer games where its a bit more logical and crafting actually simply needs input from raiding.

Say you have to kill dragon raid bosses in order to craft dragon armor.

Or you have to kill a Tarrasque in order to make the best sword blades, since those are made from the teeth of tarrasques.

I can see how a dragon would of course have a hoard with valueable magic items, and a Tarrasque might have a lot of stuff in their stomach, though.

  UsulDaNeriak

Novice Member

Joined: 2/19/07
Posts: 642

6/26/12 4:21:46 AM#39

in a simple economy its easy to be self-sufficient and still not participate in the economy. in a complex economy like EVE it is possible theoretically, but would be very inefficient. you would waste a ton of money. so i doubt a lot of guys do it in a complex economy, because it would be a pain in the a$$. my conclusion: most crafting systems are too simple and missing the complexity of a full blown economy in the back. its all about economy, not about crafting. crafting is just a small piece of the real big feature.

played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  Venger

Apprentice Member

Joined: 8/03/04
Posts: 1322

Help Fight Global Warming
Shut Your Mouth :D

6/26/12 11:17:16 AM#40

Because every game focuses so much of their effort into the combat anything not combat is half ass and tossed in at the end to appease people.

I like your idea but it isn't any type of fix to the real issue.  If you want to help fix the real issue put back in item destruction.  Make it so gear grinding isn't what the end game is all about.

3 Pages « 1 2 3 » Search